Java 类com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds 实例源码
项目:green-fifteen-gdx
文件:GameOverScreen.java
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0.2f, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
game.batch.setProjectionMatrix(camera.combined);
game.batch.begin();
TextBounds text1Bounds = game.font.getBounds("You did it!");
float text1X = SIZE / 2 - text1Bounds.width / 2;
float text1Y = SIZE * 3 / 4 - text1Bounds.height / 2;
game.font.draw(game.batch, "You did it!", text1X, text1Y);
TextBounds text2Bounds = game.font.getBounds("Tap anywhere to play again.");
float text2X = SIZE / 2 - text2Bounds.width / 2;
float text2Y = SIZE / 2 - text1Bounds.height / 2;
game.font.draw(game.batch, "Tap anywhere to play again.", text2X, text2Y);
game.batch.end();
if (Gdx.input.justTouched()) {
game.setScreen(new GameScreen(game));
dispose();
}
}
项目:android-screen-recorder
文件:GameOver.java
@Override
public void draw (float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
viewMatrix.setToOrtho2D(0, 0, 480, 320);
spriteBatch.setProjectionMatrix(viewMatrix);
spriteBatch.setTransformMatrix(transformMatrix);
spriteBatch.begin();
spriteBatch.disableBlending();
spriteBatch.setColor(Color.WHITE);
spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
spriteBatch.enableBlending();
spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 256, 512, 256, false, false);
String text = "It is the end my friend.\nTouch to continue!";
TextBounds bounds = font.getMultiLineBounds(text);
spriteBatch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
font.drawMultiLine(spriteBatch, text, 0, 160 + bounds.height / 2, 480, HAlignment.CENTER);
spriteBatch.end();
}
项目:teavm-libgdx
文件:GameOver.java
@Override
public void draw (float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
viewMatrix.setToOrtho2D(0, 0, 480, 320);
spriteBatch.setProjectionMatrix(viewMatrix);
spriteBatch.setTransformMatrix(transformMatrix);
spriteBatch.begin();
spriteBatch.disableBlending();
spriteBatch.setColor(Color.WHITE);
spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
spriteBatch.enableBlending();
spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 256, 512, 256, false, false);
String text = "It is the end my friend.\nTouch to continue!";
TextBounds bounds = font.getMultiLineBounds(text);
spriteBatch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
font.drawMultiLine(spriteBatch, text, 0, 160 + bounds.height / 2, 480, HAlignment.CENTER);
spriteBatch.end();
}
项目:libgdxcn
文件:List.java
public void layout () {
final BitmapFont font = style.font;
final Drawable selectedDrawable = style.selection;
itemHeight = font.getCapHeight() - font.getDescent() * 2;
itemHeight += selectedDrawable.getTopHeight() + selectedDrawable.getBottomHeight();
textOffsetX = selectedDrawable.getLeftWidth();
textOffsetY = selectedDrawable.getTopHeight() - font.getDescent();
prefWidth = 0;
for (int i = 0; i < items.size; i++) {
TextBounds bounds = font.getBounds(items.get(i).toString());
prefWidth = Math.max(bounds.width, prefWidth);
}
prefWidth += selectedDrawable.getLeftWidth() + selectedDrawable.getRightWidth();
prefHeight = items.size * itemHeight;
Drawable background = style.background;
if (background != null) {
prefWidth += background.getLeftWidth() + background.getRightWidth();
prefHeight += background.getTopHeight() + background.getBottomHeight();
}
}
项目:libgdxcn
文件:BitmapFontAlignmentTest.java
private void renderSingleLineCached () {
String text = "Single Line Cached";
float x = logoSprite.getX();
float y = logoSprite.getY();
float width = logoSprite.getWidth();
float height = logoSprite.getHeight();
// Obviously you wouldn't set the cache text every frame in real code.
TextBounds bounds = cache.setMultiLineText(text, 0, 0);
cache.setColors(Color.BLUE, 1, 4);
x += width / 2 - bounds.width / 2;
y += height / 2 + bounds.height / 2;
cache.setPosition(x, y);
cache.draw(spriteBatch);
}
项目:libgdxcn
文件:BitmapFontAlignmentTest.java
private void renderWrapped () {
String text = "Wrapped Wrapped Wrapped Wrapped";
float x = logoSprite.getX();
float y = logoSprite.getY();
float width = logoSprite.getWidth();
float height = logoSprite.getHeight();
TextBounds bounds = font.getWrappedBounds(text, width);
x += width / 2 - bounds.width / 2;
y += height / 2 + bounds.height / 2;
font.drawWrapped(spriteBatch, text, x, y, width);
// Note that wrapped text can be aligned:
// font.drawWrapped(spriteBatch, text, x, y, width, HAlignment.CENTER);
}
项目:libgdxcn
文件:BitmapFontAlignmentTest.java
private void renderWrappedCached () {
String text = "Wrapped Cached Wrapped Cached";
float x = logoSprite.getX();
float y = logoSprite.getY();
float width = logoSprite.getWidth();
float height = logoSprite.getHeight();
// Obviously you wouldn't set the cache text every frame in real code.
TextBounds bounds = cache.setWrappedText(text, 0, 0, width);
// Note that wrapped text can be aligned:
// cache.setWrappedText(text, 0, 0, width, HAlignment.CENTER);
x += width / 2 - bounds.width / 2;
y += height / 2 + bounds.height / 2;
cache.setPosition(x, y);
cache.draw(spriteBatch);
}
项目:libgdxcn
文件:BitmapFontAlignmentTest.java
private void renderMultiLine () {
String text = "Multi\nLine";
float x = logoSprite.getX();
float y = logoSprite.getY();
float width = logoSprite.getWidth();
float height = logoSprite.getHeight();
TextBounds bounds = font.getMultiLineBounds(text);
x += width / 2 - bounds.width / 2;
y += height / 2 + bounds.height / 2;
font.drawMultiLine(spriteBatch, text, x, y);
// Note that multi line text can be aligned:
// font.drawMultiLine(spriteBatch, text, x, y, width, HAlignment.CENTER);
}
项目:libgdxcn
文件:BitmapFontAlignmentTest.java
private void renderMultiLineCached () {
String text = "Multi Line\nCached";
int lines = 2;
float x = logoSprite.getX();
float y = logoSprite.getY();
float width = logoSprite.getWidth();
float height = logoSprite.getHeight();
// Obviously you wouldn't set the cache text every frame in real code.
TextBounds bounds = cache.setMultiLineText(text, 0, 0);
// Note that multi line text can be aligned:
// cache.setMultiLineText(text, 0, 0, width, HAlignment.CENTER);
x += width / 2 - bounds.width / 2;
y += height / 2 + bounds.height / 2;
cache.setPosition(x, y);
cache.draw(spriteBatch);
}
项目:Shadow-of-Goritur
文件:EntityManager.java
/**
* Don't use this to make GUI elements. See GUIUtil.java
*/
public static Entity createGUIText(String name, String s, float x, float y,
float xAnchor, float yAnchor,
CGUIFunction function) {
Entity text = world.createEntity();
text.addComponent(new CGUIPosition(x, y, xAnchor, yAnchor));
text.addComponent(new CText(s));
TextBounds bounds = RenderingSystem.getTextBounds(s, true);
text.addComponent(new CSize(bounds.width, bounds.height));
text.addComponent(function,
ComponentType.getTypeFor(CGUIFunction.class));
text.addComponent(new CName(name));
setEntityLayer(text, Name.LAYER_GUI);
tagEntity(text, Name.GUI);
world.addEntity(text);
text.getComponent(CGUIFunction.class).onCreate(text);
return text;
}
项目:explosions
文件:HUD.java
@Override
public void draw(Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
string = String.format("L%d - Destroy %d of %d", levelInfo.level + 1, levelInfo.numNeededToPass,
levelInfo.numTotal);
drawShadowString(batch, font, string, bounds.x + 4, bounds.y + bounds.height - 6, Color.GREEN);
string = getDestroyedBar();
TextBounds txtSize = barFont.getBounds(string);
drawShadowString(batch, barFont, string, bounds.x + bounds.width - 4 - txtSize.width, bounds.y + bounds.height
- 6, Color.GREEN);
string = String.format("Destroyed %d", numDestroyed);
txtSize = font.getBounds(string);
drawShadowString(batch, font, string, bounds.width / 2 - txtSize.width / 2, bounds.y + bounds.height - 6,
(numDestroyed < levelInfo.numNeededToPass) ? Color.YELLOW : Color.GREEN);
if (showFps) {
drawShadowString(batch, font, Gdx.graphics.getFramesPerSecond() + " FPS", bounds.x + 4, bounds.y + 22,
Color.YELLOW);
}
}
项目:BASToD
文件:CheckBox.java
public CheckBox(String name, String text, int hotkey, int x, int y) {
super(name, x, y, -1, -1);
this.text = text;
this.hotkey = hotkey;
tChecked = GUIResources.getInstance().getSprite(TEXTURE_CHECKED);
tUnchecked = GUIResources.getInstance().getSprite(TEXTURE_UNCHECKED);
font = GUIResources.getInstance().getFont(GUIResources.FONT_STANDARD_WHITE);
setChecked(false);
TextBounds b = font.getBounds(text);
txo = tChecked.getWidth() + SMALL_SPACER;
tyo = (tChecked.getHeight() - b.height) / 2;
setBounds(tChecked.getWidth() + (int) Math.ceil(b.width), tChecked.getHeight());
}
项目:angr
文件:Button.java
/**
* Draw this button with temporary text.
* @param batch sprite batch to be used.
* @param text current button text. (This doesn't update the internal button text.)
* @param x coordinate.
* @param y coordinate.
*/
public void draw(SpriteBatch batch, String text, float x, float y) {
TextBounds bnd = font.draw(batch, text, x, y);
t1.set(x, y, 0f);
float y2 = y - font.getLineHeight();
t2.set(x + bnd.width, y2, 0f);
camera.project(t1);
camera.project(t2);
t1.y = (float)(Gdx.graphics.getHeight()) - t1.y;
t2.y = (float)(Gdx.graphics.getHeight()) - t2.y;
if(justTouched((int)t1.x, (int)t1.y, (int)t2.x, (int)t2.y)) {
action.buttonAction(id);
}
}
项目:ingress-indonesia-dev
文件:TextField.java
public void setText(String paramString)
{
if (paramString == null)
throw new IllegalArgumentException("text cannot be null.");
BitmapFont localBitmapFont = this.style.font;
StringBuffer localStringBuffer = new StringBuffer();
for (int i = 0; i < paramString.length(); i++)
{
char c = paramString.charAt(i);
if (localBitmapFont.containsCharacter(c))
localStringBuffer.append(c);
}
this.text = localStringBuffer.toString();
updateDisplayText();
this.cursor = 0;
clearSelection();
this.textBounds.set(localBitmapFont.getBounds(this.displayText));
BitmapFont.TextBounds localTextBounds = this.textBounds;
localTextBounds.height -= 2.0F * localBitmapFont.getDescent();
localBitmapFont.computeGlyphAdvancesAndPositions(this.displayText, this.glyphAdvances, this.glyphPositions);
}
项目:GDXJam
文件:SquadCommandCard.java
@Override
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
TextBounds bounds = squadText.getBounds();
float xPos = x + ((getWidth() * 0.5f) - (bounds.width * 0.5f));
float yPos = y + ((getHeight()) - (bounds.height * 0.5f) ) + 4; //The constant should not be needed
squadText.setPosition(xPos, yPos);
squadText.draw(batch, parentAlpha);
}
项目:killingspree
文件:MyButton.java
public boolean isPressed(Vector2 touchVector, BitmapFont font) {
TextBounds bounds = font.getBounds(text);
if(touchVector.x > x && touchVector.x < x + bounds.width &&
touchVector.y < y && touchVector.y > y - bounds.height) {
return true;
}
return false;
}
项目:sioncore
文件:RenderingSystem.java
protected void debugDrawUI() {
if (Env.debug) {
if (Env.drawFPS) {
String fpsText = String.format("%d FPS", Gdx.graphics.getFramesPerSecond());
TextBounds bounds = debugFont.getBounds(fpsText);
batch.setProjectionMatrix(uiCamera.combined);
batch.begin();
debugFont.setColor(1.0f, 1.0f, 1.0f, 1.0f);
debugFont.draw(batch, fpsText, uiViewport.getWorldWidth() - bounds.width - 20.0f, 20.0f);
batch.end();
}
Table.drawDebug(Env.game.getStage());
}
}
项目:libgdxcn
文件:Window.java
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
float width = getWidth(), height = getHeight();
float padTop = getPadTop();
super.drawBackground(batch, parentAlpha, x, y);
// Draw button table.
buttonTable.getColor().a = getColor().a;
buttonTable.pack();
buttonTable.setPosition(width - buttonTable.getWidth(), Math.min(height - padTop, height - buttonTable.getHeight()));
buttonTable.draw(batch, parentAlpha);
// Draw the title without the batch transformed or clipping applied.
y += height;
TextBounds bounds = titleCache.getBounds();
if ((titleAlignment & Align.left) != 0)
x += getPadLeft();
else if ((titleAlignment & Align.right) != 0)
x += width - bounds.width - getPadRight();
else
x += (width - bounds.width) / 2;
if ((titleAlignment & Align.top) == 0) {
if ((titleAlignment & Align.bottom) != 0)
y -= padTop - bounds.height;
else
y -= (padTop - bounds.height) / 2;
}
titleCache.tint(Color.tmp.set(getColor()).mul(style.titleFontColor));
titleCache.setPosition((int)x, (int)y);
titleCache.draw(batch, parentAlpha);
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Adds glyphs for the the specified text.
* @param x The x position for the left most character.
* @param y The y position for the top of most capital letters in the font (the {@link BitmapFont#getCapHeight() cap height}).
* @param start The first character of the string to draw.
* @param end The last character of the string to draw (exclusive).
* @return The bounds of the cached string (the height is the distance from y to the baseline). */
public TextBounds addText (CharSequence str, float x, float y, int start, int end) {
requireSequence(str, start, end);
y += font.data.ascent;
textBounds.width = addToCache(str, x, y, start, end);
textBounds.height = font.data.capHeight;
return textBounds;
}
项目:libgdxcn
文件:DebugDrawer.java
@Override
public void draw3dText (Vector3 location, String textString) {
if (spriteBatch == null) {
spriteBatch = new SpriteBatch();
}
if (font == null) {
font = new BitmapFont();
}
// this check is necessary to avoid "mirrored" instances of the text
if (camera.frustum.pointInFrustum(location)) {
if (viewport != null) {
camera.project(location, viewport.getScreenX(), viewport.getScreenY(), viewport.getScreenWidth(),
viewport.getScreenHeight());
} else {
camera.project(location);
}
shapeRenderer.end();
spriteBatch.begin();
// the text will be centered on the position
TextBounds bounds = font.getBounds(textString);
font.draw(spriteBatch, textString, location.x - (bounds.width / 2), location.y + (bounds.height / 2));
spriteBatch.end();
shapeRenderer.begin(ShapeType.Line);
}
}
项目:libgdxcn
文件:BitmapFontAlignmentTest.java
private void renderSingleLine () {
String text = "Single Line";
float x = logoSprite.getX();
float y = logoSprite.getY();
float width = logoSprite.getWidth();
float height = logoSprite.getHeight();
TextBounds bounds = font.getBounds(text);
x += width / 2 - bounds.width / 2;
y += height / 2 + bounds.height / 2;
font.draw(spriteBatch, text, x, y);
}
项目:Shadow-of-Goritur
文件:RenderingSystem.java
public static TextBounds getTextBounds(String s, boolean scaledDown) {
TextBounds bounds = font.getBounds(s);
if (scaledDown) {
bounds.width = bounds.width / scale;
bounds.height = bounds.height / scale;
}
return bounds;
}
项目:craft
文件:Tooltip.java
void draw(Batch batch, float parentAlpha) {
if (target != null && text != null) {
final float PADDING = 10f;
TextBounds bounds = font.getBounds(text);
float x = (Gdx.input.getX() / Sizes.worldScreenFactorX()) + OFFSET;
float y = ((Gdx.graphics.getHeight() - Gdx.input.getY()) / Sizes.worldScreenFactorY()) - OFFSET;
float width = bounds.width + PADDING * 2;
float height = font.getLineHeight() * 2;
background.setColor(new Color(1f, 1f, 1f, alpha));
background.draw(batch, x, y, width, height);
font.setColor(1f, 1f, 1f, alpha);
font.draw(batch, text, x + PADDING, y + height - PADDING - 3f);
}
}
项目:smoothie-tycoon
文件:Fonts.java
public static boolean isTouched(String str, float x, float y, Color color, int size){
if (!Gdx.input.justTouched()){
return false;
}
TextBounds bounds = get(color, size).getBounds(str);
Rectangle rect = new Rectangle(x, y, bounds.width, -bounds.height);
return rect.contains(Main.getX(), Main.getY());
}
项目:squares
文件:WorldRenderer.java
void drawHUD() {
HUDText.draw(batch, "Score: " + world.getScore(), 50.0F, height - 20.0F);
TextBounds tb = HUDText.getBounds("Level: 000 ");
if (world.getMode() == World.Mode.ENDUR) {
HUDText.draw(batch, "Level: " + world.getCurrentLevel(),
width - tb.width, height - 20.0F);
} else if (world.getMode() == World.Mode.MINUTE) {
HUDText.draw(batch, "Time: " + world.getTimeRemaining(),
width - 150.0F, height - 20.0F);
}
}
项目:touhou-java
文件:GameScreen.java
private void renderText() {
render.RenderText("yahei",
"Power:"+model.getPower()+
" Score:"+model.getScore()
,0, Gdx.graphics.getHeight());
String rightTxt = "Life:"+model.getLife();
TextBounds bounds = render.getTextBounds("yahei", rightTxt);
render.RenderText("yahei", rightTxt,(int) (Gdx.graphics.getWidth()-bounds.width), Gdx.graphics.getHeight());
String stageName = model.getCurrentStage().getTitle();
bounds = render.getTextBounds("yahei", stageName);
render.RenderText("yahei", stageName,0,30);
}
项目:sleep
文件:Terminal.java
public void render() {
fader.render(Sleep.batch, font);
// render output
int outputStartPosY = startPosY + (int) font.getLineHeight();
TextBounds wrappedBounds;
for (int i = outputLog.size() - 1 - outputLogIndex; i >= 0; i--) {
wrappedBounds = font.getWrappedBounds(outputLog.get(i), wrapWidth);
outputStartPosY += wrappedBounds.height + font.getWrappedBounds(" ", wrapWidth).height / 4;
if (outputStartPosY >= Gdx.graphics.getHeight() + wrappedBounds.height) {
break;
}
font.drawWrapped(Sleep.batch, outputLog.get(i), startPosX, outputStartPosY, wrapWidth);
}
// render current input
font.draw(Sleep.batch, ">" + inputProcessor.currentInput.toString(), startPosX,
startPosY + font.getLineHeight());
// render cursor
Color c = new Color(Sleep.batch.getColor());
Sleep.batch.setColor(cursorColor.r * c.r, cursorColor.g * c.g, cursorColor.b * c.b, cursorColor.a * c.a);
// int blendSrc = Sleep.batch.getBlendSrcFunc();
// int blendDst = Sleep.batch.getBlendDstFunc();
// Sleep.batch.setBlendFunction(GL20.GL_ONE_MINUS_DST_COLOR, GL20.GL_ONE_MINUS_SRC_COLOR);
Sleep.batch.draw(Sleep.assets.get("images/cursor2.png", Texture.class), 3 + startPosX + font.getSpaceWidth()
+ cursor * font.getSpaceWidth(), startPosY - font.getLineHeight() / 4);
// Sleep.batch.setBlendFunction(blendSrc, blendDst);
Sleep.batch.setColor(c);
fader.renderDone(Sleep.batch, font);
}
项目:PacAndroid
文件:FontRenderer.java
public void drawStringCentred(String string, SpriteBatch batch, int x, int y) {
TextBounds bounds = font.getBounds(string);
x -= bounds.width / 2;
y -= bounds.height / 2;
drawString(string, batch, x, y);
}
项目:BASToD
文件:MetalBar.java
@Override
public void drawText() {
drawCentered(GUIResources.getInstance().getFont(player.getColor()), strMetal);
BitmapFont font = GUIResources.getInstance().getFont(GUIResources.FONT_SMALL_WHITE);
TextBounds b = font.getBounds(strDeltaA);
draw(font, strDeltaA, getX() + getWidth() - b.width - 4, getY() + getHeight() - b.height - 4);
b = font.getBounds(strDeltaR);
draw(font, strDeltaR, getX() + getWidth() - b.width - 4, getY() + 4);
//draw(, strMetal, getX() + getWidth() / 2 - 20, getY() + halfHeight + halfHeight / 2 + 7);
//draw(GUIResources.getInstance().getFont(GUIResources.FONT_STANDARD_WHITE), strDelta, getX() + getWidth() / 2 - 10, getY() + halfHeight / 2 + 7);
}
项目:BASToD
文件:TestFonts.java
public void test(int size) {
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("font/arial.ttf"));
FreeTypeFontParameter parameter = new FreeTypeFontParameter();
parameter.size = size;
BitmapFont font = generator.generateFont(parameter);
generator.dispose();
TextBounds b = font.getBounds("azertyuiopqsdfghjklmwxcvbn");
System.out.println(size+ " --> " + b.width + " " + b.height);
font.dispose();
}
项目:libgdxcn
文件:Label.java
public TextBounds getTextBounds () {
if (sizeInvalid) scaleAndComputeSize();
return bounds;
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Clears any cached glyphs and adds glyphs for the specified text.
* @see #addText(CharSequence, float, float, int, int) */
public TextBounds setText (CharSequence str, float x, float y) {
clear();
return addText(str, x, y, 0, str.length());
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Clears any cached glyphs and adds glyphs for the specified text.
* @see #addText(CharSequence, float, float, int, int) */
public TextBounds setText (CharSequence str, float x, float y, int start, int end) {
clear();
return addText(str, x, y, start, end);
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Adds glyphs for the specified text.
* @see #addText(CharSequence, float, float, int, int) */
public TextBounds addText (CharSequence str, float x, float y) {
return addText(str, x, y, 0, str.length());
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
* @see #addMultiLineText(CharSequence, float, float, float, HAlignment) */
public TextBounds setMultiLineText (CharSequence str, float x, float y) {
clear();
return addMultiLineText(str, x, y, 0, HAlignment.LEFT);
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
* @see #addMultiLineText(CharSequence, float, float, float, HAlignment) */
public TextBounds setMultiLineText (CharSequence str, float x, float y, float alignmentWidth, HAlignment alignment) {
clear();
return addMultiLineText(str, x, y, alignmentWidth, alignment);
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Adds glyphs for the specified text, which may contain newlines (\n).
* @see #addMultiLineText(CharSequence, float, float, float, HAlignment) */
public TextBounds addMultiLineText (CharSequence str, float x, float y) {
return addMultiLineText(str, x, y, 0, HAlignment.LEFT);
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically
* wrapped within the specified width.
* @see #addWrappedText(CharSequence, float, float, float, HAlignment) */
public TextBounds setWrappedText (CharSequence str, float x, float y, float wrapWidth) {
clear();
return addWrappedText(str, x, y, wrapWidth, HAlignment.LEFT);
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically
* wrapped within the specified width.
* @see #addWrappedText(CharSequence, float, float, float, HAlignment) */
public TextBounds setWrappedText (CharSequence str, float x, float y, float wrapWidth, HAlignment alignment) {
clear();
return addWrappedText(str, x, y, wrapWidth, alignment);
}
项目:libgdxcn
文件:BitmapFontCache.java
/** Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
* @see #addWrappedText(CharSequence, float, float, float, HAlignment) */
public TextBounds addWrappedText (CharSequence str, float x, float y, float wrapWidth) {
return addWrappedText(str, x, y, wrapWidth, HAlignment.LEFT);
}