Java 类net.minecraft.client.renderer.entity.layers.LayerArrow 实例源码
项目:MineLittlePony
文件:MixinRenderPlayer.java
@Inject(
method = "<init>(Lnet/minecraft/client/renderer/entity/RenderManager;Z)V",
at = @At("RETURN"))
private void init(RenderManager renderManager, boolean useSmallArms, CallbackInfo ci) {
this.playerModel = smallArms ? PMAPI.ponySmall : PMAPI.pony;
this.mainModel = this.playerModel.getModel();
this.layerRenderers.clear();
this.addLayer(new LayerPonyArmor(this));
this.addLayer(new LayerHeldPonyItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerPonyCape(this));
this.addLayer(new LayerPonyCustomHead(this));
this.addLayer(new LayerPonyElytra(this));
this.addLayer(new LayerEntityOnPonyShoulder(renderManager, this));
}
项目:DecompiledMinecraft
文件:RenderPlayer.java
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:BaseClient
文件:RenderPlayer.java
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:BaseClient
文件:RenderPlayer.java
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:Backmemed
文件:RenderPlayer.java
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
项目:CustomWorldGen
文件:RenderPlayer.java
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
项目:CrystalMod
文件:RenderMinionBase.java
public RenderMinionBase(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F);
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerBackItem(this));
}
项目:LootableBodies
文件:CorpseRenderer.java
public CorpseRenderer(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelPlayer(0.0F, true), 0.5F);
thinArmsModel = (ModelPlayer)this.mainModel;
thickArmsModel = new ModelPlayer(0.0F, false);
//
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
RenderPlayer k;
RenderPigZombie j;
}
项目:Bookshelf
文件:RenderPlayerMob.java
public RenderPlayerMob (RenderManager renderManager, ModelPlayerMob model) {
super(renderManager, model, 0.5F);
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
this.blendProfile = Profile.PLAYER_SKIN;
}
项目:ExpandedRailsMod
文件:RenderPlayer.java
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
this.smallArms = useSmallArms;
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerDeadmau5Head(this));
this.addLayer(new LayerCape(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
}
项目:DrCyanos_Lootable-Bodies
文件:CorpseRenderer.java
public CorpseRenderer(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelPlayer(0.0F, true), 0.5F);
thinArmsModel = (ModelPlayer)this.mainModel;
thickArmsModel = new ModelPlayer(0.0F, false);
//
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
RenderPlayer k;
RenderPigZombie j;
}