Java 类net.minecraft.client.renderer.GlStateManager.Profile 实例源码
项目:Wizardry
文件:BloodRenderLayer.java
@Override
public void doRenderLayer(@Nonnull AbstractClientPlayer entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
IWizardryCapability cap = WizardryCapabilityProvider.getCap(entity);
if (cap != null) {
EnumBloodType type = cap.getBloodType();
if (type != null && type != EnumBloodType.NONE) {
render.bindTexture(EnumBloodType.getResourceLocation(type));
ClientUtilMethods.glColor(type.color);
setModelVisibilities(entity);
GlStateManager.enableBlendProfile(Profile.PLAYER_SKIN);
GlStateManager.disableLighting();
ShaderHelper.INSTANCE.useShader(Shaders.rawColor);
render.getMainModel().render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.enableLighting();
ShaderHelper.INSTANCE.releaseShader();
GlStateManager.disableBlendProfile(Profile.PLAYER_SKIN);
GlStateManager.color(1.0F, 1.0F, 1.0F);
}
}
}
项目:Bookshelf
文件:RenderPlayerMob.java
public RenderPlayerMob (RenderManager renderManager, ModelPlayerMob model) {
super(renderManager, model, 0.5F);
this.addLayer(new LayerBipedArmor(this));
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerArrow(this));
this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
this.addLayer(new LayerElytra(this));
this.blendProfile = Profile.PLAYER_SKIN;
}
项目:Bookshelf
文件:RenderPlayerMob.java
public void setBlendProfile (Profile profile) {
this.blendProfile = profile;
}