Java 类org.bukkit.inventory.HorseInventory 实例源码
项目:RPGInventory
文件:PetListener.java
@EventHandler(priority = EventPriority.LOWEST)
public void onPetInventoryOpened(InventoryOpenEvent event) {
Player player = (Player) event.getPlayer();
if (!InventoryManager.playerIsLoaded(player)) {
return;
}
final PlayerWrapper playerWrapper = InventoryManager.get(player);
if (playerWrapper.hasPet() && event.getInventory().getHolder() == playerWrapper.getPet()) {
playerWrapper.openInventory();
event.setCancelled(true);
new BukkitRunnable() {
@Override
public void run() {
HorseInventory horseInv = ((Horse) playerWrapper.getPet()).getInventory();
horseInv.setSaddle(new ItemStack(Material.SADDLE));
}
}.runTaskLater(RPGInventory.getInstance(), 1);
}
}
项目:Sddls
文件:Sddls.java
public static ItemStack getSaddle(final Entity entity) {
if (!Sddls.isHorse(entity)) return null;
final Inventory inv = ((InventoryHolder) entity).getInventory();;
if (inv instanceof HorseInventory)
return ((HorseInventory) inv).getSaddle();
return inv.getItem(0);
}
项目:NucleusFramework
文件:HorseEquipper.java
@Override
public boolean equip(Entity entity, ItemStack item) {
PreCon.notNull(entity);
PreCon.notNull(item);
if (!(entity instanceof Horse))
return false;
Horse horse = (Horse)entity;
HorseInventory inventory = horse.getInventory();
Material material = item.getType();
if (material == Material.SADDLE) {
inventory.setSaddle(item);
}
else {
if (Materials.hasProperty(material, MaterialProperty.HORSE_ARMOR)) {
inventory.setArmor(item);
}
else {
return false;
}
}
return true;
}
项目:NucleusFramework
文件:HorseEquipper.java
@Override
public List<ItemStack> clear(Entity entity) {
PreCon.notNull(entity);
if (!(entity instanceof Horse))
return new ArrayList<>(0);
Horse horse = (Horse)entity;
HorseInventory inventory = horse.getInventory();
List<ItemStack> result = new ArrayList<>(2);
ItemStack saddle = inventory.getSaddle();
if (saddle != null) {
result.add(saddle);
inventory.setSaddle(null);
}
ItemStack armor = inventory.getArmor();
if (armor != null) {
result.add(armor);
inventory.setArmor(null);
}
return result;
}
项目:Uranium
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:ThermosRebased
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:Thermos-Bukkit
文件:Horse.java
@Override
public HorseInventory getInventory();
项目:SonarPet
文件:EntityHorsePet.java
@Override
public void setArmour(HorseArmour a) {
((HorseInventory) ((InventoryHolder) getBukkitEntity()).getInventory())
.setArmor(a.getMaterial() == null ? null : new ItemStack(a.getMaterial(), 1));
}
项目:Thermos
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:KCauldron
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:CauldronGit
文件:Horse.java
@Override
public HorseInventory getInventory();
项目:CauldronGit
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:CanaryBukkit
文件:CanaryHorse.java
public HorseInventory getInventory() {
throw new NotImplementedException("getInventory()");
}
项目:Cauldron-Old
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:Cauldron-Reloaded
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:FFoKC
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:CraftBukkit
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().inventoryChest);
}
项目:Craftbukkit
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().inventoryChest);
}
项目:Almura-Server
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().inventoryChest);
}
项目:Tweakkit-Server
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().inventoryChest);
}
项目:Cauldron
文件:Horse.java
@Override
public HorseInventory getInventory();
项目:Cauldron
文件:Horse.java
@Override
public HorseInventory getInventory();
项目:Cauldron
文件:Horse.java
@Override
public HorseInventory getInventory();
项目:Cauldron
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().horseChest);
}
项目:Almura-API
文件:Horse.java
@Override
public HorseInventory getInventory();
项目:Pore
文件:PoreHorse.java
@Override
public HorseInventory getInventory() {
return PoreHorseInventory.of(getHandle().getInventory());
}
项目:SpigotSource
文件:CraftHorse.java
public HorseInventory getInventory() {
return new CraftInventoryHorse(getHandle().inventoryChest);
}
项目:HorseMount
文件:HorseMount.java
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (event.getInventory() instanceof HorseInventory && event.getSlotType() != InventoryType.SlotType.QUICKBAR && event.getSlot() < 9) {
event.setCancelled(true);
}
}
项目:Spigot-API
文件:Horse.java
@Override
public HorseInventory getInventory();
项目:Bukkit-JavaDoc
文件:Horse.java
@Override
public HorseInventory getInventory();
项目:BedrockAPI
文件:Horse.java
HorseInventory getInventory();