Java 类net.minecraft.entity.ai.EntityAIFleeSun 实例源码
项目:DecompiledMinecraft
文件:EntitySkeleton.java
public EntitySkeleton(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
if (worldIn != null && !worldIn.isRemote)
{
this.setCombatTask();
}
}
项目:DecompiledMinecraft
文件:EntitySkeleton.java
public EntitySkeleton(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
if (worldIn != null && !worldIn.isRemote)
{
this.setCombatTask();
}
}
项目:BaseClient
文件:EntitySkeleton.java
public EntitySkeleton(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
if (worldIn != null && !worldIn.isRemote)
{
this.setCombatTask();
}
}
项目:BaseClient
文件:EntitySkeleton.java
public EntitySkeleton(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
if (worldIn != null && !worldIn.isRemote)
{
this.setCombatTask();
}
}
项目:Resilience-Client-Source
文件:EntitySkeleton.java
public EntitySkeleton(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isClient)
{
this.setCombatTask();
}
}
项目:Runes-And-Silver
文件:EntityEskimoSkeleton.java
public EntityEskimoSkeleton(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
项目:Cauldron
文件:EntitySkeleton.java
public EntitySkeleton(World p_i1741_1_)
{
super(p_i1741_1_);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (p_i1741_1_ != null && !p_i1741_1_.isRemote)
{
this.setCombatTask();
}
}
项目:Cauldron
文件:EntitySkeleton.java
public EntitySkeleton(World p_i1741_1_)
{
super(p_i1741_1_);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (p_i1741_1_ != null && !p_i1741_1_.isRemote)
{
this.setCombatTask();
}
}
项目:Rediscovered-Mod-1.6.4
文件:EntityRangedPigman.java
public EntityRangedPigman(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
项目:RuneCraftery
文件:EntitySkeleton.java
public EntitySkeleton(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
项目:IceAndShadow2
文件:EntityNyxWightSanctified.java
public EntityNyxWightSanctified(World par1World) {
super(par1World);
experienceValue = 25;
regenDelay = 0;
tasks.taskEntries.clear();
targetTasks.taskEntries.clear();
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityLivingBase.class, 1.0D, true));
tasks.addTask(3, new EntityAIFleeSun(this, EntityNyxWightSanctified.moveSpeed + 0.5));
// this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this,
// 1.0D));
tasks.addTask(5, new EntityAIWander(this, EntityNyxWightSanctified.moveSpeed));
tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
tasks.addTask(7, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAINyxRevenge(this));
targetTasks.addTask(2, new EntityAINyxTargeter(this));
senses = new IaSSetSenses(this);
senses.add(new IaSSenseAura(this, 16F));
senses.add(new IaSSenseTouch(this));
}
项目:Rediscovered-Mod-1.7.10
文件:EntityRangedPigman.java
public EntityRangedPigman(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityGoodDragon.class, 0, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityGoodDragonPart.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
项目:BetterNutritionMod
文件:EntitySkeleton.java
public EntitySkeleton(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
项目:Necromancy
文件:EntityIsaacNormal.java
public EntityIsaacNormal(World par1World) {
super(par1World);
isImmuneToFire = true;
setSize(0.6F, 1.8F);
moveSpeed = 0.25F;
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(2, new EntityAIRestrictSun(this));
tasks.addTask(3, new EntityAIFleeSun(this, moveSpeed));
tasks.addTask(5, new EntityAIWander(this, moveSpeed));
tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
tasks.addTask(6, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (!par1World.isRemote) {
tasks.addTask(1, new EntityAIArrowAttack(this, moveSpeed, 18, 50F));
}
}
项目:Backmemed
文件:AbstractSkeleton.java
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
}
项目:CustomWorldGen
文件:EntitySkeleton.java
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
}
项目:ExpandedRailsMod
文件:EntitySkeleton.java
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
}
项目:RuneCraftery
文件:EntitySkeleton.java
public EntitySkeleton(World p_i1741_1_) {
super(p_i1741_1_);
this.field_70714_bg.func_75776_a(1, new EntityAISwimming(this));
this.field_70714_bg.func_75776_a(2, new EntityAIRestrictSun(this));
this.field_70714_bg.func_75776_a(3, new EntityAIFleeSun(this, 1.0D));
this.field_70714_bg.func_75776_a(5, new EntityAIWander(this, 1.0D));
this.field_70714_bg.func_75776_a(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.field_70714_bg.func_75776_a(6, new EntityAILookIdle(this));
this.field_70715_bh.func_75776_a(1, new EntityAIHurtByTarget(this, false));
this.field_70715_bh.func_75776_a(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if(p_i1741_1_ != null && !p_i1741_1_.field_72995_K) {
this.func_85036_m();
}
}
项目:TheStuffMod
文件:EntityPirate.java
public EntityPirate(World world) {
super(world);
this.setSize(0.9F, 2.5F);
this.tasks.addTask(0, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(1, new EntityAIFleeSun(this, 2.0D));
this.tasks.addTask(2, new EntityAISwimming(this));
this.tasks.addTask(3, new EntityAIWander(this, 1.0D));
this.tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 20.0F));
this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.setCurrentItemOrArmor(0, new ItemStack(ModTools.onyxSword));
}
项目:TheStuffMod
文件:EntityMummy.java
public EntityMummy(World world) {
super(world);
this.setSize(0.9F, 1.9F);
this.tasks.addTask(0, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(1, new EntityAIFleeSun(this, 2.0D));
this.tasks.addTask(2, new EntityAISwimming(this));
this.tasks.addTask(3, new EntityAIWander(this, 1.0D));
this.tasks.addTask(4, new EntityAIWatchClosest(this, EntityPlayer.class, 20.0F));
this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
}
项目:IceAndShadow2
文件:EntityNyxSkeleton.java
public EntityNyxSkeleton(World par1World, EnumNyxSkeletonType type) {
super(par1World);
maxHurtResistantTime /= 2;
senses = new IaSSetSenses(this);
senses.add(new IaSSenseMovement(this, 8.0));
senses.add(new IaSSenseTouch(this));
senses.add(new IaSSenseVision(this, 32.0F));
setSkeletonType(0);
experienceValue = 7;
regenDelay = 0;
throwDelay = 0;
tasks.taskEntries.clear();
targetTasks.taskEntries.clear();
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(2, new EntityAINyxSkeletonWeaponSwitch(this));
tasks.addTask(3, new EntityAIFleeSun(this, EntityNyxSkeleton.moveSpeed + 0.5));
tasks.addTask(3, new EntityAIAvoidEntity(this, EntityNyxWightToxic.class, 5.0F, EntityNyxSkeleton.moveSpeed,
EntityNyxSkeleton.moveSpeed + 0.5));
tasks.addTask(4, new EntityAINyxSearch(this));
tasks.addTask(5, new EntityAIWander(this, EntityNyxSkeleton.moveSpeed));
tasks.addTask(6, new EntityAINyxWatchClosest(this, EntityPlayer.class, 8.0F));
tasks.addTask(6, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAINyxRevenge(this));
targetTasks.addTask(2, new EntityAINyxTargeter(this));
if (par1World != null && !par1World.isRemote) {
setCombatTask();
}
if (type != EnumNyxSkeletonType.RANDOM) {
setNyxSkeletonCombatType(type);
} else {
typpe = type;
}
}
项目:IceAndShadow2
文件:EntityNyxWightToxic.java
public EntityNyxWightToxic(World par1World) {
super(par1World);
stepHeight = 0.0f;
experienceValue = 15;
regenDelay = 15;
senses = new IaSSetSenses(this);
senses.add(new IaSSenseMovement(this, 16.0));
senses.add(new IaSSenseActions(this, 24.0));
senses.add(new IaSSenseTouch(this));
senses.add(new IaSSenseAura(this, 5.0F));
senses.add(new IaSSensePoisoned(this, 9.0F));
tasks.taskEntries.clear();
targetTasks.taskEntries.clear();
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.8D, true));
tasks.addTask(3, new EntityAIFleeSun(this, EntityNyxWightToxic.moveSpeed + 0.5));
// this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this,
// 1.0D));
tasks.addTask(5, new EntityAIWander(this, EntityNyxWightToxic.moveSpeed));
tasks.addTask(6, new EntityAINyxWatchClosest(this, EntityPlayer.class, 6.0F, 0.0F));
tasks.addTask(7, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAINyxRevenge(this));
targetTasks.addTask(2, new EntityAINyxTargeter(this));
}
项目:IceAndShadow2
文件:EntityNyxWalker.java
public EntityNyxWalker(World par1World) {
super(par1World);
setSize(0.6f, 0.8f);
stepHeight = 0.0f;
experienceValue = 15;
regenDelay = 15;
senses = new IaSSetSenses(this);
senses.add(new IaSSenseMovement(this, 16.0));
senses.add(new IaSSenseActions(this, 24.0));
senses.add(new IaSSenseTouch(this));
senses.add(new IaSSenseVision(this, 8.0F));
tasks.taskEntries.clear();
targetTasks.taskEntries.clear();
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.8D, true));
tasks.addTask(3, new EntityAIFleeSun(this, EntityNyxWalker.moveSpeed + 0.5));
// this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this,
// 1.0D));
tasks.addTask(5, new EntityAIWander(this, EntityNyxWalker.moveSpeed));
tasks.addTask(6, new EntityAINyxWatchClosest(this, EntityPlayer.class, 6.0F, 0.0F));
tasks.addTask(7, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAINyxRevenge(this));
targetTasks.addTask(2, new EntityAINyxTargeter(this));
}
项目:Modjam-3-Winter-Warfare-Mod
文件:EntityAbominableSnowman.java
public EntityAbominableSnowman(World par1World) {
super(par1World);
this.experienceValue = 15;
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.25D, 15, 10.0F));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 0.3D));
this.tasks.addTask(5, new EntityAIWander(this, 0.25D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
}
项目:Modjam-3-Winter-Warfare-Mod
文件:EntityAbominableIceman.java
public EntityAbominableIceman(World par1World) {
super(par1World);
this.experienceValue = 20;
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.25D, 20, 10.0F));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 0.3D));
this.tasks.addTask(5, new EntityAIWander(this, 0.25D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
}
项目:NeptuneMod
文件:NeptuneAIFactory.java
@Override
public AIFleeSun newAIFleeSun(EntityMob mob, double speed) {
return (AIFleeSun) new EntityAIFleeSun((EntityCreature) mob, speed);
}
项目:CustomAI
文件:EntityAIVanillaWorker.java
@Override
public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c)
{
if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper))
return false;
else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIWander.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob))
return false;
else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf))
return false;
else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAITempt.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot))
return false;
else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse))
return false;
else if(c == EntityAISit.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable))
return false;
return true;
}