我们从Python开源项目中,提取了以下27个代码示例,用于说明如何使用asyncore.dispatcher_with_send()。
def __init__(self, host, port): """ Object constructor. :param host: The Frostbite2 server host :param port: The Frostbite2 server port """ asyncore.dispatcher_with_send.__init__(self) self._buffer_in = '' self.getLogger().info("connecting") self.create_socket(socket.AF_INET, socket.SOCK_STREAM) asyncore.dispatcher_with_send.connect(self, (host, port)) self._frostbite_event_handler = None self._frostbite_command_response_handler = None #################################################################################################################### # # # PUBLIC API # # # ####################################################################################################################
def send_command(self, *command): """ Send a command to the Frosbite server and return the command id which can be used to find the matching reply later on. """ self.getLogger().info("command : %s " % repr(command)) if len(command) == 1 and type(command[0]) == tuple: words = command[0] else: words = command request = EncodeClientRequest(words) [sequence, words] = DecodePacket(request)[2:] self.getLogger().debug("sending command request #%i: %s " % (sequence, words)) asyncore.dispatcher_with_send.send(self, request) return sequence #################################################################################################################### # # # OTHER METHODS # # # ####################################################################################################################
def __init__(self,sock,time_fn): self.time_fn = time_fn asyncore.dispatcher_with_send.__init__(self,sock)
def __init__(self, consumer, query, host, port=43): asyncore.dispatcher_with_send.__init__(self) self.consumer = consumer self.query = query self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect((host, port))
def __init__(self,*name,**args): DnsRequest.__init__(self, *name, **args) asyncore.dispatcher_with_send.__init__(self) # XXX todo if 'done' in args and args['done']: self.donefunc=args['done'] else: self.donefunc=self.showResult #self.realinit(name,args) # XXX todo self.async=1
def __init__(self, sock, core): asyncore.dispatcher_with_send.__init__(self, sock=sock) ProtoMixin.__init__(self) QObject.__init__(self) self.core = core self.idb_path = GetIdbPath() self.send_packet({ 'kind': 'new_client', 'input_file': GetInputFile(), 'idb_path': GetIdbPath(), 'pid': os.getpid(), }) print("[continuum] Connected.")
def handle_close(self): asyncore.dispatcher_with_send.handle_close(self) print("[continuum] Connection lost, reconnecting.") self.core.create_client()
def __init__(self, sock, server): # We need to use old-style init calls here because asyncore # consists of old-style classes :( asyncore.dispatcher_with_send.__init__(self, sock=sock) ProtoMixin.__init__(self) self.input_file = None self.idb_path = None self.server = server self.project = server.core.project self.server.clients.add(self)
def handle_close(self): self.server.clients.remove(self) self.server.update_idb_client_map() print("[continuum] A client disconnected.") asyncore.dispatcher_with_send.handle_close(self)
def __init__(self, conn, certfile): self.socket = ssl.wrap_socket(conn, server_side=True, certfile=certfile, do_handshake_on_connect=False) asyncore.dispatcher_with_send.__init__(self, self.socket) self._ssl_accepting = True self._do_ssl_handshake()
def __init__(self, async_socket, handlers, settings): """async echo handler based on asyncore.dispatcher_with_send :param async_socket: the socket object :param handlers: handlers mapping :param settings: settings config """ self.logger = logging.getLogger() self.__handlers = handlers self.__settings = settings asyncore.dispatcher_with_send.__init__(self, sock=async_socket)
def __init__(self, host, port, handler_ctx, close_handler=None): self.__host = host self.__port = port self.__close_handler = close_handler asyncore.dispatcher_with_send.__init__(self) self._socket_create_and_connect() time.sleep(0.1) self.rsp_buf = b'' self.handler_ctx = handler_ctx
def __init__(self, conn, certfile): asyncore.dispatcher_with_send.__init__(self, conn) self.socket = ssl.wrap_socket(conn, server_side=True, certfile=certfile, do_handshake_on_connect=False) self._ssl_accepting = True
def __init__(self, sock, interface, server): asyncore.dispatcher_with_send.__init__(self, sock=sock) self._datastore = ModbusDataStore(interface.di, interface.co, interface.ir, interface.hr) self._modbus = ModbusProtocol(self.send, self._datastore) self._server = server self._set_logging_context(interface) self.log.info('Client connected from %s:%s', *sock.getpeername())
def __init__(self, markov, sock, remote_server, remote_port): self.markov = markov asyncore.dispatcher_with_send.__init__(self, sock) msock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) msock.connect((remote_server, remote_port)) self.msock = LocalProxy.ToMTunnelServer(markov, self, msock)
def __init__(self, markov, sock, oSock): self.read_buffer = '' self.markov = markov asyncore.dispatcher_with_send.__init__(self, oSock) self.client = sock
def __init__(self, markov, sock): self.read_buffer = '' self.markov = markov #self.msock = MTunnelServer.ToRemoteServer(markov, self, msock) self.msock = None self.state = 0 asyncore.dispatcher_with_send.__init__(self, sock) self.state_lock = threading.RLock()
def __init__(self, markov, sock, oSock): self.markov = markov asyncore.dispatcher_with_send.__init__(self, oSock) self.client = sock
def __init__(self, host, port, packet_queue=None): asyncore.dispatcher_with_send.__init__(self) self.log = logging.getLogger("RavagedDispatcher") self._buffer_in = '' self.packet_queue = packet_queue if packet_queue else Queue() self.log.info("connecting") self.create_socket(AF_INET, SOCK_STREAM) self.connect((host, port)) #################################################################################################################### # # # PUBLIC API # # # ####################################################################################################################
def __init__(self, console, host, port, password, keepalive=False): asyncore.dispatcher_with_send.__init__(self) self.console = console self._host = host self._port = port self._password = password self.keepalive = keepalive self._buffer_in = '' self.authed = False self.server_version = None self.last_pong_time = self.last_ping_time = time.time() self._handlers = set() self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect( (self._host, self._port) )
def __init__(self, console, host, port, password, packetListener): asyncore.dispatcher_with_send.__init__(self) self.console = console self._host = host self._port = port self._password = password self._packetListener = packetListener self.isAuthed = False self.keepalive = True self.readBuffer = "" self.console.info("Starting RCON for game server %s:%s" % (host, port)) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect((self._host, self._port))