Java 类org.bukkit.material.Sandstone 实例源码
项目:PlotSquared-Chinese
文件:BukkitUtil.java
@Override
public boolean isBlockSolid(PlotBlock block) {
try {
Material material = Material.getMaterial(block.id);
if (material.isBlock() && material.isSolid() && !material.hasGravity()) {
Class<? extends MaterialData> data = material.getData();
if (data.equals(MaterialData.class) || data.equals(Tree.class) || data.equals(Sandstone.class) || data.equals(Wool.class) || data.equals(Step.class)) {
return true;
}
}
return false;
}
catch (Exception e) {
return false;
}
}
项目:PlotSquared
文件:BukkitUtil.java
@Override
public boolean isBlockSolid(PlotBlock block) {
try {
Material material = Material.getMaterial(block.id);
if (material.isBlock() && material.isSolid() && !material.hasGravity()) {
Class<? extends MaterialData> data = material.getData();
if (data.equals(MaterialData.class) && !material.isTransparent() && material.isOccluding()
|| data.equals(Tree.class)
|| data.equals(Sandstone.class)
|| data.equals(Wool.class)
|| data.equals(Step.class)
|| data.equals(WoodenStep.class)) {
switch (material) {
case NOTE_BLOCK:
case MOB_SPAWNER:
return false;
default:
return true;
}
}
}
return false;
} catch (Exception ignored) {
return false;
}
}
项目:BedrockAPI
文件:Sandstone.java
public Sandstone() {
}
项目:BedrockAPI
文件:Sandstone.java
public Sandstone(SandstoneType type) {
}
项目:BedrockAPI
文件:Sandstone.java
@Deprecated public Sandstone(int type) {
}
项目:BedrockAPI
文件:Sandstone.java
public Sandstone(Material type) {
}
项目:BedrockAPI
文件:Sandstone.java
@Deprecated public Sandstone(int type, byte data) {
}
项目:BedrockAPI
文件:Sandstone.java
@Deprecated public Sandstone(Material type, byte data) {
}
项目:BedrockAPI
文件:Sandstone.java
public Sandstone clone() {
return null;
}
项目:CraftFX
文件:MaterialDataUtil.java
public static MaterialData getMaterialData(String identifier) {
final String[] split = identifier.replaceAll("\\s+", "_").split("\\W");
// TODO: Add additional material/name database like essentials/worldedit have
Material material = matchMaterial(split[0]);
if (material == null) {
// try worldedit
material = getWEMaterial(split[0]);
if (material == null) return null;
}
if (split.length == 1) {
return new MaterialData(material);
}
try {
final byte rawData = Byte.parseByte(split[1]);
return new MaterialData(material, rawData);
} catch (NumberFormatException e) {
// ignore
}
switch (material) {
case LEAVES:
return getMaterialData(material, Leaves::new, TreeSpecies.class, split[1]);
case COAL:
return getMaterialData(material, Coal::new, CoalType.class, split[1]);
case LONG_GRASS:
return getMaterialData(material, LongGrass::new, GrassSpecies.class, split[1]);
case SANDSTONE:
return getMaterialData(material, Sandstone::new, SandstoneType.class, split[1]);
case MONSTER_EGG:
return getMaterialData(material, SpawnEgg::new, EntityType.class, split[1]);
case LOG:
return getMaterialData(material, Tree::new, TreeSpecies.class, split[1]);
case WOOD_STEP:
return getMaterialData(material, WoodenStep::new, TreeSpecies.class, split[1]);
case WOOL:
return getMaterialData(material, Wool::new, DyeColor.class, split[1]);
// TODO: Add Dye here when Spigot finally accepts my PR to match other MaterialData types
default:
// Couldn't find additional data for this material
return new MaterialData(material);
}
}