Java 类net.minecraft.client.renderer.Tessellator 实例源码

项目:pnc-repressurized    文件:ModelVacuumPump.java   
private void drawPlusAndMinus() {
    double scale = 0.05D;
    GL11.glPushMatrix();
    GL11.glTranslated(0.26D, 13.95D / 16D, 0);
    GL11.glRotated(90, 1, 0, 0);
    GL11.glScaled(scale, scale, scale);
    GL11.glColor4d(0, 1, 0, 1);
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferBuilder = tessellator.getBuffer();
    bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);
    bufferBuilder.pos(-1, 0, 0).endVertex();
    bufferBuilder.pos(1, 0, 0).endVertex();
    bufferBuilder.pos(0, -1, 0).endVertex();
    bufferBuilder.pos(0, 1, 0).endVertex();
    tessellator.draw();
    GL11.glTranslated(-0.52D / scale, 0, 0);
    GL11.glColor4d(1, 0, 0, 1);
    bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);
    bufferBuilder.pos(-1, 0, 0).endVertex();
    bufferBuilder.pos(1, 0, 0).endVertex();
    tessellator.draw();
    GL11.glColor4d(1, 1, 1, 1);
    GL11.glPopMatrix();
}
项目:pnc-repressurized    文件:ProgWidget.java   
@Override
public void render() {
    FMLClientHandler.instance().getClient().getTextureManager().bindTexture(getTexture());
    int width = getWidth() + (getParameters() != null && getParameters().length > 0 ? 10 : 0);
    int height = getHeight() + (hasStepOutput() ? 10 : 0);
    Pair<Double, Double> maxUV = getMaxUV();
    double u = maxUV.getLeft();
    double v = maxUV.getRight();
    BufferBuilder wr = Tessellator.getInstance().getBuffer();
    wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    wr.pos(0, 0, 0).tex(0, 0).endVertex();
    wr.pos(0, height, 0).tex(0, v).endVertex();
    wr.pos(width, height, 0).tex(u, v).endVertex();
    wr.pos(width, 0, 0).tex(u, 0).endVertex();
    Tessellator.getInstance().draw();
}
项目:Backmemed    文件:GuiScreenCustomizePresets.java   
private void blitIcon(int p_178051_1_, int p_178051_2_, ResourceLocation p_178051_3_)
{
    int i = p_178051_1_ + 5;
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ - 1, -2039584);
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ + 32, -6250336);
    GuiScreenCustomizePresets.this.drawVerticalLine(i - 1, p_178051_2_ - 1, p_178051_2_ + 32, -2039584);
    GuiScreenCustomizePresets.this.drawVerticalLine(i + 32, p_178051_2_ - 1, p_178051_2_ + 32, -6250336);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(p_178051_3_);
    int j = 32;
    int k = 32;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(i + 0), (double)(p_178051_2_ + 32), 0.0D).tex(0.0D, 1.0D).endVertex();
    vertexbuffer.pos((double)(i + 32), (double)(p_178051_2_ + 32), 0.0D).tex(1.0D, 1.0D).endVertex();
    vertexbuffer.pos((double)(i + 32), (double)(p_178051_2_ + 0), 0.0D).tex(1.0D, 0.0D).endVertex();
    vertexbuffer.pos((double)(i + 0), (double)(p_178051_2_ + 0), 0.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
}
项目:CustomWorldGen    文件:DebugRendererPathfinding.java   
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);

    for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
    {
        PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);

        if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
        {
            float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
            int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
            int k = j >> 16 & 255;
            int l = j >> 8 & 255;
            int i1 = j & 255;
            vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
        }
    }

    tessellator.draw();
}
项目:CustomWorldGen    文件:GuiStats.java   
/**
 * Draws a sprite from assets/textures/gui/container/stats_icons.png
 */
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(STAT_ICONS);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
项目:BaseClient    文件:GuiCreateFlatWorld.java   
private void func_148224_c(int p_148224_1_, int p_148224_2_, int p_148224_3_, int p_148224_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
项目:BaseClient    文件:GuiScreenCustomizePresets.java   
private void func_178051_a(int p_178051_1_, int p_178051_2_, ResourceLocation p_178051_3_)
{
    int i = p_178051_1_ + 5;
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ - 1, -2039584);
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ + 32, -6250336);
    GuiScreenCustomizePresets.this.drawVerticalLine(i - 1, p_178051_2_ - 1, p_178051_2_ + 32, -2039584);
    GuiScreenCustomizePresets.this.drawVerticalLine(i + 32, p_178051_2_ - 1, p_178051_2_ + 32, -6250336);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(p_178051_3_);
    int j = 32;
    int k = 32;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(i + 0), (double)(p_178051_2_ + 32), 0.0D).tex(0.0D, 1.0D).endVertex();
    worldrenderer.pos((double)(i + 32), (double)(p_178051_2_ + 32), 0.0D).tex(1.0D, 1.0D).endVertex();
    worldrenderer.pos((double)(i + 32), (double)(p_178051_2_ + 0), 0.0D).tex(1.0D, 0.0D).endVertex();
    worldrenderer.pos((double)(i + 0), (double)(p_178051_2_ + 0), 0.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
}
项目:ObsidianSuite    文件:WavefrontObject.java   
@SideOnly(Side.CLIENT)
public void tessellateAllExcept(Tessellator tessellator, String... excludedGroupNames)
{
    boolean exclude;
    for (GroupObject groupObject : groupObjects)
    {
        exclude=false;
        for (String excludedGroupName : excludedGroupNames)
        {
            if (excludedGroupName.equalsIgnoreCase(groupObject.name))
            {
                exclude=true;
            }
        }
        if(!exclude)
        {
            groupObject.render(tessellator.getBuffer());
        }
    }
}
项目:CustomWorldGen    文件:TileEntityStructureRenderer.java   
private void renderBox(Tessellator p_190055_1_, VertexBuffer p_190055_2_, double p_190055_3_, double p_190055_5_, double p_190055_7_, double p_190055_9_, double p_190055_11_, double p_190055_13_, int p_190055_15_, int p_190055_16_, int p_190055_17_)
{
    GlStateManager.glLineWidth(2.0F);
    p_190055_2_.begin(3, DefaultVertexFormats.POSITION_COLOR);
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color((float)p_190055_16_, (float)p_190055_16_, (float)p_190055_16_, 0.0F).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_17_, p_190055_17_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color(p_190055_17_, p_190055_17_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_7_).color(p_190055_17_, p_190055_16_, p_190055_17_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
    p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color((float)p_190055_16_, (float)p_190055_16_, (float)p_190055_16_, 0.0F).endVertex();
    p_190055_1_.draw();
    GlStateManager.glLineWidth(1.0F);
}
项目:GeneralLaymansAestheticSpyingScreen    文件:GuiProjectorList.java   
@Override
protected void drawSlot(int idx, int right, int top, int height, Tessellator tess)
{
    if(idx >= 0 && idx < channels.size())
    {
        FontRenderer font = this.parent.getFontRenderer();
        TileEntityGlassMaster channel = channels.get(idx);
        GlStateManager.pushMatrix();
        GlStateManager.scale(0.5F, 0.5F, 1F);
        String info = (channel.setChannel.isEmpty() ? I18n.translateToLocal("glass.gui.notSet")  : channel.setChannel.startsWith("public") ? I18n.translateToLocal("glass.gui.public") : "") + (!channel.setChannel.isEmpty() ? " " + channel.setChannel.substring(channel.setChannel.indexOf(":") + 1) : "");
        info = info + " (" + channel.getPos().getX() + ", " + channel.getPos().getY() + ", " + channel.getPos().getZ() + ")";
        String name = font.trimStringToWidth(info, (listWidth - 10) * 2);
        font.drawString(name, (this.left + 2) * 2, top * 2, idx % 2 == 0 ? 0xFFFFFF : 0xAAAAAA);
        GlStateManager.popMatrix();
    }
}
项目:GeneralLaymansAestheticSpyingScreen    文件:GuiChannelList.java   
@Override
protected void drawSlot(int idx, int right, int top, int height, Tessellator tess)
{
    if(idx >= 0 && idx < channels.size())
    {
        FontRenderer font = this.parent.getFontRenderer();
        String channel = channels.get(idx);
        GlStateManager.pushMatrix();
        GlStateManager.scale(0.5F, 0.5F, 1F);
        String name = font.trimStringToWidth(channel.substring(channel.indexOf(":") + 1), (listWidth - 10) * 2);
        if(channel.startsWith("public:"))
        {
            name = I18n.translateToLocal("glass.gui.public") + " " + name;
        }
        font.drawString(name, (this.left + 2) * 2, top * 2, idx % 2 == 0 ? 0xFFFFFF : 0xAAAAAA);
        GlStateManager.popMatrix();
    }
}
项目:Backmemed    文件:GuiScreen.java   
/**
 * Draws the background (i is always 0 as of 1.2.2)
 */
public void drawBackground(int tint)
{
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    this.mc.getTextureManager().bindTexture(OPTIONS_BACKGROUND);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    vertexbuffer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    vertexbuffer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    vertexbuffer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
    tessellator.draw();
}
项目:DecompiledMinecraft    文件:GuiIngame.java   
private void renderPumpkinOverlay(ScaledResolution p_180476_1_)
{
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.disableAlpha();
    this.mc.getTextureManager().bindTexture(pumpkinBlurTexPath);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos(0.0D, (double)p_180476_1_.getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
    worldrenderer.pos((double)p_180476_1_.getScaledWidth(), (double)p_180476_1_.getScaledHeight(), -90.0D).tex(1.0D, 1.0D).endVertex();
    worldrenderer.pos((double)p_180476_1_.getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
    worldrenderer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
项目:Backmemed    文件:SlotAlt.java   
public void drawTexturedModalRectZ(final float i, final float y, final int k, final int i1, final int j1, final int k1, final float zLevel) {
        float f = 0.015625F;
        float f1 = 0.03125F;
        Tessellator tesselator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tesselator.getBuffer();
        vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
/*
        tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + k1, zLevel, (k + 0) * f, (i1 + k1) * f1);
        tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + k1, zLevel, (k + j1) * f, (i1 + k1) * f1);
        tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + 0, zLevel, (k + j1) * f, (i1 + 0) * f1);
        tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + 0, zLevel, (k + 0) * f, (i1 + 0) * f1);
        */

        vertexbuffer.pos(i + 0, y + k1, zLevel);
        vertexbuffer.pos(i + j1, y + k1, zLevel);
        vertexbuffer.pos(i + j1, y + 0, zLevel);
        vertexbuffer.pos(i + 0, y + 0, zLevel);

        tesselator.draw();
    }
项目:FoodCraft-Reloaded    文件:FluidStackRenderer.java   
private static void drawTextureWithMasking(double xCoord, double yCoord, TextureAtlasSprite textureSprite, int maskTop, int maskRight, double zLevel) {
    double uMin = (double) textureSprite.getMinU();
    double uMax = (double) textureSprite.getMaxU();
    double vMin = (double) textureSprite.getMinV();
    double vMax = (double) textureSprite.getMaxV();
    uMax = uMax - (maskRight / 16.0 * (uMax - uMin));
    vMax = vMax - (maskTop / 16.0 * (vMax - vMin));

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferBuilder = tessellator.getBuffer();
    bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
    bufferBuilder.pos(xCoord, yCoord + 16, zLevel).tex(uMin, vMax).endVertex();
    bufferBuilder.pos(xCoord + 16 - maskRight, yCoord + 16, zLevel).tex(uMax, vMax).endVertex();
    bufferBuilder.pos(xCoord + 16 - maskRight, yCoord + maskTop, zLevel).tex(uMax, vMin).endVertex();
    bufferBuilder.pos(xCoord, yCoord + maskTop, zLevel).tex(uMin, vMin).endVertex();
    tessellator.draw();
}
项目:BaseClient    文件:GuiSlot.java   
/**
 * Overlays the background to hide scrolled items
 */
protected void overlayBackground(int startY, int endY, int startAlpha, int endAlpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos((double)this.left, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)endY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)startY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    worldrenderer.pos((double)this.left, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    tessellator.draw();
}
项目:Backmemed    文件:RenderDragonFireball.java   
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityDragonFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    this.bindEntityTexture(entity);
    GlStateManager.translate((float)x, (float)y, (float)z);
    GlStateManager.enableRescaleNormal();
    GlStateManager.scale(2.0F, 2.0F, 2.0F);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    float f = 1.0F;
    float f1 = 0.5F;
    float f2 = 0.25F;
    GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

    if (this.renderOutlines)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
    }

    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
    vertexbuffer.pos(-0.5D, -0.25D, 0.0D).tex(0.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, -0.25D, 0.0D).tex(1.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(0.5D, 0.75D, 0.0D).tex(1.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(-0.5D, 0.75D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
    tessellator.draw();

    if (this.renderOutlines)
    {
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }

    GlStateManager.disableRescaleNormal();
    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:BaseClient    文件:GuiCustomizeWorldScreen.java   
/**
 * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
 */
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
    this.drawDefaultBackground();
    this.field_175349_r.drawScreen(mouseX, mouseY, partialTicks);
    this.drawCenteredString(this.fontRendererObj, this.field_175341_a, this.width / 2, 2, 16777215);
    this.drawCenteredString(this.fontRendererObj, this.field_175333_f, this.width / 2, 12, 16777215);
    this.drawCenteredString(this.fontRendererObj, this.field_175335_g, this.width / 2, 22, 16777215);
    super.drawScreen(mouseX, mouseY, partialTicks);

    if (this.field_175339_B != 0)
    {
        drawRect(0, 0, this.width, this.height, Integer.MIN_VALUE);
        this.drawHorizontalLine(this.width / 2 - 91, this.width / 2 + 90, 99, -2039584);
        this.drawHorizontalLine(this.width / 2 - 91, this.width / 2 + 90, 185, -6250336);
        this.drawVerticalLine(this.width / 2 - 91, 99, 185, -2039584);
        this.drawVerticalLine(this.width / 2 + 90, 99, 185, -6250336);
        float f = 85.0F;
        float f1 = 180.0F;
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        this.mc.getTextureManager().bindTexture(optionsBackground);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        float f2 = 32.0F;
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        worldrenderer.pos((double)(this.width / 2 - 90), 185.0D, 0.0D).tex(0.0D, 2.65625D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 + 90), 185.0D, 0.0D).tex(5.625D, 2.65625D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 + 90), 100.0D, 0.0D).tex(5.625D, 0.0D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 - 90), 100.0D, 0.0D).tex(0.0D, 0.0D).color(64, 64, 64, 64).endVertex();
        tessellator.draw();
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirmTitle", new Object[0]), this.width / 2, 105, 16777215);
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirm1", new Object[0]), this.width / 2, 125, 16777215);
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirm2", new Object[0]), this.width / 2, 135, 16777215);
        this.field_175352_x.drawButton(this.mc, mouseX, mouseY);
        this.field_175351_y.drawButton(this.mc, mouseX, mouseY);
    }
}
项目:DecompiledMinecraft    文件:ModelRenderer.java   
/**
 * Compiles a GL display list for this model
 */
private void compileDisplayList(float scale)
{
    this.displayList = GLAllocation.generateDisplayLists(1);
    GL11.glNewList(this.displayList, GL11.GL_COMPILE);
    WorldRenderer worldrenderer = Tessellator.getInstance().getWorldRenderer();

    for (int i = 0; i < this.cubeList.size(); ++i)
    {
        ((ModelBox)this.cubeList.get(i)).render(worldrenderer, scale);
    }

    GL11.glEndList();
    this.compiled = true;
}
项目:CustomWorldGen    文件:Render.java   
/**
 * Renders a white box with the bounds of the AABB trasnlated by an offset.
 */
public static void renderOffsetAABB(AxisAlignedBB boundingBox, double x, double y, double z)
{
    GlStateManager.disableTexture2D();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    vertexbuffer.setTranslation(x, y, z);
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_NORMAL);
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).normal(0.0F, 0.0F, 1.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).normal(0.0F, 0.0F, 1.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).normal(0.0F, 0.0F, 1.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).normal(0.0F, 0.0F, 1.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).normal(0.0F, -1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).normal(0.0F, -1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).normal(0.0F, -1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).normal(0.0F, -1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).normal(0.0F, 1.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.maxZ).normal(-1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ).normal(-1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.maxY, boundingBox.minZ).normal(-1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.minX, boundingBox.minY, boundingBox.minZ).normal(-1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.minZ).normal(1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ).normal(1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ).normal(1.0F, 0.0F, 0.0F).endVertex();
    vertexbuffer.pos(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ).normal(1.0F, 0.0F, 0.0F).endVertex();
    tessellator.draw();
    vertexbuffer.setTranslation(0.0D, 0.0D, 0.0D);
    GlStateManager.enableTexture2D();
}
项目:Backmemed    文件:ParticleSweepAttack.java   
/**
 * Renders the particle
 */
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
    int i = (int)(((float)this.life + partialTicks) * 3.0F / (float)this.lifeTime);

    if (i <= 7)
    {
        this.textureManager.bindTexture(SWEEP_TEXTURE);
        float f = (float)(i % 4) / 4.0F;
        float f1 = f + 0.24975F;
        float f2 = (float)(i / 2) / 2.0F;
        float f3 = f2 + 0.4995F;
        float f4 = 1.0F * this.size;
        float f5 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX);
        float f6 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY);
        float f7 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableLighting();
        RenderHelper.disableStandardItemLighting();
        worldRendererIn.begin(7, VERTEX_FORMAT);
        worldRendererIn.pos((double)(f5 - rotationX * f4 - rotationXY * f4), (double)(f6 - rotationZ * f4 * 0.5F), (double)(f7 - rotationYZ * f4 - rotationXZ * f4)).tex((double)f1, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 - rotationX * f4 + rotationXY * f4), (double)(f6 + rotationZ * f4 * 0.5F), (double)(f7 - rotationYZ * f4 + rotationXZ * f4)).tex((double)f1, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + rotationX * f4 + rotationXY * f4), (double)(f6 + rotationZ * f4 * 0.5F), (double)(f7 + rotationYZ * f4 + rotationXZ * f4)).tex((double)f, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + rotationX * f4 - rotationXY * f4), (double)(f6 - rotationZ * f4 * 0.5F), (double)(f7 + rotationYZ * f4 - rotationXZ * f4)).tex((double)f, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        Tessellator.getInstance().draw();
        GlStateManager.enableLighting();
    }
}
项目:Solar    文件:QuantumMirrorRenderer.java   
private void renderMirror(float age, float offset, float scale) {
    GlStateManager.pushMatrix();
    Tuple<Double, Double> uv = SpriteLibrary.QUANTUM_MIRROR.getUVFrame((int) (age * 0.25F));
    double vOffset = SpriteLibrary.QUANTUM_MIRROR.getV();
    double v = uv.getSecond();

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder buff = tessellator.getBuffer();

    GlStateManager.translate(0.5F, 0.5F, 0F);

    GlStateManager.scale(scale, scale, scale);
    GlStateManager.rotate(offset - age, 0F, 1F, 0F);
    GlStateManager.rotate(offset - age, 1F, 0F, 0F);
    GlStateManager.rotate(offset - age, 0F, 0F, 1F);

    GlStateManager.translate(-0.5F, -0.5F, 0F);

    buff.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);

    buff.pos(0, 0, 0).tex(0, v).endVertex();
    buff.pos(1, 0, 0).tex(1, v).endVertex();
    buff.pos(1, 1, 0).tex(1, v + vOffset).endVertex();
    buff.pos(0, 1, 0).tex(0, v + vOffset).endVertex();

    tessellator.draw();
    GlStateManager.popMatrix();
}
项目:BaseClient    文件:Gui.java   
/**
 * Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height
 */
public static void drawTexturedModalRect1(int x, int y, int textureX, int textureY, int width, int height)
{
    float f = 0.00390625F;
    float f1 = 0.00390625F;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(x + 0), (double)(y + height), (double)zLevel).tex((double)((float)(textureX + 0) * f), (double)((float)(textureY + height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), (double)zLevel).tex((double)((float)(textureX + width) * f), (double)((float)(textureY + height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + 0), (double)zLevel).tex((double)((float)(textureX + width) * f), (double)((float)(textureY + 0) * f1)).endVertex();
    worldrenderer.pos((double)(x + 0), (double)(y + 0), (double)zLevel).tex((double)((float)(textureX + 0) * f), (double)((float)(textureY + 0) * f1)).endVertex();
    tessellator.draw();
}
项目:ItemZoom    文件:EventHandler.java   
private static void draw(BufferBuilder renderer, int x, int y, int width, int height, int red, int green, int blue, int alpha) {
    renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    renderer.pos((double) (x), (double) (y), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double) (x), (double) (y + height), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double) (x + width), (double) (y + height), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double) (x + width), (double) (y), 0.0D).color(red, green, blue, alpha).endVertex();
    Tessellator.getInstance().draw();
}
项目:BaseClient    文件:GuiLoading.java   
private void renderSkybox(int p_73971_1_, int p_73971_2_, float p_73971_3_) {
    this.mc.getFramebuffer().unbindFramebuffer();
    GlStateManager.viewport(0, 0, 256, 256);
    this.drawPanorama(p_73971_1_, p_73971_2_, p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.mc.getFramebuffer().bindFramebuffer(true);
    GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
    float f = this.width > this.height ? 120.0F / (float) this.width : 120.0F / (float) this.height;
    float f1 = (float) this.height * f / 256.0F;
    float f2 = (float) this.width * f / 256.0F;
    int i = this.width;
    int j = this.height;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos(0.0D, (double) j, (double) this.zLevel).tex((double) (0.5F - f1), (double) (0.5F + f2))
            .color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    worldrenderer.pos((double) i, (double) j, (double) this.zLevel).tex((double) (0.5F - f1), (double) (0.5F - f2))
            .color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    worldrenderer.pos((double) i, 0.0D, (double) this.zLevel).tex((double) (0.5F + f1), (double) (0.5F - f2))
            .color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    worldrenderer.pos(0.0D, 0.0D, (double) this.zLevel).tex((double) (0.5F + f1), (double) (0.5F + f2))
            .color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    tessellator.draw();
}
项目:CustomWorldGen    文件:FastTESR.java   
@Override
public final void renderTileEntityAt(T te, double x, double y, double z, float partialTicks, int destroyStage)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer VertexBuffer = tessellator.getBuffer();
    this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    RenderHelper.disableStandardItemLighting();
    GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GlStateManager.enableBlend();
    GlStateManager.disableCull();

    if (Minecraft.isAmbientOcclusionEnabled())
    {
        GlStateManager.shadeModel(GL11.GL_SMOOTH);
    }
    else
    {
        GlStateManager.shadeModel(GL11.GL_FLAT);
    }

    VertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);

    renderTileEntityFast(te, x, y, z, partialTicks, destroyStage, VertexBuffer);
    VertexBuffer.setTranslation(0, 0, 0);

    tessellator.draw();

    RenderHelper.enableStandardItemLighting();
}
项目:FoodCraft-Reloaded    文件:GuiUtils.java   
/** Renders the given texture tiled into a GUI */
static void renderTiledTextureAtlas(int x, int y, int width, int height, float depth, TextureAtlasSprite sprite) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder worldRenderer = tessellator.getBuffer();
    worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

    putTiledTextureQuads(worldRenderer, x, y, width, height, depth, sprite);

    tessellator.draw();
}
项目:BaseClient    文件:GuiMainMenu.java   
/**
 * Rotate and blurs the skybox view in the main menu
 */
private void rotateAndBlurSkybox(float p_73968_1_)
{
    this.mc.getTextureManager().bindTexture(this.backgroundTexture);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.colorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    GlStateManager.disableAlpha();
    int i = 3;

    for (int j = 0; j < i; ++j)
    {
        float f = 1.0F / (float)(j + 1);
        int k = this.width;
        int l = this.height;
        float f1 = (float)(j - i / 2) / 256.0F;
        worldrenderer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableAlpha();
    GlStateManager.colorMask(true, true, true, true);
}
项目:HeroUtils    文件:RackMountableRenderEvent.java   
/**
 * Utility method for rendering an atlas texture as the front-side overlay
 * over a specified horizontal area.
 *
 * @param texture the atlas texture to use to render the overlay.
 * @param u0      the lower end of the vertical area to render at.
 * @param u1      the upper end of the vertical area to render at.
 */
public void renderOverlayFromAtlas(final ResourceLocation texture, final float u0, final float u1) {
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    final TextureAtlasSprite icon = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(texture.toString());
    final Tessellator t = Tessellator.getInstance();
    final VertexBuffer r = t.getBuffer();
    r.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    r.pos(u0, v1, 0).tex(icon.getInterpolatedU(u0 * 16), icon.getInterpolatedV(v1 * 16)).endVertex();
    r.pos(u1, v1, 0).tex(icon.getInterpolatedU(u1 * 16), icon.getInterpolatedV(v1 * 16)).endVertex();
    r.pos(u1, v0, 0).tex(icon.getInterpolatedU(u1 * 16), icon.getInterpolatedV(v0 * 16)).endVertex();
    r.pos(u0, v0, 0).tex(icon.getInterpolatedU(u0 * 16), icon.getInterpolatedV(v0 * 16)).endVertex();
    t.draw();
}
项目:BaseClient    文件:Gui.java   
/**
 * Draws a scaled, textured, tiled modal rect at z = 0. This method isn't used anywhere in vanilla code.
 */
public static void drawScaledCustomSizeModalRect(int x, int y, float u, float v, int uWidth, int vHeight, int width, int height, float tileWidth, float tileHeight)
{
    float f = 1.0F / tileWidth;
    float f1 = 1.0F / tileHeight;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + (float)vHeight) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + (float)uWidth) * f), (double)((v + (float)vHeight) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + (float)uWidth) * f), (double)(v * f1)).endVertex();
    worldrenderer.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
    tessellator.draw();
}
项目:BaseClient    文件:RenderItem.java   
private void func_181565_a(WorldRenderer p_181565_1_, int p_181565_2_, int p_181565_3_, int p_181565_4_, int p_181565_5_, int p_181565_6_, int p_181565_7_, int p_181565_8_, int p_181565_9_)
{
    p_181565_1_.begin(7, DefaultVertexFormats.POSITION_COLOR);
    p_181565_1_.pos((double)(p_181565_2_ + 0), (double)(p_181565_3_ + 0), 0.0D).color(p_181565_6_, p_181565_7_, p_181565_8_, p_181565_9_).endVertex();
    p_181565_1_.pos((double)(p_181565_2_ + 0), (double)(p_181565_3_ + p_181565_5_), 0.0D).color(p_181565_6_, p_181565_7_, p_181565_8_, p_181565_9_).endVertex();
    p_181565_1_.pos((double)(p_181565_2_ + p_181565_4_), (double)(p_181565_3_ + p_181565_5_), 0.0D).color(p_181565_6_, p_181565_7_, p_181565_8_, p_181565_9_).endVertex();
    p_181565_1_.pos((double)(p_181565_2_ + p_181565_4_), (double)(p_181565_3_ + 0), 0.0D).color(p_181565_6_, p_181565_7_, p_181565_8_, p_181565_9_).endVertex();
    Tessellator.getInstance().draw();
}
项目:Backmemed    文件:TexturedQuad.java   
/**
 * Draw this primitve. This is typically called only once as the generated drawing instructions are saved by the
 * renderer and reused later.
 */
public void draw(VertexBuffer renderer, float scale)
{
    Vec3d vec3d = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[0].vector3D);
    Vec3d vec3d1 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[2].vector3D);
    Vec3d vec3d2 = vec3d1.crossProduct(vec3d).normalize();
    float f = (float)vec3d2.xCoord;
    float f1 = (float)vec3d2.yCoord;
    float f2 = (float)vec3d2.zCoord;

    if (this.invertNormal)
    {
        f = -f;
        f1 = -f1;
        f2 = -f2;
    }

    if (Config.isShaders())
    {
        renderer.begin(7, SVertexFormat.defVertexFormatTextured);
    }
    else
    {
        renderer.begin(7, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
    }

    for (int i = 0; i < 4; ++i)
    {
        PositionTextureVertex positiontexturevertex = this.vertexPositions[i];
        renderer.pos(positiontexturevertex.vector3D.xCoord * (double)scale, positiontexturevertex.vector3D.yCoord * (double)scale, positiontexturevertex.vector3D.zCoord * (double)scale).tex((double)positiontexturevertex.texturePositionX, (double)positiontexturevertex.texturePositionY).normal(f, f1, f2).endVertex();
    }

    Tessellator.getInstance().draw();
}
项目:BaseClient    文件:Gui.java   
/**
 * Draws a solid color rectangle with the specified coordinates and color (ARGB format). Args: x1, y1, x2, y2, color
 */
public static void drawRect(int left, int top, int right, int bottom, int color)
{
    if (left < right)
    {
        int i = left;
        left = right;
        right = i;
    }

    if (top < bottom)
    {
        int j = top;
        top = bottom;
        bottom = j;
    }

    float f3 = (float)(color >> 24 & 255) / 255.0F;
    float f = (float)(color >> 16 & 255) / 255.0F;
    float f1 = (float)(color >> 8 & 255) / 255.0F;
    float f2 = (float)(color & 255) / 255.0F;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    GlStateManager.enableBlend();
    GlStateManager.disableTexture2D();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.color(f, f1, f2, f3);
    worldrenderer.begin(7, DefaultVertexFormats.POSITION);
    worldrenderer.pos((double)left, (double)bottom, 0.0D).endVertex();
    worldrenderer.pos((double)right, (double)bottom, 0.0D).endVertex();
    worldrenderer.pos((double)right, (double)top, 0.0D).endVertex();
    worldrenderer.pos((double)left, (double)top, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.enableTexture2D();
    GlStateManager.disableBlend();
}
项目:Backmemed    文件:GuiWinGame.java   
private void drawWinGameScreen(int p_146575_1_, int p_146575_2_, float p_146575_3_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    this.mc.getTextureManager().bindTexture(Gui.OPTIONS_BACKGROUND);
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    int i = this.width;
    float f = 0.0F - ((float)this.time + p_146575_3_) * 0.5F * 0.5F;
    float f1 = (float)this.height - ((float)this.time + p_146575_3_) * 0.5F * 0.5F;
    float f2 = 0.015625F;
    float f3 = ((float)this.time + p_146575_3_ - 0.0F) * 0.02F;
    float f4 = (float)(this.totalScrollLength + this.height + this.height + 24) / 0.5F;
    float f5 = (f4 - 20.0F - ((float)this.time + p_146575_3_)) * 0.005F;

    if (f5 < f3)
    {
        f3 = f5;
    }

    if (f3 > 1.0F)
    {
        f3 = 1.0F;
    }

    f3 = f3 * f3;
    f3 = f3 * 96.0F / 255.0F;
    vertexbuffer.pos(0.0D, (double)this.height, (double)this.zLevel).tex(0.0D, (double)(f * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos((double)i, (double)this.height, (double)this.zLevel).tex((double)((float)i * 0.015625F), (double)(f * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos((double)i, 0.0D, (double)this.zLevel).tex((double)((float)i * 0.015625F), (double)(f1 * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, (double)this.zLevel).tex(0.0D, (double)(f1 * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    tessellator.draw();
}
项目:Lithium-Forge    文件:NickGuiTextField.java   
/**
 * Draws the blue selection box.
 */
private void drawSelectionBox(int startX, int startY, int endX, int endY) {
    if (startX < endX) {
        int i = startX;
        startX = endX;
        endX = i;
    }

    if (startY < endY) {
        int j = startY;
        startY = endY;
        endY = j;
    }

    if (endX > this.x + this.width) {
        endX = this.x + this.width;
    }

    if (startX > this.x + this.width) {
        startX = this.x + this.width;
    }

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferbuilder = tessellator.getBuffer();
    GlStateManager.color(0.0F, 0.0F, 255.0F, 255.0F);
    GlStateManager.disableTexture2D();
    GlStateManager.enableColorLogic();
    GlStateManager.colorLogicOp(GlStateManager.LogicOp.OR_REVERSE);
    bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
    bufferbuilder.pos((double) startX, (double) endY, 0.0D).endVertex();
    bufferbuilder.pos((double) endX, (double) endY, 0.0D).endVertex();
    bufferbuilder.pos((double) endX, (double) startY, 0.0D).endVertex();
    bufferbuilder.pos((double) startX, (double) startY, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.disableColorLogic();
    GlStateManager.enableTexture2D();
}
项目:harshencastle    文件:HarshenClientUtils.java   
public static void drawTexture(int x, int y, float u, float v, float uWidth, float vHeight, int width, int height, float tileWidth, float tileHeight)
{
    float f = 1.0F / tileWidth;
       float f1 = 1.0F / tileHeight;
       Tessellator tessellator = Tessellator.getInstance();
       BufferBuilder bufferbuilder = tessellator.getBuffer();
       bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
       bufferbuilder.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + vHeight) * f1)).endVertex();
       bufferbuilder.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + uWidth) * f), (double)((v + vHeight) * f1)).endVertex();
       bufferbuilder.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + uWidth) * f), (double)(v * f1)).endVertex();
       bufferbuilder.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
       tessellator.draw();
}
项目:Backmemed    文件:RenderUtils.java   
public static void drawNameplate(FontRenderer fontRendererIn, String str, float x, float y, float z, int verticalShift, float viewerYaw, float viewerPitch, boolean isThirdPersonFrontal)
{
    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, z);
    GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-viewerYaw, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(isThirdPersonFrontal ? -1 : 1) * viewerPitch, 1.0F, 0.0F, 0.0F);
    GlStateManager.scale(-0.025F, -0.025F, 0.025F);
    GlStateManager.disableLighting();
    GlStateManager.depthMask(false);

    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    int i = fontRendererIn.getStringWidth(str) / 2;
    GlStateManager.disableTexture2D();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    vertexbuffer.pos((double)(-i - 1), (double)(-1 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(-i - 1), (double)(8 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(i + 1), (double)(8 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(i + 1), (double)(-1 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    tessellator.draw();
    GlStateManager.enableTexture2D();

    GlStateManager.depthMask(true);
    fontRendererIn.drawString(str, -fontRendererIn.getStringWidth(str) / 2, verticalShift, -1);
    GlStateManager.enableLighting();
    GlStateManager.disableBlend();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.popMatrix();
}
项目:BaseClient    文件:GuiWinGame.java   
private void drawWinGameScreen(int p_146575_1_, int p_146575_2_, float p_146575_3_)
{
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    int i = this.width;
    float f = 0.0F - ((float)this.field_146581_h + p_146575_3_) * 0.5F * this.field_146578_s;
    float f1 = (float)this.height - ((float)this.field_146581_h + p_146575_3_) * 0.5F * this.field_146578_s;
    float f2 = 0.015625F;
    float f3 = ((float)this.field_146581_h + p_146575_3_ - 0.0F) * 0.02F;
    float f4 = (float)(this.field_146579_r + this.height + this.height + 24) / this.field_146578_s;
    float f5 = (f4 - 20.0F - ((float)this.field_146581_h + p_146575_3_)) * 0.005F;

    if (f5 < f3)
    {
        f3 = f5;
    }

    if (f3 > 1.0F)
    {
        f3 = 1.0F;
    }

    f3 = f3 * f3;
    f3 = f3 * 96.0F / 255.0F;
    worldrenderer.pos(0.0D, (double)this.height, (double)this.zLevel).tex(0.0D, (double)(f * f2)).color(f3, f3, f3, 1.0F).endVertex();
    worldrenderer.pos((double)i, (double)this.height, (double)this.zLevel).tex((double)((float)i * f2), (double)(f * f2)).color(f3, f3, f3, 1.0F).endVertex();
    worldrenderer.pos((double)i, 0.0D, (double)this.zLevel).tex((double)((float)i * f2), (double)(f1 * f2)).color(f3, f3, f3, 1.0F).endVertex();
    worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex(0.0D, (double)(f1 * f2)).color(f3, f3, f3, 1.0F).endVertex();
    tessellator.draw();
}
项目:CustomWorldGen    文件:ParticleFootStep.java   
/**
 * Renders the particle
 */
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
    float f = ((float)this.footstepAge + partialTicks) / (float)this.footstepMaxAge;
    f = f * f;
    float f1 = 2.0F - f * 2.0F;

    if (f1 > 1.0F)
    {
        f1 = 1.0F;
    }

    f1 = f1 * 0.2F;
    GlStateManager.disableLighting();
    float f2 = 0.125F;
    float f3 = (float)(this.posX - interpPosX);
    float f4 = (float)(this.posY - interpPosY);
    float f5 = (float)(this.posZ - interpPosZ);
    float f6 = this.worldObj.getLightBrightness(new BlockPos(this.posX, this.posY, this.posZ));
    this.currentFootSteps.bindTexture(FOOTPRINT_TEXTURE);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
    worldRendererIn.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(0.0D, 1.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(1.0D, 1.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(1.0D, 0.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(0.0D, 0.0D).color(f6, f6, f6, f1).endVertex();
    Tessellator.getInstance().draw();
    GlStateManager.disableBlend();
    GlStateManager.enableLighting();
}
项目:BaseClient    文件:GuiStreamIndicator.java   
public void render(int p_152437_1_, int p_152437_2_)
{
    if (this.mc.getTwitchStream().isBroadcasting())
    {
        GlStateManager.enableBlend();
        int i = this.mc.getTwitchStream().func_152920_A();

        if (i > 0)
        {
            String s = "" + i;
            int j = this.mc.fontRendererObj.getStringWidth(s);
            int k = 20;
            int l = p_152437_1_ - j - 1;
            int i1 = p_152437_2_ + 20 - 1;
            int j1 = p_152437_2_ + 20 + this.mc.fontRendererObj.FONT_HEIGHT - 1;
            GlStateManager.disableTexture2D();
            Tessellator tessellator = Tessellator.getInstance();
            WorldRenderer worldrenderer = tessellator.getWorldRenderer();
            GlStateManager.color(0.0F, 0.0F, 0.0F, (0.65F + 0.35000002F * this.field_152443_c) / 2.0F);
            worldrenderer.begin(7, DefaultVertexFormats.POSITION);
            worldrenderer.pos((double)l, (double)j1, 0.0D).endVertex();
            worldrenderer.pos((double)p_152437_1_, (double)j1, 0.0D).endVertex();
            worldrenderer.pos((double)p_152437_1_, (double)i1, 0.0D).endVertex();
            worldrenderer.pos((double)l, (double)i1, 0.0D).endVertex();
            tessellator.draw();
            GlStateManager.enableTexture2D();
            this.mc.fontRendererObj.drawString(s, p_152437_1_ - j, p_152437_2_ + 20, 16777215);
        }

        this.render(p_152437_1_, p_152437_2_, this.func_152440_b(), 0);
        this.render(p_152437_1_, p_152437_2_, this.func_152438_c(), 17);
    }
}