Java 类net.minecraftforge.client.model.obj.Face 实例源码
项目:Chisel-2
文件:RenderAutoChisel.java
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
Tessellator tes = Tessellator.instance;
IIcon icon = renderer.hasOverrideBlockTexture() ? renderer.overrideBlockTexture : block.getIcon(0, 0);
tes.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
tes.setColorOpaque_F(1, 1, 1);
tes.addTranslation(x, y, z + 1);
for (GroupObject go : model.groupObjects) {
for (Face f : go.faces) {
Vertex n = f.faceNormal;
tes.setNormal(n.x, n.y, n.z);
for (int i = 0; i < f.vertices.length; i++) {
Vertex vert = f.vertices[i];
TextureCoordinate t = f.textureCoordinates[i];
if (!renderer.hasOverrideBlockTexture()) {
tes.addVertexWithUV(vert.x, vert.y, vert.z, icon.getInterpolatedU(t.u * 16), icon.getInterpolatedV(t.v * 16));
} else {
tes.addVertexWithUV(vert.x, vert.y, vert.z, icon.getInterpolatedU((t.u * 64) % 16), icon.getInterpolatedV((t.v * 64) % 16));
}
}
}
}
tes.addTranslation(-x, -y, -z - 1);
return true;
}
项目:EnderCore
文件:TechneUtil.java
public static void renderWithIcon(GroupObject go, IIcon icon, IIcon override, Tessellator tes, IBlockAccess world, int x, int y, int z, VertexTransform vt,
boolean isbrh) {
for (Face f : go.faces) {
Vertex n = f.faceNormal;
tes.setNormal(n.x, n.y, n.z);
ForgeDirection normal = getNormalFor(n);
ForgeDirection right = normal.getRotation(ForgeDirection.DOWN);
if (normal == right) {
right = ForgeDirection.EAST;
}
ForgeDirection down = normal.getRotation(right.getOpposite());
if (isbrh && world != null && world.getBlock(x, y, z).getLightOpacity() > 0) {
int bx = x + normal.offsetX;
int by = y + normal.offsetY;
int bz = z + normal.offsetZ;
tes.setBrightness(world.getBlock(bx, by, bz).getMixedBrightnessForBlock(world, bx, by, bz));
}
for (int i = 0; i < f.vertices.length; i++) {
Vertex vert = f.vertices[i];
Vector3d v = new Vector3d(vert);
Vector3d tv = new Vector3d(v);
tv.add(0.5, 0, 0.5);
if (vt != null) {
vt.apply(v);
// TODO BLECH
if (vt instanceof VertexRotationFacing) {
normal = ((VertexRotationFacing) vt).rotate(normal);
}
if (vt instanceof VertexTransformComposite) {
for (VertexTransform xform : ((VertexTransformComposite) vt).xforms) {
if (xform instanceof VertexRotationFacing) {
normal = ((VertexRotationFacing) xform).rotate(normal);
}
}
}
}
if (isbrh) {
int c = (int) (0xFF * RenderUtil.getColorMultiplierForFace(normal));
tes.setColorOpaque(c, c, c);
}
if (override != null) {
double interpX = Math.abs(tv.x * right.offsetX + tv.y * right.offsetY + tv.z * right.offsetZ);
double interpY = Math.abs(tv.x * down.offsetX + tv.y * down.offsetY + tv.z * down.offsetZ);
// Handles verts outside block bounds. Modulo fails at 1.0.
while (interpX > 1) {
interpX--;
}
while (interpY > 1) {
interpY--;
}
if (normal == ForgeDirection.SOUTH || normal == ForgeDirection.WEST) {
interpX = 1 - interpX;
}
if (normal != ForgeDirection.UP && normal != ForgeDirection.DOWN) {
interpY = 1 - interpY;
}
tes.addVertexWithUV(v.x, v.y, v.z, override.getInterpolatedU(interpX * 16), override.getInterpolatedV(interpY * 16));
} else {
TextureCoordinate t = f.textureCoordinates[i];
tes.addVertexWithUV(v.x, v.y, v.z, getInterpolatedU(icon, t.u), getInterpolatedV(icon, t.v));
}
}
}
}