Java 类net.minecraft.entity.IEntityLivingData 实例源码
项目:Infernum
文件:EntityPigZombieMage.java
@Nullable
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) {
livingdata = super.onInitialSpawn(difficulty, livingdata);
float f = difficulty.getClampedAdditionalDifficulty();
this.setCanPickUpLoot(false);
this.setEquipmentBasedOnDifficulty(difficulty);
this.setEnchantmentBasedOnDifficulty(difficulty);
this.setCombatTask();
this.getEntityAttribute(SharedMonsterAttributes.KNOCKBACK_RESISTANCE).applyModifier(
new AttributeModifier("Random spawn bonus", this.rand.nextDouble() * 0.05000000074505806D, 0));
double d0 = this.rand.nextDouble() * 1.5D * (double) f;
if (d0 > 1.0D) {
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE)
.applyModifier(new AttributeModifier("Random zombie-spawn bonus", d0, 2));
}
return livingdata;
}
项目:Infernum
文件:EntityPigMage.java
@Override
public void onStruckByLightning(EntityLightningBolt lightningBolt) {
if (!this.world.isRemote && !this.isDead) {
EntityPigZombieMage entitymage = new EntityPigZombieMage(this.world);
entitymage.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitymage.onInitialSpawn(this.world.getDifficultyForLocation(new BlockPos(entitymage)),
(IEntityLivingData) null);
entitymage.setNoAI(this.isAIDisabled());
if (this.hasCustomName()) {
entitymage.setCustomNameTag(this.getCustomNameTag());
entitymage.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.world.spawnEntity(entitymage);
this.setDead();
}
}
项目:DecompiledMinecraft
文件:StructureOceanMonumentPieces.java
protected boolean func_175817_a(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
int j = this.getYWithOffset(p_175817_4_);
int k = this.getZWithOffset(p_175817_3_, p_175817_5_);
if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
{
EntityGuardian entityguardian = new EntityGuardian(worldIn);
entityguardian.setElder(true);
entityguardian.heal(entityguardian.getMaxHealth());
entityguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
entityguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityguardian)), (IEntityLivingData)null);
worldIn.spawnEntityInWorld(entityguardian);
return true;
}
else
{
return false;
}
}
项目:DecompiledMinecraft
文件:StructureVillagePieces.java
protected void spawnVillagers(World worldIn, StructureBoundingBox p_74893_2_, int p_74893_3_, int p_74893_4_, int p_74893_5_, int p_74893_6_)
{
if (this.villagersSpawned < p_74893_6_)
{
for (int i = this.villagersSpawned; i < p_74893_6_; ++i)
{
int j = this.getXWithOffset(p_74893_3_ + i, p_74893_5_);
int k = this.getYWithOffset(p_74893_4_);
int l = this.getZWithOffset(p_74893_3_ + i, p_74893_5_);
if (!p_74893_2_.isVecInside(new BlockPos(j, k, l)))
{
break;
}
++this.villagersSpawned;
EntityVillager entityvillager = new EntityVillager(worldIn);
entityvillager.setLocationAndAngles((double)j + 0.5D, (double)k, (double)l + 0.5D, 0.0F, 0.0F);
entityvillager.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityvillager)), (IEntityLivingData)null);
entityvillager.setProfession(this.func_180779_c(i, entityvillager.getProfession()));
worldIn.spawnEntityInWorld(entityvillager);
}
}
}
项目:DecompiledMinecraft
文件:EntityRabbit.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
int i = this.rand.nextInt(6);
boolean flag = false;
if (livingdata instanceof EntityRabbit.RabbitTypeData)
{
i = ((EntityRabbit.RabbitTypeData)livingdata).typeData;
flag = true;
}
else
{
livingdata = new EntityRabbit.RabbitTypeData(i);
}
this.setRabbitType(i);
if (flag)
{
this.setGrowingAge(-24000);
}
return livingdata;
}
项目:CustomWorldGen
文件:EntityVillager.java
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote && !this.isDead)
{
EntityWitch entitywitch = new EntityWitch(this.worldObj);
entitywitch.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitywitch.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entitywitch)), (IEntityLivingData)null);
entitywitch.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitywitch.setCustomNameTag(this.getCustomNameTag());
entitywitch.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entitywitch);
this.setDead();
}
}
项目:DecompiledMinecraft
文件:EntityVillager.java
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote && !this.isDead)
{
EntityWitch entitywitch = new EntityWitch(this.worldObj);
entitywitch.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitywitch.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entitywitch)), (IEntityLivingData)null);
entitywitch.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitywitch.setCustomNameTag(this.getCustomNameTag());
entitywitch.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entitywitch);
this.setDead();
}
}
项目:DecompiledMinecraft
文件:EntityOcelot.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
if (this.worldObj.rand.nextInt(7) == 0)
{
for (int i = 0; i < 2; ++i)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityocelot.setGrowingAge(-24000);
this.worldObj.spawnEntityInWorld(entityocelot);
}
}
return livingdata;
}
项目:CustomWorldGen
文件:StructureOceanMonumentPieces.java
protected boolean spawnElder(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
int j = this.getYWithOffset(p_175817_4_);
int k = this.getZWithOffset(p_175817_3_, p_175817_5_);
if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
{
EntityGuardian entityguardian = new EntityGuardian(worldIn);
entityguardian.setElder(true);
entityguardian.heal(entityguardian.getMaxHealth());
entityguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
entityguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityguardian)), (IEntityLivingData)null);
worldIn.spawnEntityInWorld(entityguardian);
return true;
}
else
{
return false;
}
}
项目:DecompiledMinecraft
文件:EntityRabbit.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
int i = this.rand.nextInt(6);
boolean flag = false;
if (livingdata instanceof EntityRabbit.RabbitTypeData)
{
i = ((EntityRabbit.RabbitTypeData)livingdata).typeData;
flag = true;
}
else
{
livingdata = new EntityRabbit.RabbitTypeData(i);
}
this.setRabbitType(i);
if (flag)
{
this.setGrowingAge(-24000);
}
return livingdata;
}
项目:DecompiledMinecraft
文件:EntityVillager.java
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote && !this.isDead)
{
EntityWitch entitywitch = new EntityWitch(this.worldObj);
entitywitch.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitywitch.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entitywitch)), (IEntityLivingData)null);
entitywitch.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitywitch.setCustomNameTag(this.getCustomNameTag());
entitywitch.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entitywitch);
this.setDead();
}
}
项目:DecompiledMinecraft
文件:EntityOcelot.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
if (this.worldObj.rand.nextInt(7) == 0)
{
for (int i = 0; i < 2; ++i)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityocelot.setGrowingAge(-24000);
this.worldObj.spawnEntityInWorld(entityocelot);
}
}
return livingdata;
}
项目:DecompiledMinecraft
文件:EntityZombie.java
/**
* Convert this zombie into a villager.
*/
protected void convertToVillager()
{
EntityVillager entityvillager = new EntityVillager(this.worldObj);
entityvillager.copyLocationAndAnglesFrom(this);
entityvillager.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityvillager)), (IEntityLivingData)null);
entityvillager.setLookingForHome();
if (this.isChild())
{
entityvillager.setGrowingAge(-24000);
}
this.worldObj.removeEntity(this);
entityvillager.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entityvillager.setCustomNameTag(this.getCustomNameTag());
entityvillager.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entityvillager);
entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0));
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, new BlockPos((int)this.posX, (int)this.posY, (int)this.posZ), 0);
}
项目:BaseClient
文件:StructureOceanMonumentPieces.java
protected boolean func_175817_a(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
int j = this.getYWithOffset(p_175817_4_);
int k = this.getZWithOffset(p_175817_3_, p_175817_5_);
if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
{
EntityGuardian entityguardian = new EntityGuardian(worldIn);
entityguardian.setElder(true);
entityguardian.heal(entityguardian.getMaxHealth());
entityguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
entityguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityguardian)), (IEntityLivingData)null);
worldIn.spawnEntityInWorld(entityguardian);
return true;
}
else
{
return false;
}
}
项目:BaseClient
文件:StructureVillagePieces.java
protected void spawnVillagers(World worldIn, StructureBoundingBox p_74893_2_, int p_74893_3_, int p_74893_4_, int p_74893_5_, int p_74893_6_)
{
if (this.villagersSpawned < p_74893_6_)
{
for (int i = this.villagersSpawned; i < p_74893_6_; ++i)
{
int j = this.getXWithOffset(p_74893_3_ + i, p_74893_5_);
int k = this.getYWithOffset(p_74893_4_);
int l = this.getZWithOffset(p_74893_3_ + i, p_74893_5_);
if (!p_74893_2_.isVecInside(new BlockPos(j, k, l)))
{
break;
}
++this.villagersSpawned;
EntityVillager entityvillager = new EntityVillager(worldIn);
entityvillager.setLocationAndAngles((double)j + 0.5D, (double)k, (double)l + 0.5D, 0.0F, 0.0F);
entityvillager.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityvillager)), (IEntityLivingData)null);
entityvillager.setProfession(this.func_180779_c(i, entityvillager.getProfession()));
worldIn.spawnEntityInWorld(entityvillager);
}
}
}
项目:Backmemed
文件:EntityVillager.java
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.world.isRemote && !this.isDead)
{
EntityWitch entitywitch = new EntityWitch(this.world);
entitywitch.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitywitch.onInitialSpawn(this.world.getDifficultyForLocation(new BlockPos(entitywitch)), (IEntityLivingData)null);
entitywitch.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitywitch.setCustomNameTag(this.getCustomNameTag());
entitywitch.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.world.spawnEntityInWorld(entitywitch);
this.setDead();
}
}
项目:CustomWorldGen
文件:EntityAISkeletonRiders.java
private EntitySkeleton createSkeleton(DifficultyInstance p_188514_1_, EntityHorse p_188514_2_)
{
EntitySkeleton entityskeleton = new EntitySkeleton(p_188514_2_.worldObj);
entityskeleton.onInitialSpawn(p_188514_1_, (IEntityLivingData)null);
entityskeleton.setPosition(p_188514_2_.posX, p_188514_2_.posY, p_188514_2_.posZ);
entityskeleton.hurtResistantTime = 60;
entityskeleton.enablePersistence();
if (entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD) == null)
{
entityskeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.IRON_HELMET));
}
EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getHeldItemMainhand(), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
entityskeleton.worldObj.spawnEntityInWorld(entityskeleton);
return entityskeleton;
}
项目:BaseClient
文件:EntityVillager.java
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote && !this.isDead)
{
EntityWitch entitywitch = new EntityWitch(this.worldObj);
entitywitch.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitywitch.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entitywitch)), (IEntityLivingData)null);
entitywitch.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitywitch.setCustomNameTag(this.getCustomNameTag());
entitywitch.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entitywitch);
this.setDead();
}
}
项目:BaseClient
文件:EntityZombie.java
/**
* Convert this zombie into a villager.
*/
protected void convertToVillager()
{
EntityVillager entityvillager = new EntityVillager(this.worldObj);
entityvillager.copyLocationAndAnglesFrom(this);
entityvillager.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityvillager)), (IEntityLivingData)null);
entityvillager.setLookingForHome();
if (this.isChild())
{
entityvillager.setGrowingAge(-24000);
}
this.worldObj.removeEntity(this);
entityvillager.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entityvillager.setCustomNameTag(this.getCustomNameTag());
entityvillager.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entityvillager);
entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0));
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, new BlockPos((int)this.posX, (int)this.posY, (int)this.posZ), 0);
}
项目:CustomWorldGen
文件:EntityPolarBear.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
if (livingdata instanceof EntityPolarBear.GroupData)
{
if (((EntityPolarBear.GroupData)livingdata).madeParent)
{
this.setGrowingAge(-24000);
}
}
else
{
EntityPolarBear.GroupData entitypolarbear$groupdata = new EntityPolarBear.GroupData();
entitypolarbear$groupdata.madeParent = true;
livingdata = entitypolarbear$groupdata;
}
return (IEntityLivingData)livingdata;
}
项目:BaseClient
文件:StructureOceanMonumentPieces.java
protected boolean func_175817_a(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
int j = this.getYWithOffset(p_175817_4_);
int k = this.getZWithOffset(p_175817_3_, p_175817_5_);
if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
{
EntityGuardian entityguardian = new EntityGuardian(worldIn);
entityguardian.setElder(true);
entityguardian.heal(entityguardian.getMaxHealth());
entityguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
entityguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityguardian)), (IEntityLivingData)null);
worldIn.spawnEntityInWorld(entityguardian);
return true;
}
else
{
return false;
}
}
项目:BaseClient
文件:StructureVillagePieces.java
protected void spawnVillagers(World worldIn, StructureBoundingBox p_74893_2_, int p_74893_3_, int p_74893_4_, int p_74893_5_, int p_74893_6_)
{
if (this.villagersSpawned < p_74893_6_)
{
for (int i = this.villagersSpawned; i < p_74893_6_; ++i)
{
int j = this.getXWithOffset(p_74893_3_ + i, p_74893_5_);
int k = this.getYWithOffset(p_74893_4_);
int l = this.getZWithOffset(p_74893_3_ + i, p_74893_5_);
if (!p_74893_2_.isVecInside(new BlockPos(j, k, l)))
{
break;
}
++this.villagersSpawned;
EntityVillager entityvillager = new EntityVillager(worldIn);
entityvillager.setLocationAndAngles((double)j + 0.5D, (double)k, (double)l + 0.5D, 0.0F, 0.0F);
entityvillager.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityvillager)), (IEntityLivingData)null);
entityvillager.setProfession(this.func_180779_c(i, entityvillager.getProfession()));
worldIn.spawnEntityInWorld(entityvillager);
}
}
}
项目:BaseClient
文件:EntityVillager.java
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote && !this.isDead)
{
EntityWitch entitywitch = new EntityWitch(this.worldObj);
entitywitch.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitywitch.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entitywitch)), (IEntityLivingData)null);
entitywitch.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitywitch.setCustomNameTag(this.getCustomNameTag());
entitywitch.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entitywitch);
this.setDead();
}
}
项目:BaseClient
文件:EntityOcelot.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
if (this.worldObj.rand.nextInt(7) == 0)
{
for (int i = 0; i < 2; ++i)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityocelot.setGrowingAge(-24000);
this.worldObj.spawnEntityInWorld(entityocelot);
}
}
return livingdata;
}
项目:Backmemed
文件:EntityOcelot.java
@Nullable
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
if (this.getTameSkin() == 0 && this.world.rand.nextInt(7) == 0)
{
for (int i = 0; i < 2; ++i)
{
EntityOcelot entityocelot = new EntityOcelot(this.world);
entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityocelot.setGrowingAge(-24000);
this.world.spawnEntityInWorld(entityocelot);
}
}
return livingdata;
}
项目:BaseClient
文件:EntityZombie.java
/**
* Convert this zombie into a villager.
*/
protected void convertToVillager()
{
EntityVillager entityvillager = new EntityVillager(this.worldObj);
entityvillager.copyLocationAndAnglesFrom(this);
entityvillager.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityvillager)), (IEntityLivingData)null);
entityvillager.setLookingForHome();
if (this.isChild())
{
entityvillager.setGrowingAge(-24000);
}
this.worldObj.removeEntity(this);
entityvillager.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entityvillager.setCustomNameTag(this.getCustomNameTag());
entityvillager.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entityvillager);
entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0));
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, new BlockPos((int)this.posX, (int)this.posY, (int)this.posZ), 0);
}
项目:Halloween
文件:EntityZombieHands.java
/**
* Overridden to call {@link EntityZombie#setChild(boolean)} to force all ZombieHands to be adults, and to create HuskHands in desert biomes
*/
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
{
super.onInitialSpawn(difficulty, livingdata);
this.setChild(false);
// *** logic copied from 1.10 implementation of EntityZombie
Biome biome = this.world.getBiome(new BlockPos(this));
if (biome instanceof BiomeDesert && this.world.canSeeSky(new BlockPos(this)) && this.rand.nextInt(5) != 0)
{
this.setZombieType(ZombieType.HUSK);
}
// *** logic copied from 1.10 implementation of EntityZombie
return livingdata;
}
项目:Backmemed
文件:StructureOceanMonumentPieces.java
protected boolean spawnElder(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
int j = this.getYWithOffset(p_175817_4_);
int k = this.getZWithOffset(p_175817_3_, p_175817_5_);
if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
{
EntityElderGuardian entityelderguardian = new EntityElderGuardian(worldIn);
entityelderguardian.heal(entityelderguardian.getMaxHealth());
entityelderguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
entityelderguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityelderguardian)), (IEntityLivingData)null);
worldIn.spawnEntityInWorld(entityelderguardian);
return true;
}
else
{
return false;
}
}
项目:Backmemed
文件:EntityPolarBear.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
if (livingdata instanceof EntityPolarBear.GroupData)
{
if (((EntityPolarBear.GroupData)livingdata).madeParent)
{
this.setGrowingAge(-24000);
}
}
else
{
EntityPolarBear.GroupData entitypolarbear$groupdata = new EntityPolarBear.GroupData();
entitypolarbear$groupdata.madeParent = true;
livingdata = entitypolarbear$groupdata;
}
return (IEntityLivingData)livingdata;
}
项目:Backmemed
文件:EntityLlama.java
@Nullable
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
this.func_190705_dT();
int i;
if (livingdata instanceof EntityLlama.GroupData)
{
i = ((EntityLlama.GroupData)livingdata).field_190886_a;
}
else
{
i = this.rand.nextInt(4);
livingdata = new EntityLlama.GroupData(i);
}
this.func_190710_o(i);
return livingdata;
}
项目:CustomWorldGen
文件:EntityOcelot.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
@Nullable
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
if (this.getTameSkin() == 0 && this.worldObj.rand.nextInt(7) == 0)
{
for (int i = 0; i < 2; ++i)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityocelot.setGrowingAge(-24000);
this.worldObj.spawnEntityInWorld(entityocelot);
}
}
return livingdata;
}
项目:Bewitchment
文件:RitualConjurationWitch.java
@Override
public void onFinish(EntityPlayer player, IRitualHandler tile, World world, BlockPos pos, NBTTagCompound data) {
if (!world.isRemote) {
EntityWitch witch = new EntityWitch(world);
witch.setLocationAndAngles(pos.getX(), pos.getY(), pos.getZ(), (float) (Math.random() * 360), 0);
witch.onInitialSpawn(world.getDifficultyForLocation(new BlockPos(witch)), (IEntityLivingData) null);
world.spawnEntity(witch);
if (Math.random() < 0.1)
witch.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 6000, 2, false, false));
}
}
项目:harshencastle
文件:EntitySoullessKnight.java
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) {
setItemStackToSlot(this.isLeftHanded() ? EntityEquipmentSlot.OFFHAND : EntityEquipmentSlot.MAINHAND, new ItemStack(HarshenItems.PROPS, 1, 0));
try {
setItemStackToSlot(this.isLeftHanded() ? EntityEquipmentSlot.MAINHAND : EntityEquipmentSlot.OFFHAND, new ItemStack(JsonToNBT.getTagFromJson("{id:\"minecraft:shield\",Count:1b,tag:{BlockEntityTag:{Patterns:[{Pattern:\"ss\",Color:6},{Pattern:\"flo\",Color:1}],Base:8}},Damage:0s}")));
} catch (NBTException e) {
e.printStackTrace();
}
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextGaussian() * 0.05D, 1));
this.setLeftHanded(false);
return livingdata;
}
项目:DecompiledMinecraft
文件:EntityVillager.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
this.setProfession(this.worldObj.rand.nextInt(5));
this.setAdditionalAItasks();
return livingdata;
}
项目:Backmemed
文件:EntityVex.java
@Nullable
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
{
this.setEquipmentBasedOnDifficulty(difficulty);
this.setEnchantmentBasedOnDifficulty(difficulty);
return super.onInitialSpawn(difficulty, livingdata);
}
项目:DecompiledMinecraft
文件:EntitySlime.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
int i = this.rand.nextInt(3);
if (i < 2 && this.rand.nextFloat() < 0.5F * difficulty.getClampedAdditionalDifficulty())
{
++i;
}
int j = 1 << i;
this.setSlimeSize(j);
return super.onInitialSpawn(difficulty, livingdata);
}
项目:DecompiledMinecraft
文件:EntityPigZombie.java
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
super.onInitialSpawn(difficulty, livingdata);
this.setVillager(false);
return livingdata;
}
项目:Backmemed
文件:AbstractSkeleton.java
@Nullable
/**
* Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
* when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
{
livingdata = super.onInitialSpawn(difficulty, livingdata);
this.setEquipmentBasedOnDifficulty(difficulty);
this.setEnchantmentBasedOnDifficulty(difficulty);
this.setCombatTask();
this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * difficulty.getClampedAdditionalDifficulty());
if (this.getItemStackFromSlot(EntityEquipmentSlot.HEAD).func_190926_b())
{
Calendar calendar = this.world.getCurrentDate();
if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F)
{
this.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.LIT_PUMPKIN : Blocks.PUMPKIN));
this.inventoryArmorDropChances[EntityEquipmentSlot.HEAD.getIndex()] = 0.0F;
}
}
return livingdata;
}
项目:DecompiledMinecraft
文件:EntityZombie.java
/**
* This method gets called when the entity kills another one.
*/
public void onKillEntity(EntityLivingBase entityLivingIn)
{
super.onKillEntity(entityLivingIn);
if ((this.worldObj.getDifficulty() == EnumDifficulty.NORMAL || this.worldObj.getDifficulty() == EnumDifficulty.HARD) && entityLivingIn instanceof EntityVillager)
{
if (this.worldObj.getDifficulty() != EnumDifficulty.HARD && this.rand.nextBoolean())
{
return;
}
EntityLiving entityliving = (EntityLiving)entityLivingIn;
EntityZombie entityzombie = new EntityZombie(this.worldObj);
entityzombie.copyLocationAndAnglesFrom(entityLivingIn);
this.worldObj.removeEntity(entityLivingIn);
entityzombie.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityzombie)), (IEntityLivingData)null);
entityzombie.setVillager(true);
if (entityLivingIn.isChild())
{
entityzombie.setChild(true);
}
entityzombie.setNoAI(entityliving.isAIDisabled());
if (entityliving.hasCustomName())
{
entityzombie.setCustomNameTag(entityliving.getCustomNameTag());
entityzombie.setAlwaysRenderNameTag(entityliving.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entityzombie);
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, new BlockPos((int)this.posX, (int)this.posY, (int)this.posZ), 0);
}
}
项目:DecompiledMinecraft
文件:ItemMonsterPlacer.java
/**
* Spawns the creature specified by the egg's type in the location specified by the last three parameters.
* Parameters: world, entityID, x, y, z.
*/
public static Entity spawnCreature(World worldIn, int entityID, double x, double y, double z)
{
if (!EntityList.entityEggs.containsKey(Integer.valueOf(entityID)))
{
return null;
}
else
{
Entity entity = null;
for (int i = 0; i < 1; ++i)
{
entity = EntityList.createEntityByID(entityID, worldIn);
if (entity instanceof EntityLivingBase)
{
EntityLiving entityliving = (EntityLiving)entity;
entity.setLocationAndAngles(x, y, z, MathHelper.wrapAngleTo180_float(worldIn.rand.nextFloat() * 360.0F), 0.0F);
entityliving.rotationYawHead = entityliving.rotationYaw;
entityliving.renderYawOffset = entityliving.rotationYaw;
entityliving.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityliving)), (IEntityLivingData)null);
worldIn.spawnEntityInWorld(entity);
entityliving.playLivingSound();
}
}
return entity;
}
}