Java 类org.bukkit.craftbukkit.entity.CraftHumanEntity 实例源码
项目:Uranium
文件:CraftInventoryWrapper.java
@Override
public void onOpen(CraftHumanEntity who) {
try {
inventory.onOpen(who);
} catch (AbstractMethodError ignored) {
}
}
项目:Uranium
文件:CraftInventoryWrapper.java
@Override
public void onClose(CraftHumanEntity who) {
try {
inventory.onClose(who);
} catch (AbstractMethodError ignored) {
}
}
项目:Thermos
文件:CraftInventoryWrapper.java
@Override
public void onOpen(CraftHumanEntity who) {
try {
inventory.onOpen(who);
} catch (AbstractMethodError ignored) {
}
}
项目:Thermos
文件:CraftInventoryWrapper.java
@Override
public void onClose(CraftHumanEntity who) {
try {
inventory.onClose(who);
} catch (AbstractMethodError ignored) {
}
}
项目:Uranium
文件:CraftInventoryView.java
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
// TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
this.player = (CraftHumanEntity) player;
this.viewing = (CraftInventory) viewing;
this.container = container;
}
项目:Uranium
文件:CraftInventoryCustom.java
public void onOpen(CraftHumanEntity who) {
viewers.add(who);
}
项目:Uranium
文件:CraftInventoryCustom.java
public void onClose(CraftHumanEntity who) {
viewers.remove(who);
}
项目:Uranium
文件:ContainerRepairInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:Uranium
文件:ContainerRepairInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:Uranium
文件:ContainerEnchantTableInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:Uranium
文件:ContainerEnchantTableInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:ThermosRebased
文件:CraftInventoryView.java
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
// TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
this.player = (CraftHumanEntity) player;
this.viewing = (CraftInventory) viewing;
this.container = container;
}
项目:ThermosRebased
文件:CraftInventoryCustom.java
public void onOpen(CraftHumanEntity who) {
viewers.add(who);
}
项目:ThermosRebased
文件:CraftInventoryCustom.java
public void onClose(CraftHumanEntity who) {
viewers.remove(who);
}
项目:ThermosRebased
文件:ContainerRepairInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:ThermosRebased
文件:ContainerRepairInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:ThermosRebased
文件:ContainerEnchantTableInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:ThermosRebased
文件:ContainerEnchantTableInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:Thermos
文件:CraftInventoryView.java
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
// TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
this.player = (CraftHumanEntity) player;
this.viewing = (CraftInventory) viewing;
this.container = container;
}
项目:Thermos
文件:CraftInventoryCustom.java
public void onOpen(CraftHumanEntity who) {
viewers.add(who);
}
项目:Thermos
文件:CraftInventoryCustom.java
public void onClose(CraftHumanEntity who) {
viewers.remove(who);
}
项目:Thermos
文件:ContainerRepairInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:Thermos
文件:ContainerRepairInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:Thermos
文件:ContainerEnchantTableInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:Thermos
文件:ContainerEnchantTableInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:KCauldron
文件:CraftInventoryView.java
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
// TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
this.player = (CraftHumanEntity) player;
this.viewing = (CraftInventory) viewing;
this.container = container;
}
项目:KCauldron
文件:CraftInventoryCustom.java
public void onOpen(CraftHumanEntity who) {
viewers.add(who);
}
项目:KCauldron
文件:CraftInventoryCustom.java
public void onClose(CraftHumanEntity who) {
viewers.remove(who);
}
项目:KCauldron
文件:ContainerRepairInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:KCauldron
文件:ContainerRepairInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:KCauldron
文件:ContainerEnchantTableInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:KCauldron
文件:ContainerEnchantTableInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:CauldronGit
文件:CraftInventoryView.java
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
// TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
this.player = (CraftHumanEntity) player;
this.viewing = (CraftInventory) viewing;
this.container = container;
}
项目:CauldronGit
文件:CraftInventoryCustom.java
public void onOpen(CraftHumanEntity who) {
viewers.add(who);
}
项目:CauldronGit
文件:CraftInventoryCustom.java
public void onClose(CraftHumanEntity who) {
viewers.remove(who);
}
项目:CauldronGit
文件:ContainerRepairInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:CauldronGit
文件:ContainerRepairInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:CauldronGit
文件:ContainerEnchantTableInventory.java
public void onOpen(CraftHumanEntity who)
{
transaction.add(who);
}
项目:CauldronGit
文件:ContainerEnchantTableInventory.java
public void onClose(CraftHumanEntity who)
{
transaction.remove(who);
}
项目:Cauldron-Old
文件:CraftInventoryView.java
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
// TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
this.player = (CraftHumanEntity) player;
this.viewing = (CraftInventory) viewing;
this.container = container;
}