Java 类net.minecraft.client.renderer.entity.layers.LayerVillagerArmor 实例源码
项目:DecompiledMinecraft
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:BaseClient
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:BaseClient
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:CustomWorldGen
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.defaultModel = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
项目:ExpandedRailsMod
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.defaultModel = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
项目:VillagerTweaks
文件:RenderZombieVillager.java
@SuppressWarnings("unchecked")
public RenderZombieVillager(RenderManager p_i46127_1_) {
super(p_i46127_1_, new ModelZombie(), 0.5F, 1.0F);
final LayerRenderer layerrenderer = (LayerRenderer) this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerProfessionModel = new ModelZombieVillagerProfession();
this.addLayer(new LayerHeldItem(this));
final LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
@Override
protected void func_177177_a()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead) {
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerProfessionModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:Backmemed
文件:RenderZombieVillager.java
public RenderZombieVillager(RenderManager p_i47186_1_)
{
super(p_i47186_1_, new ModelZombieVillager(), 0.5F);
this.addLayer(new LayerVillagerArmor(this));
}