Java 类net.minecraft.client.renderer.culling.ClippingHelperImpl 实例源码
项目:DecompiledMinecraft
文件:RenderGlobal.java
private void fixTerrainFrustum(double x, double y, double z)
{
this.debugFixedClippingHelper = new ClippingHelperImpl();
((ClippingHelperImpl)this.debugFixedClippingHelper).init();
Matrix4f matrix4f = new Matrix4f(this.debugFixedClippingHelper.modelviewMatrix);
matrix4f.transpose();
Matrix4f matrix4f1 = new Matrix4f(this.debugFixedClippingHelper.projectionMatrix);
matrix4f1.transpose();
Matrix4f matrix4f2 = new Matrix4f();
Matrix4f.mul(matrix4f1, matrix4f, matrix4f2);
matrix4f2.invert();
this.debugTerrainFrustumPosition.field_181059_a = x;
this.debugTerrainFrustumPosition.field_181060_b = y;
this.debugTerrainFrustumPosition.field_181061_c = z;
this.debugTerrainMatrix[0] = new Vector4f(-1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[1] = new Vector4f(1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[2] = new Vector4f(1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[3] = new Vector4f(-1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[4] = new Vector4f(-1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[5] = new Vector4f(1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[6] = new Vector4f(1.0F, 1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[7] = new Vector4f(-1.0F, 1.0F, 1.0F, 1.0F);
for (int i = 0; i < 8; ++i)
{
Matrix4f.transform(matrix4f2, this.debugTerrainMatrix[i], this.debugTerrainMatrix[i]);
this.debugTerrainMatrix[i].x /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].y /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].z /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].w = 1.0F;
}
}
项目:BaseClient
文件:RenderGlobal.java
private void fixTerrainFrustum(double x, double y, double z)
{
this.debugFixedClippingHelper = new ClippingHelperImpl();
((ClippingHelperImpl)this.debugFixedClippingHelper).init();
Matrix4f matrix4f = new Matrix4f(this.debugFixedClippingHelper.modelviewMatrix);
matrix4f.transpose();
Matrix4f matrix4f1 = new Matrix4f(this.debugFixedClippingHelper.projectionMatrix);
matrix4f1.transpose();
Matrix4f matrix4f2 = new Matrix4f();
Matrix4f.mul(matrix4f1, matrix4f, matrix4f2);
matrix4f2.invert();
this.debugTerrainFrustumPosition.field_181059_a = x;
this.debugTerrainFrustumPosition.field_181060_b = y;
this.debugTerrainFrustumPosition.field_181061_c = z;
this.debugTerrainMatrix[0] = new Vector4f(-1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[1] = new Vector4f(1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[2] = new Vector4f(1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[3] = new Vector4f(-1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[4] = new Vector4f(-1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[5] = new Vector4f(1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[6] = new Vector4f(1.0F, 1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[7] = new Vector4f(-1.0F, 1.0F, 1.0F, 1.0F);
for (int i = 0; i < 8; ++i)
{
Matrix4f.transform(matrix4f2, this.debugTerrainMatrix[i], this.debugTerrainMatrix[i]);
this.debugTerrainMatrix[i].x /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].y /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].z /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].w = 1.0F;
}
}
项目:BaseClient
文件:RenderGlobal.java
private void fixTerrainFrustum(double x, double y, double z)
{
this.debugFixedClippingHelper = new ClippingHelperImpl();
((ClippingHelperImpl)this.debugFixedClippingHelper).init();
Matrix4f matrix4f = new Matrix4f(this.debugFixedClippingHelper.modelviewMatrix);
matrix4f.transpose();
Matrix4f matrix4f1 = new Matrix4f(this.debugFixedClippingHelper.projectionMatrix);
matrix4f1.transpose();
Matrix4f matrix4f2 = new Matrix4f();
Matrix4f.mul(matrix4f1, matrix4f, matrix4f2);
matrix4f2.invert();
this.debugTerrainFrustumPosition.field_181059_a = x;
this.debugTerrainFrustumPosition.field_181060_b = y;
this.debugTerrainFrustumPosition.field_181061_c = z;
this.debugTerrainMatrix[0] = new Vector4f(-1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[1] = new Vector4f(1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[2] = new Vector4f(1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[3] = new Vector4f(-1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[4] = new Vector4f(-1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[5] = new Vector4f(1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[6] = new Vector4f(1.0F, 1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[7] = new Vector4f(-1.0F, 1.0F, 1.0F, 1.0F);
for (int i = 0; i < 8; ++i)
{
Matrix4f.transform(matrix4f2, this.debugTerrainMatrix[i], this.debugTerrainMatrix[i]);
this.debugTerrainMatrix[i].x /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].y /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].z /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].w = 1.0F;
}
}
项目:Backmemed
文件:RenderGlobal.java
private void fixTerrainFrustum(double x, double y, double z)
{
this.debugFixedClippingHelper = new ClippingHelperImpl();
((ClippingHelperImpl)this.debugFixedClippingHelper).init();
Matrix4f matrix4f = new Matrix4f(this.debugFixedClippingHelper.modelviewMatrix);
matrix4f.transpose();
Matrix4f matrix4f1 = new Matrix4f(this.debugFixedClippingHelper.projectionMatrix);
matrix4f1.transpose();
Matrix4f matrix4f2 = new Matrix4f();
Matrix4f.mul(matrix4f1, matrix4f, matrix4f2);
matrix4f2.invert();
this.debugTerrainFrustumPosition.x = x;
this.debugTerrainFrustumPosition.y = y;
this.debugTerrainFrustumPosition.z = z;
this.debugTerrainMatrix[0] = new Vector4f(-1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[1] = new Vector4f(1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[2] = new Vector4f(1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[3] = new Vector4f(-1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[4] = new Vector4f(-1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[5] = new Vector4f(1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[6] = new Vector4f(1.0F, 1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[7] = new Vector4f(-1.0F, 1.0F, 1.0F, 1.0F);
for (int i = 0; i < 8; ++i)
{
Matrix4f.transform(matrix4f2, this.debugTerrainMatrix[i], this.debugTerrainMatrix[i]);
this.debugTerrainMatrix[i].x /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].y /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].z /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].w = 1.0F;
}
}
项目:CustomWorldGen
文件:RenderGlobal.java
private void fixTerrainFrustum(double x, double y, double z)
{
this.debugFixedClippingHelper = new ClippingHelperImpl();
((ClippingHelperImpl)this.debugFixedClippingHelper).init();
Matrix4f matrix4f = new Matrix4f(this.debugFixedClippingHelper.modelviewMatrix);
matrix4f.transpose();
Matrix4f matrix4f1 = new Matrix4f(this.debugFixedClippingHelper.projectionMatrix);
matrix4f1.transpose();
Matrix4f matrix4f2 = new Matrix4f();
Matrix4f.mul(matrix4f1, matrix4f, matrix4f2);
matrix4f2.invert();
this.debugTerrainFrustumPosition.x = x;
this.debugTerrainFrustumPosition.y = y;
this.debugTerrainFrustumPosition.z = z;
this.debugTerrainMatrix[0] = new Vector4f(-1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[1] = new Vector4f(1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[2] = new Vector4f(1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[3] = new Vector4f(-1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[4] = new Vector4f(-1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[5] = new Vector4f(1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[6] = new Vector4f(1.0F, 1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[7] = new Vector4f(-1.0F, 1.0F, 1.0F, 1.0F);
for (int i = 0; i < 8; ++i)
{
Matrix4f.transform(matrix4f2, this.debugTerrainMatrix[i], this.debugTerrainMatrix[i]);
this.debugTerrainMatrix[i].x /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].y /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].z /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].w = 1.0F;
}
}
项目:ExpandedRailsMod
文件:RenderGlobal.java
private void fixTerrainFrustum(double x, double y, double z)
{
this.debugFixedClippingHelper = new ClippingHelperImpl();
((ClippingHelperImpl)this.debugFixedClippingHelper).init();
Matrix4f matrix4f = new Matrix4f(this.debugFixedClippingHelper.modelviewMatrix);
matrix4f.transpose();
Matrix4f matrix4f1 = new Matrix4f(this.debugFixedClippingHelper.projectionMatrix);
matrix4f1.transpose();
Matrix4f matrix4f2 = new Matrix4f();
Matrix4f.mul(matrix4f1, matrix4f, matrix4f2);
matrix4f2.invert();
this.debugTerrainFrustumPosition.x = x;
this.debugTerrainFrustumPosition.y = y;
this.debugTerrainFrustumPosition.z = z;
this.debugTerrainMatrix[0] = new Vector4f(-1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[1] = new Vector4f(1.0F, -1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[2] = new Vector4f(1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[3] = new Vector4f(-1.0F, 1.0F, -1.0F, 1.0F);
this.debugTerrainMatrix[4] = new Vector4f(-1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[5] = new Vector4f(1.0F, -1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[6] = new Vector4f(1.0F, 1.0F, 1.0F, 1.0F);
this.debugTerrainMatrix[7] = new Vector4f(-1.0F, 1.0F, 1.0F, 1.0F);
for (int i = 0; i < 8; ++i)
{
Matrix4f.transform(matrix4f2, this.debugTerrainMatrix[i], this.debugTerrainMatrix[i]);
this.debugTerrainMatrix[i].x /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].y /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].z /= this.debugTerrainMatrix[i].w;
this.debugTerrainMatrix[i].w = 1.0F;
}
}