Java 类net.minecraft.client.renderer.BlockRendererDispatcher 实例源码
项目:CustomWorldGen
文件:LayerHeldBlock.java
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
if (iblockstate != null)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.6875F, -0.75F);
GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.25F, 0.1875F, 0.25F);
float f = 0.5F;
GlStateManager.scale(-0.5F, -0.5F, 0.5F);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:harshencastle
文件:HarshenClientUtils.java
public static void renderGhostModel(IBakedModel model, BlockPos position, Color color, boolean noDepth, float partialTicks)
{
GlStateManager.enableBlend();
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_DST_COLOR);
BufferBuilder vb;
if(noDepth)
{
GlStateManager.depthFunc(519);
vb = prepRenderBlockDepth(partialTicks, true);
}
else
vb = prepRender(partialTicks, true);
vb.begin(7, DefaultVertexFormats.BLOCK);
World world = Minecraft.getMinecraft().world;
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
dispatcher.getBlockModelRenderer().renderModel(world, model, Minecraft.getMinecraft().world.getBlockState(position), position.add(0, noDepth ? 500 : 0, 0), vb, false);
for(int i = 0; i < vb.getVertexCount(); i++)
vb.putColorMultiplier(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, i);
vb.color(1, 1, 1, 0.1f);
postRender();
GlStateManager.depthFunc(515);
GlStateManager.disableBlend();
}
项目:MeeCreeps
文件:LayerRenderHeldBlock.java
@Override
public void doRenderLayer(EntityMeeCreeps entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
if (iblockstate != null) {
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.6875F, -0.75F);
GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.25F, 0.1875F, 0.25F);
float f = 0.5F;
GlStateManager.scale(-0.5F, -0.5F, 0.5F);
int i = entitylivingbaseIn.getBrightnessForRender();
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, j, k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:DecompiledMinecraft
文件:LayerHeldBlock.java
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
if (iblockstate.getBlock().getMaterial() != Material.air)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.6875F, -0.75F);
GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.25F, 0.1875F, 0.25F);
float f = 0.5F;
GlStateManager.scale(-f, -f, f);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.bindTexture(TextureMap.locationBlocksTexture);
blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:DecompiledMinecraft
文件:LayerIronGolemFlower.java
public void doRenderLayer(EntityIronGolem entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.getHoldRoseTick() != 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.rotate(5.0F + 180.0F * ((ModelIronGolem)this.ironGolemRenderer.getMainModel()).ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.9375F, -0.625F, -0.9375F);
float f = 0.5F;
GlStateManager.scale(f, -f, f);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.ironGolemRenderer.bindTexture(TextureMap.locationBlocksTexture);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_flower.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:BaseClient
文件:LayerHeldBlock.java
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
if (iblockstate.getBlock().getMaterial() != Material.air)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.6875F, -0.75F);
GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.25F, 0.1875F, 0.25F);
float f = 0.5F;
GlStateManager.scale(-f, -f, f);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.bindTexture(TextureMap.locationBlocksTexture);
blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:BaseClient
文件:LayerIronGolemFlower.java
public void doRenderLayer(EntityIronGolem entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.getHoldRoseTick() != 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.rotate(5.0F + 180.0F * ((ModelIronGolem)this.ironGolemRenderer.getMainModel()).ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.9375F, -0.625F, -0.9375F);
float f = 0.5F;
GlStateManager.scale(f, -f, f);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.ironGolemRenderer.bindTexture(TextureMap.locationBlocksTexture);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_flower.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:BaseClient
文件:LayerHeldBlock.java
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
if (iblockstate.getBlock().getMaterial() != Material.air)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.6875F, -0.75F);
GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.25F, 0.1875F, 0.25F);
float f = 0.5F;
GlStateManager.scale(-f, -f, f);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.bindTexture(TextureMap.locationBlocksTexture);
blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:BaseClient
文件:LayerIronGolemFlower.java
public void doRenderLayer(EntityIronGolem entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.getHoldRoseTick() != 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.rotate(5.0F + 180.0F * ((ModelIronGolem)this.ironGolemRenderer.getMainModel()).ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.9375F, -0.625F, -0.9375F);
float f = 0.5F;
GlStateManager.scale(f, -f, f);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.ironGolemRenderer.bindTexture(TextureMap.locationBlocksTexture);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_flower.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:EndermanEvolution
文件:LayerHeldBlock2.java
@Override
public void doRenderLayer(EntityEvolvedEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
if (iblockstate != null) {
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.6875F, -0.75F);
GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.25F, 0.1875F, 0.25F);
GlStateManager.scale(-0.5F, -0.5F, 0.5F);
int i = entitylivingbaseIn.getBrightnessForRender();
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, j, k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
endermanRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:Backmemed
文件:LayerHeldBlock.java
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
if (iblockstate != null)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.6875F, -0.75F);
GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.25F, 0.1875F, 0.25F);
float f = 0.5F;
GlStateManager.scale(-0.5F, -0.5F, 0.5F);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:Backmemed
文件:LayerIronGolemFlower.java
public void doRenderLayer(EntityIronGolem entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.getHoldRoseTick() != 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.rotate(5.0F + 180.0F * ((ModelIronGolem)this.ironGolemRenderer.getMainModel()).ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.9375F, -0.625F, -0.9375F);
float f = 0.5F;
GlStateManager.scale(0.5F, -0.5F, 0.5F);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.ironGolemRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_FLOWER.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:CustomWorldGen
文件:LayerIronGolemFlower.java
public void doRenderLayer(EntityIronGolem entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.getHoldRoseTick() != 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.rotate(5.0F + 180.0F * ((ModelIronGolem)this.ironGolemRenderer.getMainModel()).ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.9375F, -0.625F, -0.9375F);
float f = 0.5F;
GlStateManager.scale(0.5F, -0.5F, 0.5F);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.ironGolemRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_FLOWER.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:BetterWithAddons
文件:RenderArtifactFrame.java
private void renderModel(EntityArtifactFrame entity)
{
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
ModelManager modelmanager = blockrendererdispatcher.getBlockModelShapes().getModelManager();
IBakedModel ibakedmodel;
if (!entity.getDisplayedItem().isEmpty() && entity.getDisplayedItem().getItem() == Items.FILLED_MAP)
{
//ModelResourceLocation mapModel = new ModelResourceLocation(new ResourceLocation("betterwithaddons",this.mapModel.getResourcePath()),this.mapModel.getVariant());
ibakedmodel = modelmanager.getModel(mapModel);
}
else
{
//ModelResourceLocation itemFrameModel = new ModelResourceLocation(new ResourceLocation("betterwithaddons",this.itemFrameModel.getResourcePath()),this.itemFrameModel.getVariant());
ibakedmodel = modelmanager.getModel(itemFrameModel);
}
//GlStateManager.pushMatrix();
//GlStateManager.translate(-0.5F, -0.5F, -0.5F);
blockrendererdispatcher.getBlockModelRenderer().renderModelBrightnessColor(ibakedmodel, 1.0F, 1.0F, 1.0F, 1.0F);
}
项目:CrystalMod
文件:CoverRender.java
public static List<CustomBakedQuad> buildCoverQuads(IBlockAccess world, BlockPos pos, IBlockState state, int side, AxisAlignedBB bounds, final CoverCutter.ITransformer[] cutType){
final EnumFacing face = EnumFacing.getFront(side);
final IBlockAccess coverAccess = new PipeBlockAccessWrapper(world, pos, face);
final BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
try {
state = state.getActualState(coverAccess, pos);
}
catch (Exception ex) {}
final IBakedModel model = dispatcher.getModelForState(state);
try {
state = state.getBlock().getExtendedState(state, coverAccess, pos);
}
catch (Exception ex2) {}
final List<BakedQuad> bakedQuads = new LinkedList<BakedQuad>();
final long posRand = MathHelper.getPositionRandom(pos);
bakedQuads.addAll(model.getQuads(state, (EnumFacing)null, posRand));
for (final EnumFacing face2 : EnumFacing.VALUES) {
bakedQuads.addAll(model.getQuads(state, face2, posRand));
}
List<CustomBakedQuad> quads = CustomBakedQuad.fromArray(bakedQuads);
if (cutType != null) {
quads = CoverCutter.cut(quads, side, cutType);
}
quads = sliceQuads(quads, side, bounds);
return quads;
}
项目:metamorph
文件:BlockMorph.java
/**
* Render in GUIs just like any other entity, 45 degree rotate by
* X and Y.
*/
@Override
@SideOnly(Side.CLIENT)
public void renderOnScreen(EntityPlayer player, int x, int y, float scale, float alpha)
{
Minecraft mc = Minecraft.getMinecraft();
GlStateManager.enableDepth();
BlockRendererDispatcher blockrendererdispatcher = mc.getBlockRendererDispatcher();
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, 0);
GlStateManager.scale((-scale), -scale, -scale);
GlStateManager.rotate(45.0F, -1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0, 1, 0);
mc.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(this.block, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableDepth();
}
项目:metamorph
文件:BlockMorph.java
/**
* Render the block morph on player's position
*/
@Override
@SideOnly(Side.CLIENT)
public void render(EntityLivingBase entity, double x, double y, double z, float entityYaw, float partialTicks)
{
Minecraft mc = Minecraft.getMinecraft();
BlockRendererDispatcher blockrendererdispatcher = mc.getBlockRendererDispatcher();
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y + 0.5F, (float) z);
mc.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(this.block, 1.0F);
GlStateManager.translate(0.0F, 0.0F, 1.0F);
GlStateManager.popMatrix();
}
项目:Fake-Ores-2
文件:RenderOres.java
public void doRender(EntityOres entity, double x, double y, double z, float entityYaw, float partialTicks) {
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y + 0.5F, (float) z);
GlStateManager.rotate(entity.rotationYawHead, 0, 1, 0);
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
//blockrendererdispatcher.renderBlockBrightness(this.iblockState, entity.getBrightness(partialTicks));
blockrendererdispatcher.renderBlockBrightness(this.iblockState, entity.getBrightness());
GlStateManager.translate(0.0F, 0.0F, 1.0F);
if (this.renderOutlines) {
GlStateManager.enableColorMaterial();
GlStateManager.enableOutlineMode(this.getTeamColor(entity));
blockrendererdispatcher.renderBlockBrightness(this.iblockState, 1.0F);
GlStateManager.disableOutlineMode();
GlStateManager.disableColorMaterial();
}
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:ExpandedRailsMod
文件:LayerHeldBlock.java
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
if (iblockstate != null)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.6875F, -0.75F);
GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.25F, 0.1875F, 0.25F);
float f = 0.5F;
GlStateManager.scale(-0.5F, -0.5F, 0.5F);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.endermanRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:ExpandedRailsMod
文件:LayerIronGolemFlower.java
public void doRenderLayer(EntityIronGolem entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.getHoldRoseTick() != 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.rotate(5.0F + 180.0F * ((ModelIronGolem)this.ironGolemRenderer.getMainModel()).ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.9375F, -0.625F, -0.9375F);
float f = 0.5F;
GlStateManager.scale(0.5F, -0.5F, 0.5F);
int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j, (float)k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.ironGolemRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_FLOWER.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
}
项目:OpenBlocks
文件:TileEntityTrophyRenderer.java
private void renderStaticPart(double x, double y, double z) {
final BlockRendererDispatcher blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
IBlockState state = Blocks.trophy.getDefaultState();
IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);
Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder wr = tessellator.getBuffer();
bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
wr.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
wr.setTranslation(x, y, z);
for (EnumFacing face : EnumFacing.values())
renderQuads(wr, model.getQuads(state, face, 0));
renderQuads(wr, model.getQuads(state, null, 0));
tessellator.draw();
wr.setTranslation(0, 0, 0);
}
项目:OpenModsLib
文件:GuiComponentSideSelector.java
private void drawBlock() {
final Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder wr = tessellator.getBuffer();
final BlockRendererDispatcher dispatcher = parent.getMinecraft().getBlockRendererDispatcher();
for (BlockRenderLayer layer : BlockRenderLayer.values()) {
if (blockState.getBlock().canRenderInLayer(blockState, layer)) {
net.minecraftforge.client.ForgeHooksClient.setRenderLayer(layer);
wr.setTranslation(-0.5, -0.5, -0.5);
wr.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
dispatcher.renderBlock(blockState, FakeBlockAccess.ORIGIN, access, wr);
tessellator.draw();
}
}
wr.setTranslation(0.0D, 0.0D, 0.0D);
net.minecraftforge.client.ForgeHooksClient.setRenderLayer(null);
}
项目:EnderIO
文件:EnchanterModelRenderer.java
private void renderBase() {
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockModelShapes modelShapes = blockrendererdispatcher.getBlockModelShapes();
IBakedModel bakedModel = modelShapes
.getModelForState(MachineObject.block_enchanter.getBlockNN().getDefaultState().withProperty(EnumRenderMode.RENDER, EnumRenderMode.FRONT));
RenderUtil.bindBlockTexture();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM);
for (EnumFacing enumfacing : EnumFacing.values()) {
this.renderQuads(vertexbuffer, bakedModel.getQuads((IBlockState) null, enumfacing, 0L));
}
this.renderQuads(vertexbuffer, bakedModel.getQuads((IBlockState) null, (EnumFacing) null, 0L));
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
项目:EnderIO
文件:SoulBinderTESR.java
@SuppressWarnings("null")
public static void renderBlockModel(@Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState state, boolean translateToOrigin, boolean relight) {
VertexBuffer wr = Tessellator.getInstance().getBuffer();
wr.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
if (translateToOrigin) {
wr.setTranslation(-pos.getX(), -pos.getY(), -pos.getZ());
}
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockModelShapes modelShapes = blockrendererdispatcher.getBlockModelShapes();
IBakedModel ibakedmodel = modelShapes.getModelForState(state);
final IBlockAccess worldWrapper = relight ? new WorldWrapper(world, pos) : world;
for (BlockRenderLayer layer : BlockRenderLayer.values()) {
if (state.getBlock().canRenderInLayer(state, layer)) {
ForgeHooksClient.setRenderLayer(layer);
blockrendererdispatcher.getBlockModelRenderer().renderModel(worldWrapper, ibakedmodel, state, pos, wr, false);
}
}
ForgeHooksClient.setRenderLayer(null);
if (translateToOrigin) {
wr.setTranslation(0, 0, 0);
}
Tessellator.getInstance().draw();
}
项目:EnderIO
文件:IoConfigRenderer.java
public void renderBlock(@Nonnull IBlockState state, @Nonnull BlockPos pos, @Nonnull IBlockAccess blockAccess, @Nonnull VertexBuffer worldRendererIn) {
try {
BlockRendererDispatcher blockrendererdispatcher = mc.getBlockRendererDispatcher();
EnumBlockRenderType type = state.getRenderType();
if (type != EnumBlockRenderType.MODEL) {
blockrendererdispatcher.renderBlock(state, pos, blockAccess, worldRendererIn);
return;
}
// We only want to change one param here, the check sides
IBakedModel ibakedmodel = blockrendererdispatcher.getModelForState(state);
state = state.getBlock().getExtendedState(state, world, pos);
blockrendererdispatcher.getBlockModelRenderer().renderModel(blockAccess, ibakedmodel, state, pos, worldRendererIn, false);
} catch (Throwable throwable) {
// Just bury a render issue here, it is only the IO screen
}
}
项目:GeneralLaymansAestheticSpyingScreen
文件:TileEntityGlassTerminalRenderer.java
@Override
public void render(TileEntityGlassTerminal te, double x, double y, double z, float partialTick, int destroyStage, float alpha1)
{
if(WorldPortalRenderer.renderLevel == 0)
{
bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.translate(x, y, z);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferbuilder = tessellator.getBuffer();
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
bufferbuilder.begin(7, DefaultVertexFormats.BLOCK);
blockrendererdispatcher.getBlockModelRenderer().renderModel(te.getWorld(), blockrendererdispatcher.getModelForState(Blocks.OBSIDIAN.getDefaultState()), Blocks.OBSIDIAN.getDefaultState(), BlockPos.ORIGIN, bufferbuilder, false);
tessellator.draw();
GlStateManager.pushMatrix();
float scale = 0.25F;
GlStateManager.translate(0.5D, 0.5D, 0.5D);
GlStateManager.rotate(45F, te.facing.getFrontOffsetX(), te.facing.getFrontOffsetY(), te.facing.getFrontOffsetZ());
GlStateManager.translate(-0.5D, -0.5D, -0.5D);
GlStateManager.translate(0.375D, 0.375D, 0.375D);
GlStateManager.translate(te.facing.getFrontOffsetX() * -0.4D, te.facing.getFrontOffsetY() * -0.4D, te.facing.getFrontOffsetZ() * -0.4D);
GlStateManager.scale(scale, scale, scale);
bufferbuilder.begin(7, DefaultVertexFormats.BLOCK);
blockrendererdispatcher.getBlockModelRenderer().renderModel(te.getWorld(), blockrendererdispatcher.getModelForState(Blocks.GLASS.getDefaultState()), Blocks.GLASS.getDefaultState(), BlockPos.ORIGIN, bufferbuilder, false);
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}
项目:DecompiledMinecraft
文件:RenderTntMinecart.java
protected void func_180560_a(EntityMinecartTNT minecart, float partialTicks, IBlockState state)
{
int i = minecart.getFuseTicks();
if (i > -1 && (float)i - partialTicks + 1.0F < 10.0F)
{
float f = 1.0F - ((float)i - partialTicks + 1.0F) / 10.0F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
f = f * f;
f = f * f;
float f1 = 1.0F + f * 0.3F;
GlStateManager.scale(f1, f1, f1);
}
super.func_180560_a(minecart, partialTicks, state);
if (i > -1 && i / 5 % 2 == 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 772);
GlStateManager.color(1.0F, 1.0F, 1.0F, (1.0F - ((float)i - partialTicks + 1.0F) / 100.0F) * 0.8F);
GlStateManager.pushMatrix();
blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
}
}
项目:DecompiledMinecraft
文件:LayerMooshroomMushroom.java
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
GlStateManager.enableCull();
GlStateManager.cullFace(1028);
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.2F, 0.35F, 0.5F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1F, 0.0F, -0.6F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.0F, 0.7F, -0.2F);
GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.cullFace(1029);
GlStateManager.disableCull();
}
}
项目:DecompiledMinecraft
文件:RenderFallingBlock.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (entity.getBlock() != null)
{
this.bindTexture(TextureMap.locationBlocksTexture);
IBlockState iblockstate = entity.getBlock();
Block block = iblockstate.getBlock();
BlockPos blockpos = new BlockPos(entity);
World world = entity.getWorldObj();
if (iblockstate != world.getBlockState(blockpos) && block.getRenderType() != -1)
{
if (block.getRenderType() == 3)
{
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.disableLighting();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
int i = blockpos.getX();
int j = blockpos.getY();
int k = blockpos.getZ();
worldrenderer.setTranslation((double)((float)(-i) - 0.5F), (double)(-j), (double)((float)(-k) - 0.5F));
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
IBakedModel ibakedmodel = blockrendererdispatcher.getModelFromBlockState(iblockstate, world, (BlockPos)null);
blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, iblockstate, blockpos, worldrenderer, false);
worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
}
}
项目:DecompiledMinecraft
文件:RenderItemFrame.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityItemFrame entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
BlockPos blockpos = entity.getHangingPosition();
double d0 = (double)blockpos.getX() - entity.posX + x;
double d1 = (double)blockpos.getY() - entity.posY + y;
double d2 = (double)blockpos.getZ() - entity.posZ + z;
GlStateManager.translate(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D);
GlStateManager.rotate(180.0F - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
this.renderManager.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
ModelManager modelmanager = blockrendererdispatcher.getBlockModelShapes().getModelManager();
IBakedModel ibakedmodel;
if (entity.getDisplayedItem() != null && entity.getDisplayedItem().getItem() == Items.filled_map)
{
ibakedmodel = modelmanager.getModel(this.mapModel);
}
else
{
ibakedmodel = modelmanager.getModel(this.itemFrameModel);
}
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
blockrendererdispatcher.getBlockModelRenderer().renderModelBrightnessColor(ibakedmodel, 1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.4375F);
this.renderItem(entity);
GlStateManager.popMatrix();
this.renderName(entity, x + (double)((float)entity.facingDirection.getFrontOffsetX() * 0.3F), y - 0.25D, z + (double)((float)entity.facingDirection.getFrontOffsetZ() * 0.3F));
}
项目:BaseClient
文件:RenderTntMinecart.java
protected void func_180560_a(EntityMinecartTNT minecart, float partialTicks, IBlockState state)
{
int i = minecart.getFuseTicks();
if (i > -1 && (float)i - partialTicks + 1.0F < 10.0F)
{
float f = 1.0F - ((float)i - partialTicks + 1.0F) / 10.0F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
f = f * f;
f = f * f;
float f1 = 1.0F + f * 0.3F;
GlStateManager.scale(f1, f1, f1);
}
super.func_180560_a(minecart, partialTicks, state);
if (i > -1 && i / 5 % 2 == 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 772);
GlStateManager.color(1.0F, 1.0F, 1.0F, (1.0F - ((float)i - partialTicks + 1.0F) / 100.0F) * 0.8F);
GlStateManager.pushMatrix();
blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
}
}
项目:BaseClient
文件:LayerMooshroomMushroom.java
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
GlStateManager.enableCull();
GlStateManager.cullFace(1028);
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.2F, 0.35F, 0.5F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1F, 0.0F, -0.6F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.0F, 0.7F, -0.2F);
GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.cullFace(1029);
GlStateManager.disableCull();
}
}
项目:BaseClient
文件:RenderFallingBlock.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (entity.getBlock() != null)
{
this.bindTexture(TextureMap.locationBlocksTexture);
IBlockState iblockstate = entity.getBlock();
Block block = iblockstate.getBlock();
BlockPos blockpos = new BlockPos(entity);
World world = entity.getWorldObj();
if (iblockstate != world.getBlockState(blockpos) && block.getRenderType() != -1)
{
if (block.getRenderType() == 3)
{
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.disableLighting();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
int i = blockpos.getX();
int j = blockpos.getY();
int k = blockpos.getZ();
worldrenderer.setTranslation((double)((float)(-i) - 0.5F), (double)(-j), (double)((float)(-k) - 0.5F));
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
IBakedModel ibakedmodel = blockrendererdispatcher.getModelFromBlockState(iblockstate, world, (BlockPos)null);
blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, iblockstate, blockpos, worldrenderer, false);
worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
}
}
项目:BaseClient
文件:RenderItemFrame.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityItemFrame entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
BlockPos blockpos = entity.getHangingPosition();
double d0 = (double)blockpos.getX() - entity.posX + x;
double d1 = (double)blockpos.getY() - entity.posY + y;
double d2 = (double)blockpos.getZ() - entity.posZ + z;
GlStateManager.translate(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D);
GlStateManager.rotate(180.0F - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
this.renderManager.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
ModelManager modelmanager = blockrendererdispatcher.getBlockModelShapes().getModelManager();
IBakedModel ibakedmodel;
if (entity.getDisplayedItem() != null && entity.getDisplayedItem().getItem() == Items.filled_map)
{
ibakedmodel = modelmanager.getModel(this.mapModel);
}
else
{
ibakedmodel = modelmanager.getModel(this.itemFrameModel);
}
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
blockrendererdispatcher.getBlockModelRenderer().renderModelBrightnessColor(ibakedmodel, 1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.4375F);
this.renderItem(entity);
GlStateManager.popMatrix();
this.renderName(entity, x + (double)((float)entity.facingDirection.getFrontOffsetX() * 0.3F), y - 0.25D, z + (double)((float)entity.facingDirection.getFrontOffsetZ() * 0.3F));
}
项目:BaseClient
文件:RenderTntMinecart.java
protected void func_180560_a(EntityMinecartTNT minecart, float partialTicks, IBlockState state)
{
int i = minecart.getFuseTicks();
if (i > -1 && (float)i - partialTicks + 1.0F < 10.0F)
{
float f = 1.0F - ((float)i - partialTicks + 1.0F) / 10.0F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
f = f * f;
f = f * f;
float f1 = 1.0F + f * 0.3F;
GlStateManager.scale(f1, f1, f1);
}
super.func_180560_a(minecart, partialTicks, state);
if (i > -1 && i / 5 % 2 == 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 772);
GlStateManager.color(1.0F, 1.0F, 1.0F, (1.0F - ((float)i - partialTicks + 1.0F) / 100.0F) * 0.8F);
GlStateManager.pushMatrix();
blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
}
}
项目:BaseClient
文件:LayerMooshroomMushroom.java
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
GlStateManager.enableCull();
GlStateManager.cullFace(1028);
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.2F, 0.35F, 0.5F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1F, 0.0F, -0.6F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.0F, 0.7F, -0.2F);
GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.cullFace(1029);
GlStateManager.disableCull();
}
}
项目:BaseClient
文件:RenderFallingBlock.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (entity.getBlock() != null)
{
this.bindTexture(TextureMap.locationBlocksTexture);
IBlockState iblockstate = entity.getBlock();
Block block = iblockstate.getBlock();
BlockPos blockpos = new BlockPos(entity);
World world = entity.getWorldObj();
if (iblockstate != world.getBlockState(blockpos) && block.getRenderType() != -1)
{
if (block.getRenderType() == 3)
{
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.disableLighting();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
int i = blockpos.getX();
int j = blockpos.getY();
int k = blockpos.getZ();
worldrenderer.setTranslation((double)((float)(-i) - 0.5F), (double)(-j), (double)((float)(-k) - 0.5F));
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
IBakedModel ibakedmodel = blockrendererdispatcher.getModelFromBlockState(iblockstate, world, (BlockPos)null);
blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, iblockstate, blockpos, worldrenderer, false);
worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
}
}
项目:BaseClient
文件:RenderItemFrame.java
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityItemFrame entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
BlockPos blockpos = entity.getHangingPosition();
double d0 = (double)blockpos.getX() - entity.posX + x;
double d1 = (double)blockpos.getY() - entity.posY + y;
double d2 = (double)blockpos.getZ() - entity.posZ + z;
GlStateManager.translate(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D);
GlStateManager.rotate(180.0F - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
this.renderManager.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
ModelManager modelmanager = blockrendererdispatcher.getBlockModelShapes().getModelManager();
IBakedModel ibakedmodel;
if (entity.getDisplayedItem() != null && entity.getDisplayedItem().getItem() == Items.filled_map)
{
ibakedmodel = modelmanager.getModel(this.mapModel);
}
else
{
ibakedmodel = modelmanager.getModel(this.itemFrameModel);
}
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
blockrendererdispatcher.getBlockModelRenderer().renderModelBrightnessColor(ibakedmodel, 1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.4375F);
this.renderItem(entity);
GlStateManager.popMatrix();
this.renderName(entity, x + (double)((float)entity.facingDirection.getFrontOffsetX() * 0.3F), y - 0.25D, z + (double)((float)entity.facingDirection.getFrontOffsetZ() * 0.3F));
}
项目:Backmemed
文件:RenderTntMinecart.java
protected void renderCartContents(EntityMinecartTNT p_188319_1_, float partialTicks, IBlockState p_188319_3_)
{
int i = p_188319_1_.getFuseTicks();
if (i > -1 && (float)i - partialTicks + 1.0F < 10.0F)
{
float f = 1.0F - ((float)i - partialTicks + 1.0F) / 10.0F;
f = MathHelper.clamp(f, 0.0F, 1.0F);
f = f * f;
f = f * f;
float f1 = 1.0F + f * 0.3F;
GlStateManager.scale(f1, f1, f1);
}
super.renderCartContents(p_188319_1_, partialTicks, p_188319_3_);
if (i > -1 && i / 5 % 2 == 0)
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
GlStateManager.disableTexture2D();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.DST_ALPHA);
GlStateManager.color(1.0F, 1.0F, 1.0F, (1.0F - ((float)i - partialTicks + 1.0F) / 100.0F) * 0.8F);
GlStateManager.pushMatrix();
blockrendererdispatcher.renderBlockBrightness(Blocks.TNT.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
}
}
项目:Backmemed
文件:LayerMooshroomMushroom.java
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.enableCull();
GlStateManager.cullFace(GlStateManager.CullFace.FRONT);
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.2F, 0.35F, 0.5F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1F, 0.0F, -0.6F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
this.mooshroomRenderer.getMainModel().head.postRender(0.0625F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.0F, 0.7F, -0.2F);
GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.cullFace(GlStateManager.CullFace.BACK);
GlStateManager.disableCull();
}
}