Java 类org.lwjgl.util.generator.opengl.GLint64EXT 实例源码
项目:PhET
文件:NV_gpu_shader5.java
@StripPostfix("value")
void glUniform1i64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:PhET
文件:NV_gpu_shader5.java
@StripPostfix("params")
void glGetUniformi64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLint64EXT LongBuffer params);
项目:PhET
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1i64NV(@GLuint int program, int location, @GLint64EXT long x);
项目:PhET
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y);
项目:PhET
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
项目:PhET
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
项目:PhET
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1i64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:Wolf_game
文件:NV_gpu_shader5.java
@StripPostfix("value")
void glUniform1i64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:Wolf_game
文件:NV_gpu_shader5.java
@StripPostfix("params")
void glGetUniformi64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLint64EXT LongBuffer params);
项目:Wolf_game
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1i64NV(@GLuint int program, int location, @GLint64EXT long x);
项目:Wolf_game
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y);
项目:Wolf_game
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
项目:Wolf_game
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
项目:Wolf_game
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1i64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:GPVM
文件:NV_gpu_shader5.java
@StripPostfix("value")
void glUniform1i64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:GPVM
文件:NV_gpu_shader5.java
@StripPostfix("params")
void glGetUniformi64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLint64EXT LongBuffer params);
项目:GPVM
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1i64NV(@GLuint int program, int location, @GLint64EXT long x);
项目:GPVM
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y);
项目:GPVM
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
项目:GPVM
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
项目:GPVM
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1i64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:TeacherSmash
文件:NV_gpu_shader5.java
@StripPostfix("value")
void glUniform1i64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:TeacherSmash
文件:NV_gpu_shader5.java
@StripPostfix("params")
void glGetUniformi64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLint64EXT LongBuffer params);
项目:TeacherSmash
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1i64NV(@GLuint int program, int location, @GLint64EXT long x);
项目:TeacherSmash
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y);
项目:TeacherSmash
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
项目:TeacherSmash
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
项目:TeacherSmash
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1i64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:3d-Demo
文件:NV_gpu_shader5.java
@StripPostfix("value")
void glUniform1i64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:3d-Demo
文件:NV_gpu_shader5.java
@StripPostfix("params")
void glGetUniformi64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLint64EXT LongBuffer params);
项目:3d-Demo
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1i64NV(@GLuint int program, int location, @GLint64EXT long x);
项目:3d-Demo
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y);
项目:3d-Demo
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
项目:3d-Demo
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
项目:3d-Demo
文件:NV_gpu_shader5.java
@Dependent("GL_EXT_direct_state_access")
@StripPostfix("value")
void glProgramUniform1i64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
项目:PhET
文件:NV_gpu_shader5.java
void glUniform1i64NV(int location, @GLint64EXT long x);
项目:PhET
文件:NV_gpu_shader5.java
void glUniform2i64NV(int location, @GLint64EXT long x, @GLint64EXT long y);
项目:PhET
文件:NV_gpu_shader5.java
void glUniform3i64NV(int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
项目:PhET
文件:NV_gpu_shader5.java
void glUniform4i64NV(int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
项目:Wolf_game
文件:NV_gpu_shader5.java
void glUniform1i64NV(int location, @GLint64EXT long x);