@Override public Boolean evaluate(Event event) { if (!(event instanceof EntityDamageEvent)) { switch (cause) { /* Actor Type */ case WORLD: return event instanceof WorldEvent; case LIVING: return event instanceof EntityEvent && ((EntityEvent) event).getEntity() instanceof LivingEntity; case MOB: return event instanceof EntityEvent && ((EntityEvent) event).getEntity() instanceof Creature; case PLAYER: return event instanceof PlayerEvent; /* Block action */ case PUNCH: return event instanceof BlockDamageEvent; case TRAMPLE: return event instanceof PlayerMoveEvent; case MINE: return event instanceof BlockBreakEvent; case EXPLOSION: return event instanceof EntityExplodeEvent; default: return null; } } else { /* Damage Type */ EntityDamageEvent.DamageCause damageCause = ((EntityDamageEvent) event).getCause(); switch (cause) { case MELEE: return damageCause.equals(EntityDamageEvent.DamageCause.ENTITY_ATTACK); case PROJECTILE: return damageCause.equals(EntityDamageEvent.DamageCause.PROJECTILE); case POTION: return damageCause.equals(EntityDamageEvent.DamageCause.MAGIC) || damageCause.equals(EntityDamageEvent.DamageCause.POISON) || damageCause.equals(EntityDamageEvent.DamageCause.WITHER) || damageCause.equals(EntityDamageEvent.DamageCause.DRAGON_BREATH); case EXPLOSION: return damageCause.equals(EntityDamageEvent.DamageCause.BLOCK_EXPLOSION) || damageCause.equals(EntityDamageEvent.DamageCause.ENTITY_EXPLOSION); case COMBUSTION: return damageCause.equals(EntityDamageEvent.DamageCause.FIRE) || damageCause.equals(EntityDamageEvent.DamageCause.FIRE_TICK) || damageCause.equals(EntityDamageEvent.DamageCause.MELTING) || damageCause.equals(EntityDamageEvent.DamageCause.LAVA) || damageCause.equals(EntityDamageEvent.DamageCause.HOT_FLOOR); case FALL: return damageCause.equals(EntityDamageEvent.DamageCause.FALL); case GRAVITY: return damageCause.equals(EntityDamageEvent.DamageCause.FALL) || damageCause.equals(EntityDamageEvent.DamageCause.VOID); case VOID: return damageCause.equals(EntityDamageEvent.DamageCause.VOID); case SQUASH: return damageCause.equals(EntityDamageEvent.DamageCause.FALLING_BLOCK); case SUFFOCATION: return damageCause.equals(EntityDamageEvent.DamageCause.SUFFOCATION); case DROWNING: return damageCause.equals(EntityDamageEvent.DamageCause.DROWNING); case STARVATION: return damageCause.equals(EntityDamageEvent.DamageCause.STARVATION); case LIGHTNING: return damageCause.equals(EntityDamageEvent.DamageCause.LIGHTNING); case CACTUS: return damageCause.equals(EntityDamageEvent.DamageCause.CONTACT); case THORNS: return damageCause.equals(EntityDamageEvent.DamageCause.THORNS); default: return null; } } }
private Boolean evaluate(Event event) { if (!(event instanceof EntityDamageEvent)) { switch (cause) { case WORLD: return event instanceof WorldEvent; case LIVING: return event instanceof EntityEvent && ((EntityEvent) event).getEntity() instanceof LivingEntity; case MOB: return event instanceof EntityEvent && ((EntityEvent) event).getEntity() instanceof Creature; case PLAYER: return event instanceof PlayerEvent || event instanceof BlockPlaceEvent || event instanceof BlockBreakEvent; case PUNCH: return event instanceof PlayerInteractEvent && ((PlayerInteractEvent) event).getAction().equals(Action.LEFT_CLICK_BLOCK); case TRAMPLE: return event instanceof PlayerMoveEvent; case MINE: return event instanceof BlockBreakEvent; case EXPLOSION: return event instanceof EntityExplodeEvent; } } else { EntityDamageEvent.DamageCause damageCause = ((EntityDamageEvent) event).getCause(); switch (cause) { case MELEE: return damageCause.equals(EntityDamageEvent.DamageCause.ENTITY_ATTACK); case PROJECTILE: return damageCause.equals(EntityDamageEvent.DamageCause.PROJECTILE); case POTION: return damageCause.equals(EntityDamageEvent.DamageCause.MAGIC) || damageCause.equals(EntityDamageEvent.DamageCause.POISON) || damageCause.equals(EntityDamageEvent.DamageCause.WITHER) || damageCause.equals(EntityDamageEvent.DamageCause.DRAGON_BREATH); case EXPLOSION: return damageCause.equals(EntityDamageEvent.DamageCause.BLOCK_EXPLOSION) || damageCause.equals(EntityDamageEvent.DamageCause.ENTITY_EXPLOSION); case COMBUSTION: return damageCause.equals(EntityDamageEvent.DamageCause.FIRE) || damageCause.equals(EntityDamageEvent.DamageCause.FIRE_TICK) || damageCause.equals(EntityDamageEvent.DamageCause.MELTING) || damageCause.equals(EntityDamageEvent.DamageCause.LAVA) || damageCause.equals(EntityDamageEvent.DamageCause.HOT_FLOOR); case FALL: return damageCause.equals(EntityDamageEvent.DamageCause.FALL); case GRAVITY: return damageCause.equals(EntityDamageEvent.DamageCause.FALL) || damageCause.equals(EntityDamageEvent.DamageCause.VOID); case VOID: return damageCause.equals(EntityDamageEvent.DamageCause.VOID); case SQUASH: return damageCause.equals(EntityDamageEvent.DamageCause.FALLING_BLOCK); case SUFFOCATION: return damageCause.equals(EntityDamageEvent.DamageCause.SUFFOCATION); case DROWNING: return damageCause.equals(EntityDamageEvent.DamageCause.DROWNING); case STARVATION: return damageCause.equals(EntityDamageEvent.DamageCause.STARVATION); case LIGHTNING: return damageCause.equals(EntityDamageEvent.DamageCause.LIGHTNING); case CACTUS: return damageCause.equals(EntityDamageEvent.DamageCause.CONTACT); case THORNS: return damageCause.equals(EntityDamageEvent.DamageCause.THORNS); } } return null; }