Java 类net.minecraft.client.renderer.chunk.RenderChunk 实例源码
项目:CustomWorldGen
文件:ViewFrustum.java
protected void createRenderChunks(IRenderChunkFactory renderChunkFactory)
{
int i = this.countChunksX * this.countChunksY * this.countChunksZ;
this.renderChunks = new RenderChunk[i];
int j = 0;
for (int k = 0; k < this.countChunksX; ++k)
{
for (int l = 0; l < this.countChunksY; ++l)
{
for (int i1 = 0; i1 < this.countChunksZ; ++i1)
{
int j1 = (i1 * this.countChunksY + l) * this.countChunksX + k;
this.renderChunks[j1] = renderChunkFactory.create(this.world, this.renderGlobal, j++);
this.renderChunks[j1].setPosition(k * 16, l * 16, i1 * 16);
}
}
}
}
项目:ForgeHax
文件:Markers.java
@Override
public void onBlockRenderInLoop(final RenderChunk renderChunk, final Block block, final IBlockState state, final BlockPos pos) {
if(renderers != null) try {
renderers.computeIfPresent(renderChunk, (chk, info) -> info.compute(() -> {
GeometryTessellator tess = info.getTessellator();
if (tess != null && FastReflection.Fields.BufferBuilder_isDrawing.get(tess.getBuffer(), false)) {
BlockEntry blockEntry = options.get(state);
if(blockEntry != null
&& blockEntry.getReadableProperty(BoundProperty.class).isWithinBoundaries(pos.getY())) {
AxisAlignedBB bb = state.getSelectedBoundingBox(Helper.getWorld(), pos);
GeometryTessellator.drawLines(
tess.getBuffer(),
bb.minX, bb.minY, bb.minZ,
bb.maxX, bb.maxY, bb.maxZ,
GeometryMasks.Line.ALL,
blockEntry.getReadableProperty(ColorProperty.class).getAsBuffer()
);
info.incrementRenderCount();
}
}
}));
} catch (Exception e) {
handleException(renderChunk, e);
}
}
项目:CustomWorldGen
文件:RenderList.java
public void renderChunkLayer(BlockRenderLayer layer)
{
if (this.initialized)
{
for (RenderChunk renderchunk : this.renderChunks)
{
ListedRenderChunk listedrenderchunk = (ListedRenderChunk)renderchunk;
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
GlStateManager.callList(listedrenderchunk.getDisplayList(layer, listedrenderchunk.getCompiledChunk()));
GlStateManager.popMatrix();
}
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:DecompiledMinecraft
文件:ViewFrustum.java
protected void createRenderChunks(IRenderChunkFactory renderChunkFactory)
{
int i = this.countChunksX * this.countChunksY * this.countChunksZ;
this.renderChunks = new RenderChunk[i];
int j = 0;
for (int k = 0; k < this.countChunksX; ++k)
{
for (int l = 0; l < this.countChunksY; ++l)
{
for (int i1 = 0; i1 < this.countChunksZ; ++i1)
{
int j1 = (i1 * this.countChunksY + l) * this.countChunksX + k;
BlockPos blockpos = new BlockPos(k * 16, l * 16, i1 * 16);
this.renderChunks[j1] = renderChunkFactory.makeRenderChunk(this.world, this.renderGlobal, blockpos, j++);
}
}
}
}
项目:DecompiledMinecraft
文件:VboRenderList.java
public void renderChunkLayer(EnumWorldBlockLayer layer)
{
if (this.initialized)
{
for (RenderChunk renderchunk : this.renderChunks)
{
VertexBuffer vertexbuffer = renderchunk.getVertexBufferByLayer(layer.ordinal());
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
renderchunk.multModelviewMatrix();
vertexbuffer.bindBuffer();
this.setupArrayPointers();
vertexbuffer.drawArrays(7);
GlStateManager.popMatrix();
}
OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:BaseClient
文件:DynamicLight.java
private void updateChunkLight(RenderChunk p_updateChunkLight_1_, Set<BlockPos> p_updateChunkLight_2_, Set<BlockPos> p_updateChunkLight_3_)
{
if (p_updateChunkLight_1_ != null)
{
CompiledChunk compiledchunk = p_updateChunkLight_1_.getCompiledChunk();
if (compiledchunk != null && !compiledchunk.isEmpty())
{
p_updateChunkLight_1_.setNeedsUpdate(true);
}
BlockPos blockpos = p_updateChunkLight_1_.getPosition();
if (p_updateChunkLight_2_ != null)
{
p_updateChunkLight_2_.remove(blockpos);
}
if (p_updateChunkLight_3_ != null)
{
p_updateChunkLight_3_.add(blockpos);
}
}
}
项目:BaseClient
文件:ViewFrustum.java
protected void createRenderChunks(IRenderChunkFactory renderChunkFactory)
{
int i = this.countChunksX * this.countChunksY * this.countChunksZ;
this.renderChunks = new RenderChunk[i];
int j = 0;
for (int k = 0; k < this.countChunksX; ++k)
{
for (int l = 0; l < this.countChunksY; ++l)
{
for (int i1 = 0; i1 < this.countChunksZ; ++i1)
{
int j1 = (i1 * this.countChunksY + l) * this.countChunksX + k;
BlockPos blockpos = new BlockPos(k * 16, l * 16, i1 * 16);
this.renderChunks[j1] = renderChunkFactory.makeRenderChunk(this.world, this.renderGlobal, blockpos, j++);
}
}
}
}
项目:BaseClient
文件:VboRenderList.java
public void renderChunkLayer(EnumWorldBlockLayer layer)
{
if (this.initialized)
{
for (RenderChunk renderchunk : this.renderChunks)
{
VertexBuffer vertexbuffer = renderchunk.getVertexBufferByLayer(layer.ordinal());
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
renderchunk.multModelviewMatrix();
vertexbuffer.bindBuffer();
this.setupArrayPointers();
vertexbuffer.drawArrays(7);
GlStateManager.popMatrix();
}
OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:CustomWorldGen
文件:VboRenderList.java
public void renderChunkLayer(BlockRenderLayer layer)
{
if (this.initialized)
{
for (RenderChunk renderchunk : this.renderChunks)
{
net.minecraft.client.renderer.vertex.VertexBuffer vertexbuffer = renderchunk.getVertexBufferByLayer(layer.ordinal());
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
renderchunk.multModelviewMatrix();
vertexbuffer.bindBuffer();
this.setupArrayPointers();
vertexbuffer.drawArrays(7);
GlStateManager.popMatrix();
}
OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:BaseClient
文件:VboRenderList.java
public void renderChunkLayer(EnumWorldBlockLayer layer)
{
if (this.initialized)
{
for (RenderChunk renderchunk : this.renderChunks)
{
VertexBuffer vertexbuffer = renderchunk.getVertexBufferByLayer(layer.ordinal());
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
renderchunk.multModelviewMatrix();
vertexbuffer.bindBuffer();
this.setupArrayPointers();
vertexbuffer.drawArrays(7);
GlStateManager.popMatrix();
}
OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:Backmemed
文件:ViewFrustum.java
protected void createRenderChunks(IRenderChunkFactory renderChunkFactory)
{
int i = this.countChunksX * this.countChunksY * this.countChunksZ;
this.renderChunks = new RenderChunk[i];
int j = 0;
for (int k = 0; k < this.countChunksX; ++k)
{
for (int l = 0; l < this.countChunksY; ++l)
{
for (int i1 = 0; i1 < this.countChunksZ; ++i1)
{
int j1 = (i1 * this.countChunksY + l) * this.countChunksX + k;
this.renderChunks[j1] = renderChunkFactory.create(this.world, this.renderGlobal, j++);
this.renderChunks[j1].setPosition(k * 16, l * 16, i1 * 16);
}
}
}
}
项目:Backmemed
文件:ViewFrustum.java
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
int i = MathHelper.floor(viewEntityX) - 8;
int j = MathHelper.floor(viewEntityZ) - 8;
int k = this.countChunksX * 16;
for (int l = 0; l < this.countChunksX; ++l)
{
int i1 = this.getBaseCoordinate(i, k, l);
for (int j1 = 0; j1 < this.countChunksZ; ++j1)
{
int k1 = this.getBaseCoordinate(j, k, j1);
for (int l1 = 0; l1 < this.countChunksY; ++l1)
{
int i2 = l1 * 16;
RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
renderchunk.setPosition(i1, i2, k1);
}
}
}
}
项目:Backmemed
文件:RenderGlobal.java
private RenderGlobal.ContainerLocalRenderInformation allocateRenderInformation(RenderChunk p_allocateRenderInformation_1_, EnumFacing p_allocateRenderInformation_2_, int p_allocateRenderInformation_3_)
{
RenderGlobal.ContainerLocalRenderInformation renderglobal$containerlocalrenderinformation;
if (renderInfoCache.isEmpty())
{
renderglobal$containerlocalrenderinformation = new RenderGlobal.ContainerLocalRenderInformation(p_allocateRenderInformation_1_, p_allocateRenderInformation_2_, p_allocateRenderInformation_3_);
}
else
{
renderglobal$containerlocalrenderinformation = (RenderGlobal.ContainerLocalRenderInformation)renderInfoCache.pollLast();
renderglobal$containerlocalrenderinformation.initialize(p_allocateRenderInformation_1_, p_allocateRenderInformation_2_, p_allocateRenderInformation_3_);
}
renderglobal$containerlocalrenderinformation.cacheable = true;
return renderglobal$containerlocalrenderinformation;
}
项目:Backmemed
文件:VboRenderList.java
public void renderChunkLayer(BlockRenderLayer layer)
{
if (this.initialized)
{
for (RenderChunk renderchunk : this.renderChunks)
{
net.minecraft.client.renderer.vertex.VertexBuffer vertexbuffer = renderchunk.getVertexBufferByLayer(layer.ordinal());
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
renderchunk.multModelviewMatrix();
vertexbuffer.bindBuffer();
this.setupArrayPointers();
vertexbuffer.drawArrays(7);
GlStateManager.popMatrix();
}
OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:CustomWorldGen
文件:ViewFrustum.java
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
int i = MathHelper.floor_double(viewEntityX) - 8;
int j = MathHelper.floor_double(viewEntityZ) - 8;
int k = this.countChunksX * 16;
for (int l = 0; l < this.countChunksX; ++l)
{
int i1 = this.getBaseCoordinate(i, k, l);
for (int j1 = 0; j1 < this.countChunksZ; ++j1)
{
int k1 = this.getBaseCoordinate(j, k, j1);
for (int l1 = 0; l1 < this.countChunksY; ++l1)
{
int i2 = l1 * 16;
RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
renderchunk.setPosition(i1, i2, k1);
}
}
}
}
项目:Backmemed
文件:DynamicLight.java
private void updateChunkLight(RenderChunk p_updateChunkLight_1_, Set<BlockPos> p_updateChunkLight_2_, Set<BlockPos> p_updateChunkLight_3_)
{
if (p_updateChunkLight_1_ != null)
{
CompiledChunk compiledchunk = p_updateChunkLight_1_.getCompiledChunk();
if (compiledchunk != null && !compiledchunk.isEmpty())
{
p_updateChunkLight_1_.setNeedsUpdate(false);
}
BlockPos blockpos = p_updateChunkLight_1_.getPosition().toImmutable();
if (p_updateChunkLight_2_ != null)
{
p_updateChunkLight_2_.remove(blockpos);
}
if (p_updateChunkLight_3_ != null)
{
p_updateChunkLight_3_.add(blockpos);
}
}
}
项目:CustomWorldGen
文件:RenderGlobal.java
public void updateChunks(long finishTimeNano)
{
this.displayListEntitiesDirty |= this.renderDispatcher.runChunkUploads(finishTimeNano);
if (!this.chunksToUpdate.isEmpty())
{
Iterator<RenderChunk> iterator = this.chunksToUpdate.iterator();
while (iterator.hasNext())
{
RenderChunk renderchunk = (RenderChunk)iterator.next();
boolean flag;
if (renderchunk.isNeedsUpdateCustom())
{
flag = this.renderDispatcher.updateChunkNow(renderchunk);
}
else
{
flag = this.renderDispatcher.updateChunkLater(renderchunk);
}
if (!flag)
{
break;
}
renderchunk.clearNeedsUpdate();
iterator.remove();
long i = finishTimeNano - System.nanoTime();
if (i < 0L)
{
break;
}
}
}
}
项目:ForgeHax
文件:Markers.java
@SubscribeEvent
public void onLoadRenderers(LoadRenderersEvent event) {
try {
setRenderers(new Renderers());
setCache(new TesselatorCache(VERTEX_BUFFER_COUNT, VERTEX_BUFFER_SIZE));
// allocate all space needed
for (RenderChunk renderChunk : event.getViewFrustum().renderChunks) {
renderers.register(renderChunk);
}
} catch (Exception e) {
handleException(null, e);
}
}
项目:DecompiledMinecraft
文件:ViewFrustum.java
public void deleteGlResources()
{
for (RenderChunk renderchunk : this.renderChunks)
{
renderchunk.deleteGlResources();
}
}
项目:DecompiledMinecraft
文件:ViewFrustum.java
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
int i = MathHelper.floor_double(viewEntityX) - 8;
int j = MathHelper.floor_double(viewEntityZ) - 8;
int k = this.countChunksX * 16;
for (int l = 0; l < this.countChunksX; ++l)
{
int i1 = this.func_178157_a(i, k, l);
for (int j1 = 0; j1 < this.countChunksZ; ++j1)
{
int k1 = this.func_178157_a(j, k, j1);
for (int l1 = 0; l1 < this.countChunksY; ++l1)
{
int i2 = l1 * 16;
RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
BlockPos blockpos = new BlockPos(i1, i2, k1);
if (!blockpos.equals(renderchunk.getPosition()))
{
renderchunk.setPosition(blockpos);
}
}
}
}
}
项目:DecompiledMinecraft
文件:ViewFrustum.java
protected RenderChunk getRenderChunk(BlockPos pos)
{
int i = MathHelper.bucketInt(pos.getX(), 16);
int j = MathHelper.bucketInt(pos.getY(), 16);
int k = MathHelper.bucketInt(pos.getZ(), 16);
if (j >= 0 && j < this.countChunksY)
{
i = i % this.countChunksX;
if (i < 0)
{
i += this.countChunksX;
}
k = k % this.countChunksZ;
if (k < 0)
{
k += this.countChunksZ;
}
int l = (k * this.countChunksY + j) * this.countChunksX + i;
return this.renderChunks[l];
}
else
{
return null;
}
}
项目:DecompiledMinecraft
文件:RenderGlobal.java
public void updateChunks(long finishTimeNano)
{
this.displayListEntitiesDirty |= this.renderDispatcher.runChunkUploads(finishTimeNano);
if (!this.chunksToUpdate.isEmpty())
{
Iterator<RenderChunk> iterator = this.chunksToUpdate.iterator();
while (iterator.hasNext())
{
RenderChunk renderchunk = (RenderChunk)iterator.next();
if (!this.renderDispatcher.updateChunkLater(renderchunk))
{
break;
}
renderchunk.setNeedsUpdate(false);
iterator.remove();
long i = finishTimeNano - System.nanoTime();
if (i < 0L)
{
break;
}
}
}
}
项目:CustomWorldGen
文件:ViewFrustum.java
public void deleteGlResources()
{
for (RenderChunk renderchunk : this.renderChunks)
{
renderchunk.deleteGlResources();
}
}
项目:BaseClient
文件:DynamicLight.java
public void updateLitChunks(RenderGlobal p_updateLitChunks_1_)
{
for (BlockPos blockpos : this.setLitChunkPos)
{
RenderChunk renderchunk = p_updateLitChunks_1_.getRenderChunk(blockpos);
this.updateChunkLight(renderchunk, (Set<BlockPos>)null, (Set<BlockPos>)null);
}
}
项目:BaseClient
文件:RenderList.java
public void renderChunkLayer(EnumWorldBlockLayer layer)
{
if (this.initialized)
{
if (this.renderChunks.size() == 0)
{
return;
}
for (RenderChunk renderchunk : this.renderChunks)
{
ListedRenderChunk listedrenderchunk = (ListedRenderChunk)renderchunk;
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
GL11.glCallList(listedrenderchunk.getDisplayList(layer, listedrenderchunk.getCompiledChunk()));
GlStateManager.popMatrix();
}
if (Config.isMultiTexture())
{
GlStateManager.bindCurrentTexture();
}
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:BaseClient
文件:ViewFrustum.java
public void deleteGlResources()
{
for (RenderChunk renderchunk : this.renderChunks)
{
renderchunk.deleteGlResources();
}
}
项目:BaseClient
文件:ViewFrustum.java
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
int i = MathHelper.floor_double(viewEntityX) - 8;
int j = MathHelper.floor_double(viewEntityZ) - 8;
int k = this.countChunksX * 16;
for (int l = 0; l < this.countChunksX; ++l)
{
int i1 = this.func_178157_a(i, k, l);
for (int j1 = 0; j1 < this.countChunksZ; ++j1)
{
int k1 = this.func_178157_a(j, k, j1);
for (int l1 = 0; l1 < this.countChunksY; ++l1)
{
int i2 = l1 * 16;
RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
BlockPos blockpos = renderchunk.getPosition();
if (blockpos.getX() != i1 || blockpos.getY() != i2 || blockpos.getZ() != k1)
{
BlockPos blockpos1 = new BlockPos(i1, i2, k1);
if (!blockpos1.equals(renderchunk.getPosition()))
{
renderchunk.setPosition(blockpos1);
}
}
}
}
}
}
项目:BaseClient
文件:ViewFrustum.java
protected RenderChunk getRenderChunk(BlockPos pos)
{
int i = MathHelper.bucketInt(pos.getX(), 16);
int j = MathHelper.bucketInt(pos.getY(), 16);
int k = MathHelper.bucketInt(pos.getZ(), 16);
if (j >= 0 && j < this.countChunksY)
{
i = i % this.countChunksX;
if (i < 0)
{
i += this.countChunksX;
}
k = k % this.countChunksZ;
if (k < 0)
{
k += this.countChunksZ;
}
int l = (k * this.countChunksY + j) * this.countChunksX + i;
return this.renderChunks[l];
}
else
{
return null;
}
}
项目:BaseClient
文件:RenderGlobal.java
private RenderChunk func_181562_a(BlockPos p_181562_1_, RenderChunk p_181562_2_, EnumFacing p_181562_3_)
{
BlockPos blockpos = p_181562_2_.getPositionOffset16(p_181562_3_);
if (blockpos.getY() >= 0 && blockpos.getY() < 256)
{
int i = MathHelper.abs_int(p_181562_1_.getX() - blockpos.getX());
int j = MathHelper.abs_int(p_181562_1_.getZ() - blockpos.getZ());
if (Config.isFogOff())
{
if (i > this.renderDistance || j > this.renderDistance)
{
return null;
}
}
else
{
int k = i * i + j * j;
if (k > this.renderDistanceSq)
{
return null;
}
}
return this.viewFrustum.getRenderChunk(blockpos);
}
else
{
return null;
}
}
项目:BaseClient
文件:RenderGlobal.java
public RenderChunk getRenderChunk(RenderChunk p_getRenderChunk_1_, EnumFacing p_getRenderChunk_2_)
{
if (p_getRenderChunk_1_ == null)
{
return null;
}
else
{
BlockPos blockpos = p_getRenderChunk_1_.func_181701_a(p_getRenderChunk_2_);
return this.viewFrustum.getRenderChunk(blockpos);
}
}
项目:CustomWorldGen
文件:RenderGlobal.java
/**
* Returns RenderChunk offset from given RenderChunk in given direction, or null if it can't be seen by player at
* given BlockPos.
*/
@Nullable
private RenderChunk getRenderChunkOffset(BlockPos playerPos, RenderChunk renderChunkBase, EnumFacing facing)
{
BlockPos blockpos = renderChunkBase.getBlockPosOffset16(facing);
return MathHelper.abs_int(playerPos.getX() - blockpos.getX()) > this.renderDistanceChunks * 16 ? null : (blockpos.getY() >= 0 && blockpos.getY() < 256 ? (MathHelper.abs_int(playerPos.getZ() - blockpos.getZ()) > this.renderDistanceChunks * 16 ? null : this.viewFrustum.getRenderChunk(blockpos)) : null);
}
项目:BaseClient
文件:RenderList.java
public void renderChunkLayer(EnumWorldBlockLayer layer)
{
if (this.initialized)
{
if (this.renderChunks.size() == 0)
{
return;
}
for (RenderChunk renderchunk : this.renderChunks)
{
ListedRenderChunk listedrenderchunk = (ListedRenderChunk)renderchunk;
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
GL11.glCallList(listedrenderchunk.getDisplayList(layer, listedrenderchunk.getCompiledChunk()));
GlStateManager.popMatrix();
}
if (Config.isMultiTexture())
{
GlStateManager.bindCurrentTexture();
}
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:BaseClient
文件:ViewFrustum.java
public void deleteGlResources()
{
for (RenderChunk renderchunk : this.renderChunks)
{
renderchunk.deleteGlResources();
}
}
项目:BaseClient
文件:ViewFrustum.java
public void updateChunkPositions(double viewEntityX, double viewEntityZ)
{
int i = MathHelper.floor_double(viewEntityX) - 8;
int j = MathHelper.floor_double(viewEntityZ) - 8;
int k = this.countChunksX * 16;
for (int l = 0; l < this.countChunksX; ++l)
{
int i1 = this.func_178157_a(i, k, l);
for (int j1 = 0; j1 < this.countChunksZ; ++j1)
{
int k1 = this.func_178157_a(j, k, j1);
for (int l1 = 0; l1 < this.countChunksY; ++l1)
{
int i2 = l1 * 16;
RenderChunk renderchunk = this.renderChunks[(j1 * this.countChunksY + l1) * this.countChunksX + l];
BlockPos blockpos = new BlockPos(i1, i2, k1);
if (!blockpos.equals(renderchunk.getPosition()))
{
renderchunk.setPosition(blockpos);
}
}
}
}
}
项目:BaseClient
文件:RenderGlobal.java
private RenderChunk func_181562_a(BlockPos p_181562_1_, RenderChunk p_181562_2_, EnumFacing p_181562_3_)
{
BlockPos blockpos = p_181562_2_.getPositionOffset16(p_181562_3_);
if (blockpos.getY() >= 0 && blockpos.getY() < 256)
{
int i = MathHelper.abs_int(p_181562_1_.getX() - blockpos.getX());
int j = MathHelper.abs_int(p_181562_1_.getZ() - blockpos.getZ());
if (Config.isFogOff())
{
if (i > this.renderDistance || j > this.renderDistance)
{
return null;
}
}
else
{
int k = i * i + j * j;
if (k > this.renderDistanceSq)
{
return null;
}
}
return this.viewFrustum.getRenderChunk(blockpos);
}
else
{
return null;
}
}
项目:BaseClient
文件:RenderGlobal.java
private ContainerLocalRenderInformation(RenderChunk renderChunkIn, EnumFacing facingIn, int counterIn)
{
this.setFacing = EnumSet.noneOf(EnumFacing.class);
this.renderChunk = renderChunkIn;
this.facing = facingIn;
this.counter = counterIn;
}
项目:Backmemed
文件:RenderList.java
public void renderChunkLayer(BlockRenderLayer layer)
{
if (this.initialized)
{
if (this.renderChunks.size() == 0)
{
return;
}
for (RenderChunk renderchunk : this.renderChunks)
{
ListedRenderChunk listedrenderchunk = (ListedRenderChunk)renderchunk;
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
GlStateManager.callList(listedrenderchunk.getDisplayList(layer, listedrenderchunk.getCompiledChunk()));
GlStateManager.popMatrix();
}
if (Config.isMultiTexture())
{
GlStateManager.bindCurrentTexture();
}
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
项目:Backmemed
文件:ViewFrustum.java
public void deleteGlResources()
{
for (RenderChunk renderchunk : this.renderChunks)
{
renderchunk.deleteGlResources();
}
}
项目:Backmemed
文件:ViewFrustum.java
@Nullable
public RenderChunk getRenderChunk(BlockPos pos)
{
int i = pos.getX() >> 4;
int j = pos.getY() >> 4;
int k = pos.getZ() >> 4;
if (j >= 0 && j < this.countChunksY)
{
i = i % this.countChunksX;
if (i < 0)
{
i += this.countChunksX;
}
k = k % this.countChunksZ;
if (k < 0)
{
k += this.countChunksZ;
}
int l = (k * this.countChunksY + j) * this.countChunksX + i;
return this.renderChunks[l];
}
else
{
return null;
}
}
项目:Backmemed
文件:RenderGlobal.java
@Nullable
/**
* Returns RenderChunk offset from given RenderChunk in given direction, or null if it can't be seen by player at
* given BlockPos.
*/
private RenderChunk getRenderChunkOffset(BlockPos playerPos, RenderChunk renderChunkBase, EnumFacing facing)
{
BlockPos blockpos = renderChunkBase.getBlockPosOffset16(facing);
if (blockpos.getY() >= 0 && blockpos.getY() < 256)
{
int i = playerPos.getX() - blockpos.getX();
int j = playerPos.getZ() - blockpos.getZ();
if (Config.isFogOff())
{
if (Math.abs(i) > this.renderDistance || Math.abs(j) > this.renderDistance)
{
return null;
}
}
else
{
int k = i * i + j * j;
if (k > this.renderDistanceSq)
{
return null;
}
}
return renderChunkBase.getRenderChunkOffset16(this.viewFrustum, facing);
}
else
{
return null;
}
}