Java 类org.newdawn.slick.tiled.TiledMap 实例源码

项目:Progetto-C    文件:MazeView.java   
/**
 * This method inizializes map, images, animations and sounds 
 * @param container
 * @throws SlickException
 */

@Override
public void init(GameContainer container) throws SlickException {
    ready = new Image("data/ready.jpg");
    gameOver = new Image("data/gameover.png");
    youWin = new Image("data/youwin.png");

    mazeMap = new TiledMap("data/maze/Maze.tmx");
    initMapProperty();
    initAnimations();

    begin = new Sound("data/pacmanSound/begin.wav");
    begin.play();

    eatFruit = new Sound("data/pacmanSound/eatFruit.wav");
    pacmanGame.initMaze(mazeMap,this);
}
项目:Progetto-C    文件:MazeModality.java   
/**
 * @param mazeMap
 * @param mazeView
 * @throws SlickException 
 */
public MazeModality(TiledMap mazeMap,MazeView mazeView) throws SlickException {

    this.addObserver(mazeView);
    tileWidth = mazeMap.getTileWidth();
    tileHeight = mazeMap.getTileHeight();
    mazeWidth = mazeMap.getWidth();
    mazeHeight = mazeMap.getHeight();   
    initializationTiles(mazeView);



    pacman = new PacMan(tileWidth, tileHeight, mazeWidth, tiles);

    clyde = new Clyde(tileWidth, tileHeight, mazeWidth, tiles);
    blinky = new Blinky(tileWidth, tileHeight, mazeWidth, tiles);
    inky = new Inky(tileWidth, tileHeight, mazeWidth, tiles);
    pinky = new Pinky(tileWidth, tileHeight, mazeWidth, tiles);

    eatGhost = new Sound("data/pacmanSound/eatGhost.wav");
    death = new Sound("data/pacmanSound/death.wav");
    eatSuperPill = new Sound("data/pacmanSound/eatSuperPill.wav");
}
项目:Java-2D-Game    文件:PlayState.java   
/**
 * Metoda wywoła się przy przejściu przez portal
 *
 * @param gc Potrzebny do przeładowania camery
 */
public void updateGameStatus(GameContainer gc) {
    try {
        gs.map = new TiledMap("graphic/map/" + Integer.toString(GameStatus.levelID) + ".tmx");
        camera = new core.Camera(gc, gs.map);

        //update entity fields: 
        gs.updateEntityFieldList(gs.map);

        //update listy portali na mapie
        gs.updatePortalMapList(gs.portalMapList);

        //update miniMapy w rogu
        hud.frame.miniMapPath = "graphic/miniMap/" + String.valueOf(GameStatus.levelID) + ".png";
        hud.frame.miniMap = new Image(hud.frame.miniMapPath);
    } catch (SlickException e) {
        System.out.println("B R A K    minimapy dla tej mapy");
        e.printStackTrace();
    }
    needToMapUpdate = false;
}
项目:Java-2D-Game    文件:LoadEntity.java   
/**
 * Aktualizuje pola aktywne na mapie
 * Kolizje, NpcArea,MobsArea
 * @param map mapa
 */
public void updateEntityFieldList(TiledMap map) {
    for (int i = 8; i < 11; i++) {
        exist = new boolean[map.getWidth()][map.getHeight()];
        testField = map.getTileId(0, 0, i);
        for (int j = 0; j < map.getWidth(); j++) {
            for (int k = 0; k < map.getHeight(); k++) {
                collisionTileID = map.getTileId(j, k, i);
                if (collisionTileID == testField) {
                    exist[j][k] = true;
                }
            }
        }
        if (i == 8) {
            updateCollisionFields(map);
        }
        if (i == 9) {
            updateNpcFields(map);
        }
        if (i == 10) {
            updateMobsFields(map);
        }
    }

}
项目:trashjam2017    文件:TileMapTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    map = new TiledMap("testdata/testmap.tmx","testdata");
    // read some properties from map and layer
    mapName = map.getMapProperty("name", "Unknown map name");
    monsterDifficulty = map.getLayerProperty(0, "monsters", "easy peasy");
    nonExistingMapProperty = map.getMapProperty("zaphod", "Undefined map property");
    nonExistingLayerProperty = map.getLayerProperty(1, "beeblebrox", "Undefined layer property");

    // store the original tileid of layer 0 at 10, 10
    originalTileID = map.getTileId(10, 10, 0);
}
项目:Projet-PLA    文件:WindowGame.java   
@Override
    public void init(GameContainer container) throws SlickException {
        this.container = container;
        this.map = new TiledMap("/home/enzo/newmap.tmx");

        SpriteSheet spriteSheet = new SpriteSheet("/home/enzo/SpriteSheetAnim.png", 64, 64);
        this.animations[0] = loadAnimation(spriteSheet, 0, 1, 0);
        this.animations[1] = loadAnimation(spriteSheet, 0, 1, 1);
        this.animations[2] = loadAnimation(spriteSheet, 0, 1, 2);
        this.animations[3] = loadAnimation(spriteSheet, 0, 1, 3);
        this.animations[4] = loadAnimation(spriteSheet, 1, 9, 0);
        this.animations[5] = loadAnimation(spriteSheet, 1, 9, 1);
        this.animations[6] = loadAnimation(spriteSheet, 1, 9, 2);
        this.animations[7] = loadAnimation(spriteSheet, 1, 9, 3);

        Font font = new Font("Verdana", Font.BOLD, 20);
        UnicodeFont uFont = new UnicodeFont(font, font.getSize(), font.isBold(), font.isItalic());
        nameInput = new TextField(container, uFont, 150,20,500,35, new ComponentListener()
            {
             public void componentActivated(AbstractComponent source) {
                message = "Entered1: "+nameInput.getText();
                nameInput.setFocus(true);
             }

        });

//      ComponentListener listener = new ComponentListener();
//      TextField nameInput = new TextField(arg0, truetypefont, 150,20,500,35, listener);
//      
//      {
//          public void componentActivated(AbstractComponent source) {
//             System.out.println("Entered1: "+nameInput.getText());
//          }
//     });

    }
项目:Progetto-C    文件:TileMapTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    map = new TiledMap("testdata/testmap.tmx","testdata");
    // read some properties from map and layer
    mapName = map.getMapProperty("name", "Unknown map name");
    monsterDifficulty = map.getLayerProperty(0, "monsters", "easy peasy");
    nonExistingMapProperty = map.getMapProperty("zaphod", "Undefined map property");
    nonExistingLayerProperty = map.getLayerProperty(1, "beeblebrox", "Undefined layer property");

    // store the original tileid of layer 0 at 10, 10
    originalTileID = map.getTileId(10, 10, 0);
}
项目:Progetto-C    文件:PacmanGame.java   
/**
 * This method creates the mape based on the game modality
 * @param mazeMap
 * @param mazeView
 * @throws SlickException 
 */
public void initMaze(TiledMap mazeMap, MazeView mazeView) throws SlickException{
    if(mode.equals("single"))
    maze = new SinglePlayer(mazeMap, mazeView);
    if(mode.equals("multi"))
    maze = new MultiPlayer(mazeMap, mazeView);
    if(mode.equals("extreme"))
    maze = new Extreme(mazeMap, mazeView);
}
项目:BaseClient    文件:TileMapTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    map = new TiledMap("testdata/testmap.tmx","testdata");
    // read some properties from map and layer
    mapName = map.getMapProperty("name", "Unknown map name");
    monsterDifficulty = map.getLayerProperty(0, "monsters", "easy peasy");
    nonExistingMapProperty = map.getMapProperty("zaphod", "Undefined map property");
    nonExistingLayerProperty = map.getLayerProperty(1, "beeblebrox", "Undefined layer property");

    // store the original tileid of layer 0 at 10, 10
    originalTileID = map.getTileId(10, 10, 0);
}
项目:car_game    文件:World.java   
/** Create a new World object. */
public World()
throws SlickException
{
    this.map = new TiledMap(Game.ASSETS_PATH + "/map.tmx",
                            Game.ASSETS_PATH);
    this.player = new Player(1332, 13086, Angle.fromDegrees(0));

    aiPlayerList = new ArrayList<AIPlayer>();
    aiPlayerList.add(new Elephant(1260, 13086, Angle.fromDegrees(0)));
    aiPlayerList.add(new Dog(1404, 13086, Angle.fromDegrees(0)));
    aiPlayerList.add(new Octopus(1476, 13086, Angle.fromDegrees(0)));

    itemList = new ArrayList<Item>();
    itemList.add(new OilCan(1350, 12438));
    itemList.add(new OilCan(864,  7614));
    itemList.add(new OilCan(1962, 6498));
    itemList.add(new OilCan(1314, 3690));
    itemList.add(new Tomato(990,  11610));
    itemList.add(new Tomato(1206, 5130));
    itemList.add(new Tomato(1206, 3690));
    itemList.add(new Tomato(1422, 2322));
    itemList.add(new Boost(990,  10242));
    itemList.add(new Boost(1818, 6534));
    itemList.add(new Boost(990,  4302));
    itemList.add(new Boost(1926, 3510));

    panel = new Panel();

    hazardList = new ArrayList<Hazard>();
}
项目:p2_java_plateformed2d    文件:Level.java   
public Level(String level, Player player) throws SlickException {
map = new TiledMap("ressources/level/" + level + ".tmx");
background = new Image("ressources/background/" + map.getMapProperty("back.png", "back.png"));
characters = new ArrayList<Character>();
levelObjects = new ArrayList<LevelObject>();

this.player = player;
addCharacter(player);
loadTileMap();
loadLimite();
loadEnd();

   }
项目:Java-2D-Game    文件:GameStatus.java   
public GameStatus() throws SlickException {
    musicOn = true;

    //ustawianie pozycji startu gry
    this.levelID = 100;
    mapPath = "graphic/map/" + Integer.toString(levelID) + ".tmx";
    map = new TiledMap(mapPath);

    spriteNumber = 1;

    this.sprite = new Sprite();

    this.x = 238;
    this.y = 200;

    //czysty bohater
    this.hero = new Hero();
    this.itemsInBag = new HashMap<>();
    this.equipInBag = new HashMap<>();
    this.itemsInGame = new HashMap<>();
    this.equipInGame = new HashMap<>();
    this.quest = new ArrayList<>();
    this.skills = new ArrayList<>();

    this.money = 0;

    //na pierwszej mapie nie ma mobów czy npc - więc kolekcje puste
    this.npc = gameUtils.NpcData.dataSeeder();
    this.enemy = gameUtils.EnemyData.enemyData();
    this.portalMapList = new ArrayList<model.Portal>();

    //wczytanie danych o mapie
    updateEntityFieldList(map);
    updatePortalMapList(portalMapList);
    loadAllItemsInGame(itemsInGame);
    loadAllEquipInGame(equipInGame);
}
项目:Java-2D-Game    文件:LoadEntity.java   
/**
 * Metoda znajdująca pola kolizyjne
 * @param map Aktualna mapa
 */
public void updateCollisionFields(TiledMap map) {
    collisions = new ArrayList<>();
    for (int i = 0; i < map.getWidth(); i++) {
        for (int j = 0; j < map.getHeight(); j++) {
            if (exist[i][j] == true) {
                recField = new Rectangle(i * 32, j * 32, 32, 32);
                collisions.add(recField);
            }
        }
    }
    collisions.trimToSize();
}
项目:Java-2D-Game    文件:LoadEntity.java   
public void updateNpcFields(TiledMap map) {
    npc = new ArrayList<>();
    for (int i = 0; i < map.getWidth(); i++) {
        for (int j = 0; j < map.getHeight(); j++) {
            if (exist[i][j] == true) {
                recField = new Rectangle(i * 32, j * 32, 32, 32);
                npc.add(recField);
            }
        }
    }
}
项目:Java-2D-Game    文件:LoadEntity.java   
public void updateMobsFields(TiledMap map) {
    mobs = new ArrayList<>();
    for (int i = 0; i < map.getWidth(); i++) {
        for (int j = 0; j < map.getHeight(); j++) {
            if (exist[i][j] == true) {
                recField = new Rectangle(i * 32, j * 32, 32, 32);
                mobs.add(recField);
            }
        }
    }
}
项目:VortexGameLibrary    文件:TileMap.java   
/**
 * The constructor. Takes the path for the .tmx and the x and y coordinates.
 * 
 * @param path The path of the .tmx file
 * @param x The x coordinate
 * @param y The y coordinate
 * @throws SlickException
 */
public TileMap(String path, float x, float y) throws SlickException{
    super(x, y, 0, 0);
    theTileMap = new TiledMap(path);

    this.setX(x);
    this.setY(y);
    this.setWidth(theTileMap.getWidth() * theTileMap.getTileWidth());
    this.setHeight(theTileMap.getHeight() * theTileMap.getTileHeight());
    TileSet theTileSet = theTileMap.getTileSet(0);
    SpriteSheet sheet = theTileSet.tiles;
}
项目:GPVM    文件:TileMapTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    map = new TiledMap("testdata/testmap.tmx","testdata");
    // read some properties from map and layer
    mapName = map.getMapProperty("name", "Unknown map name");
    monsterDifficulty = map.getLayerProperty(0, "monsters", "easy peasy");
    nonExistingMapProperty = map.getMapProperty("zaphod", "Undefined map property");
    nonExistingLayerProperty = map.getLayerProperty(1, "beeblebrox", "Undefined layer property");

    // store the original tileid of layer 0 at 10, 10
    originalTileID = map.getTileId(10, 10, 0);
}
项目:SpaceStationAlpha    文件:TileMapTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    map = new TiledMap("testdata/testmap.tmx","testdata");
    // read some properties from map and layer
    mapName = map.getMapProperty("name", "Unknown map name");
    monsterDifficulty = map.getLayerProperty(0, "monsters", "easy peasy");
    nonExistingMapProperty = map.getMapProperty("zaphod", "Undefined map property");
    nonExistingLayerProperty = map.getLayerProperty(1, "beeblebrox", "Undefined layer property");

    // store the original tileid of layer 0 at 10, 10
    originalTileID = map.getTileId(10, 10, 0);
}
项目:cretion    文件:TileMapTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    map = new TiledMap("testdata/testmap.tmx","testdata");
    // read some properties from map and layer
    mapName = map.getMapProperty("name", "Unknown map name");
    monsterDifficulty = map.getLayerProperty(0, "monsters", "easy peasy");
    nonExistingMapProperty = map.getMapProperty("zaphod", "Undefined map property");
    nonExistingLayerProperty = map.getLayerProperty(1, "beeblebrox", "Undefined layer property");

    // store the original tileid of layer 0 at 10, 10
    originalTileID = map.getTileId(10, 10, 0);
}
项目:VenganceRabbit    文件:Play.java   
@Override
public void init(GameContainer gc, StateBasedGame sbg)throws SlickException {
    levelMap1 = new TiledMap("/res/hmmm.tmx");
    background = new Image("/res/Background.png");
    Image [] movementUp = {new Image("/res/wmg1_bk1.png"), new Image("/res/wmg1_bk2.png")};
    Image [] movementDown = {new Image("/res/wmg1_fr1.png"), new Image("/res/wmg1_fr2.png")};
    Image [] movementLeft = {new Image("/res/wmg1_lf1.png"), new Image("/res/wmg1_lf2.png")};
    Image [] movementRight = {new Image("/res/wmg1_rt1.png"), new Image("/res/wmg1_rt2.png")};
    int [] duration = {300, 300};

     up = new Animation(movementUp, duration, false);
        down = new Animation(movementDown, duration, false);
        left = new Animation(movementLeft, duration, false);
        right = new Animation(movementRight, duration, false);

        sprite = right;

        blocked = new boolean[levelMap1.getWidth()][levelMap1.getHeight()];

        for (int xAxis=0;xAxis<levelMap1.getWidth(); xAxis++)
        {
             for (int yAxis=0;yAxis<levelMap1.getHeight(); yAxis++)
             {
                 int tileID = levelMap1.getTileId(xAxis, yAxis, 0);
                 String value = levelMap1.getTileProperty(tileID, "blocked", "false");
                 if ("true".equals(value))
                 {
                     blocked[xAxis][yAxis] = true;
                 }
             }
         }
     }
项目:ESCP    文件:RoomController.java   
/**
 * Method for setting the map to be used in the room.
 * 
 * @param mapPath
 *            Path in filesystem to the tmx file representing a tiled map.
 */
public void setMap(String mapPath) {
    try {
        this.map = new TiledMap(mapPath);
        int layerCount = map.getLayerCount();
        blockedLayerID = -1;
        for (int i = 0; i < layerCount; i++) {
            if (map.getLayerProperty(i, "blocked", "false").equals("true")) {
                blockedLayerID = i;
            }
        }

        staticBounds.clear();
        // add static collision bounds
        for (int i = 0; i < map.getWidth(); i++) {
            for (int j = 0; j < map.getHeight(); j++) {
                int tileID = map.getTileId(i, j, blockedLayerID);
                String property = map.getTileProperty(tileID, "blocked",
                        "false");
                if (property.equals("true")) {
                    staticBounds.add(new Rectangle2D.Float(i * 32, j * 32,
                            32, 32));
                }
            }
        }
    } catch (SlickException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }
}
项目:slick2d-maven    文件:TileMapTest.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    map = new TiledMap("testdata/testmap.tmx","testdata");
    // read some properties from map and layer
    mapName = map.getMapProperty("name", "Unknown map name");
    monsterDifficulty = map.getLayerProperty(0, "monsters", "easy peasy");
    nonExistingMapProperty = map.getMapProperty("zaphod", "Undefined map property");
    nonExistingLayerProperty = map.getLayerProperty(1, "beeblebrox", "Undefined layer property");

    // store the original tileid of layer 0 at 10, 10
    originalTileID = map.getTileId(10, 10, 0);
}
项目:trashjam2017    文件:IsoTiledTest.java   
public void init(GameContainer container) throws SlickException {
    tilemap = new TiledMap("testdata/isoexample.tmx", "testdata/");
}
项目:Progetto-C    文件:IsoTiledTest.java   
public void init(GameContainer container) throws SlickException {
    tilemap = new TiledMap("testdata/isoexample.tmx", "testdata/");
}
项目:Progetto-C    文件:Extreme.java   
public Extreme(TiledMap mazeMap, MazeView mazeView) throws SlickException {
    super(mazeMap, mazeView);
}
项目:Progetto-C    文件:SinglePlayer.java   
public SinglePlayer(TiledMap mazeMap, MazeView mazeView) throws SlickException {
    super(mazeMap, mazeView);
}
项目:Progetto-C    文件:MultiPlayer.java   
public MultiPlayer(TiledMap mazeMap, MazeView mazeView) throws SlickException {
    super(mazeMap, mazeView);
}
项目:BaseClient    文件:IsoTiledTest.java   
public void init(GameContainer container) throws SlickException {
    tilemap = new TiledMap("testdata/isoexample.tmx", "testdata/");
}
项目:p2_java_plateformed2d    文件:Level.java   
public TiledMap getMap() {
return map;
   }
项目:p2_java_plateformed2d    文件:BoundingShape.java   
public boolean checkCollision(BoundingShape bv, TiledMap map) {
if (bv instanceof AABoundingRect)
    return checkCollision((AABoundingRect) bv, map);
return false;
   }
项目:Java-2D-Game    文件:Camera.java   
/**
 * Create a new camera
 *
 * @param gc the GameContainer, used for getting the size of the GameCanvas
 * @param map the TiledMap used for the current scene
 */
public Camera(GameContainer gc, TiledMap map) {
    this.map = map;

    this.numTilesX = map.getWidth();
    this.numTilesY = map.getHeight();

    this.tileWidth = map.getTileWidth();
    this.tileHeight = map.getTileHeight();

    this.mapHeight = this.numTilesX * this.tileWidth;
    this.mapWidth = this.numTilesY * this.tileHeight;


    this.gc = gc;
}
项目:MMO-Rulemasters-World    文件:Map.java   
public TiledMap getTiledMap() {
    return mTiledMap;
}
项目:MMO-Rulemasters-World    文件:Map.java   
public Map(String path) throws SlickException {
    mTiledMap = new TiledMap("./" + path);
}
项目:GPVM    文件:IsoTiledTest.java   
public void init(GameContainer container) throws SlickException {
    tilemap = new TiledMap("testdata/isoexample.tmx", "testdata/");
}
项目:SpaceStationAlpha    文件:IsoTiledTest.java   
public void init(GameContainer container) throws SlickException {
    tilemap = new TiledMap("testdata/isoexample.tmx", "testdata/");
}
项目:cretion    文件:IsoTiledTest.java   
public void init(GameContainer container) throws SlickException {
    tilemap = new TiledMap("testdata/isoexample.tmx", "testdata/");
}
项目:slick2d-maven    文件:IsoTiledTest.java   
public void init(GameContainer container) throws SlickException {
    tilemap = new TiledMap("testdata/isoexample.tmx", "testdata/");
}
项目:slick2d-maven    文件:Scroller.java   
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
    // load the sprites and tiles, note that underneath the texture
    // will be shared between the sprite sheet and tilemap
    SpriteSheet sheet = new SpriteSheet("testdata/scroller/sprites.png",32,32);
    // load the tilemap created the TileD tool 
    map = new TiledMap("testdata/scroller/map.tmx");

    // build a collision map based on tile properties in the TileD map
    blocked = new boolean[map.getWidth()][map.getHeight()];
    for (int x=0;x<map.getWidth();x++) {
        for (int y=0;y<map.getHeight();y++) {
            int tileID = map.getTileId(x, y, 0);
            String value = map.getTileProperty(tileID, "blocked", "false");
            if ("true".equals(value)) {
                blocked[x][y] = true;
            }
        }
    }

    // caculate some layout values for rendering the tilemap. How many tiles
    // do we need to render to fill the screen in each dimension and how far is
    // it from the centre of the screen
    widthInTiles = container.getWidth() / TILE_SIZE;
    heightInTiles = container.getHeight() / TILE_SIZE;
    topOffsetInTiles = heightInTiles / 2;
    leftOffsetInTiles = widthInTiles / 2;

    // create the player sprite based on a set of sprites from the sheet loaded
    // above (tank tracks moving)
    player = new Animation();
    for (int frame=0;frame<7;frame++) {
        player.addFrame(sheet.getSprite(frame,1), 150);
    }
    player.setAutoUpdate(false);

    // update the vector of movement based on the initial angle
    updateMovementVector();

    Log.info("Window Dimensions in Tiles: "+widthInTiles+"x"+heightInTiles);
}
项目:p2_java_plateformed2d    文件:AABoundingRect.java   
@Override
   public boolean checkCollision(AABoundingRect rect, TiledMap map) {

return !(rect.x > this.x + width || rect.x + rect.width < this.x || rect.y > this.y + height
    || rect.y + rect.height < this.y);

   }
项目:Simon_4_journal    文件:Camera.java   
/**

    * Create a new camera

    *

    * @param gc the GameContainer, used for getting the size of the

GameCanvas

    * @param map the TiledMap used for the current scene

    */

   public Camera(GameContainer gc, TiledMap map) {

      this.map = map;



      this.numTilesX = map.getWidth();

      this.numTilesY = map.getHeight();



      this.tileWidth = map.getTileWidth();

      this.tileHeight = map.getTileHeight();



      this.mapHeight = this.numTilesX * this.tileWidth;

      this.mapWidth = this.numTilesY * this.tileHeight;



      this.gc = gc;

   }