Java 类net.minecraft.client.renderer.GlStateManager 实例源码
项目:BaseClient
文件:LayerEndermanEyes.java
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
this.endermanRenderer.bindTexture(field_177203_a);
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.blendFunc(1, 1);
GlStateManager.disableLighting();
GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
int i = 61680;
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.enableLighting();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
this.endermanRenderer.func_177105_a(entitylivingbaseIn, partialTicks);
GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
}
项目:CustomWorldGen
文件:ItemCameraTransforms.java
public static void applyTransformSide(ItemTransformVec3f vec, boolean leftHand)
{
if (vec != ItemTransformVec3f.DEFAULT)
{
int i = leftHand ? -1 : 1;
GlStateManager.translate((float)i * (offsetTranslateX + vec.translation.x), offsetTranslateY + vec.translation.y, offsetTranslateZ + vec.translation.z);
float f = offsetRotationX + vec.rotation.x;
float f1 = offsetRotationY + vec.rotation.y;
float f2 = offsetRotationZ + vec.rotation.z;
if (leftHand)
{
f1 = -f1;
f2 = -f2;
}
GlStateManager.rotate(makeQuaternion(f, f1, f2));
GlStateManager.scale(offsetScaleX + vec.scale.x, offsetScaleY + vec.scale.y, offsetScaleZ + vec.scale.z);
}
}
项目:BaseClient
文件:RenderPainting.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityPainting entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
GlStateManager.rotate(180.0F - entityYaw, 0.0F, 1.0F, 0.0F);
GlStateManager.enableRescaleNormal();
this.bindEntityTexture(entity);
EntityPainting.EnumArt entitypainting$enumart = entity.art;
float f = 0.0625F;
GlStateManager.scale(f, f, f);
this.renderPainting(entity, entitypainting$enumart.sizeX, entitypainting$enumart.sizeY, entitypainting$enumart.offsetX, entitypainting$enumart.offsetY);
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:CustomWorldGen
文件:RenderBoat.java
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityBoat entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
this.setupTranslation(x, y, z);
this.setupRotation(entity, entityYaw, partialTicks);
this.bindEntityTexture(entity);
if (this.renderOutlines)
{
GlStateManager.enableColorMaterial();
GlStateManager.enableOutlineMode(this.getTeamColor(entity));
}
this.modelBoat.render(entity, partialTicks, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
if (this.renderOutlines)
{
GlStateManager.disableOutlineMode();
GlStateManager.disableColorMaterial();
}
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:DecompiledMinecraft
文件:RenderWitherSkull.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityWitherSkull entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
GlStateManager.disableCull();
float f = this.func_82400_a(entity.prevRotationYaw, entity.rotationYaw, partialTicks);
float f1 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks;
GlStateManager.translate((float)x, (float)y, (float)z);
float f2 = 0.0625F;
GlStateManager.enableRescaleNormal();
GlStateManager.scale(-1.0F, -1.0F, 1.0F);
GlStateManager.enableAlpha();
this.bindEntityTexture(entity);
this.skeletonHeadModel.render(entity, 0.0F, 0.0F, 0.0F, f, f1, f2);
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:BaseClient
文件:GuiSpectator.java
private void func_175266_a(int p_175266_1_, int p_175266_2_, float p_175266_3_, float p_175266_4_, ISpectatorMenuObject p_175266_5_)
{
this.field_175268_g.getTextureManager().bindTexture(field_175269_a);
if (p_175266_5_ != SpectatorMenu.field_178657_a)
{
int i = (int)(p_175266_4_ * 255.0F);
GlStateManager.pushMatrix();
GlStateManager.translate((float)p_175266_2_, p_175266_3_, 0.0F);
float f = p_175266_5_.func_178662_A_() ? 1.0F : 0.25F;
GlStateManager.color(f, f, f, p_175266_4_);
p_175266_5_.func_178663_a(f, i);
GlStateManager.popMatrix();
String s = String.valueOf((Object)GameSettings.getKeyDisplayString(this.field_175268_g.gameSettings.keyBindsHotbar[p_175266_1_].getKeyCode()));
if (i > 3 && p_175266_5_.func_178662_A_())
{
this.field_175268_g.fontRendererObj.drawStringWithShadow(s, (float)(p_175266_2_ + 19 - 2 - this.field_175268_g.fontRendererObj.getStringWidth(s)), p_175266_3_ + 6.0F + 3.0F, 16777215 + (i << 24));
}
}
}
项目:Solar
文件:EyeOfSchrodingerRenderer.java
@Override
protected void applyRotations(EntityEyeOfSchrodinger schrodinger, float p_77043_2_, float rotationYaw, float partialTicks) {
GlStateManager.rotate(180F - rotationYaw, 0F, 1F, 0F);
GlStateManager.rotate(-schrodinger.rotationPitch, 1F, 0F, 0.0F);
if(schrodinger.deathTime > 0) {
float f = ((float) schrodinger.deathTime + partialTicks - 1.0F) / 20.0F * 1.6F;
f = MathHelper.sqrt(f);
if(f > 1.0F) {
f = 1.0F;
}
GlStateManager.rotate(f * this.getDeathMaxRotation(schrodinger), 0.0F, 0.0F, 1.0F);
}
}
项目:ArcaneMagic
文件:GLHelper.java
public static void renderParchmentFirstPerson(float pitch, float p_187463_2_, float p_187463_3_,
ItemStack parchment)
{
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();
float f = MathHelper.sqrt(p_187463_3_);
float f1 = -0.2F * MathHelper.sin(p_187463_3_ * (float) Math.PI);
float f2 = -0.4F * MathHelper.sin(f * (float) Math.PI);
GlStateManager.translate(0.0F, -f1 / 2.0F, f2);
float f3 = Minecraft.getMinecraft().getItemRenderer().getMapAngleFromPitch(pitch);
GlStateManager.translate(0.0F, 0.04F + p_187463_2_ * -1.2F + f3 * -0.5F, -0.72F);
GlStateManager.rotate(f3 * -85.0F, 1.0F, 0.0F, 0.0F);
Minecraft.getMinecraft().getItemRenderer().renderArms();
float f4 = MathHelper.sin(f * (float) Math.PI);
GlStateManager.rotate(f4 * 20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(2.0F, 2.0F, 2.0F);
renderParchmentFirstPerson(parchment);
GlStateManager.popAttrib();
GlStateManager.popMatrix();
}
项目:DecompiledMinecraft
文件:GuiScreen.java
/**
* Draws the background (i is always 0 as of 1.2.2)
*/
public void drawBackground(int tint)
{
GlStateManager.disableLighting();
GlStateManager.disableFog();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
this.mc.getTextureManager().bindTexture(optionsBackground);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f = 32.0F;
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
worldrenderer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
worldrenderer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
tessellator.draw();
}
项目:CustomWorldGen
文件:LayerEndermanEyes.java
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
this.endermanRenderer.bindTexture(RES_ENDERMAN_EYES);
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
GlStateManager.disableLighting();
GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
int i = 61680;
int j = 61680;
int k = 0;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680.0F, 0.0F);
GlStateManager.enableLighting();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
this.endermanRenderer.setLightmap(entitylivingbaseIn, partialTicks);
GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
}
项目:BaseClient
文件:RenderVillager.java
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime)
{
float f = 0.9375F;
if (entitylivingbaseIn.getGrowingAge() < 0)
{
f = (float)((double)f * 0.5D);
this.shadowSize = 0.25F;
}
else
{
this.shadowSize = 0.5F;
}
GlStateManager.scale(f, f, f);
}
项目:PonySocks2
文件:ModelArmorSockBiped.java
@Override
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
if (stack.getMetadata() > 0) {
Minecraft.getMinecraft().getTextureManager().bindTexture(LAYERS[Math.min(LAYERS.length - 1, 1 + stack.getMetadata())]);
super.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
return;
}
for (int i = 0; i < 2; i++) {
int color = PonySocks.sock.getColor(stack, i > 0);
GlStateManager.color(
(float) ((color >> 16) & 0xFF) / 255.0f,
(float) ((color >> 8) & 0xFF) / 255.0f,
(float) (color & 0xFF) / 255.0f,
1.0f
);
Minecraft.getMinecraft().getTextureManager().bindTexture(LAYERS[i]);
super.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
}
项目:EMC
文件:RenderUtils.java
public static void searchBox(IBlockPos IBlockPos) {
RenderUtils.fixDarkLight();
GlStateManager.resetColor();
double x = IBlockPos.getX() - Minecraft.getMinecraft().getRenderManager().renderPosX;
double y = IBlockPos.getY() - Minecraft.getMinecraft().getRenderManager().renderPosY;
double z = IBlockPos.getZ() - Minecraft.getMinecraft().getRenderManager().renderPosZ;
GL11.glBlendFunc(770, 771);
GL11.glEnable(3042);
GL11.glLineWidth(1.0F);
float sinus = 1.0F - MathHelper
.abs(MathHelper.sin(Minecraft.getSystemTime() % 10000L / 10000.0F * 3.1415927F * 4.0F) * 1.0F);
GL11.glDisable(3553);
GL11.glDisable(2929);
GL11.glDepthMask(false);
GL11.glColor4f(1.0F - sinus, sinus, 0.0F, 0.15F);
drawColorBox(new AxisAlignedBB(x, y, z, x + 1.0D, y + 1.0D, z + 1.0D), 1.0F - sinus, sinus, 0.0F, 0.15F);
GL11.glColor4d(0.0D, 0.0D, 0.0D, 0.5D);
drawSelectionBoundingBox(new AxisAlignedBB(x, y, z, x + 1.0D, y + 1.0D, z + 1.0D));
GL11.glEnable(3553);
GL11.glEnable(2929);
GL11.glDepthMask(true);
GL11.glDisable(3042);
}
项目:DecompiledMinecraft
文件:GuiScreenOptionsSounds.java
protected void mouseDragged(Minecraft mc, int mouseX, int mouseY)
{
if (this.visible)
{
if (this.field_146155_p)
{
this.field_146156_o = (float)(mouseX - (this.xPosition + 4)) / (float)(this.width - 8);
this.field_146156_o = MathHelper.clamp_float(this.field_146156_o, 0.0F, 1.0F);
mc.gameSettings.setSoundLevel(this.field_146153_r, this.field_146156_o);
mc.gameSettings.saveOptions();
this.displayString = this.field_146152_s + ": " + GuiScreenOptionsSounds.this.getSoundVolume(this.field_146153_r);
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.drawTexturedModalRect(this.xPosition + (int)(this.field_146156_o * (float)(this.width - 8)), this.yPosition, 0, 66, 4, 20);
this.drawTexturedModalRect(this.xPosition + (int)(this.field_146156_o * (float)(this.width - 8)) + 4, this.yPosition, 196, 66, 4, 20);
}
}
项目:DecompiledMinecraft
文件:EntityPickupFX.java
/**
* Renders the particle
*/
public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_)
{
float f = ((float)this.age + partialTicks) / (float)this.maxAge;
f = f * f;
double d0 = this.field_174840_a.posX;
double d1 = this.field_174840_a.posY;
double d2 = this.field_174840_a.posZ;
double d3 = this.field_174843_ax.lastTickPosX + (this.field_174843_ax.posX - this.field_174843_ax.lastTickPosX) * (double)partialTicks;
double d4 = this.field_174843_ax.lastTickPosY + (this.field_174843_ax.posY - this.field_174843_ax.lastTickPosY) * (double)partialTicks + (double)this.field_174841_aA;
double d5 = this.field_174843_ax.lastTickPosZ + (this.field_174843_ax.posZ - this.field_174843_ax.lastTickPosZ) * (double)partialTicks;
double d6 = d0 + (d3 - d0) * (double)f;
double d7 = d1 + (d4 - d1) * (double)f;
double d8 = d2 + (d5 - d2) * (double)f;
int i = this.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
d6 = d6 - interpPosX;
d7 = d7 - interpPosY;
d8 = d8 - interpPosZ;
this.field_174842_aB.renderEntityWithPosYaw(this.field_174840_a, (double)((float)d6), (double)((float)d7), (double)((float)d8), this.field_174840_a.rotationYaw, partialTicks);
}
项目:BaseClient
文件:CustomItemProperties.java
public float getTextureHeight(TextureManager p_getTextureHeight_1_)
{
if (this.textureHeight <= 0)
{
if (this.textureLocation != null)
{
ITextureObject itextureobject = p_getTextureHeight_1_.getTexture(this.textureLocation);
int i = itextureobject.getGlTextureId();
int j = GlStateManager.getBoundTexture();
GlStateManager.bindTexture(i);
this.textureHeight = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_HEIGHT);
GlStateManager.bindTexture(j);
}
if (this.textureHeight <= 0)
{
this.textureHeight = 16;
}
}
return (float)this.textureHeight;
}
项目:Metalworks
文件:GuiMachine.java
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
GlStateManager.pushMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.drawDefaultBackground();
Pair<Integer, Integer> invCoords = this.machineInterface.getInventoryLocation(this.tile, this.player);
if(invCoords != null){
this.texture.bindTexture(INVENTORY_LOCATION);
this.drawTexturedModalRect(invCoords.getLeft() + this.guiLeft, invCoords.getRight() + this.guiTop, 0, 0, 176, 85);
}
this.machineInterface.drawBackground(this.tile, this, this.texture, this.guiLeft, this.guiTop, mouseX, mouseY, partialTicks);
if(this.energyBar != null){
IEnergyStorage energy = this.tile.getEnergy(EnumFacing.NORTH);
if(energy != null && energy.getMaxEnergyStored() > 0){
this.energyBar.draw(energy.getEnergyStored(), energy.getMaxEnergyStored(), -1);
}
}
GlStateManager.popMatrix();
}
项目:Industrial-Foregoing
文件:PetrifiedFuelInfoPiece.java
@Override
public void drawForegroundLayer(BasicTeslaGuiContainer container, int guiX, int guiY, int mouseX, int mouseY) {
super.drawForegroundLayer(container, guiX, guiY, mouseX, mouseY);
if (this.tile != null) {
long timeLeft = 0;
long generatingRate = 0;
if (this.tile.getGeneratedPowerStored() > 0) {
timeLeft = ((this.tile.getGeneratedPowerStored() / 2) / this.tile.getGeneratedPowerReleaseRate()) / 20;
generatingRate = this.tile.getGeneratedPowerReleaseRate();
}
FontRenderer renderer = Minecraft.getMinecraft().fontRenderer;
GlStateManager.pushMatrix();
GlStateManager.translate(this.getLeft() + 2, this.getTop() + 2, 0);
GlStateManager.scale(1, 1, 1);
renderer.drawString(TextFormatting.DARK_GRAY + new TextComponentTranslation("text.industrialforegoing.display.burning").getFormattedText(), 4, 4, 0xFFFFFF);
renderer.drawString(TextFormatting.DARK_GRAY + getFormatedTime(timeLeft * 1000), 8, (renderer.FONT_HEIGHT) + 5, 0xFFFFFF);
renderer.drawString(TextFormatting.DARK_GRAY + new TextComponentTranslation("text.industrialforegoing.display.producing").getFormattedText(), 4, 2 * (renderer.FONT_HEIGHT) + 9, 0xFFFFFF);
renderer.drawString(TextFormatting.DARK_GRAY + "" + generatingRate + " RF/tick", 8, 3 * (renderer.FONT_HEIGHT) + 10, 0xFFFFFF);
GlStateManager.popMatrix();
}
}
项目:BaseClient
文件:GuiCreateFlatWorld.java
private void func_148224_c(int p_148224_1_, int p_148224_2_, int p_148224_3_, int p_148224_4_)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(Gui.statIcons);
float f = 0.0078125F;
float f1 = 0.0078125F;
int i = 18;
int j = 18;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
tessellator.draw();
}
项目:CustomWorldGen
文件:GuiStats.java
/**
* Draws a sprite from assets/textures/gui/container/stats_icons.png
*/
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(STAT_ICONS);
float f = 0.0078125F;
float f1 = 0.0078125F;
int i = 18;
int j = 18;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
tessellator.draw();
}
项目:CustomWorldGen
文件:GuiScreen.java
/**
* Draws the background (i is always 0 as of 1.2.2)
*/
public void drawBackground(int tint)
{
GlStateManager.disableLighting();
GlStateManager.disableFog();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
this.mc.getTextureManager().bindTexture(OPTIONS_BACKGROUND);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f = 32.0F;
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
vertexbuffer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
vertexbuffer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
vertexbuffer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
tessellator.draw();
}
项目:BaseClient
文件:LayerDeadmau5Head.java
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.getName().equals("deadmau5") && entitylivingbaseIn.hasSkin() && !entitylivingbaseIn.isInvisible())
{
this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationSkin());
for (int i = 0; i < 2; ++i)
{
float f = entitylivingbaseIn.prevRotationYaw + (entitylivingbaseIn.rotationYaw - entitylivingbaseIn.prevRotationYaw) * partialTicks - (entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks);
float f1 = entitylivingbaseIn.prevRotationPitch + (entitylivingbaseIn.rotationPitch - entitylivingbaseIn.prevRotationPitch) * partialTicks;
GlStateManager.pushMatrix();
GlStateManager.rotate(f, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f1, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
GlStateManager.translate(0.0F, -0.375F, 0.0F);
GlStateManager.rotate(-f1, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-f, 0.0F, 1.0F, 0.0F);
float f2 = 1.3333334F;
GlStateManager.scale(f2, f2, f2);
this.playerRenderer.getMainModel().renderDeadmau5Head(0.0625F);
GlStateManager.popMatrix();
}
}
}
项目:Backmemed
文件:Framebuffer.java
public void bindFramebuffer(boolean p_147610_1_)
{
if (OpenGlHelper.isFramebufferEnabled())
{
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);
if (p_147610_1_)
{
GlStateManager.viewport(0, 0, this.framebufferWidth, this.framebufferHeight);
}
}
}
项目:FundamentalChemistry
文件:ChemicalInventoryGui.java
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX, int mouseY) {
GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
this.mc.getTextureManager().bindTexture(new ResourceLocation("fundamentalchemistry:textures/gui/container/chemical_inventory.png"));
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
//display energy
if(this.inv.max_energy > 0){
int eh = (int)(this.inv.energy/(float)this.inv.max_energy*39);
if(eh > 0)
this.drawTexturedModalRect(this.guiLeft+160, this.guiTop+8+39-eh, 176, 39-eh, 8, eh);
}
}
项目:BaseClient
文件:EntityLargeExplodeFX.java
/**
* Renders the particle
*/
public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_)
{
int i = (int)(((float)this.field_70581_a + partialTicks) * 15.0F / (float)this.field_70584_aq);
if (i <= 15)
{
this.theRenderEngine.bindTexture(EXPLOSION_TEXTURE);
float f = (float)(i % 4) / 4.0F;
float f1 = f + 0.24975F;
float f2 = (float)(i / 4) / 4.0F;
float f3 = f2 + 0.24975F;
float f4 = 2.0F * this.field_70582_as;
float f5 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX);
float f6 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY);
float f7 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
RenderHelper.disableStandardItemLighting();
worldRendererIn.begin(7, field_181549_az);
worldRendererIn.pos((double)(f5 - p_180434_4_ * f4 - p_180434_7_ * f4), (double)(f6 - p_180434_5_ * f4), (double)(f7 - p_180434_6_ * f4 - p_180434_8_ * f4)).tex((double)f1, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
worldRendererIn.pos((double)(f5 - p_180434_4_ * f4 + p_180434_7_ * f4), (double)(f6 + p_180434_5_ * f4), (double)(f7 - p_180434_6_ * f4 + p_180434_8_ * f4)).tex((double)f1, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
worldRendererIn.pos((double)(f5 + p_180434_4_ * f4 + p_180434_7_ * f4), (double)(f6 + p_180434_5_ * f4), (double)(f7 + p_180434_6_ * f4 + p_180434_8_ * f4)).tex((double)f, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
worldRendererIn.pos((double)(f5 + p_180434_4_ * f4 - p_180434_7_ * f4), (double)(f6 - p_180434_5_ * f4), (double)(f7 + p_180434_6_ * f4 - p_180434_8_ * f4)).tex((double)f, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
Tessellator.getInstance().draw();
GlStateManager.enableLighting();
}
}
项目:BaseClient
文件:RenderCreeper.java
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityCreeper entitylivingbaseIn, float partialTickTime)
{
float f = entitylivingbaseIn.getCreeperFlashIntensity(partialTickTime);
float f1 = 1.0F + MathHelper.sin(f * 100.0F) * f * 0.01F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
f = f * f;
f = f * f;
float f2 = (1.0F + f * 0.4F) * f1;
float f3 = (1.0F + f * 0.1F) / f1;
GlStateManager.scale(f2, f3, f2);
}
项目:BaseClient
文件:RenderLeashKnot.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityLeashKnot entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
GlStateManager.disableCull();
GlStateManager.translate((float)x, (float)y, (float)z);
float f = 0.0625F;
GlStateManager.enableRescaleNormal();
GlStateManager.scale(-1.0F, -1.0F, 1.0F);
GlStateManager.enableAlpha();
this.bindEntityTexture(entity);
this.leashKnotModel.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, f);
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:BaseClient
文件:ChunkRenderDispatcher.java
private void uploadDisplayList(WorldRenderer p_178510_1_, int p_178510_2_, RenderChunk chunkRenderer)
{
GL11.glNewList(p_178510_2_, GL11.GL_COMPILE);
GlStateManager.pushMatrix();
chunkRenderer.multModelviewMatrix();
this.worldVertexUploader.func_181679_a(p_178510_1_);
GlStateManager.popMatrix();
GL11.glEndList();
}
项目:BaseClient
文件:RenderMagmaCube.java
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityMagmaCube entitylivingbaseIn, float partialTickTime)
{
int i = entitylivingbaseIn.getSlimeSize();
float f = (entitylivingbaseIn.prevSquishFactor + (entitylivingbaseIn.squishFactor - entitylivingbaseIn.prevSquishFactor) * partialTickTime) / ((float)i * 0.5F + 1.0F);
float f1 = 1.0F / (f + 1.0F);
float f2 = (float)i;
GlStateManager.scale(f1 * f2, 1.0F / f1 * f2, f1 * f2);
}
项目:ForgeHax
文件:SurfaceHelper.java
public static void drawText(String msg, int x, int y, int color, double scale, boolean shadow) {
GlStateManager.pushMatrix();
GlStateManager.disableDepth();
GlStateManager.scale(scale, scale, scale);
MC.fontRenderer.drawString(msg, (int)(x * (1/scale)), (int)(y * (1/scale)), color, shadow);
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
项目:Randores2
文件:CraftiniumForgeGui.java
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(new ResourceLocation("randores:textures/gui/craftinium_forge.png"));
int i = (this.width - this.xSize) / 2;
int j = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
if (this.tileEntity.isBurning()) {
int k = this.getBurnLeftScaled(13);
this.drawTexturedModalRect(i + 56, j + 36 + 12 - k, 176, 12 - k, 14, k + 1);
}
int l = this.getCookProgressScaled(24);
this.drawTexturedModalRect(i + 79, j + 34, 176, 14, l + 1, 16);
}
项目:Backmemed
文件:GuiScreenDemo.java
/**
* Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png
*/
public void drawDefaultBackground()
{
super.drawDefaultBackground();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(DEMO_BACKGROUND_LOCATION);
int i = (this.width - 248) / 2;
int j = (this.height - 166) / 2;
this.drawTexturedModalRect(i, j, 0, 0, 248, 166);
}
项目:DecompiledMinecraft
文件:LayerMooshroomMushroom.java
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
GlStateManager.enableCull();
GlStateManager.cullFace(1028);
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.2F, 0.35F, 0.5F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1F, 0.0F, -0.6F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.0F, 0.7F, -0.2F);
GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.cullFace(1029);
GlStateManager.disableCull();
}
}
项目:CustomWorldGen
文件:GuiCustomizeWorldScreen.java
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
this.drawDefaultBackground();
this.list.drawScreen(mouseX, mouseY, partialTicks);
this.drawCenteredString(this.fontRendererObj, this.title, this.width / 2, 2, 16777215);
this.drawCenteredString(this.fontRendererObj, this.subtitle, this.width / 2, 12, 16777215);
this.drawCenteredString(this.fontRendererObj, this.pageTitle, this.width / 2, 22, 16777215);
super.drawScreen(mouseX, mouseY, partialTicks);
if (this.confirmMode != 0)
{
drawRect(0, 0, this.width, this.height, Integer.MIN_VALUE);
this.drawHorizontalLine(this.width / 2 - 91, this.width / 2 + 90, 99, -2039584);
this.drawHorizontalLine(this.width / 2 - 91, this.width / 2 + 90, 185, -6250336);
this.drawVerticalLine(this.width / 2 - 91, 99, 185, -2039584);
this.drawVerticalLine(this.width / 2 + 90, 99, 185, -6250336);
float f = 85.0F;
float f1 = 180.0F;
GlStateManager.disableLighting();
GlStateManager.disableFog();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
this.mc.getTextureManager().bindTexture(OPTIONS_BACKGROUND);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f2 = 32.0F;
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
vertexbuffer.pos((double)(this.width / 2 - 90), 185.0D, 0.0D).tex(0.0D, 2.65625D).color(64, 64, 64, 64).endVertex();
vertexbuffer.pos((double)(this.width / 2 + 90), 185.0D, 0.0D).tex(5.625D, 2.65625D).color(64, 64, 64, 64).endVertex();
vertexbuffer.pos((double)(this.width / 2 + 90), 100.0D, 0.0D).tex(5.625D, 0.0D).color(64, 64, 64, 64).endVertex();
vertexbuffer.pos((double)(this.width / 2 - 90), 100.0D, 0.0D).tex(0.0D, 0.0D).color(64, 64, 64, 64).endVertex();
tessellator.draw();
this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirmTitle", new Object[0]), this.width / 2, 105, 16777215);
this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirm1", new Object[0]), this.width / 2, 125, 16777215);
this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirm2", new Object[0]), this.width / 2, 135, 16777215);
this.confirm.drawButton(this.mc, mouseX, mouseY);
this.cancel.drawButton(this.mc, mouseX, mouseY);
}
}
项目:Backmemed
文件:Shaders.java
public static void beginSpiderEyes()
{
if (isRenderingWorld && programsID[18] != programsID[0])
{
useProgram(18);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.0F);
GlStateManager.blendFunc(770, 771);
}
}
项目:Backmemed
文件:RenderDragonFireball.java
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityDragonFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
this.bindEntityTexture(entity);
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.enableRescaleNormal();
GlStateManager.scale(2.0F, 2.0F, 2.0F);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
float f = 1.0F;
float f1 = 0.5F;
float f2 = 0.25F;
GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
if (this.renderOutlines)
{
GlStateManager.enableColorMaterial();
GlStateManager.enableOutlineMode(this.getTeamColor(entity));
}
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
vertexbuffer.pos(-0.5D, -0.25D, 0.0D).tex(0.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
vertexbuffer.pos(0.5D, -0.25D, 0.0D).tex(1.0D, 1.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
vertexbuffer.pos(0.5D, 0.75D, 0.0D).tex(1.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
vertexbuffer.pos(-0.5D, 0.75D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
tessellator.draw();
if (this.renderOutlines)
{
GlStateManager.disableOutlineMode();
GlStateManager.disableColorMaterial();
}
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:Backmemed
文件:Shaders.java
public static void endHand()
{
checkGLError("pre endHand");
checkFramebufferStatus("pre endHand");
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPopMatrix();
GlStateManager.blendFunc(770, 771);
checkGLError("endHand");
}
项目:BaseClient
文件:GuiPlayerTabOverlay.java
protected void drawPing(int p_175245_1_, int p_175245_2_, int p_175245_3_, NetworkPlayerInfo networkPlayerInfoIn)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(icons);
int i = 0;
int j = 0;
if (networkPlayerInfoIn.getResponseTime() < 0)
{
j = 5;
}
else if (networkPlayerInfoIn.getResponseTime() < 150)
{
j = 0;
}
else if (networkPlayerInfoIn.getResponseTime() < 300)
{
j = 1;
}
else if (networkPlayerInfoIn.getResponseTime() < 600)
{
j = 2;
}
else if (networkPlayerInfoIn.getResponseTime() < 1000)
{
j = 3;
}
else
{
j = 4;
}
this.zLevel += 100.0F;
this.drawTexturedModalRect(p_175245_2_ + p_175245_1_ - 11, p_175245_3_, 0 + i * 10, 176 + j * 8, 10, 8);
this.zLevel -= 100.0F;
}
项目:pnc-repressurized
文件:ModelElevatorBase.java
private void renderPole(ModelRenderer pole, int idx, float scale, float extension) {
GlStateManager.translate(0, -extension / 4, 0);
GlStateManager.pushMatrix();
GlStateManager.translate(0, FACTOR, 0);
GlStateManager.scale(1, extension * 16 / 14 / 4, 1);
GlStateManager.translate(0, -FACTOR, 0);
GlStateManager.color(1 - idx * 0.15f, 1 - idx * 0.15f, 1 - idx * 0.15f, 1);
pole.render(scale);
GlStateManager.popMatrix();
}
项目:CustomWorldGen
文件:Framebuffer.java
public void bindFramebufferTexture()
{
if (OpenGlHelper.isFramebufferEnabled())
{
GlStateManager.bindTexture(this.framebufferTexture);
}
}