Java 类org.bukkit.craftbukkit.CraftArt 实例源码
项目:Uranium
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:ThermosRebased
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:Thermos
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:KCauldron
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:CauldronGit
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:Cauldron-Old
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:Cauldron-Reloaded
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:FFoKC
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:CraftBukkit
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
EntityPainting painting = this.getHandle();
EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.direction);
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.direction);
return false;
}
this.update();
return true;
}
项目:CraftBukkit
文件:ArtTest.java
@Test
public void testCraftArtToNotch() {
Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
for (Art art : Art.values()) {
EnumArt enumArt = CraftArt.BukkitToNotch(art);
assertNotNull(art.name(), enumArt);
assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
}
}
项目:CraftBukkit
文件:ArtTest.java
@Test
public void testCraftArtToBukkit() {
Map<Art, EnumArt> cache = new EnumMap(Art.class);
for (EnumArt enumArt : EnumArt.values()) {
Art art = CraftArt.NotchToBukkit(enumArt);
assertNotNull(enumArt.name(), art);
assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
}
}
项目:Craftbukkit
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
EntityPainting painting = this.getHandle();
EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.direction);
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.direction);
return false;
}
this.update();
return true;
}
项目:Craftbukkit
文件:ArtTest.java
@Test
public void testCraftArtToNotch() {
Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
for (Art art : Art.values()) {
EnumArt enumArt = CraftArt.BukkitToNotch(art);
assertNotNull(art.name(), enumArt);
assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
}
}
项目:Craftbukkit
文件:ArtTest.java
@Test
public void testCraftArtToBukkit() {
Map<Art, EnumArt> cache = new EnumMap(Art.class);
for (EnumArt enumArt : EnumArt.values()) {
Art art = CraftArt.NotchToBukkit(enumArt);
assertNotNull(enumArt.name(), art);
assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
}
}
项目:Almura-Server
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
EntityPainting painting = this.getHandle();
EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.direction);
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.direction);
return false;
}
this.update();
return true;
}
项目:Almura-Server
文件:ArtTest.java
@Test
public void testCraftArtToNotch() {
Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
for (Art art : Art.values()) {
EnumArt enumArt = CraftArt.BukkitToNotch(art);
assertNotNull(art.name(), enumArt);
assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
}
}
项目:Almura-Server
文件:ArtTest.java
@Test
public void testCraftArtToBukkit() {
Map<Art, EnumArt> cache = new EnumMap(Art.class);
for (EnumArt enumArt : EnumArt.values()) {
Art art = CraftArt.NotchToBukkit(enumArt);
assertNotNull(enumArt.name(), art);
assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
}
}
项目:Tweakkit-Server
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
EntityPainting painting = this.getHandle();
EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.direction);
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.direction);
return false;
}
this.update();
return true;
}
项目:Tweakkit-Server
文件:ArtTest.java
@Test
public void testCraftArtToNotch() {
Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
for (Art art : Art.values()) {
EnumArt enumArt = CraftArt.BukkitToNotch(art);
assertNotNull(art.name(), enumArt);
assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
}
}
项目:Tweakkit-Server
文件:ArtTest.java
@Test
public void testCraftArtToBukkit() {
Map<Art, EnumArt> cache = new EnumMap(Art.class);
for (EnumArt enumArt : EnumArt.values()) {
Art art = CraftArt.NotchToBukkit(enumArt);
assertNotNull(enumArt.name(), art);
assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
}
}
项目:Cauldron
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.hangingDirection);
if (!force && !painting.onValidSurface()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.hangingDirection);
return false;
}
this.update();
return true;
}
项目:SpigotSource
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
EntityPainting painting = this.getHandle();
EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.direction);
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.direction);
return false;
}
this.update();
return true;
}
项目:SpigotSource
文件:ArtTest.java
@Test
public void testCraftArtToNotch() {
Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
for (Art art : Art.values()) {
EnumArt enumArt = CraftArt.BukkitToNotch(art);
assertNotNull(art.name(), enumArt);
assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
}
}
项目:SpigotSource
文件:ArtTest.java
@Test
public void testCraftArtToBukkit() {
Map<Art, EnumArt> cache = new EnumMap(Art.class);
for (EnumArt enumArt : EnumArt.values()) {
Art art = CraftArt.NotchToBukkit(enumArt);
assertNotNull(enumArt.name(), art);
assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
}
}
项目:Craft-city
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
EntityPainting painting = this.getHandle();
EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.direction);
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.direction);
return false;
}
this.update();
return true;
}
项目:Craft-city
文件:ArtTest.java
@Test
public void testCraftArtToNotch() {
Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
for (Art art : Art.values()) {
EnumArt enumArt = CraftArt.BukkitToNotch(art);
assertNotNull(art.name(), enumArt);
assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
}
}
项目:Craft-city
文件:ArtTest.java
@Test
public void testCraftArtToBukkit() {
Map<Art, EnumArt> cache = new EnumMap(Art.class);
for (EnumArt enumArt : EnumArt.values()) {
Art art = CraftArt.NotchToBukkit(enumArt);
assertNotNull(enumArt.name(), art);
assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
}
}
项目:MCPBukkit
文件:CraftPainting.java
public boolean setArt(Art art, boolean force) {
net.minecraft.entity.item.EntityPainting painting = this.getHandle();
net.minecraft.util.EnumArt oldArt = painting.field_70522_e;
painting.field_70522_e = CraftArt.BukkitToNotch(art);
painting.func_82328_a(painting.field_82332_a);
if (!force && !painting.func_70518_d()) {
// Revert painting since it doesn't fit
painting.field_70522_e = oldArt;
painting.func_82328_a(painting.field_82332_a);
return false;
}
this.update();
return true;
}
项目:Uranium
文件:CraftPainting.java
public Art getArt() {
net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:ThermosRebased
文件:CraftPainting.java
public Art getArt() {
net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:Thermos
文件:CraftPainting.java
public Art getArt() {
net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:KCauldron
文件:CraftPainting.java
public Art getArt() {
net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:CauldronGit
文件:CraftPainting.java
public Art getArt() {
net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:Cauldron-Old
文件:CraftPainting.java
public Art getArt() {
net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:Cauldron-Reloaded
文件:CraftPainting.java
public Art getArt() {
net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:FFoKC
文件:CraftPainting.java
public Art getArt() {
net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:CraftBukkit
文件:CraftPainting.java
public Art getArt() {
EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:Craftbukkit
文件:CraftPainting.java
public Art getArt() {
EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:Almura-Server
文件:CraftPainting.java
public Art getArt() {
EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
项目:Tweakkit-Server
文件:CraftPainting.java
public Art getArt() {
EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}