Java 类org.lwjgl.opengles.PowerManagementEventException 实例源码
项目:Wolf_game
文件:ContextGLES.java
/**
* Request destruction of the Context. If the context is current, no context will be current after this call.
* The context is destroyed when no thread has it current.
*/
public synchronized void destroy() throws LWJGLException {
if ( destroyed )
return;
destroy_requested = true;
boolean was_current = isCurrent();
int error = GLES20.GL_NO_ERROR;
if ( was_current ) {
if ( org.lwjgl.opengles.GLContext.getCapabilities() != null && GLContext.getCapabilities().OpenGLES20 )
error = GLES20.glGetError();
try {
releaseCurrent();
} catch (PowerManagementEventException e) {
// Ignore
}
}
checkDestroy();
if ( was_current && error != GLES20.GL_NO_ERROR )
throw new OpenGLException(error);
}
项目:GPVM
文件:ContextGLES.java
/**
* Request destruction of the Context. If the context is current, no context will be current after this call.
* The context is destroyed when no thread has it current.
*/
public synchronized void destroy() throws LWJGLException {
if ( destroyed )
return;
destroy_requested = true;
boolean was_current = isCurrent();
int error = GLES20.GL_NO_ERROR;
if ( was_current ) {
if ( org.lwjgl.opengles.GLContext.getCapabilities() != null && GLContext.getCapabilities().OpenGLES20 )
error = GLES20.glGetError();
try {
releaseCurrent();
} catch (PowerManagementEventException e) {
// Ignore
}
}
checkDestroy();
if ( was_current && error != GLES20.GL_NO_ERROR )
throw new OpenGLException(error);
}
项目:GPVM
文件:ContextGLES.java
/**
* Request destruction of the Context. If the context is current, no context will be current after this call.
* The context is destroyed when no thread has it current.
*/
public synchronized void destroy() throws LWJGLException {
if ( destroyed )
return;
destroy_requested = true;
boolean was_current = isCurrent();
int error = GLES20.GL_NO_ERROR;
if ( was_current ) {
if ( org.lwjgl.opengles.GLContext.getCapabilities() != null && GLContext.getCapabilities().OpenGLES20 )
error = GLES20.glGetError();
try {
releaseCurrent();
} catch (PowerManagementEventException e) {
// Ignore
}
}
checkDestroy();
if ( was_current && error != GLES20.GL_NO_ERROR )
throw new OpenGLException(error);
}
项目:SpaceStationAlpha
文件:ContextGLES.java
/**
* Request destruction of the Context. If the context is current, no context will be current after this call.
* The context is destroyed when no thread has it current.
*/
public synchronized void destroy() throws LWJGLException {
if ( destroyed )
return;
destroy_requested = true;
boolean was_current = isCurrent();
int error = GLES20.GL_NO_ERROR;
if ( was_current ) {
if ( org.lwjgl.opengles.GLContext.getCapabilities() != null && GLContext.getCapabilities().OpenGLES20 )
error = GLES20.glGetError();
try {
releaseCurrent();
} catch (PowerManagementEventException e) {
// Ignore
}
}
checkDestroy();
if ( was_current && error != GLES20.GL_NO_ERROR )
throw new OpenGLException(error);
}
项目:TeacherSmash
文件:ContextGLES.java
/**
* Request destruction of the Context. If the context is current, no context will be current after this call.
* The context is destroyed when no thread has it current.
*/
public synchronized void destroy() throws LWJGLException {
if ( destroyed )
return;
destroy_requested = true;
boolean was_current = isCurrent();
int error = GLES20.GL_NO_ERROR;
if ( was_current ) {
if ( org.lwjgl.opengles.GLContext.getCapabilities() != null && GLContext.getCapabilities().OpenGLES20 )
error = GLES20.glGetError();
try {
releaseCurrent();
} catch (PowerManagementEventException e) {
// Ignore
}
}
checkDestroy();
if ( was_current && error != GLES20.GL_NO_ERROR )
throw new OpenGLException(error);
}
项目:3d-Demo
文件:ContextGLES.java
/**
* Request destruction of the Context. If the context is current, no context will be current after this call.
* The context is destroyed when no thread has it current.
*/
public synchronized void destroy() throws LWJGLException {
if ( destroyed )
return;
destroy_requested = true;
boolean was_current = isCurrent();
int error = GLES20.GL_NO_ERROR;
if ( was_current ) {
if ( org.lwjgl.opengles.GLContext.getCapabilities() != null && GLContext.getCapabilities().OpenGLES20 )
error = GLES20.glGetError();
try {
releaseCurrent();
} catch (PowerManagementEventException e) {
// Ignore
}
}
checkDestroy();
if ( was_current && error != GLES20.GL_NO_ERROR )
throw new OpenGLException(error);
}
项目:Wolf_game
文件:ContextGLES.java
/** Release the current context (if any). After this call, no context is current. */
public void releaseCurrent() throws LWJGLException, PowerManagementEventException {
eglReleaseCurrent(drawable.getEGLDisplay());
org.lwjgl.opengles.GLContext.useContext(null);
current_context_local.set(null);
synchronized ( this ) {
thread = null;
checkDestroy();
}
}
项目:Wolf_game
文件:ContextGLES.java
/** Make the context current */
public synchronized void makeCurrent() throws LWJGLException, PowerManagementEventException {
checkAccess();
if ( destroyed )
throw new IllegalStateException("Context is destroyed");
thread = Thread.currentThread();
current_context_local.set(this);
eglContext.makeCurrent(drawable.getEGLSurface());
org.lwjgl.opengles.GLContext.useContext(this);
}
项目:Wolf_game
文件:FullScreenWindowedTest.java
private void switchMode() throws LWJGLException {
mode = findDisplayMode(1024, 600, Display.getDisplayMode().getBitsPerPixel());
try {
Display.setDisplayModeAndFullscreen(mode);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
项目:Wolf_game
文件:FullScreenWindowedTest.java
/** Runs the main loop of the "test" */
private void mainLoop() {
while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) {
if ( Display.isVisible() ) {
// check keyboard input
processKeyboard();
// do "game" logic, and render it
logic();
render();
} else {
// no need to render/paint if nothing has changed (ie. window
// dragged over)
if ( Display.isDirty() ) {
render();
}
// don't waste cpu time, sleep more
try {
Thread.sleep(100);
} catch (InterruptedException inte) {
}
}
// Update window
try {
Display.update();
Display.sync(60);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
}
项目:GPVM
文件:ContextGLES.java
/** Release the current context (if any). After this call, no context is current. */
public void releaseCurrent() throws LWJGLException, PowerManagementEventException {
eglReleaseCurrent(drawable.getEGLDisplay());
org.lwjgl.opengles.GLContext.useContext(null);
current_context_local.set(null);
synchronized ( this ) {
thread = null;
checkDestroy();
}
}
项目:GPVM
文件:ContextGLES.java
/** Make the context current */
public synchronized void makeCurrent() throws LWJGLException, PowerManagementEventException {
checkAccess();
if ( destroyed )
throw new IllegalStateException("Context is destroyed");
thread = Thread.currentThread();
current_context_local.set(this);
eglContext.makeCurrent(drawable.getEGLSurface());
org.lwjgl.opengles.GLContext.useContext(this);
}
项目:GPVM
文件:FullScreenWindowedTest.java
private void switchMode() throws LWJGLException {
mode = findDisplayMode(1024, 600, Display.getDisplayMode().getBitsPerPixel());
try {
Display.setDisplayModeAndFullscreen(mode);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
项目:GPVM
文件:FullScreenWindowedTest.java
/** Runs the main loop of the "test" */
private void mainLoop() {
while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) {
if ( Display.isVisible() ) {
// check keyboard input
processKeyboard();
// do "game" logic, and render it
logic();
render();
} else {
// no need to render/paint if nothing has changed (ie. window
// dragged over)
if ( Display.isDirty() ) {
render();
}
// don't waste cpu time, sleep more
try {
Thread.sleep(100);
} catch (InterruptedException inte) {
}
}
// Update window
try {
Display.update();
Display.sync(60);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
}
项目:GPVM
文件:ContextGLES.java
/** Release the current context (if any). After this call, no context is current. */
public void releaseCurrent() throws LWJGLException, PowerManagementEventException {
eglReleaseCurrent(drawable.getEGLDisplay());
org.lwjgl.opengles.GLContext.useContext(null);
current_context_local.set(null);
synchronized ( this ) {
thread = null;
checkDestroy();
}
}
项目:GPVM
文件:ContextGLES.java
/** Make the context current */
public synchronized void makeCurrent() throws LWJGLException, PowerManagementEventException {
checkAccess();
if ( destroyed )
throw new IllegalStateException("Context is destroyed");
thread = Thread.currentThread();
current_context_local.set(this);
eglContext.makeCurrent(drawable.getEGLSurface());
org.lwjgl.opengles.GLContext.useContext(this);
}
项目:GPVM
文件:FullScreenWindowedTest.java
private void switchMode() throws LWJGLException {
mode = findDisplayMode(1024, 600, Display.getDisplayMode().getBitsPerPixel());
try {
Display.setDisplayModeAndFullscreen(mode);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
项目:GPVM
文件:FullScreenWindowedTest.java
/** Runs the main loop of the "test" */
private void mainLoop() {
while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) {
if ( Display.isVisible() ) {
// check keyboard input
processKeyboard();
// do "game" logic, and render it
logic();
render();
} else {
// no need to render/paint if nothing has changed (ie. window
// dragged over)
if ( Display.isDirty() ) {
render();
}
// don't waste cpu time, sleep more
try {
Thread.sleep(100);
} catch (InterruptedException inte) {
}
}
// Update window
try {
Display.update();
Display.sync(60);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
}
项目:SpaceStationAlpha
文件:ContextGLES.java
/** Release the current context (if any). After this call, no context is current. */
public void releaseCurrent() throws LWJGLException, PowerManagementEventException {
eglReleaseCurrent(drawable.getEGLDisplay());
org.lwjgl.opengles.GLContext.useContext(null);
current_context_local.set(null);
synchronized ( this ) {
thread = null;
checkDestroy();
}
}
项目:SpaceStationAlpha
文件:ContextGLES.java
/** Make the context current */
public synchronized void makeCurrent() throws LWJGLException, PowerManagementEventException {
checkAccess();
if ( destroyed )
throw new IllegalStateException("Context is destroyed");
thread = Thread.currentThread();
current_context_local.set(this);
eglContext.makeCurrent(drawable.getEGLSurface());
org.lwjgl.opengles.GLContext.useContext(this);
}
项目:SpaceStationAlpha
文件:FullScreenWindowedTest.java
private void switchMode() throws LWJGLException {
mode = findDisplayMode(1024, 600, Display.getDisplayMode().getBitsPerPixel());
try {
Display.setDisplayModeAndFullscreen(mode);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
项目:SpaceStationAlpha
文件:FullScreenWindowedTest.java
/** Runs the main loop of the "test" */
private void mainLoop() {
while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) {
if ( Display.isVisible() ) {
// check keyboard input
processKeyboard();
// do "game" logic, and render it
logic();
render();
} else {
// no need to render/paint if nothing has changed (ie. window
// dragged over)
if ( Display.isDirty() ) {
render();
}
// don't waste cpu time, sleep more
try {
Thread.sleep(100);
} catch (InterruptedException inte) {
}
}
// Update window
try {
Display.update();
Display.sync(60);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
}
项目:TeacherSmash
文件:ContextGLES.java
/** Release the current context (if any). After this call, no context is current. */
public void releaseCurrent() throws LWJGLException, PowerManagementEventException {
eglReleaseCurrent(drawable.getEGLDisplay());
org.lwjgl.opengles.GLContext.useContext(null);
current_context_local.set(null);
synchronized ( this ) {
thread = null;
checkDestroy();
}
}
项目:TeacherSmash
文件:ContextGLES.java
/** Make the context current */
public synchronized void makeCurrent() throws LWJGLException, PowerManagementEventException {
checkAccess();
if ( destroyed )
throw new IllegalStateException("Context is destroyed");
thread = Thread.currentThread();
current_context_local.set(this);
eglContext.makeCurrent(drawable.getEGLSurface());
org.lwjgl.opengles.GLContext.useContext(this);
}
项目:TeacherSmash
文件:FullScreenWindowedTest.java
private void switchMode() throws LWJGLException {
mode = findDisplayMode(1024, 600, Display.getDisplayMode().getBitsPerPixel());
try {
Display.setDisplayModeAndFullscreen(mode);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
项目:TeacherSmash
文件:FullScreenWindowedTest.java
/** Runs the main loop of the "test" */
private void mainLoop() {
while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) {
if ( Display.isVisible() ) {
// check keyboard input
processKeyboard();
// do "game" logic, and render it
logic();
render();
} else {
// no need to render/paint if nothing has changed (ie. window
// dragged over)
if ( Display.isDirty() ) {
render();
}
// don't waste cpu time, sleep more
try {
Thread.sleep(100);
} catch (InterruptedException inte) {
}
}
// Update window
try {
Display.update();
Display.sync(60);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
}
项目:3d-Demo
文件:ContextGLES.java
/** Release the current context (if any). After this call, no context is current. */
public void releaseCurrent() throws LWJGLException, PowerManagementEventException {
eglReleaseCurrent(drawable.getEGLDisplay());
org.lwjgl.opengles.GLContext.useContext(null);
current_context_local.set(null);
synchronized ( this ) {
thread = null;
checkDestroy();
}
}
项目:3d-Demo
文件:ContextGLES.java
/** Make the context current */
public synchronized void makeCurrent() throws LWJGLException, PowerManagementEventException {
checkAccess();
if ( destroyed )
throw new IllegalStateException("Context is destroyed");
thread = Thread.currentThread();
current_context_local.set(this);
eglContext.makeCurrent(drawable.getEGLSurface());
org.lwjgl.opengles.GLContext.useContext(this);
}
项目:3d-Demo
文件:FullScreenWindowedTest.java
private void switchMode() throws LWJGLException {
mode = findDisplayMode(1024, 600, Display.getDisplayMode().getBitsPerPixel());
try {
Display.setDisplayModeAndFullscreen(mode);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
项目:3d-Demo
文件:FullScreenWindowedTest.java
/** Runs the main loop of the "test" */
private void mainLoop() {
while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) {
if ( Display.isVisible() ) {
// check keyboard input
processKeyboard();
// do "game" logic, and render it
logic();
render();
} else {
// no need to render/paint if nothing has changed (ie. window
// dragged over)
if ( Display.isDirty() ) {
render();
}
// don't waste cpu time, sleep more
try {
Thread.sleep(100);
} catch (InterruptedException inte) {
}
}
// Update window
try {
Display.update();
Display.sync(60);
} catch (PowerManagementEventException e) {
e.printStackTrace();
}
}
}
项目:Wolf_game
文件:ContextGLES.java
/** Swap the buffers on the current context. Only valid for double-buffered contexts */
public static void swapBuffers() throws LWJGLException, PowerManagementEventException {
ContextGLES current_context = getCurrentContext();
if ( current_context != null )
current_context.drawable.getEGLSurface().swapBuffers();
}
项目:GPVM
文件:ContextGLES.java
/** Swap the buffers on the current context. Only valid for double-buffered contexts */
public static void swapBuffers() throws LWJGLException, PowerManagementEventException {
ContextGLES current_context = getCurrentContext();
if ( current_context != null )
current_context.drawable.getEGLSurface().swapBuffers();
}
项目:GPVM
文件:ContextGLES.java
/** Swap the buffers on the current context. Only valid for double-buffered contexts */
public static void swapBuffers() throws LWJGLException, PowerManagementEventException {
ContextGLES current_context = getCurrentContext();
if ( current_context != null )
current_context.drawable.getEGLSurface().swapBuffers();
}
项目:SpaceStationAlpha
文件:ContextGLES.java
/** Swap the buffers on the current context. Only valid for double-buffered contexts */
public static void swapBuffers() throws LWJGLException, PowerManagementEventException {
ContextGLES current_context = getCurrentContext();
if ( current_context != null )
current_context.drawable.getEGLSurface().swapBuffers();
}
项目:TeacherSmash
文件:ContextGLES.java
/** Swap the buffers on the current context. Only valid for double-buffered contexts */
public static void swapBuffers() throws LWJGLException, PowerManagementEventException {
ContextGLES current_context = getCurrentContext();
if ( current_context != null )
current_context.drawable.getEGLSurface().swapBuffers();
}
项目:3d-Demo
文件:ContextGLES.java
/** Swap the buffers on the current context. Only valid for double-buffered contexts */
public static void swapBuffers() throws LWJGLException, PowerManagementEventException {
ContextGLES current_context = getCurrentContext();
if ( current_context != null )
current_context.drawable.getEGLSurface().swapBuffers();
}