Java 类net.minecraft.entity.passive.EntityOcelot 实例源码
项目:pnc-repressurized
文件:HackableTameable.java
@Override
public void onHackFinished(Entity entity, EntityPlayer player) {
EntityTameable tameable = (EntityTameable) entity;
if (entity.world.isRemote) {
tameable.handleStatusUpdate((byte) 7);
} else {
tameable.getNavigator().clearPath();
tameable.setAttackTarget(null);
tameable.setHealth(20.0F);
tameable.setOwnerId(player.getUniqueID());
entity.world.setEntityState(tameable, (byte) 7);
tameable.setTamed(true);
// TODO: code smell
// Would be better to have a HackableOcelot subclass, but HackableHandler.getHackableForEntity() isn't
// set up to prioritise getting an ocelot over a generic tameable.
if (entity instanceof EntityOcelot) {
((EntityOcelot) entity).setTameSkin(1 + entity.getEntityWorld().rand.nextInt(3));
}
}
}
项目:DecompiledMinecraft
文件:BiomeGenJungle.java
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
super(p_i45379_1_);
this.field_150614_aC = p_i45379_2_;
if (p_i45379_2_)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!p_i45379_2_)
{
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:DecompiledMinecraft
文件:BiomeGenJungle.java
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
super(p_i45379_1_);
this.field_150614_aC = p_i45379_2_;
if (p_i45379_2_)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!p_i45379_2_)
{
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:DecompiledMinecraft
文件:RenderOcelot.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return ocelotTextures;
case 1:
return blackOcelotTextures;
case 2:
return redOcelotTextures;
case 3:
return siameseOcelotTextures;
}
}
项目:BaseClient
文件:BiomeGenJungle.java
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
super(p_i45379_1_);
this.field_150614_aC = p_i45379_2_;
if (p_i45379_2_)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!p_i45379_2_)
{
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:BaseClient
文件:RenderOcelot.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return ocelotTextures;
case 1:
return blackOcelotTextures;
case 2:
return redOcelotTextures;
case 3:
return siameseOcelotTextures;
}
}
项目:BaseClient
文件:BiomeGenJungle.java
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
super(p_i45379_1_);
this.field_150614_aC = p_i45379_2_;
if (p_i45379_2_)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!p_i45379_2_)
{
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:BaseClient
文件:RenderOcelot.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return ocelotTextures;
case 1:
return blackOcelotTextures;
case 2:
return redOcelotTextures;
case 3:
return siameseOcelotTextures;
}
}
项目:Backmemed
文件:BiomeJungle.java
public BiomeJungle(boolean isEdgeIn, Biome.BiomeProperties properties)
{
super(properties);
this.isEdge = isEdgeIn;
if (isEdgeIn)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!isEdgeIn)
{
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:Backmemed
文件:RenderOcelot.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return OCELOT_TEXTURES;
case 1:
return BLACK_OCELOT_TEXTURES;
case 2:
return RED_OCELOT_TEXTURES;
case 3:
return SIAMESE_OCELOT_TEXTURES;
}
}
项目:CustomWorldGen
文件:BiomeJungle.java
public BiomeJungle(boolean isEdgeIn, Biome.BiomeProperties properties)
{
super(properties);
this.isEdge = isEdgeIn;
if (isEdgeIn)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!isEdgeIn)
{
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:CustomWorldGen
文件:RenderOcelot.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return OCELOT_TEXTURES;
case 1:
return BLACK_OCELOT_TEXTURES;
case 2:
return RED_OCELOT_TEXTURES;
case 3:
return SIAMESE_OCELOT_TEXTURES;
}
}
项目:4Space-5
文件:BlockTier2TreasureChest.java
@SuppressWarnings("rawtypes")
public static boolean isOcelotBlockingChest(World par0World, int par1, int par2, int par3)
{
final Iterator var4 = par0World.getEntitiesWithinAABB(EntityOcelot.class, AxisAlignedBB.getBoundingBox(par1, par2 + 1, par3, par1 + 1, par2 + 2, par3 + 1)).iterator();
EntityOcelot var6;
do
{
if (!var4.hasNext())
{
return false;
}
final EntityOcelot var5 = (EntityOcelot) var4.next();
var6 = var5;
}
while (!var6.isSitting());
return true;
}
项目:4Space-5
文件:BlockTier3TreasureChest.java
@SuppressWarnings("rawtypes")
public static boolean isOcelotBlockingChest(World par0World, int par1, int par2, int par3)
{
final Iterator var4 = par0World.getEntitiesWithinAABB(EntityOcelot.class, AxisAlignedBB.getBoundingBox(par1, par2 + 1, par3, par1 + 1, par2 + 2, par3 + 1)).iterator();
EntityOcelot var6;
do
{
if (!var4.hasNext())
{
return false;
}
final EntityOcelot var5 = (EntityOcelot) var4.next();
var6 = var5;
}
while (!var6.isSitting());
return true;
}
项目:Gravestone-mod-Extended
文件:EntityZombieDog.java
public EntityZombieDog(World world, boolean isHusk) {
super(world);
this.setMobType(isHusk ? EnumUndeadMobType.HUSK : EnumUndeadMobType.ZOMBIE);
((PathNavigateGround) this.getNavigator()).setCanSwim(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackMelee(this, 1, false));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1));
this.tasks.addTask(6, new EntityAIWander(this, 1));
this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, false));
if (ExtendedConfig.zombiePetsAttackPets) {
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityOcelot.class, false));
}
this.targetTasks.addTask(4, new EntityAINearestAttackableHorse(this, false));
if (ExtendedConfig.zombiePetsAttackAnimals) {
this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntitySheep.class, false));
}
}
项目:Gravestone-mod-Extended
文件:EntityZombieCat.java
public EntityZombieCat(World world, boolean isHusk) {
super(world);
this.setMobType(isHusk ? EnumUndeadMobType.HUSK : EnumUndeadMobType.ZOMBIE);
((PathNavigateGround) this.getNavigator()).setCanSwim(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackMelee(this, 1, false));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1));
this.tasks.addTask(6, new EntityAIWander(this, 1));
this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, false));
if (ExtendedConfig.zombiePetsAttackPets) {
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityOcelot.class, false));
}
if (ExtendedConfig.zombiePetsAttackAnimals) {
this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityChicken.class, false));
}
this.targetTasks.addTask(4, new EntityAINearestAttackableHorse(this, false));
}
项目:Gravestone-mod-Extended
文件:CorpseHelper.java
public static List<ItemStack> getCorpse(Entity entity, EnumCorpse type) {
NBTTagCompound nbtTag = new NBTTagCompound();
switch (type) {
case VILLAGER:
VillagerCorpseHelper.setNbt((EntityVillager) entity, nbtTag);
break;
case HORSE:
HorseCorpseHelper.setNbt((AbstractHorse) entity, nbtTag);
break;
case DOG:
DogCorpseHelper.setNbt((EntityWolf) entity, nbtTag);
break;
case CAT:
CatCorpseHelper.setNbt((EntityOcelot) entity, nbtTag);
break;
}
List<ItemStack> corpse = new ArrayList<>();
ItemStack stack = new ItemStack(GSBlock.CORPSE, 1, type.ordinal());
stack.setTagCompound(nbtTag);
corpse.add(stack);
return corpse;
}
项目:amunra
文件:TileEntityARChest.java
@SuppressWarnings("rawtypes")
public static boolean isOcelotBlockingChest(World par0World, int par1, int par2, int par3)
{
final Iterator var4 = par0World.getEntitiesWithinAABB(EntityOcelot.class, AxisAlignedBB.getBoundingBox(par1, par2 + 1, par3, par1 + 1, par2 + 2, par3 + 1)).iterator();
EntityOcelot var6;
do
{
if (!var4.hasNext())
{
return false;
}
final EntityOcelot var5 = (EntityOcelot) var4.next();
var6 = var5;
}
while (!var6.isSitting());
return true;
}
项目:Resilience-Client-Source
文件:BiomeGenJungle.java
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
super(p_i45379_1_);
this.field_150614_aC = p_i45379_2_;
if (p_i45379_2_)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!p_i45379_2_)
{
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:Resilience-Client-Source
文件:RenderOcelot.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot par1EntityOcelot)
{
switch (par1EntityOcelot.getTameSkin())
{
case 0:
default:
return ocelotTextures;
case 1:
return blackOcelotTextures;
case 2:
return redOcelotTextures;
case 3:
return siameseOcelotTextures;
}
}
项目:NightfallMod
文件:BlockNFChest.java
private static boolean func_149953_o(World p_149953_0_, int p_149953_1_, int p_149953_2_, int p_149953_3_) {
Iterator iterator = p_149953_0_.getEntitiesWithinAABB(EntityOcelot.class,
AxisAlignedBB.getBoundingBox(p_149953_1_, p_149953_2_ + 1, p_149953_3_, p_149953_1_ + 1, p_149953_2_ + 2, p_149953_3_ + 1)).iterator();
EntityOcelot entityocelot1;
do {
if (!iterator.hasNext()) {
return false;
}
EntityOcelot entityocelot = (EntityOcelot) iterator.next();
entityocelot1 = entityocelot;
} while (!entityocelot1.isSitting());
return true;
}
项目:ExpandedRailsMod
文件:RenderOcelot.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityOcelot entity)
{
switch (entity.getTameSkin())
{
case 0:
default:
return OCELOT_TEXTURES;
case 1:
return BLACK_OCELOT_TEXTURES;
case 2:
return RED_OCELOT_TEXTURES;
case 3:
return SIAMESE_OCELOT_TEXTURES;
}
}
项目:SecurityCraft
文件:BlockFullMineBase.java
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity){
if(par1World.isRemote){
return;
}else{
if(par5Entity instanceof EntityCreeper || par5Entity instanceof EntityOcelot || par5Entity instanceof EntityEnderman || par5Entity instanceof EntityItem){
return;
}else{
this.explode(par1World, par2, par3, par4);
}
}
}
项目:SecurityCraft
文件:BlockMine.java
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if(par1World.isRemote){
return;
}else{
if(par5Entity instanceof EntityCreeper || par5Entity instanceof EntityOcelot || par5Entity instanceof EntityEnderman || par5Entity instanceof EntityItem){
return;
}else{
this.explode(par1World, par2, par3, par4);
}
}
}
项目:NausicaaMod
文件:EntityFoxSquirrel.java
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
@Override
public boolean canMateWith(EntityAnimal par1EntityAnimal)
{
if (par1EntityAnimal == this)
{
return false;
}
else if (!this.isTamed())
{
return false;
}
else if (!(par1EntityAnimal instanceof EntityOcelot))
{
return false;
}
else
{
EntityOcelot entityocelot = (EntityOcelot)par1EntityAnimal;
return !entityocelot.isTamed() ? false : this.isInLove() && entityocelot.isInLove();
}
}
项目:NausicaaMod
文件:EntityFoxSquirrel.java
@Override
public IEntityLivingData onSpawnWithEgg(IEntityLivingData par1EntityLivingData)
{
par1EntityLivingData = super.onSpawnWithEgg(par1EntityLivingData);
if (this.worldObj.rand.nextInt(7) == 0)
{
for (int i = 0; i < 2; ++i)
{
EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
entityocelot.setGrowingAge(-24000);
this.worldObj.spawnEntityInWorld(entityocelot);
}
}
return par1EntityLivingData;
}
项目:Cauldron
文件:BiomeGenJungle.java
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
super(p_i45379_1_);
this.field_150614_aC = p_i45379_2_;
if (p_i45379_2_)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!p_i45379_2_)
{
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:Cauldron
文件:BiomeGenJungle.java
public BiomeGenJungle(int p_i45379_1_, boolean p_i45379_2_)
{
super(p_i45379_1_);
this.field_150614_aC = p_i45379_2_;
if (p_i45379_2_)
{
this.theBiomeDecorator.treesPerChunk = 2;
}
else
{
this.theBiomeDecorator.treesPerChunk = 50;
}
this.theBiomeDecorator.grassPerChunk = 25;
this.theBiomeDecorator.flowersPerChunk = 4;
if (!p_i45379_2_)
{
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOcelot.class, 2, 1, 1));
}
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
}
项目:ZeldaSwordSkills
文件:ZSSItemEvents.java
private static void init() {
addDrop(EntityCreeper.class, SkillBase.armorBreak);
addDrop(EntityIronGolem.class, SkillBase.armorBreak);
addDrop(EntitySilverfish.class, SkillBase.dash);
addDrop(EntityHorse.class, SkillBase.dash);
addDrop(EntityEnderman.class, SkillBase.dodge);
addDrop(EntityKeese.class, SkillBase.dodge);
addDrop(EntitySpider.class, SkillBase.endingBlow);
addDrop(EntityCaveSpider.class, SkillBase.leapingBlow);
addDrop(EntityMagmaCube.class, SkillBase.leapingBlow);
addDrop(EntityPigZombie.class, SkillBase.parry);
addDrop(EntityOcelot.class, SkillBase.parry);
addDrop(EntityOctorok.class, SkillBase.risingCut);
addDrop(EntityBlaze.class, SkillBase.spinAttack);
addDrop(EntityDarknut.class, SkillBase.spinAttack);
addDrop(EntityZombie.class, SkillBase.swordBasic);
addDrop(EntitySkeleton.class, SkillBase.swordBasic);
addDrop(EntityGhast.class, SkillBase.swordBeam);
addDrop(EntityWitch.class, SkillBase.swordBeam);
addDrop(EntityWizzrobe.class, SkillBase.swordBreak);
}
项目:4-Space-Legacy
文件:SCVenusT3TreasureChest.java
@SuppressWarnings("rawtypes")
public static boolean isOcelotBlockingChest(World par0World, int par1, int par2, int par3)
{
final Iterator var4 = par0World.getEntitiesWithinAABB(EntityOcelot.class, AxisAlignedBB.getAABBPool().getAABB(par1, par2 + 1, par3, par1 + 1, par2 + 2, par3 + 1)).iterator();
EntityOcelot var6;
do
{
if (!var4.hasNext())
{
return false;
}
final EntityOcelot var5 = (EntityOcelot) var4.next();
var6 = var5;
}
while (!var6.isSitting());
return true;
}
项目:MinecraftScripting
文件:ScriptEntity.java
public static ScriptEntity createFromNative(Entity entity) {
if (entity instanceof EntityPlayer)
return new ScriptPlayer((EntityPlayer)entity);
if (entity instanceof EntityOcelot)
return new ScriptOcelot((EntityOcelot)entity);
if (entity instanceof EntityWolf)
return new ScriptWolf((EntityWolf)entity);
if (entity instanceof EntityTameable)
return new ScriptEntityTameable((EntityTameable)entity);
if (entity instanceof EntityPig)
return new ScriptPig((EntityPig)entity);
if (entity instanceof EntitySheep)
return new ScriptSheep((EntitySheep)entity);
if (entity instanceof EntityVillager)
return new ScriptVillager((EntityVillager)entity);
if (entity instanceof EntityAgeable)
return new ScriptEntityAgeable((EntityAgeable)entity);
if (entity instanceof EntityLivingBase)
return new ScriptEntityLivingBase((EntityLivingBase)entity);
return new ScriptEntity(entity);
}
项目:Soul-Forest
文件:EntitySnowCreeper.java
public EntitySnowCreeper(World par1World){
super(par1World);
this.fuseTime = 1;
this.explosionRadius = 50;
this.setCustomNameTag(this.getCommandSenderName());
//this.texture = "/mob/SnowCreeper.png";
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 0.25F, 0.3F));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 0.50F, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 20, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
}
项目:DecompiledMinecraft
文件:EntityCreeper.java
public EntityCreeper(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
项目:DecompiledMinecraft
文件:BlockChest.java
private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos)
{
for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new AxisAlignedBB((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1))))
{
EntityOcelot entityocelot = (EntityOcelot)entity;
if (entityocelot.isSitting())
{
return true;
}
}
return false;
}
项目:DecompiledMinecraft
文件:EntityCreeper.java
public EntityCreeper(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
项目:DecompiledMinecraft
文件:BlockChest.java
private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos)
{
for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new AxisAlignedBB((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1))))
{
EntityOcelot entityocelot = (EntityOcelot)entity;
if (entityocelot.isSitting())
{
return true;
}
}
return false;
}
项目:DecompiledMinecraft
文件:RenderOcelot.java
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityOcelot entitylivingbaseIn, float partialTickTime)
{
super.preRenderCallback(entitylivingbaseIn, partialTickTime);
if (entitylivingbaseIn.isTamed())
{
GlStateManager.scale(0.8F, 0.8F, 0.8F);
}
}
项目:BaseClient
文件:EntityCreeper.java
public EntityCreeper(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
项目:BaseClient
文件:BlockChest.java
private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos) {
for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class,
new AxisAlignedBB((double) pos.getX(), (double) (pos.getY() + 1), (double) pos.getZ(),
(double) (pos.getX() + 1), (double) (pos.getY() + 2), (double) (pos.getZ() + 1)))) {
EntityOcelot entityocelot = (EntityOcelot) entity;
if (entityocelot.isSitting()) {
return true;
}
}
return false;
}
项目:BaseClient
文件:RenderOcelot.java
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityOcelot entitylivingbaseIn, float partialTickTime)
{
super.preRenderCallback(entitylivingbaseIn, partialTickTime);
if (entitylivingbaseIn.isTamed())
{
GlStateManager.scale(0.8F, 0.8F, 0.8F);
}
}