/** * Launches a Wither skull toward (par2, par4, par6) */ private void launchWitherSkullToCoords(int p_82209_1_, double x, double y, double z, boolean invulnerable) { this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, new BlockPos(this), 0); double d0 = this.func_82214_u(p_82209_1_); double d1 = this.func_82208_v(p_82209_1_); double d2 = this.func_82213_w(p_82209_1_); double d3 = x - d0; double d4 = y - d1; double d5 = z - d2; EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d3, d4, d5); if (invulnerable) { entitywitherskull.setInvulnerable(true); } entitywitherskull.posY = d1; entitywitherskull.posX = d0; entitywitherskull.posZ = d2; this.worldObj.spawnEntityInWorld(entitywitherskull); }
/** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doe */ public void doRender(EntityWitherSkull entity, double x, double y, double z, float entityYaw, float partialTicks) { GlStateManager.pushMatrix(); GlStateManager.disableCull(); float f = this.func_82400_a(entity.prevRotationYaw, entity.rotationYaw, partialTicks); float f1 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks; GlStateManager.translate((float)x, (float)y, (float)z); float f2 = 0.0625F; GlStateManager.enableRescaleNormal(); GlStateManager.scale(-1.0F, -1.0F, 1.0F); GlStateManager.enableAlpha(); this.bindEntityTexture(entity); this.skeletonHeadModel.render(entity, 0.0F, 0.0F, 0.0F, f, f1, f2); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); }
/** * Launches a Wither skull toward (par2, par4, par6) */ private void launchWitherSkullToCoords(int p_82209_1_, double x, double y, double z, boolean invulnerable) { this.world.playEvent((EntityPlayer)null, 1024, new BlockPos(this), 0); double d0 = this.getHeadX(p_82209_1_); double d1 = this.getHeadY(p_82209_1_); double d2 = this.getHeadZ(p_82209_1_); double d3 = x - d0; double d4 = y - d1; double d5 = z - d2; EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.world, this, d3, d4, d5); if (invulnerable) { entitywitherskull.setInvulnerable(true); } entitywitherskull.posY = d1; entitywitherskull.posX = d0; entitywitherskull.posZ = d2; this.world.spawnEntityInWorld(entitywitherskull); }
/** * Launches a Wither skull toward (par2, par4, par6) */ private void launchWitherSkullToCoords(int p_82209_1_, double x, double y, double z, boolean invulnerable) { this.worldObj.playEvent((EntityPlayer)null, 1024, new BlockPos(this), 0); double d0 = this.getHeadX(p_82209_1_); double d1 = this.getHeadY(p_82209_1_); double d2 = this.getHeadZ(p_82209_1_); double d3 = x - d0; double d4 = y - d1; double d5 = z - d2; EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d3, d4, d5); if (invulnerable) { entitywitherskull.setInvulnerable(true); } entitywitherskull.posY = d1; entitywitherskull.posX = d0; entitywitherskull.posZ = d2; this.worldObj.spawnEntityInWorld(entitywitherskull); }
@Override public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) { if (!world.isRemote) { if (cooldown <= 0) { if (WarsMod.getDonators().contains(player.getName())) { if (player instanceof EntityPlayerMP && ItemArmorMod.hasFullSuit(player, WarsItems.chaosArmor)) { Vec3d look = player.getLookVec(); EntityWitherSkull skull = new EntityWitherSkull(world, player, 1, 1, 1); skull.setPosition(player.posX + look.xCoord * 1, player.posY + look.yCoord * 2, player.posZ + look.zCoord * 1); skull.accelerationX = look.xCoord * 0.1; skull.accelerationY = look.yCoord * 0.1; skull.accelerationZ = look.zCoord * 0.1; world.spawnEntityInWorld(skull); cooldown = 40; return new ActionResult(EnumActionResult.SUCCESS, stack); } } else { player.addChatMessage(new TextComponentTranslation("class.donatoronly")); return new ActionResult(EnumActionResult.FAIL, stack); } } } return new ActionResult(EnumActionResult.PASS, stack); }
private void func_82209_a(int par1, double par2, double par4, double par6, boolean par8) { this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0); double var9 = this.func_82214_u(par1); double var11 = this.func_82208_v(par1); double var13 = this.func_82213_w(par1); double var15 = par2 - var9; double var17 = par4 - var11; double var19 = par6 - var13; EntityWitherSkull var21 = new EntityWitherSkull(this.worldObj, this, var15, var17, var19); if (par8) { var21.setInvulnerable(true); } var21.posY = var11; var21.posX = var9; var21.posZ = var13; this.worldObj.spawnEntityInWorld(var21); }
/** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9); float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9; GL11.glTranslatef((float)par2, (float)par4, (float)par6); float var12 = 0.0625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glEnable(GL11.GL_ALPHA_TEST); this.bindEntityTexture(par1EntityWitherSkull); this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12); GL11.glPopMatrix(); }
public void setThrowableHeading(EntityWitherSkull skull, double par1, double par3, double par5, float par7, float par8) { float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5); par1 /= (double)f2; par3 /= (double)f2; par5 /= (double)f2; par1 += rand.nextGaussian() * (double)(rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par3 += rand.nextGaussian() * (double)(rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par5 += rand.nextGaussian() * (double)(rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par1 *= (double)par7; par3 *= (double)par7; par5 *= (double)par7; skull.motionX = par1; skull.motionY = par3; skull.motionZ = par5; float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); skull.prevRotationYaw = skull.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); skull.prevRotationPitch = skull.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI); }
private void func_82209_a(int par1, double par2, double par4, double par6, boolean par8) { world.playEvent((EntityPlayer)null, 1014, new BlockPos(posX, posY, posZ), 0); double d3 = func_82214_u(par1); double d4 = func_82208_v(par1); double d5 = func_82213_w(par1); double d6 = par2 - d3; double d7 = par4 - d4; double d8 = par6 - d5; EntityWitherSkull entitywitherskull = new EntityWitherSkull(world, this, d6, d7, d8); if (par8) entitywitherskull.setInvulnerable(true); entitywitherskull.posY = d4; entitywitherskull.posX = d3; entitywitherskull.posZ = d5; world.spawnEntity(entitywitherskull); }
private void func_82209_a(int p_82209_1_, double p_82209_2_, double p_82209_4_, double p_82209_6_, boolean p_82209_8_) { this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0); double d3 = this.func_82214_u(p_82209_1_); double d4 = this.func_82208_v(p_82209_1_); double d5 = this.func_82213_w(p_82209_1_); double d6 = p_82209_2_ - d3; double d7 = p_82209_4_ - d4; double d8 = p_82209_6_ - d5; EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d6, d7, d8); if (p_82209_8_) { entitywitherskull.setInvulnerable(true); } entitywitherskull.posY = d4; entitywitherskull.posX = d3; entitywitherskull.posZ = d5; this.worldObj.spawnEntityInWorld(entitywitherskull); }
private void func_82209_a(int p_82209_1_, double p_82209_2_, double p_82209_4_, double p_82209_6_, boolean p_82209_8_) { this.field_70170_p.func_72889_a((EntityPlayer)null, 1014, (int)this.field_70165_t, (int)this.field_70163_u, (int)this.field_70161_v, 0); double var9 = this.func_82214_u(p_82209_1_); double var11 = this.func_82208_v(p_82209_1_); double var13 = this.func_82213_w(p_82209_1_); double var15 = p_82209_2_ - var9; double var17 = p_82209_4_ - var11; double var19 = p_82209_6_ - var13; EntityWitherSkull var21 = new EntityWitherSkull(this.field_70170_p, this, var15, var17, var19); if(p_82209_8_) { var21.func_82343_e(true); } var21.field_70163_u = var11; var21.field_70165_t = var9; var21.field_70161_v = var13; this.field_70170_p.func_72838_d(var21); }
private void func_82209_a(int par1, double par2, double par4, double par6, boolean par8) { this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0); double d3 = this.func_82214_u(par1); double d4 = this.func_82208_v(par1); double d5 = this.func_82213_w(par1); double d6 = par2 - d3; double d7 = par4 - d4; double d8 = par6 - d5; EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d6, d7, d8); if (par8) { entitywitherskull.setInvulnerable(true); } entitywitherskull.posY = d4; entitywitherskull.posX = d3; entitywitherskull.posZ = d5; this.worldObj.spawnEntityInWorld(entitywitherskull); }
public static boolean entityUndeadCheck(MovingObjectPosition movObjPos) { boolean result = false; if ((movObjPos.entityHit instanceof EntityZombie)) { result = true; } if ((movObjPos.entityHit instanceof EntitySkeleton)) { result = true; } if ((movObjPos.entityHit instanceof EntityPigZombie)) { result = true; } if ((!(movObjPos.entityHit instanceof EntityBlaze)) || ((!(movObjPos.entityHit instanceof EntityWitherSkull)) || ((!(movObjPos.entityHit instanceof EntityWither)) || ((movObjPos.entityHit instanceof EntityGhast))))) ; return result; }
/** * Renders the desired {@code T} type Entity. */ public void doRender(EntityWitherSkull entity, double x, double y, double z, float entityYaw, float partialTicks) { GlStateManager.pushMatrix(); GlStateManager.disableCull(); float f = this.getRenderYaw(entity.prevRotationYaw, entity.rotationYaw, partialTicks); float f1 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks; GlStateManager.translate((float)x, (float)y, (float)z); float f2 = 0.0625F; GlStateManager.enableRescaleNormal(); GlStateManager.scale(-1.0F, -1.0F, 1.0F); GlStateManager.enableAlpha(); this.bindEntityTexture(entity); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); } this.skeletonHeadModel.render(entity, 0.0F, 0.0F, 0.0F, f, f1, 0.0625F); if (this.renderOutlines) { GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); }
public void redirect(EntityFireball entity) { if (!entity.worldObj.isRemote && !(entity instanceof EntityWitherSkull)) { AxisAlignedBB axisAlignedBB = new AxisAlignedBB(entity.posX - 100, entity.posY - 100, entity.posZ - 100, entity.posX + 100, entity.posY + 100, entity.posZ + 100); List<EntityFireball> targets = ImmutableList.copyOf(Iterables.filter(entity.worldObj.getEntitiesWithinAABB(EntityFireball.class, axisAlignedBB), new Predicate<EntityFireball>() { @Override public boolean apply(EntityFireball input) { return input.shootingEntity instanceof EntityBlaze || input.shootingEntity instanceof EntityGhast; } })); if (targets.size() > 0) { //Check to make sure the fireball is traveling towards the player Entity target = targets.get(0); entity.motionX = (target.posX - entity.posX) / 15; entity.motionY = (target.posY - entity.posY) / 15; entity.motionZ = (target.posZ - entity.posZ) / 15; entity.accelerationX = entity.motionX * .3; entity.accelerationY = entity.motionY * .3; entity.accelerationZ = entity.motionZ * .3; AuraCascade.proxy.networkWrapper.sendToAllAround(new PacketBurst(1, entity.posX, entity.posY, entity.posZ), new NetworkRegistry.TargetPoint(entity.worldObj.provider.getDimension(), entity.posX, entity.posY, entity.posZ, 32)); } } }
@Override public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity) { if(entity instanceof EntityDragon || entity instanceof EntityWither || entity instanceof EntityWitherSkull) return state.getBlock() != ACBlocks.ethaxium_brick_stairs && state.getBlock() != ACBlocks.dark_ethaxium_brick_stairs; return super.canEntityDestroy(state, world, pos, entity); }
@Override public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity) { if(entity instanceof EntityDragon || entity instanceof EntityWither || entity instanceof EntityWitherSkull) return state.getBlock() != ACBlocks.ethaxium_brick_fence && state.getBlock() != ACBlocks.dark_ethaxium_brick_fence; return super.canEntityDestroy(state, world, pos, entity); }
@Override public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity) { if(entity instanceof EntityDragon || entity instanceof EntityWither || entity instanceof EntityWitherSkull) return state.getBlock() != ACBlocks.ethaxium_brick && state.getBlock() != ACBlocks.dark_ethaxium_brick; return super.canEntityDestroy(state, world, pos, entity); }
@Override public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity) { if(entity instanceof EntityDragon || entity instanceof EntityWither || entity instanceof EntityWitherSkull) return false; return super.canEntityDestroy(state, world, pos, entity); }
@Override public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity) { if(entity instanceof EntityDragon || entity instanceof EntityWither || entity instanceof EntityWitherSkull) return state.getValue(TYPE) != EnumIngotType.ETHAXIUM; return super.canEntityDestroy(state, world, pos, entity); }
@Override public boolean canEntityDestroy(IBlockState state, IBlockAccess world, BlockPos pos, Entity entity) { if(entity instanceof EntityDragon || entity instanceof EntityWither || entity instanceof EntityWitherSkull) return state.getBlock() != ACBlocks.ethaxium_brick_slab && state.getBlock() != ACBlocks.dark_ethaxium_brick_slab && state.getBlock() != BlockHandler.ethaxiumslab2 && state.getBlock() != BlockHandler.darkethaxiumslab2; return super.canEntityDestroy(state, world, pos, entity); }
public void doRender(EntityWitherSkull p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); float f2 = this.func_82400_a(p_76986_1_.prevRotationYaw, p_76986_1_.rotationYaw, p_76986_9_); float f3 = p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_; GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); float f4 = 0.0625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glEnable(GL11.GL_ALPHA_TEST); this.bindEntityTexture(p_76986_1_); this.skeletonHeadModel.render(p_76986_1_, 0.0F, 0.0F, 0.0F, f2, f3, f4); GL11.glPopMatrix(); }
public void func_82399_a(EntityWitherSkull p_82399_1_, double p_82399_2_, double p_82399_4_, double p_82399_6_, float p_82399_8_, float p_82399_9_) { GL11.glPushMatrix(); GL11.glDisable(2884); float var10 = this.func_82400_a(p_82399_1_.field_70126_B, p_82399_1_.field_70177_z, p_82399_9_); float var11 = p_82399_1_.field_70127_C + (p_82399_1_.field_70125_A - p_82399_1_.field_70127_C) * p_82399_9_; GL11.glTranslatef((float)p_82399_2_, (float)p_82399_4_, (float)p_82399_6_); float var12 = 0.0625F; GL11.glEnable('\u803a'); GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glEnable(3008); this.func_110777_b(p_82399_1_); this.field_82401_a.func_78088_a(p_82399_1_, 0.0F, 0.0F, 0.0F, var10, var11, var12); GL11.glPopMatrix(); }
public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); float f2 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9); float f3 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9; GL11.glTranslatef((float)par2, (float)par4, (float)par6); float f4 = 0.0625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glEnable(GL11.GL_ALPHA_TEST); this.bindEntityTexture(par1EntityWitherSkull); this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, f2, f3, f4); GL11.glPopMatrix(); }
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn) { this.renderEngine = renderEngineIn; this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this)); this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this)); this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F)); this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F)); this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F)); this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F)); this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F)); this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F)); this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F)); this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F)); this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this)); this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this)); this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this)); this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this)); this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this)); this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this)); this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this)); this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this)); this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this)); this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this)); this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F)); this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this)); this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F)); this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this)); this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F)); this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this)); this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this)); this.entityRenderMap.put(EntityBat.class, new RenderBat(this)); this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this)); this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this)); this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this)); this.entityRenderMap.put(EntityWither.class, new RenderWither(this)); this.entityRenderMap.put(Entity.class, new RenderEntity(this)); this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this)); this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn)); this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this)); this.entityRenderMap.put(EntityArrow.class, new RenderArrow(this)); this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.snowball, itemRendererIn)); this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ender_pearl, itemRendererIn)); this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ender_eye, itemRendererIn)); this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.egg, itemRendererIn)); this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn)); this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.experience_bottle, itemRendererIn)); this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.fireworks, itemRendererIn)); this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F)); this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F)); this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this)); this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn)); this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this)); this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this)); this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this)); this.entityRenderMap.put(EntityArmorStand.class, new ArmorStandRenderer(this)); this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this)); this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this)); this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this)); this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this)); this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this)); this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F)); this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this)); this.playerRenderer = new RenderPlayer(this); this.skinMap.put("default", this.playerRenderer); this.skinMap.put("slim", new RenderPlayer(this, true)); }
/** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityWitherSkull entity) { return entity.isInvulnerable() ? invulnerableWitherTextures : witherTextures; }
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn) { this.renderEngine = renderEngineIn; this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this)); this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this)); this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F)); this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F)); this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F)); this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F)); this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F)); this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F)); this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F)); this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F)); this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this)); this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this)); this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this)); this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this)); this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this)); this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this)); this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this)); this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this)); this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this)); this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this)); this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F)); this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this)); this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F)); this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this)); this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F)); this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this)); this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this)); this.entityRenderMap.put(EntityBat.class, new RenderBat(this)); this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this)); this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this)); this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this)); this.entityRenderMap.put(EntityWither.class, new RenderWither(this)); this.entityRenderMap.put(Entity.class, new RenderEntity(this)); this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this)); this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn)); this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this)); this.entityRenderMap.put(EntityArrow.class, new RenderArrow(this)); this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.snowball, itemRendererIn)); this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ender_pearl, itemRendererIn)); this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ender_eye, itemRendererIn)); this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.egg, itemRendererIn)); this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn)); this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.experience_bottle, itemRendererIn)); this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.fireworks, itemRendererIn)); this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F)); this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F)); this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this)); this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn)); this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this)); this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this)); this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this)); this.entityRenderMap.put(EntityArmorStand.class, new ArmorStandRenderer(this)); this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this)); this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this)); this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this)); this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this)); this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this)); this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F)); this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this)); this.playerRenderer = new RenderPlayer(this); this.skinMap.put("default", this.playerRenderer); this.skinMap.put("slim", new RenderPlayer(this, true)); PlayerItemsLayer.register(this.skinMap); if (Reflector.RenderingRegistry_loadEntityRenderers.exists()) { Reflector.call(Reflector.RenderingRegistry_loadEntityRenderers, new Object[] {this.entityRenderMap}); } }