Java 类org.bukkit.material.SmoothBrick 实例源码
项目:McMMOPlus
文件:Herbalism.java
/**
* Convert blocks affected by the Green Thumb & Green Terra abilities.
*
* @param blockState The {@link BlockState} to check ability activation for
* @return true if the ability was successful, false otherwise
*/
protected static boolean convertGreenTerraBlocks(BlockState blockState) {
switch (blockState.getType()) {
case COBBLE_WALL:
blockState.setRawData((byte) 0x1);
return true;
case SMOOTH_BRICK:
((SmoothBrick) blockState.getData()).setMaterial(Material.MOSSY_COBBLESTONE);
return true;
case DIRT:
blockState.setType(Material.GRASS);
return true;
case COBBLESTONE:
blockState.setType(Material.MOSSY_COBBLESTONE);
return true;
default:
return false;
}
}
项目:McMMOPlus
文件:BlockUtils.java
/**
* Determine if a given block can be made mossy
*
* @param blockState The {@link BlockState} of the block to check
* @return true if the block can be made mossy, false otherwise
*/
public static boolean canMakeMossy(BlockState blockState) {
switch (blockState.getType()) {
case COBBLESTONE:
case DIRT:
return true;
case SMOOTH_BRICK:
return ((SmoothBrick) blockState.getData()).getMaterial() == Material.STONE;
case COBBLE_WALL:
return blockState.getRawData() == (byte) 0x0;
default:
return false;
}
}
项目:McMMOPlus
文件:UnarmedManager.java
public boolean blockCrackerCheck(BlockState blockState) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.BLOCK_CRACKER, getPlayer())) {
return false;
}
MaterialData data = blockState.getData();
switch (blockState.getType()) {
case SMOOTH_BRICK:
if (!Unarmed.blockCrackerSmoothBrick) {
return false;
}
// Yes, this is awkward, but it's the *right* way to do it.
SmoothBrick smoothBrick = (SmoothBrick) data;
if (smoothBrick.getMaterial() != Material.STONE) {
return false;
}
smoothBrick.setMaterial(Material.COBBLESTONE);
return true;
default:
return false;
}
}
项目:McMMOPlus
文件:BlockUtils.java
/**
* Determine if a given block should be affected by Block Cracker
*
* @param blockState The {@link BlockState} of the block to check
* @return true if the block should affected by Block Cracker, false otherwise
*/
public static boolean affectedByBlockCracker(BlockState blockState) {
switch (blockState.getType()) {
case SMOOTH_BRICK:
return ((SmoothBrick) blockState.getData()).getMaterial() == Material.STONE;
default:
return false;
}
}
项目:BedrockAPI
文件:SmoothBrick.java
public SmoothBrick() {
}
项目:BedrockAPI
文件:SmoothBrick.java
@Deprecated public SmoothBrick(int type) {
}
项目:BedrockAPI
文件:SmoothBrick.java
public SmoothBrick(Material type) {
}
项目:BedrockAPI
文件:SmoothBrick.java
@Deprecated public SmoothBrick(int type, byte data) {
}
项目:BedrockAPI
文件:SmoothBrick.java
@Deprecated public SmoothBrick(Material type, byte data) {
}
项目:BedrockAPI
文件:SmoothBrick.java
public SmoothBrick clone() {
return null;
}