Java 类net.minecraft.client.renderer.block.model.ModelRotation 实例源码
项目:CrystalMod
文件:ModelPipeBaked.java
private void drawGlassStump(final ModelRotation modelRot, final List<BakedQuad> list) {
final boolean scale = false;
TextureAtlasSprite glass = RenderUtil.getSprite("crystalmod:blocks/pipe/power_plus");
float max = 11/*pixel*11.0F*/;
float min = 5/*pixel*5F*/;
final BlockPartFace face4 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max+4F, max, 16.0f }, 0));
final BlockPartFace face3 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max, min, 16.0f }, 0));
final BlockPartFace face2 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { max, max, max, 16.0f }, 0));
final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max, max, 16.0f }, 0));
list.add(faceBakery.makeBakedQuad(new Vector3f(min, max, max), new Vector3f(max, max, 16.0f), face, glass, EnumFacing.UP, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(min, min, max), new Vector3f(max, min, 16.0f), face4, glass, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(min, min, max), new Vector3f(min, max, 16.0f), face3, glass, EnumFacing.WEST, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(max, min, max), new Vector3f(max, max, 16.0f), face2, glass, EnumFacing.EAST, modelRot, (BlockPartRotation)null, scale, true));
}
项目:CodeChickenLib
文件:CCFinalVariant.java
public CCFinalVariant(ResourceLocation model, Optional<IModelState> state, boolean uvLock, boolean smooth, boolean gui3d, int weight, Map<String, String> textures, String textureDomain, Map<String, String> customData) {
super(model == null ? new ResourceLocation("builtin/missing") : model, state.get() instanceof ModelRotation ? ((ModelRotation) state.get()) : ModelRotation.X0_Y0, uvLock, weight);
this.state = state.orElse(TRSRTransformation.identity());
this.smooth = smooth;
this.gui3d = gui3d;
Map<String, String> newTextures = new HashMap<>();
for (Entry<String, String> entry : textures.entrySet()) {
String prefixedTexture = entry.getValue();
if (!entry.getValue().contains(":")) {
prefixedTexture = textureDomain + ":" + prefixedTexture;
}
newTextures.put(entry.getKey(), prefixedTexture);
}
this.textures = ImmutableMap.copyOf(newTextures);
this.customData = ImmutableMap.copyOf(customData);
}
项目:Toms-Mod
文件:CableModel.java
private static Matrix4f getMatrix(EnumFacing facing) {
switch (facing) {
case DOWN:
return ModelRotation.X180_Y0.getMatrix();
case UP:
return ModelRotation.X0_Y0.getMatrix();
case NORTH:
return ModelRotation.X90_Y0.getMatrix();
case SOUTH:
return ModelRotation.X90_Y180.getMatrix();
case WEST:
return ModelRotation.X90_Y270.getMatrix();
case EAST:
return ModelRotation.X90_Y90.getMatrix();
default:
return new Matrix4f();
}
}
项目:Toms-Mod
文件:AdvRouterModel.java
private static Matrix4f getMatrix(EnumFacing facing) {
switch (facing) {
case DOWN:
return ModelRotation.X180_Y0.getMatrix();
case UP:
return ModelRotation.X0_Y0.getMatrix();
case NORTH:
return ModelRotation.X90_Y0.getMatrix();
case SOUTH:
return ModelRotation.X90_Y180.getMatrix();
case WEST:
return ModelRotation.X90_Y270.getMatrix();
case EAST:
return ModelRotation.X90_Y90.getMatrix();
default:
return new Matrix4f();
}
}
项目:Hard-Science
文件:ShapeMeshGenerator.java
/**
* Find appropriate transformation assuming base model is oriented to Y orthogonalAxis, positive.
* This is different than the Minecraft/Forge default because I brain that way.<br><br>
*
* @see #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation) for
* more explanation.
*/
protected static Matrix4f getMatrix4f(ModelState modelState)
{
if(modelState.hasAxis())
{
if(modelState.hasAxisRotation())
{
return getMatrixForAxisAndRotation(modelState.getAxis(), modelState.isAxisInverted(), modelState.getAxisRotation());
}
else
{
return getMatrixForAxis(modelState.getAxis(), modelState.isAxisInverted());
}
}
else if(modelState.hasAxisRotation())
{
return getMatrixForRotation(modelState.getAxisRotation());
}
else
{
return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);
}
}
项目:Hard-Science
文件:ShapeMeshGenerator.java
/**
* See {@link #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation)}
*/
protected static Matrix4f getMatrixForAxis(EnumFacing.Axis axis, boolean isAxisInverted)
{
switch(axis)
{
case X:
return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X90_Y270 : ModelRotation.X90_Y90);
case Y:
return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X180_Y0 : ModelRotation.X0_Y0);
case Z:
return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X90_Y0 : ModelRotation.X270_Y0);
default:
return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);
}
}
项目:Hard-Science
文件:ShapeMeshGenerator.java
/**
* See {@link #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation)}
*/
protected static Matrix4f getMatrixForRotation(Rotation rotation)
{
switch(rotation)
{
default:
case ROTATE_NONE:
return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);
case ROTATE_90:
return ForgeHooksClient.getMatrix(ModelRotation.X0_Y90);
case ROTATE_180:
return ForgeHooksClient.getMatrix(ModelRotation.X0_Y180);
case ROTATE_270:
return ForgeHooksClient.getMatrix(ModelRotation.X0_Y270);
}
}
项目:EnderIO
文件:BlockPaintedWall.java
@SideOnly(Side.CLIENT)
private List<IBakedModel> mapRender(IBlockState state, @Nullable IBlockState paint) {
List<IBakedModel> result = new ArrayList<IBakedModel>();
if (state.getValue(UP)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "wall_post", paint, null));
}
if (state.getValue(NORTH)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(null)));
}
if (state.getValue(EAST)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y90)));
}
if (state.getValue(SOUTH)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y180)));
}
if (state.getValue(WEST)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y270)));
}
return result;
}
项目:EnderIO
文件:BlockPaintedFence.java
@SideOnly(Side.CLIENT)
private List<IBakedModel> mapRender(IBlockState state, @Nullable IBlockState paint) {
List<IBakedModel> result = new ArrayList<IBakedModel>();
result.add(PaintRegistry.getModel(IBakedModel.class, "fence_post", paint, null));
if (state.getValue(BlockFence.NORTH)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(null)));
}
if (state.getValue(BlockFence.EAST)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y90)));
}
if (state.getValue(BlockFence.SOUTH)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y180)));
}
if (state.getValue(BlockFence.WEST)) {
result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y270)));
}
return result;
}
项目:Etheric
文件:PipeModel.java
@Override
public IBakedModel bake(IModelState state, VertexFormat format,
Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
IBakedModel[] connections = new IBakedModel[6];
IBakedModel[] endings = new IBakedModel[6];
IBakedModel[] nodeSides = new IBakedModel[6];
//IBakedModel node = null;
// d u n s w e
ModelRotation[] rotations = new ModelRotation[] { ModelRotation.X90_Y0, ModelRotation.X270_Y0,
ModelRotation.X0_Y0, ModelRotation.X0_Y180, ModelRotation.X0_Y270, ModelRotation.X0_Y90 };
try {
IModel nodeSideModel = ModelLoaderRegistry.getModel(new ResourceLocation(Etheric.MODID, "block/pipe_node_side"));
IModel connectionModel = ModelLoaderRegistry
.getModel(new ResourceLocation(Etheric.MODID, "block/pipe_connection"));
IModel endingModel = ModelLoaderRegistry.getModel(new ResourceLocation(Etheric.MODID, "block/pipe_end"));
//node = nodeModel.bake(new TRSRTransformation(ModelRotation.X0_Y0), DefaultVertexFormats.BLOCK,
// ModelLoader.defaultTextureGetter());
for (int i = 0; i < connections.length; i++) {
connections[i] = connectionModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
ModelLoader.defaultTextureGetter());
endings[i] = endingModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
ModelLoader.defaultTextureGetter());
nodeSides[i] = nodeSideModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
ModelLoader.defaultTextureGetter());
}
} catch (Exception e) {
Etheric.logger.warn(e.getMessage());
}
if (connections[0] == null) {
return ModelLoaderRegistry.getMissingModel().bake(state, format, bakedTextureGetter);
}
return new BakedPipeModel(nodeSides, connections, endings);
}
项目:Backmemed
文件:BlockModelUtils.java
public static BakedQuad makeBakedQuad(EnumFacing p_makeBakedQuad_0_, TextureAtlasSprite p_makeBakedQuad_1_, int p_makeBakedQuad_2_)
{
Vector3f vector3f = new Vector3f(0.0F, 0.0F, 0.0F);
Vector3f vector3f1 = new Vector3f(16.0F, 16.0F, 16.0F);
BlockFaceUV blockfaceuv = new BlockFaceUV(new float[] {0.0F, 0.0F, 16.0F, 16.0F}, 0);
BlockPartFace blockpartface = new BlockPartFace(p_makeBakedQuad_0_, p_makeBakedQuad_2_, "#" + p_makeBakedQuad_0_.getName(), blockfaceuv);
ModelRotation modelrotation = ModelRotation.X0_Y0;
BlockPartRotation blockpartrotation = null;
boolean flag = false;
boolean flag1 = true;
FaceBakery facebakery = new FaceBakery();
BakedQuad bakedquad = facebakery.makeBakedQuad(vector3f, vector3f1, blockpartface, p_makeBakedQuad_1_, p_makeBakedQuad_0_, modelrotation, blockpartrotation, flag, flag1);
return bakedquad;
}
项目:CustomWorldGen
文件:ForgeHooksClient.java
public static Matrix4f getMatrix(ModelRotation modelRotation)
{
Matrix4f ret = new Matrix4f(TRSRTransformation.toVecmath(modelRotation.getMatrix4d())), tmp = new Matrix4f();
tmp.setIdentity();
tmp.m03 = tmp.m13 = tmp.m23 = .5f;
ret.mul(tmp, ret);
tmp.invert();
//tmp.m03 = tmp.m13 = tmp.m23 = -.5f;
ret.mul(tmp);
return ret;
}
项目:CustomWorldGen
文件:BlockStateLoader.java
public ForgeVariant(ResourceLocation model, IModelState state, boolean uvLock, boolean smooth, boolean gui3d, int weight, ImmutableMap<String, String> textures, ImmutableMap<String, SubModel> parts, ImmutableMap<String, String> customData)
{
super(model == null ? new ResourceLocation("builtin/missing") : model, state instanceof ModelRotation ? (ModelRotation)state : ModelRotation.X0_Y0, uvLock, weight);
this.textures = textures;
this.parts = parts;
this.customData = customData;
this.state = state;
this.smooth = smooth;
this.gui3d = gui3d;
}
项目:CustomWorldGen
文件:TRSRTransformation.java
@SideOnly(Side.CLIENT)
public static Matrix4f getMatrix(EnumFacing facing)
{
switch(facing)
{
case DOWN: return ModelRotation.X90_Y0.getMatrix();
case UP: return ModelRotation.X270_Y0.getMatrix();
case NORTH: return TRSRTransformation.identity.matrix;
case SOUTH: return ModelRotation.X0_Y180.getMatrix();
case WEST: return ModelRotation.X0_Y270.getMatrix();
case EAST: return ModelRotation.X0_Y90.getMatrix();
default: return new Matrix4f();
}
}
项目:CrystalMod
文件:CustomModelUtil.java
public int rotateVertex(Vector3f p_188011_1_, EnumFacing p_188011_2_, int p_188011_3_, net.minecraftforge.common.model.ITransformation p_188011_4_)
{
if (p_188011_4_ == ModelRotation.X0_Y0)
{
return p_188011_3_;
}
else
{
net.minecraftforge.client.ForgeHooksClient.transform(p_188011_1_, p_188011_4_.getMatrix());
return p_188011_4_.rotate(p_188011_2_, p_188011_3_);
}
}
项目:CodeChickenLib
文件:CCFinalMultiVariant.java
public CCFinalMultiVariant(CCVariant baseVariant, String textureDomain, Map<String, CCVariant> subModels) {
super(baseVariant.model == null ? new ResourceLocation("builtin/missing") : baseVariant.model, baseVariant.state.get() instanceof ModelRotation ? ((ModelRotation) baseVariant.state.get()) : ModelRotation.X0_Y0, baseVariant.uvLock.orElse(false), baseVariant.weight.orElse(1));
state = baseVariant.state.get();
this.baseVariant = makeFinalVariant(baseVariant, textureDomain);
this.baseProperties = new ModelProperties(baseVariant.smooth.orElse(true), baseVariant.gui3d.orElse(true));
for (CCVariant subModel : subModels.values()) {
finalVariants.add(makeFinalVariant(baseVariant.copy().with(subModel), textureDomain));
}
}
项目:CodeChickenLib
文件:CCFinalMultiVariant.java
private static Variant makeFinalVariant(CCVariant variant, String textureDomain) {
boolean uvLock = variant.uvLock.orElse(false);
boolean smooth = variant.smooth.orElse(true);
boolean gui3d = variant.gui3d.orElse(true);
int weight = variant.weight.orElse(1);
if (variant.hasModel() && !variant.hasTextures() && !variant.hasCustomData() && variant.state.get() instanceof ModelRotation) {
return new Variant(variant.model, ((ModelRotation) variant.state.get()), uvLock, weight);
} else {
return new CCFinalVariant(variant.model, variant.state, uvLock, smooth, gui3d, weight, variant.textures, textureDomain, variant.customData);
}
}
项目:geomastery
文件:RenderDelayedBakingAbstract.java
/** Adds the quads for the given model with given rotation to the list. */
protected void addQuads(List<BakedQuad> list, IModel model,
int yRotate, IBlockState state, EnumFacing side, long rand) {
if (model == null) {
return;
}
TRSRTransformation transform = new TRSRTransformation(ModelRotation
.getModelRotation(0, yRotate));
IBakedModel baked = model.bake(transform, this.format,
this.textureGetter);
list.addAll(baked.getQuads(state, side, rand));
}
项目:ARKCraft
文件:ModelCable.java
private static Matrix4f getMatrix(EnumFacing facing){
switch(facing){
case NORTH: return ModelRotation.X0_Y0.getMatrix();
case SOUTH: return ModelRotation.X0_Y180.getMatrix();
case WEST: return ModelRotation.X0_Y270.getMatrix();
case EAST: return ModelRotation.X0_Y90.getMatrix();
default: return new Matrix4f();
}
}
项目:OpenModsLib
文件:OrientationInfoGenerator.java
private static String modelRotationToJson(ModelRotation m) {
final Matcher matcher = namePattern.matcher(m.name());
Preconditions.checkState(matcher.matches());
final String x = matcher.group(1);
final String y = matcher.group(2);
List<String> result = Lists.newArrayList();
if (!x.equals("0")) result.add("\"x\": " + x);
if (!y.equals("0")) result.add("\"y\": " + y);
return Joiner.on(", ").join(result);
}
项目:OpenModsLib
文件:OrientationInfoGenerator.java
private static Multimap<Orientation, ModelRotation> calculateVanillaRotations(Map<Matrix3f, Orientation> fromMatrix) {
final Multimap<Orientation, ModelRotation> toVanilla = HashMultimap.create();
for (ModelRotation rot : ModelRotation.values()) {
final Matrix4f rotMatrix = TRSRTransformation.toVecmath(rot.getMatrix4d());
final Matrix3f key = roundAndReduceMatrixElements(rotMatrix);
final Orientation orientation = fromMatrix.get(key);
Preconditions.checkNotNull(orientation, rot);
toVanilla.put(orientation, rot);
}
return toVanilla;
}
项目:EnderIO
文件:BlockPaintedTrapDoor.java
@SideOnly(Side.CLIENT)
private IBakedModel mapRender(IBlockState state, @Nullable IBlockState paint) {
EnumFacing facing = state.getValue(FACING);
Boolean open = state.getValue(OPEN);
DoorHalf half = state.getValue(HALF);
String model;
ModelRotation modelState;
if (open) {
model = "trapdoor_open";
switch (facing) {
case EAST:
modelState = ModelRotation.X0_Y90;
break;
case SOUTH:
modelState = ModelRotation.X0_Y180;
break;
case WEST:
modelState = ModelRotation.X0_Y270;
break;
default:
modelState = null;
}
} else if (half == DoorHalf.TOP) {
model = "trapdoor_top";
modelState = null;
} else {
model = "trapdoor_bottom";
modelState = null;
}
return PaintRegistry.getModel(IBakedModel.class, model, paint, modelState);
}
项目:EnderIO
文件:BlockPaintedFenceGate.java
@SideOnly(Side.CLIENT)
private IBakedModel mapRender(IBlockState state, @Nullable IBlockState paint) {
EnumFacing facing = state.getValue(FACING);
Boolean open = state.getValue(OPEN);
Boolean wall = state.getValue(IN_WALL);
String model;
if (wall) {
if (open) {
model = "wall_gate_open";
} else {
model = "wall_gate_closed";
}
} else {
if (open) {
model = "fence_gate_open";
} else {
model = "fence_gate_closed";
}
}
switch (facing) {
case EAST:
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y270));
case NORTH:
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y180));
case SOUTH:
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(null));
case WEST:
return PaintRegistry.getModel(IBakedModel.class, model, paint, new UVLock(ModelRotation.X0_Y90));
default:
return null;
}
}
项目:EnderIO
文件:BlockPaintedPressurePlate.java
@SideOnly(Side.CLIENT)
private IBakedModel mapRender(IBlockState state, @Nullable IBlockState paint, EnumFacing facing) {
ModelRotation rot;
switch (facing) {
case EAST:
rot = ModelRotation.X0_Y90;
break;
case NORTH:
rot = null;
break;
case SOUTH:
rot = ModelRotation.X0_Y180;
break;
case WEST:
rot = ModelRotation.X0_Y270;
break;
default:
return null;
}
if (state.getValue(BlockPressurePlateWeighted.POWER) > 0) {
return PaintRegistry.getModel(IBakedModel.class, "pressure_plate_down", paint, rot);
} else {
return PaintRegistry.getModel(IBakedModel.class, "pressure_plate_up", paint, rot);
}
}
项目:Backmemed
文件:CustomItemProperties.java
private static BakedQuad makeBakedQuad(BlockPart p_makeBakedQuad_0_, BlockPartFace p_makeBakedQuad_1_, TextureAtlasSprite p_makeBakedQuad_2_, EnumFacing p_makeBakedQuad_3_, ModelRotation p_makeBakedQuad_4_, boolean p_makeBakedQuad_5_)
{
FaceBakery facebakery = new FaceBakery();
return facebakery.makeBakedQuad(p_makeBakedQuad_0_.positionFrom, p_makeBakedQuad_0_.positionTo, p_makeBakedQuad_1_, p_makeBakedQuad_2_, p_makeBakedQuad_3_, p_makeBakedQuad_4_, p_makeBakedQuad_0_.partRotation, p_makeBakedQuad_5_, p_makeBakedQuad_0_.shade);
}
项目:CustomWorldGen
文件:ModelLoader.java
public IModelState getDefaultState()
{
return ModelRotation.X0_Y0;
}
项目:CustomWorldGen
文件:ModelFluid.java
public IModelState getDefaultState()
{
return ModelRotation.X0_Y0;
}
项目:CustomWorldGen
文件:TRSRTransformation.java
@SideOnly(Side.CLIENT)
public TRSRTransformation(ModelRotation rotation)
{
this(rotation.getMatrix());
}
项目:CrystalMod
文件:CustomModelUtil.java
public BakedQuad makeBakedQuad(Vector3f posFrom, Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, @Nullable BlockPartRotation partRotation, boolean uvLocked)
{
return makeBakedQuad(posFrom, posTo, face, sprite, facing, (net.minecraftforge.common.model.ITransformation)modelRotationIn, partRotation, uvLocked, getFaceShadeColor(facing));
}
项目:CrystalMod
文件:CustomModelUtil.java
public BakedQuad makeBakedQuad(Vector3f posFrom, Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, @Nullable BlockPartRotation partRotation, boolean uvLocked, int color)
{
return makeBakedQuad(posFrom, posTo, face, sprite, facing, (net.minecraftforge.common.model.ITransformation)modelRotationIn, partRotation, uvLocked, color);
}
项目:CrystalMod
文件:CustomModelUtil.java
public int rotateVertex(Vector3f p_188011_1_, EnumFacing p_188011_2_, int p_188011_3_, ModelRotation p_188011_4_)
{
return rotateVertex(p_188011_1_, p_188011_2_, p_188011_3_, (net.minecraftforge.common.model.ITransformation)p_188011_4_);
}
项目:CrystalMod
文件:CustomModelUtil.java
private static void addUvRotation(ModelRotation p_188013_0_, EnumFacing p_188013_1_, CustomModelUtil.Rotation p_188013_2_)
{
UV_ROTATIONS[getIndex(p_188013_0_, p_188013_1_)] = p_188013_2_;
}
项目:CrystalMod
文件:CustomModelUtil.java
private static int getIndex(ModelRotation p_188014_0_, EnumFacing p_188014_1_)
{
return ModelRotation.values().length * p_188014_1_.ordinal() + p_188014_0_.ordinal();
}
项目:CrystalMod
文件:AttachmentEStorageExport.java
@SideOnly(Side.CLIENT)
@Override
public void addQuads(FaceBakery faceBakery, List<BakedQuad> list, EnumFacing dir){
ModelRotation modelRot = ModelRotation.X0_Y0;
switch (dir.ordinal()) {
case 0: {
modelRot = ModelRotation.X270_Y0;
break;
}
case 1: {
modelRot = ModelRotation.X90_Y0;
break;
}
case 2: {
modelRot = ModelRotation.X180_Y0;
break;
}
case 3: {
modelRot = ModelRotation.X0_Y0;
break;
}
case 4: {
modelRot = ModelRotation.X0_Y90;
break;
}
case 5: {
modelRot = ModelRotation.X0_Y270;
break;
}
}
final BlockFaceUV uv = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 0);
final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", uv);
final TextureAtlasSprite iron = ModelPipeBaked.getIronSprite();
TextureAtlasSprite spriteLapis = RenderUtil.getSprite("minecraft:blocks/iron_block");
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 14.0f, 12f), new Vector3f(14.0f, 14.0f, 13f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 12f), new Vector3f(14.0f, 2.0f, 13f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 12f), new Vector3f(14.0f, 14.0f, 13f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 12f), new Vector3f(14.0f, 14.0f, 13.0f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 12f), new Vector3f(2.0f, 14.0f, 13f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(14.0f, 2.0f, 12f), new Vector3f(14.0f, 14.0f, 13f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 13.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 3.0f, 14.5f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(3.0f, 13.0f, 14.5f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(13.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 12.0f, 14.5f), new Vector3f(12.0f, 12.0f, 16.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 14.5f), new Vector3f(12.0f, 4.0f, 16.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 14.5f), new Vector3f(12.0f, 12.0f, 16.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 14.5f), new Vector3f(12.0f, 12.0f, 16.0f), face, spriteLapis, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 14.5f), new Vector3f(4.0f, 12.0f, 16.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(12.0f, 4.0f, 14.5f), new Vector3f(12.0f, 12.0f, 16.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
}
项目:CrystalMod
文件:AttachmentEStorageSensor.java
@SideOnly(Side.CLIENT)
@Override
public void addQuads(FaceBakery faceBakery, List<BakedQuad> list, EnumFacing dir){
ModelRotation modelRot = ModelRotation.X0_Y0;
switch (dir.ordinal()) {
case 0: {
modelRot = ModelRotation.X270_Y0;
break;
}
case 1: {
modelRot = ModelRotation.X90_Y0;
break;
}
case 2: {
modelRot = ModelRotation.X180_Y0;
break;
}
case 3: {
modelRot = ModelRotation.X0_Y0;
break;
}
case 4: {
modelRot = ModelRotation.X0_Y90;
break;
}
case 5: {
modelRot = ModelRotation.X0_Y270;
break;
}
}
final BlockFaceUV uv = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 0);
final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", uv);
final TextureAtlasSprite iron = ModelPipeBaked.getIronSprite();
TextureAtlasSprite spriteLapis = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite("minecraft:blocks/redstone_block");
if(spriteLapis == null){
spriteLapis = RenderUtil.getMissingSprite();
}
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 12.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 4.0f, 13.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(4.0f, 12.0f, 13.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(12.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 13.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 3.0f, 14.5f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, spriteLapis, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(3.0f, 13.0f, 14.5f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(13.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 14.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 2.0f, 16.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, spriteLapis, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(2.0f, 14.0f, 16.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(14.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
}
项目:CrystalMod
文件:AttachmentEStorageImport.java
@SideOnly(Side.CLIENT)
@Override
public void addQuads(FaceBakery faceBakery, List<BakedQuad> list, EnumFacing dir){
ModelRotation modelRot = ModelRotation.X0_Y0;
switch (dir.ordinal()) {
case 0: {
modelRot = ModelRotation.X270_Y0;
break;
}
case 1: {
modelRot = ModelRotation.X90_Y0;
break;
}
case 2: {
modelRot = ModelRotation.X180_Y0;
break;
}
case 3: {
modelRot = ModelRotation.X0_Y0;
break;
}
case 4: {
modelRot = ModelRotation.X0_Y90;
break;
}
case 5: {
modelRot = ModelRotation.X0_Y270;
break;
}
}
final BlockFaceUV uv = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 0);
final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", uv);
final TextureAtlasSprite iron = ModelPipeBaked.getIronSprite();
TextureAtlasSprite spriteLapis = RenderUtil.getSprite("crystalmod:blocks/pipe/attachment/import");
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 12.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 4.0f, 13.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(4.0f, 4.0f, 12.0f), new Vector3f(4.0f, 12.0f, 13.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(12.0f, 4.0f, 12.0f), new Vector3f(12.0f, 12.0f, 13.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 13.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 3.0f, 14.5f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, spriteLapis, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 13.0f), new Vector3f(3.0f, 13.0f, 14.5f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(13.0f, 3.0f, 13.0f), new Vector3f(13.0f, 13.0f, 14.5f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 14.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 2.0f, 16.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, spriteLapis, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 14.5f), new Vector3f(2.0f, 14.0f, 16.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(14.0f, 2.0f, 14.5f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
}
项目:CrystalMod
文件:ModelPipeBaked.java
private void renderIronCap(final FakeState state, final int dir, final List<BakedQuad> list) {
ModelRotation modelRot = ModelRotation.X0_Y0;
switch (dir) {
case 0: {
modelRot = ModelRotation.X270_Y0;
break;
}
case 1: {
modelRot = ModelRotation.X90_Y0;
break;
}
case 2: {
modelRot = ModelRotation.X180_Y0;
break;
}
case 3: {
modelRot = ModelRotation.X0_Y0;
break;
}
case 4: {
modelRot = ModelRotation.X0_Y90;
break;
}
case 5: {
modelRot = ModelRotation.X0_Y270;
break;
}
}
//modelRot = ModelRotation.X0_Y0;
final BlockFaceUV uv = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 0);
final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", uv);
final BlockFaceUV uv270 = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 270);
final BlockPartFace face270 = new BlockPartFace((EnumFacing)null, 0, "", uv270);
final BlockFaceUV uv90 = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 90);
final BlockPartFace face90 = new BlockPartFace((EnumFacing)null, 0, "", uv90);
final BlockFaceUV uv180 = new BlockFaceUV(new float[] { 0.0f, 0.0f, 16.0f, 16.0f }, 180);
final BlockPartFace face180 = new BlockPartFace((EnumFacing)null, 0, "", uv180);
TextureAtlasSprite iron = RenderUtil.getSprite("crystalmod:blocks/pipe/iron_cap");
TextureAtlasSprite spriteLapis = RenderUtil.getSprite("crystalmod:blocks/pipe/io_out");
TextureAtlasSprite spriteRedstone = RenderUtil.getSprite("crystalmod:blocks/pipe/io_in");
TextureAtlasSprite spriteQuartz = RenderUtil.getSprite("crystalmod:blocks/pipe/io_inout");
boolean scale = false;
if(state !=null && state.pipe !=null && state.pipe.getPipeType() !=null){
if(!state.pipe.getPipeType().useIOTextures()){
spriteRedstone = iron;
spriteLapis = iron;
spriteQuartz = iron;
scale = true;
}
}
ConnectionMode mode = (state !=null && state.pipe !=null) ? state.pipe.getConnectionMode(EnumFacing.getFront(dir)) : ConnectionMode.DISABLED;
TextureAtlasSprite modeSprite = mode == ConnectionMode.IN_OUT ? spriteQuartz : mode == ConnectionMode.OUTPUT ? spriteRedstone : mode == ConnectionMode.INPUT ? spriteLapis : iron;
if(mode != ConnectionMode.DISABLED){
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 13.0f, 14.0f), new Vector3f(13.0f, 13.0f, 15.0f), face180, modeSprite, EnumFacing.UP, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 14.0f), new Vector3f(13.0f, 3.0f, 15.0f), face, modeSprite, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 14.0f), new Vector3f(13.0f, 13.0f, 15.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 14.0f), new Vector3f(13.0f, 13.0f, 15.0f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(3.0f, 3.0f, 14.0f), new Vector3f(3.0f, 13.0f, 15.0f), face90, modeSprite, EnumFacing.WEST, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(13.0f, 3.0f, 14.0f), new Vector3f(13.0f, 13.0f, 15.0f), face270, modeSprite, EnumFacing.EAST, modelRot, (BlockPartRotation)null, scale, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 14.0f, 15.0f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.UP, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 15.0f), new Vector3f(14.0f, 2.0f, 16.0f), face, iron, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 15.0f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 15.0f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(2.0f, 2.0f, 15.0f), new Vector3f(2.0f, 14.0f, 16.0f), face, iron, EnumFacing.WEST, modelRot, (BlockPartRotation)null, true, true));
list.add(faceBakery.makeBakedQuad(new Vector3f(14.0f, 2.0f, 15.0f), new Vector3f(14.0f, 14.0f, 16.0f), face, iron, EnumFacing.EAST, modelRot, (BlockPartRotation)null, true, true));
}
}
项目:CrystalMod
文件:ModelBattery.java
public List<BakedQuad> getMeterQuads(EnumFacing face, int power, int maxPower){
Vector3f min = new Vector3f(2.75f,2.75f,2.75f);
Vector3f max = new Vector3f(13.25f,13.25f,13.25f);
String meter = "crystalmod:blocks/machine/battery/meter/";
String meterC = "crystalmod:blocks/machine/battery/meter/charged";
String meterU = "crystalmod:blocks/machine/battery/meter/uncharged";
TextureAtlasSprite meterUp = RenderUtil.getSprite(meterU);
TextureAtlasSprite meterDown = RenderUtil.getSprite(meterU);
TextureAtlasSprite meterSide = RenderUtil.getSprite(meter+"0");
if(power > 0){
meterDown = RenderUtil.getSprite(meterC);
meterSide = RenderUtil.getSprite(meter+(Math.min(8, state.battery.getScaledEnergyStored(9))));
}
if(power >= maxPower){
meterUp = RenderUtil.getSprite(meterC);
}
ModelRotation modelRot = ModelRotation.X0_Y0;
if(face == EnumFacing.SOUTH){
modelRot = ModelRotation.X0_Y180;
}
if(face == EnumFacing.WEST){
modelRot = ModelRotation.X0_Y270;
}
if(face == EnumFacing.EAST){
modelRot = ModelRotation.X0_Y90;
}
if(face == EnumFacing.UP){
modelRot = ModelRotation.X270_Y0;
}
if(face == EnumFacing.DOWN){
modelRot = ModelRotation.X90_Y0;
}
BlockFaceUV uvMeter = new BlockFaceUV(new float[] { 4f,4f,12f,12f }, 0);
BlockPartFace meterFace = new BlockPartFace((EnumFacing)null, 0, "", uvMeter);
List<BakedQuad> list = Lists.newArrayList();
list.add(faceBakery.makeBakedQuad(min, max, meterFace, meterUp, EnumFacing.UP, modelRot, (BlockPartRotation)null, false, true));
list.add(faceBakery.makeBakedQuad(min, max, meterFace, meterDown, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, false, true));
list.add(faceBakery.makeBakedQuad(min, max, meterFace, meterSide, EnumFacing.NORTH, modelRot, (BlockPartRotation)null, false, true));
list.add(faceBakery.makeBakedQuad(min, max, meterFace, meterSide, EnumFacing.SOUTH, modelRot, (BlockPartRotation)null, false, true));
list.add(faceBakery.makeBakedQuad(min, max, meterFace, meterSide, EnumFacing.WEST, modelRot, (BlockPartRotation)null, false, true));
list.add(faceBakery.makeBakedQuad(min, max, meterFace, meterSide, EnumFacing.EAST, modelRot, (BlockPartRotation)null, false, true));
return list;
}
项目:Toms-Mod
文件:TerminalBlockModel.java
private static Matrix4f getMatrix(TerminalFacing facing, boolean mirror) {
if (mirror) {
switch (facing) {
case DOWN_EAST:
return ModelRotation.X270_Y270.getMatrix();
case DOWN_NORTH:
return ModelRotation.X270_Y180.getMatrix();
case DOWN_SOUTH:
return ModelRotation.X270_Y0.getMatrix();
case DOWN_WEST:
return ModelRotation.X270_Y90.getMatrix();
case EAST:
return ModelRotation.X0_Y90.getMatrix();
case NORTH:
return ModelRotation.X0_Y0.getMatrix();
case SOUTH:
return ModelRotation.X0_Y180.getMatrix();
case UP_EAST:
return ModelRotation.X90_Y270.getMatrix();
case UP_NORTH:
return ModelRotation.X90_Y180.getMatrix();
case UP_SOUTH:
return ModelRotation.X90_Y0.getMatrix();
case UP_WEST:
return ModelRotation.X90_Y90.getMatrix();
case WEST:
return ModelRotation.X0_Y270.getMatrix();
default:
return new Matrix4f();
}
} else {
switch (facing) {
case DOWN_EAST:
return ModelRotation.X270_Y270.getMatrix();
case DOWN_NORTH:
return ModelRotation.X270_Y180.getMatrix();
case DOWN_SOUTH:
return ModelRotation.X270_Y0.getMatrix();
case DOWN_WEST:
return ModelRotation.X270_Y90.getMatrix();
case EAST:
return ModelRotation.X0_Y270.getMatrix();
case NORTH:
return ModelRotation.X0_Y180.getMatrix();
case SOUTH:
return ModelRotation.X0_Y0.getMatrix();
case UP_EAST:
return ModelRotation.X90_Y270.getMatrix();
case UP_NORTH:
return ModelRotation.X90_Y180.getMatrix();
case UP_SOUTH:
return ModelRotation.X90_Y0.getMatrix();
case UP_WEST:
return ModelRotation.X90_Y90.getMatrix();
case WEST:
return ModelRotation.X0_Y90.getMatrix();
default:
return new Matrix4f();
}
}
}
项目:Toms-Mod
文件:TerminalPartModel.java
private static Matrix4f getMatrix(TerminalFacing facing, boolean mirror) {
if (mirror) {
switch (facing) {
case DOWN_EAST:
return ModelRotation.X270_Y270.getMatrix();
case DOWN_NORTH:
return ModelRotation.X270_Y180.getMatrix();
case DOWN_SOUTH:
return ModelRotation.X270_Y0.getMatrix();
case DOWN_WEST:
return ModelRotation.X270_Y90.getMatrix();
case EAST:
return ModelRotation.X0_Y90.getMatrix();
case NORTH:
return ModelRotation.X0_Y0.getMatrix();
case SOUTH:
return ModelRotation.X0_Y180.getMatrix();
case UP_EAST:
return ModelRotation.X90_Y270.getMatrix();
case UP_NORTH:
return ModelRotation.X90_Y180.getMatrix();
case UP_SOUTH:
return ModelRotation.X90_Y0.getMatrix();
case UP_WEST:
return ModelRotation.X90_Y90.getMatrix();
case WEST:
return ModelRotation.X0_Y270.getMatrix();
default:
return new Matrix4f();
}
} else {
switch (facing) {
case DOWN_EAST:
return ModelRotation.X180_Y90.getMatrix();
case DOWN_NORTH:
return ModelRotation.X180_Y0.getMatrix();
case DOWN_SOUTH:
return ModelRotation.X180_Y180.getMatrix();
case DOWN_WEST:
return ModelRotation.X180_Y270.getMatrix();
case EAST:
return ModelRotation.X270_Y270.getMatrix();
case NORTH:
return ModelRotation.X270_Y180.getMatrix();
case SOUTH:
return ModelRotation.X270_Y0.getMatrix();
case UP_EAST:
return ModelRotation.X0_Y90.getMatrix();
case UP_NORTH:
return ModelRotation.X0_Y0.getMatrix();
case UP_SOUTH:
return ModelRotation.X0_Y180.getMatrix();
case UP_WEST:
return ModelRotation.X0_Y270.getMatrix();
case WEST:
return ModelRotation.X270_Y90.getMatrix();
default:
return new Matrix4f();
}
}
}