Java 类org.lwjgl.glfw.Callbacks 实例源码
项目:ether
文件:GLFWWindow.java
@Override
public void dispose() {
checkMainThread();
if (DBG)
log.debug("window destroy: " + title);
// note: we cannot destroy window as long as the context is acquired (i.e. window is rendering)
contextLock.lock();
Callbacks.glfwFreeCallbacks(window);
GLFW.glfwDestroyWindow(window);
window = 0;
contextLock.unlock();
// XXX not sure if this is what we want in all cases, but for now ok.
if (NUM_WINDOWS.decrementAndGet() == 0)
Platform.get().exit();
}
项目:civgame
文件:DisplayManager.java
public static void createDisplay()
{
glfwInit();
glfwSetErrorCallback(errorCallback = Callbacks.errorCallbackPrint(System.err));
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(width, height, "", 0, 0);
glfwMakeContextCurrent(window);
GLContext.createFromCurrent();
glfwShowWindow(window);
setCursorPosCallback();
setMouseCallback();
setKeyCallback();
if (window == 0) {
throw new RuntimeException("Failed to create window");
}
GL11.glViewport(0, 0, width, height);
}
项目:open-world
文件:Application.java
/**
* Initialize GLFW callbacks
*/
private void initGLFWCallbacks() {
// Set GLFW to output errors to System.err
GLFW.glfwSetErrorCallback(Callbacks.errorCallbackPrint(System.err));
// Setup input callbacks
WINDOW.setCursorPosCallback(Input.cursorPosCallback);
WINDOW.setKeyCallback(Input.keyCallback);
Input.applicationListener = applicationListener;
}
项目:NovelJ
文件:Test.java
public void run(){
try{
start();
render();
glfwDestroyWindow(window);
}finally{
Callbacks.glfwFreeCallbacks(window);
glfwTerminate();
}
}
项目:NanoUI
文件:AbstractWindow.java
@Override
public void closeDisplay() {
if (!this.created)
return;
Callbacks.glfwFreeCallbacks(this.windowID);
glfwDestroyWindow(this.windowID);
this.created = false;
}
项目:candlelight
文件:Window.java
public void destroy()
{
// Free the window callbacks and destroy the window
Callbacks.glfwFreeCallbacks(this.handle);
GLFW.glfwDestroyWindow(this.handle);
}
项目:CommunityEngine-Java
文件:Window.java
public void disposeGLFW() {
Callbacks.glfwFreeCallbacks(windowID);
GLFW.glfwTerminate();
}
项目:TorchEngine
文件:WindowInternal.java
public static void destroy()
{
LoggerInternal.log("Destroying window");
Callbacks.glfwFreeCallbacks(nativeId);
glfwDestroyWindow(nativeId);
nativeId = NULL;
}