Java 类net.minecraft.client.renderer.WorldVertexBufferUploader 实例源码
项目:OpenBlocks
文件:GuideLegacyRenderer.java
@Override
public void onModelBake(Supplier<BufferBuilder> model) {
if (markerDisplayList.isPresent()) {
GL11.glDeleteLists(markerDisplayList.get(), 1);
}
final BufferBuilder vb = model.get();
final int newList = GL11.glGenLists(1);
GL11.glNewList(newList, GL11.GL_COMPILE);
new WorldVertexBufferUploader().draw(vb);
GL11.glEndList();
markerDisplayList = OptionalInt.of(newList);
}
项目:Backmemed
文件:ChunkRenderDispatcher.java
public ChunkRenderDispatcher(int p_i1_1_)
{
this.listWorkerThreads = Lists.<Thread>newArrayList();
this.listThreadedWorkers = Lists.<ChunkRenderWorker>newArrayList();
this.queueChunkUpdates = Queues.<ChunkCompileTaskGenerator>newPriorityBlockingQueue();
this.worldVertexUploader = new WorldVertexBufferUploader();
this.vertexUploader = new VertexBufferUploader();
this.queueChunkUploads = Queues.<ChunkRenderDispatcher.PendingUpload>newPriorityQueue();
int i = Math.max(1, (int)((double)Runtime.getRuntime().maxMemory() * 0.3D) / 10485760);
int j = Math.max(1, MathHelper.clamp(Runtime.getRuntime().availableProcessors(), 1, i / 5));
if (p_i1_1_ < 0)
{
this.countRenderBuilders = MathHelper.clamp(j, 1, i);
}
else
{
this.countRenderBuilders = p_i1_1_;
}
if (j > 1)
{
for (int k = 0; k < j; ++k)
{
ChunkRenderWorker chunkrenderworker = new ChunkRenderWorker(this);
Thread thread = THREAD_FACTORY.newThread(chunkrenderworker);
thread.start();
this.listThreadedWorkers.add(chunkrenderworker);
this.listWorkerThreads.add(thread);
}
}
this.queueFreeRenderBuilders = Queues.<RegionRenderCacheBuilder>newArrayBlockingQueue(this.countRenderBuilders);
for (int l = 0; l < this.countRenderBuilders; ++l)
{
this.queueFreeRenderBuilders.add(new RegionRenderCacheBuilder());
}
this.renderWorker = new ChunkRenderWorker(this, new RegionRenderCacheBuilder());
}