Java 类org.newdawn.slick.state.transition.EmptyTransition 实例源码

项目:trashjam2017    文件:TestState1.java   
/**
 * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
 */
public void keyReleased(int key, char c) {

    if (key == Input.KEY_2) {
        GameState target = game.getState(TestState2.ID);

        final long start = System.currentTimeMillis();
        CrossStateTransition t = new CrossStateTransition(target) {             
            public boolean isComplete() {
                return (System.currentTimeMillis() - start) > 2000;
            }

            public void init(GameState firstState, GameState secondState) {
            }
        };

        game.enterState(TestState2.ID, t, new EmptyTransition());
    }
    if (key == Input.KEY_3) {
        game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
    }
}
项目:trashjam2017    文件:MainMenu.java   
@Override
public void update(GameContainer gc, StateBasedGame sbg, int i) throws SlickException {
    if (shouldToggleFullscreen) {
        shouldToggleFullscreen = false;
        boolean fs = !gc.isFullscreen();
        AppGameContainer agc = (AppGameContainer)gc;
        agc.setDisplayMode(fs ? agc.getScreenWidth() : Application.DISPLAY_WIDTH,
                           fs ? agc.getScreenHeight() : Application.DISPLAY_HEIGHT, fs);
    }
    if (gc.getInput().isKeyPressed(Input.KEY_ENTER)) {
        click.play(1.0f, CLICK_VOLUME);
        mainMenu.fade(1000, 0.0f, true);
        sbg.enterState(Application.GAME, new FadeOutTransition(Color.black, 1000), new EmptyTransition());
    }
    if (gc.getInput().isKeyPressed(Input.KEY_C)) {
        sbg.enterState(Application.CREDITS);
    }
}
项目:Progetto-C    文件:TestState1.java   
/**
 * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
 */
public void keyReleased(int key, char c) {

    if (key == Input.KEY_2) {
        GameState target = game.getState(TestState2.ID);

        final long start = System.currentTimeMillis();
        CrossStateTransition t = new CrossStateTransition(target) {             
            public boolean isComplete() {
                return (System.currentTimeMillis() - start) > 2000;
            }

            public void init(GameState firstState, GameState secondState) {
            }
        };

        game.enterState(TestState2.ID, t, new EmptyTransition());
    }
    if (key == Input.KEY_3) {
        game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
    }
}
项目:BaseClient    文件:TestState1.java   
/**
 * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
 */
public void keyReleased(int key, char c) {

    if (key == Input.KEY_2) {
        GameState target = game.getState(TestState2.ID);

        final long start = System.currentTimeMillis();
        CrossStateTransition t = new CrossStateTransition(target) {             
            public boolean isComplete() {
                return (System.currentTimeMillis() - start) > 2000;
            }

            public void init(GameState firstState, GameState secondState) {
            }
        };

        game.enterState(TestState2.ID, t, new EmptyTransition());
    }
    if (key == Input.KEY_3) {
        game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
    }
}
项目:GPVM    文件:TestState1.java   
/**
 * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
 */
public void keyReleased(int key, char c) {

    if (key == Input.KEY_2) {
        GameState target = game.getState(TestState2.ID);

        final long start = System.currentTimeMillis();
        CrossStateTransition t = new CrossStateTransition(target) {             
            public boolean isComplete() {
                return (System.currentTimeMillis() - start) > 2000;
            }

            public void init(GameState firstState, GameState secondState) {
            }
        };

        game.enterState(TestState2.ID, t, new EmptyTransition());
    }
    if (key == Input.KEY_3) {
        game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
    }
}
项目:SpaceStationAlpha    文件:TestState1.java   
/**
 * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
 */
public void keyReleased(int key, char c) {

    if (key == Input.KEY_2) {
        GameState target = game.getState(TestState2.ID);

        final long start = System.currentTimeMillis();
        CrossStateTransition t = new CrossStateTransition(target) {             
            public boolean isComplete() {
                return (System.currentTimeMillis() - start) > 2000;
            }

            public void init(GameState firstState, GameState secondState) {
            }
        };

        game.enterState(TestState2.ID, t, new EmptyTransition());
    }
    if (key == Input.KEY_3) {
        game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
    }
}
项目:cretion    文件:TestState1.java   
/**
 * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
 */
public void keyReleased(int key, char c) {

    if (key == Input.KEY_2) {
        GameState target = game.getState(TestState2.ID);

        final long start = System.currentTimeMillis();
        CrossStateTransition t = new CrossStateTransition(target) {             
            public boolean isComplete() {
                return (System.currentTimeMillis() - start) > 2000;
            }

            public void init(GameState firstState, GameState secondState) {
            }
        };

        game.enterState(TestState2.ID, t, new EmptyTransition());
    }
    if (key == Input.KEY_3) {
        game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
    }
}
项目:slick2d-maven    文件:TestState1.java   
/**
 * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
 */
public void keyReleased(int key, char c) {

    if (key == Input.KEY_2) {
        GameState target = game.getState(TestState2.ID);

        final long start = System.currentTimeMillis();
        CrossStateTransition t = new CrossStateTransition(target) {             
            public boolean isComplete() {
                return (System.currentTimeMillis() - start) > 2000;
            }

            public void init(GameState firstState, GameState secondState) {
            }
        };

        game.enterState(TestState2.ID, t, new EmptyTransition());
    }
    if (key == Input.KEY_3) {
        game.enterState(TestState3.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
    }
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
    ((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP, node);
    game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
    node.getBeatmapSet().setFavorite(true);
    game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
    node.getBeatmapSet().setFavorite(false);
    ((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_FAVORITE);
    game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
    ((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_CONFIRM, node);
    game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
    ((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_SELECT, node);
    game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    ScoreData scoreData = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getScoreData();
    ((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.SCORE, scoreData);
    game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    try {
        Desktop.getDesktop().browse(OpsuConstants.WEBSITE_URI);
    } catch (Exception e) {
        UI.getNotificationManager().sendNotification("The web page could not be opened.", Color.red);
    }
    game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    try {
        Desktop.getDesktop().browse(OpsuConstants.REPOSITORY_URI);
    } catch (Exception e) {
        UI.getNotificationManager().sendNotification("The web page could not be opened.", Color.red);
    }
    game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    StringBuilder sb = new StringBuilder();
    sb.append("[Type your description here. Feel free to delete the info below if it's not relevant.]\n\n");
    sb.append("---\n");
    sb.append(ErrorHandler.getEnvironmentInfoForIssue());
    URI uri = ErrorHandler.getIssueURI("", sb.toString());
    try {
        Desktop.getDesktop().browse(uri);
    } catch (Exception e) {
        UI.getNotificationManager().sendNotification("The web page could not be opened.", Color.red);
    }
    game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    try {
        Desktop.getDesktop().browse(OpsuConstants.CREDITS_URI);
    } catch (Exception e) {
        UI.getNotificationManager().sendNotification("The web page could not be opened.", Color.red);
    }
    game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:Game.java   
@Override
public void mousePressed(int button, int x, int y) {
    if (gameFinished)
        return;

    // watching replay
    if (isReplay || GameMod.AUTO.isActive()) {
        if (button == Input.MOUSE_MIDDLE_BUTTON)
            return;

        // skip button
        if (skipButton.contains(x, y))
            skipIntro();

        // playback speed button
        else if (playbackSpeed.getButton().contains(x, y)) {
            playbackSpeed = playbackSpeed.next();
            MusicController.setPitch(getCurrentPitch());
        }

        // replay seeking
        else if (Options.isReplaySeekingEnabled() && !GameMod.AUTO.isActive() && musicPositionBarContains(x, y)) {
            SoundController.mute(true);  // mute sounds while seeking
            float pos = (y - musicBarY) / musicBarHeight * beatmap.endTime;
            MusicController.setPosition((int) pos);
            lastTrackPosition = (int) pos;
            isSeeking = true;
        }
        return;
    }

    if (Options.isMouseDisabled())
        return;

    // mouse wheel: pause the game
    if (button == Input.MOUSE_MIDDLE_BUTTON && !Options.isMouseWheelDisabled()) {
        int trackPosition = MusicController.getPosition(true);
        if (pauseTime < 0 && breakTime <= 0 && trackPosition >= beatmap.objects[0].getTime()) {
            pausedMousePosition = new Vec2f(x, y);
            pausePulse = 0f;
        }
        if (MusicController.isPlaying() || isLeadIn())
            pauseTime = trackPosition;
        if (video != null)
            video.pause();
        game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition());
        return;
    }

    // game keys
    int keys = ReplayFrame.KEY_NONE;
    if (button == Input.MOUSE_LEFT_BUTTON)
        keys = ReplayFrame.KEY_M1;
    else if (button == Input.MOUSE_RIGHT_BUTTON)
        keys = ReplayFrame.KEY_M2;
    if (keys != ReplayFrame.KEY_NONE)
        gameKeyPressed(keys, x, y, MusicController.getPosition(true));
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUBACK);
    game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUBACK);
    game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
项目:opsu    文件:ButtonMenu.java   
@Override
public void click(GameContainer container, StateBasedGame game) {
    SoundController.playSound(SoundEffect.MENUHIT);
    ((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.RELOAD);
    game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
项目:trashjam2017    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * 
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}
项目:Progetto-C    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * 
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}
项目:BaseClient    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * 
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}
项目:Gorillaz    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * Modification: Saves the last state
 *
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}
项目:GPVM    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * 
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}
项目:GPVM    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * 
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}
项目:SpaceStationAlpha    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * 
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}
项目:cretion    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * 
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}
项目:slick2d-maven    文件:StateBasedGame.java   
/**
 * Enter a particular game state with no transition
 * 
 * @param id The ID of the state to enter
 */
public void enterState(int id) {
    enterState(id, new EmptyTransition(), new EmptyTransition());
}