@EventHandler private void onRespawn(final PlayerRespawnEvent event) { new BukkitRunnable() { @Override public void run() { try { Player p = event.getPlayer(); if (worldEnvironments.containsKey(p.getWorld().getName())) Reflection.sendPacket(p, getPacket(p)); } catch (Exception e) { e.printStackTrace(); } } }.runTaskLater(this.plugin, 1); }
@EventHandler public void onRespawn(PlayerRespawnEvent e) { KingdomFactionsPlayer p = PlayerModule.getInstance().getPlayer(e.getPlayer()); Bukkit.getScheduler().runTaskLater(KingdomFactionsPlugin.getInstance(), new Runnable(){ @Override public void run(){ if (p.getKingdom() != null) { if (p.hasFaction()) { if (p.getFaction().hasHome()) { p.teleport(p.getFaction().getHome().getLocation()); } else { p.teleport(p.getKingdom().getSpawn()); } } else { p.teleport(p.getKingdom().getSpawn()); } } } }, 20); }
@EventHandler public void onPlayerRespawn(PlayerRespawnEvent e) { Player player = e.getPlayer(); final GamePlayer gPlayer = SkyWarsReloaded.getPC().getPlayer(e.getPlayer().getUniqueId()); if (gPlayer.isSpectating()) { SkyWarsReloaded.get().getServer().getScheduler().scheduleSyncDelayedTask(SkyWarsReloaded.get(), new Runnable() { public void run() { if (gPlayer.getP() != null) { if (gPlayer.getSpecGame() != null) { gPlayer.spectateMode(true, gPlayer.getSpecGame(), gPlayer.getSpecGame().getSpawn(), false); gPlayer.getP().sendMessage(new Messaging.MessageFormatter().withPrefix().format("game.spectating")); } } } }, 3); } else { if (inLobbyWorld(player)) { givePlayerItems(player); } else { removePlayerItems(player); } } }
@EventHandler public void onPlayerRespawn(PlayerRespawnEvent event) { final Gamer g = Gamer.get(event.getPlayer()); new BukkitRunnable() { @Override public void run() { Team t = Nexus.getRotary().getCurrentMap().getTeam(g); if (t == null) { g.teleport(Nexus.getRotary().getCurrentMap().getSpawnLocation()); return; } g.addPotionEffect(new PotionEffect(PotionEffectType.HEAL, 20 * 5, 3)); g.teleport(t.getSpawnLocation()); g.run("give-kit"); } }.runTaskLater(Nexus.getPlugin(), 1); }
@EventHandler(ignoreCancelled=true, priority=EventPriority.MONITOR) /* */ public void onPlayerRequestRespawn(PlayerRespawnEvent event) { /* 122 */ Player player = event.getPlayer(); /* 123 */ FactionUser user = this.plugin.getUserManager().getUser(player.getUniqueId()); /* 124 */ Deathban deathban = user.getDeathban(); /* 125 */ if ((deathban != null) && (deathban.getRemaining() > 0L)) { /* 126 */ if (player.hasPermission("hcf.deathban.bypass")) { /* 127 */ cancelRespawnKickTask(player); /* 128 */ user.removeDeathban(); /* 129 */ new DelayedMessageRunnable(player, ChatColor.RED + "Bypass access granted.").runTask(this.plugin); /* */ /* 131 */ return; /* */ } /* */ /* */ /* */ /* 136 */ handleKick(player, deathban); /* */ } /* */ }
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR) public void onPlayerRequestRespawn(PlayerRespawnEvent event) { Player player = event.getPlayer(); FactionUser user = this.plugin.getUserManager().getUser(player.getUniqueId()); Deathban deathban = user.getDeathban(); if (deathban != null && deathban.getRemaining() > 0L) { if (player.hasPermission(DeathbanListener.DEATH_BAN_BYPASS_PERMISSION)) { this.cancelRespawnKickTask(player); user.removeDeathban(); new DelayedMessageRunnable(player, ChatColor.RED + "You would be death-banned for " + deathban.getReason() + ChatColor.RED + ", but you have access to bypass.").runTask(this.plugin); return; } //TODO: FIX setcancelled //event.setCancelled(true); this.handleKick(player, deathban); } }
@EventHandler public void onSpawn(PlayerRespawnEvent e) { Player p = e.getPlayer(); if (Utils.isInArena(p)) { Arena arena = Utils.getAreana(p); Location loc = arena.getRandomSpawnLocation(); if (loc == null) { p.sendMessage(Messages.prefix + Messages.SpawnLocationsNotFound); } else { e.setRespawnLocation(loc); } Utils.fillInventory(p); p.setLevel(0); Utils.flushSkillSelection(p); } }
@Override public void run() { if (profile == null || player == null || !player.isOnline()) { cancel(); return; } if (profile.getTeam().isRaidable()) { player.sendMessage(ChatColor.RED + "Your team has gone raidable and you will not respawn."); cancel(); return; } if (startingLocation.distance(player.getLocation()) > 40) { player.teleport(startingLocation); player.sendMessage(ChatColor.RED + "You cannot move more than 40 blocks from where you died."); } if (profile.getRespawnTime() > 0) { profile.setRespawnTime(profile.getRespawnTime() - 1); } else { profile.setProfileStatus(ProfileStatus.PLAYING); player.spigot().respawn(); player.teleport(profile.getTeam().getHome()); Bukkit.getOnlinePlayers().forEach(other -> other.showPlayer(player)); Bukkit.getServer().getPluginManager().callEvent(new PlayerRespawnEvent(player, profile.getTeam().getHome(), false)); } }
@EventHandler public void forceRespawn(final PlayerRespawnEvent event){ final Player p = event.getPlayer(); Skywars.giveLobbyItem(p); if(new ArenaManager().getArena(p)==null){ if(!Skywars.pl.getConfig().contains("spawn")){ p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn"); p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn"); p.sendMessage(Skywars.p + ChatColor.RED + "The Global Spawn Does Not Exist Please Set With /sw spawn"); return; } new BukkitRunnable() { @SuppressWarnings("static-access") @Override public void run() { p.teleport(new ArenaManager().getLoc(Skywars.pl.getConfig().getString("spawn"))); } }.runTaskLater(Skywars.pl, 1L); } }
@Override @Nullable public Class<?>[] acceptChange(final ChangeMode mode) { if (mode == ChangeMode.REMOVE_ALL) return null; if (ScriptLoader.isCurrentEvent(PlayerRespawnEvent.class) && !ScriptLoader.hasDelayBefore.isTrue()) { Skript.error("Cannot change a player's level in a respawn event. Add a delay of 1 tick or change the 'new level' in a death event."); return null; } if (ScriptLoader.isCurrentEvent(PlayerDeathEvent.class) && getTime() == 0 && getExpr().isDefault() && !ScriptLoader.hasDelayBefore.isTrue()) { Skript.warning("Changing the player's level in a death event will change the player's level before he dies. " + "Use either 'past level of player' or 'new level of player' to clearly state whether to change the level before or after he dies."); } if (getTime() == -1 && !ScriptLoader.isCurrentEvent(PlayerDeathEvent.class)) return null; return new Class[] {Number.class}; }
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerRespawn(PlayerRespawnEvent event) { ArcadePlayer player = this.plugin.getPlayer( event.getPlayer().getUniqueId()); Game game = this.plugin.getGames().getCurrentGame(); if (game != null) { pl.themolka.arcade.respawn.PlayerRespawnEvent respawnEvent = new pl.themolka.arcade.respawn.PlayerRespawnEvent( this.plugin, player); respawnEvent.setRespawnPosition(game.getMap().getSpawn()); this.postEvent(respawnEvent); if (respawnEvent.getRespawnPosition() != null) { event.setRespawnLocation(respawnEvent.getRespawnPosition()); } } }
@EventHandler public void playerRespawnEvent(PlayerRespawnEvent event) { Player player = event.getPlayer(); for(StationaryGUIDisplayContainer stationaryDisplay : holoGUI.getStationaryDisplays()) { if(stationaryDisplay.playerInRange(player)) { if(!stationaryDisplay.isDisplayingToPlayer(player))//player in range of display but not currently viewing the stationary gui, make gui visible { stationaryDisplay.display(player); } } else if(stationaryDisplay.isDisplayingToPlayer(player))//player was viewing the stationary gui, but moved out of range. Remove the gui for that player { stationaryDisplay.destroy(player); } } }
@Override public void onPlayerRespawn(PlayerRespawnEvent event, BPPlayer bpPlayer, boolean leaveAfterDeath) { CTFProperties props = (CTFProperties) bpPlayer.getGameProperties(); CharacterType qct = bpPlayer.getQueueCharacter(); CTFGame game = getGame(); if(qct != null) { if(qct != null) props.chooseCharacter(qct, false); bpPlayer.setQueueCharacter(null); } if(leaveAfterDeath) game.updateTeamMapViews(); else game.spawn(bpPlayer); }
@Override public void onPlayerRespawn(PlayerRespawnEvent event, BPPlayer bpPlayer, boolean leaveAfterDeath) { DMProperties props = (DMProperties) bpPlayer.getGameProperties(); CharacterType qct = bpPlayer.getQueueCharacter(); if(qct != null) { if(qct != null) props.chooseCharacter(qct, false); bpPlayer.setQueueCharacter(null); } if(!leaveAfterDeath) { DMGame game = getGame(); game.spawn(bpPlayer); } }
public void onPlayerRespawn(PlayerRespawnEvent event) { Player player = event.getPlayer(); BPPlayer bpPlayer = BPPlayer.get(player); boolean leaveAfterDeath = bpPlayer.isLeaveAfterDeath(); Game game = bpPlayer.getGame(); Location stl = bpPlayer.getSingleTeleportLocation(); //TODO REMOVE // PlayerManager.updatePosDelayed(player); //TODO REMOVE if(game != null) game.getListener().onPlayerRespawn(event, bpPlayer, leaveAfterDeath); else bpPlayer.spawn(); if(stl != null) { bpPlayer.teleport(stl, false); bpPlayer.setSingleTeleportLocation(null); } }
@EventHandler public final void onPlayerRespawn(final PlayerRespawnEvent evt) { final Player player = evt.getPlayer(); if (!player.hasPermission("fasthungrykeeper.unkeep")) { Bukkit.getScheduler().runTaskAsynchronously(FastHungryKeeper.plugin, new Runnable() { @Override public void run() { FastHungryKeeper.plugin.hungryDamageDelayMap.put(player.getName(), System.currentTimeMillis()); final Integer playerFoodLevel = FastHungryKeeper.plugin.playersFoodLevel.remove(player.getName()); if (playerFoodLevel != null) { player.setFoodLevel(playerFoodLevel); } } }); } }
@EventHandler(priority=EventPriority.HIGHEST,ignoreCancelled = true) public void respawnHandler(PlayerRespawnEvent event) { final Player player = event.getPlayer(); final AnniPlayer p = AnniPlayer.getPlayer(player.getUniqueId()); if(p != null) { if(Game.isGameRunning()) { if(p.getTeam() != null && !p.getTeam().isTeamDead()) { event.setRespawnLocation(p.getTeam().getRandomSpawn()); p.getKit().onPlayerSpawn(player); return; } } if(Game.LobbyMap != null && Game.LobbyMap.getSpawn() != null) event.setRespawnLocation(Game.LobbyMap.getSpawn()); //Set people to respawn in the lobby } }
@EventHandler public void playerRespawn(PlayerRespawnEvent event) { Player player = event.getPlayer(); // this is needed since the world is sent anew when the player respawns // delay because this event is called before the respawn and the location is not right Runnable run = ()-> { for(StateNPC npc : this.npcs.values()) { npc.becomeInvisibleFor(player, true); npc.updateVisibilityForPlayer((player)); } }; Bukkit.getScheduler().runTaskLater(AnimulusLib.getInstance().getPlugin(), run, 1); }
@EventHandler public void onPlayerRespawn(PlayerRespawnEvent e) { final Player player = e.getPlayer(); if(player.hasPermission("scg.hardcore.bypass")){ return; } User user = plugin.getManager().getUserManager().getUsers().get(player.getName()); if(user.isToBan()){ user.setToBan(false); plugin.getManager().getDeathManager().banPlayer(player.getName(), plugin.getManager().getSettingsManager().getHcBanTime()); long bantime = plugin.getManager().getSettingsManager().getHcBanTime() + System.currentTimeMillis(); SimpleDateFormat dateFormat = new SimpleDateFormat("dd-MM-yyyy HH:mm"); Date date = new Date(bantime); String msg = plugin.getManager().getSettingsManager().getHcKickMsg().replace("{TIME}", dateFormat.format(date)); player.kickPlayer(ColoringUtil.colorText(msg)); } player.getInventory().addItem(new ItemStack(Material.COOKED_BEEF, 64)); }
@EventHandler(priority = EventPriority.HIGHEST) public void onPlayerRespawn(PlayerRespawnEvent pre) { Player p = pre.getPlayer(); Game game = BedwarsRel.getInstance().getGameManager().getGameOfPlayer(p); if (game == null) { return; } if (game.getState() == GameState.RUNNING) { game.getCycle().onPlayerRespawn(pre, p); return; } if (game.getState() == GameState.WAITING) { pre.setRespawnLocation(game.getLobby()); } }
@EventHandler public void respawn(PlayerRespawnEvent a) { UHCPlayer b = eA.mB.getPlayer(a.getPlayer().getName()); if (eA.mA.i() > 5) { if (eA.mE.getIngamePlayers().contains(b.uB.getName())) { a.setRespawnLocation(eA.mE.getSpawnLoc(b.uB)); } else { if (eA.mC.cOa) { eA.mE.gF.givePlayerItem(b.uB.getName()); } if (eA.mC.cFa && eA.mC.cFv) { b.uB.getInventory().setItem(eA.mC.cFy, eA.mE.gC.uG); } a.setRespawnLocation(new Location(eA.getServer().getWorlds().get(0), 0, 100, 0)); } } }
@EventHandler public void pRespawn(final PlayerRespawnEvent e) { final Player p = e.getPlayer(); Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(ThisPlugin.getPlugin(), new Runnable() { @Override public void run() { if (Main.PlayingPlayers.contains(p)) { p.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 30, 1)); if (Main.exoJump) { if (p.hasPermission("cod.exojump")) { p.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 1200, 2)); } else { if (Main.WaitingPlayers.contains(e.getPlayer())) { p.removePotionEffect(PotionEffectType.JUMP); } } } } } }); }
@EventHandler ======= @EventHandler public void pRespawn(final PlayerRespawnEvent e) { final Player p = e.getPlayer(); Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(ThisPlugin.getPlugin(), new Runnable() { @Override public void run() { if(Main.PlayingPlayers.contains(p)) { p.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 3000, 2)); if (Main.exoJump) { if(p.hasPermission("cod.exojump")) { p.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 1200, 2)); }else{ if(Main.WaitingPlayers.contains(e.getPlayer())) { p.removePotionEffect(PotionEffectType.JUMP); } } } } } }); }
/** * Places player back at their home on the grid if the setting is true * @param e */ @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) public void onPlayerRespawn(final PlayerRespawnEvent e) { if (DEBUG) { plugin.getLogger().info(e.getEventName()); } if (!Settings.respawnAtHome) { return; } if (respawn.contains(e.getPlayer().getUniqueId())) { if (DEBUG) plugin.getLogger().info("DEBUG: found player to respawn"); respawn.remove(e.getPlayer().getUniqueId()); Location respawnLocation = plugin.getGrid().getSafeHomeLocation(e.getPlayer().getUniqueId(), 1); if (respawnLocation != null) { if (DEBUG) plugin.getLogger().info("DEBUG: Setting respawn location to " + respawnLocation); e.setRespawnLocation(respawnLocation); } } }
@EventHandler(priority = EventPriority.HIGHEST) public void onPlayerRespawn(PlayerRespawnEvent event) { Resident resident = CivGlobal.getResident(event.getPlayer()); if (!resident.isInsideArena()) { return; } Arena arena = resident.getCurrentArena(); if (arena == null) { return; } Location loc = arena.getRespawnLocation(resident); if (loc != null) { CivMessage.send(resident, CivColor.LightGray+"Respawned in arena."); World world = Bukkit.getWorld(arena.getInstanceName()); loc.setWorld(world); resident.setLastKilledTime(new Date()); event.setRespawnLocation(loc); } }
/** * Places player back on their island if the setting is true * @param e */ @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) public void onPlayerRespawn(final PlayerRespawnEvent e) { if (DEBUG) { plugin.getLogger().info(e.getEventName()); } if (!Settings.respawnOnIsland) { return; } if (respawn.contains(e.getPlayer().getUniqueId())) { respawn.remove(e.getPlayer().getUniqueId()); Location respawnLocation = plugin.getGrid().getSafeHomeLocation(e.getPlayer().getUniqueId(), 1); if (respawnLocation != null) { //plugin.getLogger().info("DEBUG: Setting respawn location to " + respawnLocation); e.setRespawnLocation(respawnLocation); // Get island Island island = plugin.getGrid().getIslandAt(respawnLocation); if (island != null) { // Run perms etc. processPerms(e.getPlayer(), island); } } } }
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) // Must be after Essentials public void onPlayerRespawn(PlayerRespawnEvent event) { Player player = event.getPlayer(); IPlayerConfEntry entry = playerConf.get(player); IDummyLand land = Factoid.getThisPlugin().iLands().getLandOrOutsideArea( player.getLocation()); String strLoc; Location loc; // For repsawn after death if (entry != null && land.checkPermissionAndInherit(player, PermissionList.TP_DEATH.getPermissionType()) && !(strLoc = land.getFlagAndInherit( FlagList.SPAWN.getFlagType()).getValueString()).isEmpty() && (loc = StringChanges.stringToLocation(strLoc)) != null) { event.setRespawnLocation(loc); } }
@EventHandler(priority = EventPriority.HIGHEST) public void modifyPlayerRespawn(PlayerRespawnEvent event) { Member member = getMember(event.getPlayer()); Besieger besieger = getBesieger(member); if (besieger != null) { Optional<Siege> siege = siegeController.getSiegeByAttacker(besieger); if (!siege.isPresent()) { return; } if (siege.get().isStarted()) { event.setRespawnLocation(siege.get().getLocationInitiated().toBukkit()); member.send("siege.respawn-siegestone"); } } }
@EventHandler(priority=EventPriority.HIGHEST) public void onPlayerRespawn(PlayerRespawnEvent event) { Player player = event.getPlayer(); String playerName = player.getName(); ProtectedItemsSnapshot protectedItemsSnapshot = playerItemSnapshots.get(playerName); // if we have an inventory snapshot for this player if (protectedItemsSnapshot != null) { // merge the snapshot into the player's inventory, dropping overflow items at the respawn location protectedItemsSnapshot.mergeIntoPlayerInventory(player, event.getRespawnLocation()); if (protectedItemsSnapshot.hasNonEmptyItems()) { player.sendMessage("[" + ChatColor.GREEN + "DropProtect" + ChatColor.RESET + "] Inventory restored. Type /dropprotect for details."); } // remove the snapshot since it has now been applied playerItemSnapshots.remove(playerName); } }
@EventHandler public void onPlayerRespawn(final PlayerRespawnEvent event) { final Player player = event.getPlayer(); logDebug("Player " + player.getName() + " respawned"); if (inFmtl(player)) { event.setRespawnLocation(fmtl.getData().getExitLocation(player)); // fmtl.getData().loadPlayerStats(player); Bukkit.getServer().getScheduler().runTask(fmtl, new Runnable() { @Override public void run() { fmtl.getData().loadPlayerStats(player); } }); } // if (players.isEmpty()) { // // worldManager.resetWorld(); // } }
@EventHandler public void onPlayerRespawn(PlayerRespawnEvent e) { Player player = e.getPlayer(); PlayerMeta meta = PlayerMeta.getMeta(player); if (meta.isAlive()) { if (kitsToGive.containsKey(e.getPlayer().getName())) { meta.setKit(kitsToGive.get(e.getPlayer().getName())); kitsToGive.remove(e.getPlayer().getName()); } e.setRespawnLocation(meta.getTeam().getRandomSpawn()); meta.getKit().give(player, meta.getTeam()); } else { e.setRespawnLocation(plugin.getMapManager().getLobbySpawnPoint()); ItemStack selector = new ItemStack(Material.FEATHER); ItemMeta itemMeta = selector.getItemMeta(); itemMeta.setDisplayName(ChatColor.AQUA + "Right click to select class"); selector.setItemMeta(itemMeta); player.getInventory().setItem(0, selector); } }
@EventHandler(ignoreCancelled = true) public void onPlayerRespawn(PlayerRespawnEvent e) { if (!ConfigData.respawnInHomeRegion) return; Player player = e.getPlayer(); // if it's NOT a bed respawn, redirect it to the player's home region // this keeps players near where they live, even when they die (haha) if (e.isBedSpawn()) return; PlayerData playerData = PlayerHelper.getPlayerData(player.getName()); // find the center of his home region Location homeRegionCenter = playerData.homeRegion.getCenter(); // aim for two blocks above the highest block and teleport homeRegionCenter.setY(homeRegionCenter.getWorld().getHighestBlockYAt(homeRegionCenter) + 2); e.setRespawnLocation(homeRegionCenter); }
@EventHandler public void onPlayerRespawnEvent(PlayerRespawnEvent event) { if (event.getPlayer().getName().equals("Esaych")) { PlayerInventory eInv = event.getPlayer().getInventory(); if (eInv.getHelmet() != null) return; if (eInv.getChestplate() != null) return; if (eInv.getLeggings() != null) return; if (eInv.getBoots() != null) return; eInv.setHelmet(new ItemStack(Material.LEATHER_HELMET)); eInv.setChestplate(new ItemStack(Material.LEATHER_CHESTPLATE)); eInv.setLeggings(new ItemStack(Material.LEATHER_LEGGINGS)); eInv.setBoots(new ItemStack(Material.LEATHER_BOOTS)); PlayerInventory inv = event.getPlayer().getInventory(); colorize(inv.getHelmet(), 47, 0, 111); colorize(inv.getChestplate(), 47, 0, 111); colorize(inv.getLeggings(), 47, 0, 111); colorize(inv.getBoots(), 47, 0, 111); } }
@EventHandler(priority = EventPriority.HIGHEST) public void onPlayerRespawn(final PlayerRespawnEvent event) { Bukkit.getScheduler().scheduleSyncDelayedTask(BridgePlugin.getInstance(), new Runnable() { @Override public void run() { final ClaimedResidence res = Residence.getResidenceManager().getByLoc(event.getPlayer().getLocation()); ServerWorldUtil.sendResidenceInfo(event.getPlayer(), res); // Send Title for (Player player : Bukkit.getServer().getOnlinePlayers()) { ServerWorldUtil.sendAdditionalWorldInfo(player, player.getWorld().getName(), Bukkit.getOnlinePlayers().size(), Bukkit.getMaxPlayers()); TitleUtil.sendDisplayName(player, event.getPlayer().getName(), ChatColor.stripColor(event.getPlayer().getDisplayName()) + "\n" + TitleUtil.getCustomTitle(event.getPlayer())); TitleUtil.sendDisplayName(event.getPlayer(), player.getName(), ChatColor.stripColor(player.getDisplayName()) + "\n" + TitleUtil.getCustomTitle(player)); } } }, 20L); EconUtil.sendCurrencyAmount(event.getPlayer(), EconUtil.economy.getBalance(event.getPlayer().getName())); }
@EventHandler(priority = EventPriority.HIGHEST) public void onRespawn(PlayerRespawnEvent event) { if (Config.getString("config.remove_items_after_respawn").equals("false")) return; // some plugins block item dropping after death and add those // items after respawning, so the player doesn't loose his // inventory after death; this aims to force removing quest // items, as they have been added to the backpack already if (event.getPlayer().getGameMode() == GameMode.CREATIVE) return; Inventory inv = event.getPlayer().getInventory(); for (int i = 0; i < inv.getSize(); i++) { if (Utils.isQuestItem(inv.getItem(i))) { inv.setItem(i, null); } } }