public void setRabbitType(int rabbitTypeId) { if (rabbitTypeId == 99) { this.tasks.removeTask(this.aiAvoidWolves); this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true)); if (!this.hasCustomName()) { this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name")); } } this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId)); }
public EntitySkeleton(World worldIn) { super(worldIn); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIRestrictSun(this)); this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(4, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true)); if (worldIn != null && !worldIn.isRemote) { this.setCombatTask(); } }
public EntityEnderman(World worldIn) { super(worldIn); this.setSize(0.6F, 2.9F); this.stepHeight = 1.0F; this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this)); this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>() { public boolean apply(EntityEndermite p_apply_1_) { return p_apply_1_.isSpawnedByPlayer(); } })); }
public EntityIronGolem(World worldIn) { super(worldIn); this.setSize(1.4F, 2.9F); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true)); this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F)); this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true)); this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(5, new EntityAILookAtVillager(this)); this.tasks.addTask(6, new EntityAIWander(this, 0.6D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIDefendVillage(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR)); }
public EntityWither(World worldIn) { super(worldIn); this.setHealth(this.getMaxHealth()); this.setSize(0.9F, 3.5F); this.isImmuneToFire = true; ((PathNavigateGround)this.getNavigator()).setCanSwim(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector)); this.experienceValue = 50; }
public void setRabbitType(int rabbitTypeId) { if (rabbitTypeId == 99) { this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(8.0D); this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true)); if (!this.hasCustomName()) { this.setCustomNameTag(I18n.translateToLocal("entity.KillerBunny.name")); } } this.dataManager.set(RABBIT_TYPE, Integer.valueOf(rabbitTypeId)); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D)); this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(7, new EntityAIMate(this, 1.0D)); this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D)); this.tasks.addTask(9, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(10, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false)); }
protected void initEntityAI() { super.initEntityAI(); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityEvoker.AICastingSpell()); this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.6D, 1.0D)); this.tasks.addTask(4, new EntityEvoker.AISummonSpell()); this.tasks.addTask(5, new EntityEvoker.AIAttackSpell()); this.tasks.addTask(6, new EntityEvoker.AIWololoSpell()); this.tasks.addTask(8, new EntityAIWander(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityEvoker.class})); this.targetTasks.addTask(2, (new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)).func_190882_b(300)); this.targetTasks.addTask(3, (new EntityAINearestAttackableTarget(this, EntityVillager.class, false)).func_190882_b(300)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, false)); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false)); this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D, 0.0F)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this)); this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this)); this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>() { public boolean apply(@Nullable EntityEndermite p_apply_1_) { return p_apply_1_.isSpawnedByPlayer(); } })); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F)); this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true)); this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(5, new EntityAILookAtVillager(this)); this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIDefendVillage(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>() { public boolean apply(@Nullable EntityLiving p_apply_1_) { return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper); } })); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(4, new AIAttack(this)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,3, false,false,new Predicate<EntityLivingBase>(){ @Override public boolean apply(EntityLivingBase input) { // TODO Auto-generated method stub return (input instanceof EntityTF2Character || input instanceof EntityPlayer) && getDistanceSqToEntity(input)<600; } })); }
@Override protected void initEntityAI() { this.tasks.addTask(5, new AIRandomFly(this)); this.tasks.addTask(7, new AILookAround(this)); this.tasks.addTask(7, new AIFireballAttack(this)); this.targetTasks.taskEntries.clear(); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class, 0,true, false, new Predicate<EntityLivingBase>() { @Override public boolean apply(EntityLivingBase input) { // TODO Auto-generated method stub return input instanceof EntityPlayer || input instanceof EntityTF2Character; } })); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false)); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false)); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this)); this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this)); this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>() { public boolean apply(@Nullable EntityEndermite p_apply_1_) { return p_apply_1_.isSpawnedByPlayer(); } })); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F)); this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true)); this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(5, new EntityAILookAtVillager(this)); this.tasks.addTask(6, new EntityAIWander(this, 0.6D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIDefendVillage(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>() { public boolean apply(@Nullable EntityLiving p_apply_1_) { return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper); } })); }
public EntityWitchHunter(World par1World) { super(par1World); this.getNavigator().setAvoidsWater(true); this.getNavigator().setCanSwim(true); super.tasks.addTask(1, new EntityAISwimming(this)); super.tasks.addTask(5, new EntityAIWander(this, 1.0D)); super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); super.tasks.addTask(6, new EntityAILookIdle(this)); super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 0, false, true, this)); super.experienceValue = 5; this.targetPlayerName = ""; if(par1World != null && !par1World.isRemote) { this.setCombatTask(); } }
public EntityHornedHuntsman(World par1World) { super(par1World); this.setSize(1.4F, 3.2F); super.isImmuneToFire = true; this.getNavigator().setAvoidsWater(true); this.getNavigator().setCanSwim(true); super.tasks.addTask(1, new EntityAISwimming(this)); super.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true)); super.tasks.addTask(3, new EntityAIMoveTowardsTarget(this, 1.0D, 48.0F)); super.tasks.addTask(4, new EntityAIArrowAttack(this, 1.0D, 20, 60, 30.0F)); super.tasks.addTask(5, new EntityAIWander(this, 1.0D)); super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); super.tasks.addTask(7, new EntityAILookIdle(this)); super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); super.experienceValue = 70; }
public EntityGiaprey(World worldIn) { super(worldIn, 1, 1); this.setSize(1.5F, 1.8125F); setBaseHealth(11); setBaseAttack(2); setBaseSpeed(0.3); setBaseKnockback(0.1); this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f)); this.tasks.addTask( 4, new EntityAIAttackMeleeAndSpit(this, 1.0D, 200, 16.0f,4.0f, true)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true)); }
public EntityGendrome(World worldIn) { super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f); this.setSize(2.25F, 2.5F); setBaseHealth(300); setBaseAttack(2*1.5); setBaseSpeed(0.3*1.5); setBaseKnockback(0.5*1.5); this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true)); }
public EntityJaggia(World worldIn) { super(worldIn, 1, 1, Items.FISH); this.setSize(1.5F, 1.8125F); setBaseHealth(12); setBaseAttack(2); setBaseSpeed(0.3); setBaseKnockback(0.1); this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true)); }
public EntityGenprey(World worldIn) { super(worldIn, 1, 1); this.setSize(1.5F, 1.8125F); setBaseHealth(12); setBaseAttack(2); setBaseSpeed(0.3); setBaseKnockback(0.1); this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true)); }
public EntityVelocidrome(World worldIn) { super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f); this.setSize(2.25F, 2.5F); setBaseHealth(300); setBaseAttack(2*1.5); setBaseSpeed(0.3*1.5); setBaseKnockback(0.5*1.5); this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true)); }
public EntityJaggi(World worldIn) { super(worldIn, 1, 1, Items.FISH); this.setSize(1.0F, 1.0F); setBaseHealth(9); setBaseAttack(2); setBaseSpeed(0.3); setBaseKnockback(0.1); this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true)); }
public EntityGreatJaggi(World worldIn) { super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f); this.setSize(2.25F, 2.5F); setBaseHealth(390); setBaseAttack(2*1.5); setBaseSpeed(0.3*1.5); setBaseKnockback(0.5*1.5); this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true)); }