public RenderPlayer(RenderManager renderManager, boolean useSmallArms) { super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F); this.smallArms = useSmallArms; this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerDeadmau5Head(this)); this.addLayer(new LayerCape(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderPlayer(RenderManager renderManager, boolean useSmallArms) { super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F); this.smallArms = useSmallArms; this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerDeadmau5Head(this)); this.addLayer(new LayerCape(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerElytra(this)); }