Java 类org.newdawn.slick.opengl.ImageData 实例源码

项目:fractal-explorer    文件:FractalRenderer.java   
@Override
public void init(GameContainer container) throws SlickException {

    // Set up the rendering system
    texture = PixelData.createTexture(container.getWidth(), container.getHeight(), ImageData.Format.RGB, Image.FILTER_NEAREST);
    image = new Image(texture);
    pixels = new PixelData(container.getWidth(), container.getHeight());
    pixels.clear(0x00);

    // Creates the Set
    if(fractalType == MANDELBROT_SET) {
        set = new Mandelbrot();
    } else if(fractalType == JULIA_SET) {
        set = new Julia(constantReal, constantImaginary);
    }

    // Calculates the first frame
    pixels = set.updateSet(container, pixels, zoom, maxIterations, xOffset, yOffset, colorFactor);

    // Updates the texture
    pixels.apply(texture);
}
项目:trashjam2017    文件:AppletGameContainer.java   
/**
    * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
    */
   public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
      try {
         Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
         Mouse.setNativeCursor(cursor);
      } catch (Throwable e) {
         Log.error("Failed to load and apply cursor.", e);
throw new SlickException("Failed to set mouse cursor", e);
      }
   }
项目:trashjam2017    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Throwable e) {
        Log.error("Failed to load and apply cursor.", e);
        throw new SlickException("Failed to set mouse cursor", e);
    }
}
项目:trashjam2017    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:Progetto-C    文件:AppletGameContainer.java   
/**
    * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
    */
   public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
      try {
         Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
         Mouse.setNativeCursor(cursor);
      } catch (Throwable e) {
         Log.error("Failed to load and apply cursor.", e);
throw new SlickException("Failed to set mouse cursor", e);
      }
   }
项目:Progetto-C    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Throwable e) {
        Log.error("Failed to load and apply cursor.", e);
        throw new SlickException("Failed to set mouse cursor", e);
    }
}
项目:Progetto-C    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:BaseClient    文件:AppletGameContainer.java   
/**
    * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
    */
   public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
      try {
         Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
         Mouse.setNativeCursor(cursor);
      } catch (Throwable e) {
         Log.error("Failed to load and apply cursor.", e);
throw new SlickException("Failed to set mouse cursor", e);
      }
   }
项目:BaseClient    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Throwable e) {
        Log.error("Failed to load and apply cursor.", e);
        throw new SlickException("Failed to set mouse cursor", e);
    }
}
项目:BaseClient    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:opsu-dance    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:code404    文件:AppletGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
   try {
      Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
      Mouse.setNativeCursor(cursor);
   } catch (Exception e) {
      Log.error("Failed to load and apply cursor.", e);
   }
}
项目:code404    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Exception e) {
        Log.error("Failed to load and apply cursor.", e);
    }
}
项目:code404    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:VortexGameLibrary    文件:Game.java   
/**
 * Set the mouse cursor to be displayed - this is a hardware cursor and hence shouldn't have any impact of FPS.
 * 
 * @param data The cursor to be used
 * @param hotSpotX The x offset of the cursor
 * @param hotSpotY The y offset of the cursor
 */
public static void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY){
    if(appgc == null){
        return;
    }

    try{
        appgc.setMouseCursor(data, hotSpotX, hotSpotY);
    }catch(SlickException e){
        Logger.getLogger(Game.class.getName()).log(Level.WARNING, "Could Not Set Mouse Cursor " + data.toString(), e);
    }
}
项目:fuzzy-octo-shame    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses
 *
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
private Image(@Nonnull ImageData data, int f) {
    try {
        this.filter = f;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:opsu    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:fractal-explorer    文件:PixelData.java   
/**
 * Convenience method to create a texture with a given internal format.
 * @param width the width of the empty texture
 * @param height the height of the empty texture
 * @param filter the filter to use
 * @param format the internal format
 * @return a generated texture
 */
public static Texture createTexture(int width, int height, ImageData.Format format, int filter) throws SlickException {
    EmptyImageData data = new EmptyImageData(width, height);
    ByteBuffer dataBuffer = data.getImageBufferData();
    String ref = "pixelhandler:"+width+"x"+height+":"+format.toString();
    try {
        return InternalTextureLoader.get().createTexture(data, dataBuffer, ref,
                    GL11.GL_TEXTURE_2D, filter, filter, false, format);
    } catch (IOException e) {
        throw new SlickException("Error generating texture", e);
    }
}
项目:GPVM    文件:AppletGameContainer.java   
/**
    * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
    */
   public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
      try {
         Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
         Mouse.setNativeCursor(cursor);
      } catch (Throwable e) {
         Log.error("Failed to load and apply cursor.", e);
throw new SlickException("Failed to set mouse cursor", e);
      }
   }
项目:GPVM    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Throwable e) {
        Log.error("Failed to load and apply cursor.", e);
        throw new SlickException("Failed to set mouse cursor", e);
    }
}
项目:GPVM    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:GPVM    文件:AppletGameContainer.java   
/**
    * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
    */
   public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
      try {
         Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
         Mouse.setNativeCursor(cursor);
      } catch (Throwable e) {
         Log.error("Failed to load and apply cursor.", e);
throw new SlickException("Failed to set mouse cursor", e);
      }
   }
项目:GPVM    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Throwable e) {
        Log.error("Failed to load and apply cursor.", e);
        throw new SlickException("Failed to set mouse cursor", e);
    }
}
项目:GPVM    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:SpaceStationAlpha    文件:AppletGameContainer.java   
/**
    * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
    */
   public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
      try {
         Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
         Mouse.setNativeCursor(cursor);
      } catch (Throwable e) {
         Log.error("Failed to load and apply cursor.", e);
throw new SlickException("Failed to set mouse cursor", e);
      }
   }
项目:SpaceStationAlpha    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Throwable e) {
        Log.error("Failed to load and apply cursor.", e);
        throw new SlickException("Failed to set mouse cursor", e);
    }
}
项目:SpaceStationAlpha    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:cretion    文件:AppletGameContainer.java   
/**
    * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
    */
   public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
      try {
         Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
         Mouse.setNativeCursor(cursor);
      } catch (Throwable e) {
         Log.error("Failed to load and apply cursor.", e);
throw new SlickException("Failed to set mouse cursor", e);
      }
   }
项目:cretion    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Throwable e) {
        Log.error("Failed to load and apply cursor.", e);
        throw new SlickException("Failed to set mouse cursor", e);
    }
}
项目:cretion    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:slick2d-maven    文件:AppletGameContainer.java   
/**
    * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
    */
   public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
      try {
         Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
         Mouse.setNativeCursor(cursor);
      } catch (Throwable e) {
         Log.error("Failed to load and apply cursor.", e);
throw new SlickException("Failed to set mouse cursor", e);
      }
   }
项目:slick2d-maven    文件:AppGameContainer.java   
/**
 * @see org.newdawn.slick.GameContainer#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)
 */
public void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException {
    try {
        Cursor cursor = CursorLoader.get().getCursor(data, hotSpotX, hotSpotY);
        Mouse.setNativeCursor(cursor);
    } catch (Throwable e) {
        Log.error("Failed to load and apply cursor.", e);
        throw new SlickException("Failed to set mouse cursor", e);
    }
}
项目:slick2d-maven    文件:Image.java   
/**
 * Create an image from a image data source. Note that this method uses 
 * 
 * @param data The pixelData to use to create the image
 * @param f The filter to use when scaling this image
 */
public Image(ImageData data, int f) {
    try {
        this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
        texture = InternalTextureLoader.get().getTexture(data, this.filter);
        ref = texture.toString();
    } catch (IOException e) {
        Log.error(e);
    }
}
项目:fractal-explorer    文件:PixelData.java   
/**
 * Creates a PixelData buffer with the specified size and format.
 * 
 * Note that Slick currently loads textures with an internal RGBA format;
 * this means that even if we upload, say, 2-component (e.g. GRAYALPHA)
 * texture data, it will eventually be stored in OpenGL video memory 
 * using RGBA. For better performance and memory management, 
 * create textures with the same internal format as the format given to PixelData. 
 * The static 'createTexture' utility method is intended for this purpose. 
 * 
 * Also note that most drivers will expand formats to RGBA internally, so this optimization may
 * not be necessary.
 * 
 * @param width the width in pixels of our data
 * @param height the height in pixels of our data
 * @param format the desired format to use during uploading (RGB, RGBA, GRAY, GRAYALPHA, ALPHA)
 */
public PixelData(int width, int height, ImageData.Format format) {
    this.format = format;
    this.width = width;
    this.height = height;
    this.pixels = BufferUtils.createByteBuffer(width * height * format.getColorComponents());
}
项目:trashjam2017    文件:GameContainer.java   
/**
 * Set the mouse cursor to be displayed - this is a hardware cursor and hence
 * shouldn't have any impact on FPS.
 * 
 * @param data The image data from which the cursor can be construted
 * @param hotSpotX The x coordinate of the hotspot within the cursor image
 * @param hotSpotY The y coordinate of the hotspot within the cursor image
 * @throws SlickException Indicates a failure to load the cursor image or create the hardware cursor
 */
public abstract void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException;
项目:trashjam2017    文件:Image.java   
/**
 * Create an image from a pixelData of pixels
 * 
 * @param buffer The pixelData to use to create the image
 * @param filter The filter to use when scaling this image
 */
Image(ImageBuffer buffer, int filter) {
    this((ImageData) buffer, filter);
       TextureImpl.bindNone();
}
项目:trashjam2017    文件:Image.java   
/**
 * Create an image from a image data source
 * 
 * @param data The pixelData to use to create the image
 */
public Image(ImageData data) {
    this(data, FILTER_LINEAR);
}
项目:trashjam2017    文件:GUIContext.java   
/**
 * Set the mouse cursor to be displayed - this is a hardware cursor and hence
 * shouldn't have any impact on FPS.
 * 
 * @param data The image data from which the cursor can be construted
 * @param hotSpotX The x coordinate of the hotspot within the cursor image
 * @param hotSpotY The y coordinate of the hotspot within the cursor image
 * @throws SlickException Indicates a failure to load the cursor image or create the hardware cursor
 */
public abstract void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException;
项目:Progetto-C    文件:GameContainer.java   
/**
 * Set the mouse cursor to be displayed - this is a hardware cursor and hence
 * shouldn't have any impact on FPS.
 * 
 * @param data The image data from which the cursor can be construted
 * @param hotSpotX The x coordinate of the hotspot within the cursor image
 * @param hotSpotY The y coordinate of the hotspot within the cursor image
 * @throws SlickException Indicates a failure to load the cursor image or create the hardware cursor
 */
public abstract void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException;
项目:Progetto-C    文件:Image.java   
/**
 * Create an image from a pixelData of pixels
 * 
 * @param buffer The pixelData to use to create the image
 * @param filter The filter to use when scaling this image
 */
Image(ImageBuffer buffer, int filter) {
    this((ImageData) buffer, filter);
       TextureImpl.bindNone();
}