Java 类net.minecraft.entity.ai.EntityAIHurtByTarget 实例源码

项目:DecompiledMinecraft    文件:EntityRabbit.java   
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
项目:DecompiledMinecraft    文件:EntitySkeleton.java   
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
项目:DecompiledMinecraft    文件:EntityEnderman.java   
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
项目:DecompiledMinecraft    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:DecompiledMinecraft    文件:EntityWither.java   
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
项目:DecompiledMinecraft    文件:EntityRabbit.java   
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
项目:DecompiledMinecraft    文件:EntitySkeleton.java   
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
项目:DecompiledMinecraft    文件:EntityEnderman.java   
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
项目:DecompiledMinecraft    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:DecompiledMinecraft    文件:EntityWither.java   
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
项目:BaseClient    文件:EntityRabbit.java   
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
项目:BaseClient    文件:EntitySkeleton.java   
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
项目:BaseClient    文件:EntityEnderman.java   
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
项目:BaseClient    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient    文件:EntityWither.java   
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
项目:BaseClient    文件:EntityRabbit.java   
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
项目:BaseClient    文件:EntitySkeleton.java   
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
项目:BaseClient    文件:EntityEnderman.java   
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
项目:BaseClient    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient    文件:EntityWither.java   
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
项目:Backmemed    文件:EntityRabbit.java   
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(8.0D);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(I18n.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataManager.set(RABBIT_TYPE, Integer.valueOf(rabbitTypeId));
}
项目:Backmemed    文件:EntityWolf.java   
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
    this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
项目:Backmemed    文件:EntityEvoker.java   
protected void initEntityAI()
{
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityEvoker.AICastingSpell());
    this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.6D, 1.0D));
    this.tasks.addTask(4, new EntityEvoker.AISummonSpell());
    this.tasks.addTask(5, new EntityEvoker.AIAttackSpell());
    this.tasks.addTask(6, new EntityEvoker.AIWololoSpell());
    this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityEvoker.class}));
    this.targetTasks.addTask(2, (new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)).func_190882_b(300));
    this.targetTasks.addTask(3, (new EntityAINearestAttackableTarget(this, EntityVillager.class, false)).func_190882_b(300));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, false));
}
项目:Backmemed    文件:EntityEnderman.java   
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D, 0.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
项目:Backmemed    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:Mods    文件:EntityMerasmus.java   
protected void initEntityAI()
  {
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(4, new AIAttack(this));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));

this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
      this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,3, false,false,new Predicate<EntityLivingBase>(){

    @Override
    public boolean apply(EntityLivingBase input) {
        // TODO Auto-generated method stub
        return (input instanceof EntityTF2Character || input instanceof EntityPlayer) && getDistanceSqToEntity(input)<600;
    }

      }));
  }
项目:Mods    文件:EntityMonoculus.java   
@Override
protected void initEntityAI() {
    this.tasks.addTask(5, new AIRandomFly(this));
    this.tasks.addTask(7, new AILookAround(this));
    this.tasks.addTask(7, new AIFireballAttack(this));
    this.targetTasks.taskEntries.clear();
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class, 0,true, false,
            new Predicate<EntityLivingBase>() {

                @Override
                public boolean apply(EntityLivingBase input) {
                    // TODO Auto-generated method stub
                    return input instanceof EntityPlayer || input instanceof EntityTF2Character;
                }

            }));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false));
}
项目:CustomWorldGen    文件:EntityRabbit.java   
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(8.0D);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(I18n.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataManager.set(RABBIT_TYPE, Integer.valueOf(rabbitTypeId));
}
项目:CustomWorldGen    文件:EntityWolf.java   
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
项目:CustomWorldGen    文件:EntityEnderman.java   
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
项目:CustomWorldGen    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:witchery    文件:EntityWitchHunter.java   
public EntityWitchHunter(World par1World) {
   super(par1World);
   this.getNavigator().setAvoidsWater(true);
   this.getNavigator().setCanSwim(true);
   super.tasks.addTask(1, new EntityAISwimming(this));
   super.tasks.addTask(5, new EntityAIWander(this, 1.0D));
   super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
   super.tasks.addTask(6, new EntityAILookIdle(this));
   super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
   super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 0, false, true, this));
   super.experienceValue = 5;
   this.targetPlayerName = "";
   if(par1World != null && !par1World.isRemote) {
      this.setCombatTask();
   }

}
项目:witchery    文件:EntityHornedHuntsman.java   
public EntityHornedHuntsman(World par1World) {
   super(par1World);
   this.setSize(1.4F, 3.2F);
   super.isImmuneToFire = true;
   this.getNavigator().setAvoidsWater(true);
   this.getNavigator().setCanSwim(true);
   super.tasks.addTask(1, new EntityAISwimming(this));
   super.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true));
   super.tasks.addTask(3, new EntityAIMoveTowardsTarget(this, 1.0D, 48.0F));
   super.tasks.addTask(4, new EntityAIArrowAttack(this, 1.0D, 20, 60, 30.0F));
   super.tasks.addTask(5, new EntityAIWander(this, 1.0D));
   super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
   super.tasks.addTask(7, new EntityAILookIdle(this));
   super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
   super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
   super.experienceValue = 70;
}
项目:MobHunter    文件:EntityGiaprey.java   
public EntityGiaprey(World worldIn)
{
    super(worldIn, 1, 1);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(11);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask( 4, new EntityAIAttackMeleeAndSpit(this, 1.0D, 200, 16.0f,4.0f, true));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
项目:MobHunter    文件:EntityGendrome.java   
public EntityGendrome(World worldIn) {
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(300);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
项目:MobHunter    文件:EntityJaggia.java   
public EntityJaggia(World worldIn)
{
    super(worldIn, 1, 1, Items.FISH);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(12);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
项目:MobHunter    文件:EntityGenprey.java   
public EntityGenprey(World worldIn)
{
    super(worldIn, 1, 1);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(12);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
项目:MobHunter    文件:EntityVelocidrome.java   
public EntityVelocidrome(World worldIn)
{
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(300);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
项目:MobHunter    文件:EntityJaggi.java   
public EntityJaggi(World worldIn)
{
    super(worldIn, 1, 1, Items.FISH);
    this.setSize(1.0F, 1.0F);
    setBaseHealth(9);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
项目:MobHunter    文件:EntityGreatJaggi.java   
public EntityGreatJaggi(World worldIn)
{
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(390);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}