Java 类net.minecraft.entity.monster.EntityShulker 实例源码
项目:uniquecrops
文件:UCEventHandlerServer.java
@SubscribeEvent
public void checkSetTarget(LivingSetAttackTargetEvent event) {
if (event.getTarget() == null)
return;
if (!(event.getTarget() instanceof EntityPlayer) || event.getTarget() instanceof FakePlayer)
return;
if (!(event.getEntity() instanceof EntityLiving))
return;
EntityPlayer player = (EntityPlayer)event.getTarget();
EntityLiving ent = (EntityLiving)event.getEntity();
boolean flag = player.inventory.armorInventory[2] != null && player.inventory.armorInventory[2].getItem() == UCItems.poncho && NBTUtils.getInt(player.inventory.armorInventory[2], ItemGeneric.TAG_UPGRADE, -1) == 10;
if (flag && ent.isNonBoss() && !(ent instanceof EntityGuardian || ent instanceof EntityShulker))
{
ent.setAttackTarget(null);
ent.setRevengeTarget(null);
}
}
项目:Backmemed
文件:RenderShulker.java
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
{
int i = entity.getClientTeleportInterp();
if (i > 0 && entity.isAttachedToBlock())
{
BlockPos blockpos = entity.getAttachmentPos();
BlockPos blockpos1 = entity.getOldAttachPos();
double d0 = (double)((float)i - partialTicks) / 6.0D;
d0 = d0 * d0;
double d1 = (double)(blockpos.getX() - blockpos1.getX()) * d0;
double d2 = (double)(blockpos.getY() - blockpos1.getY()) * d0;
double d3 = (double)(blockpos.getZ() - blockpos1.getZ()) * d0;
super.doRender(entity, x - d1, y - d2, z - d3, entityYaw, partialTicks);
}
else
{
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
项目:Backmemed
文件:RenderShulker.java
public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
{
if (super.shouldRender(livingEntity, camera, camX, camY, camZ))
{
return true;
}
else
{
if (livingEntity.getClientTeleportInterp() > 0 && livingEntity.isAttachedToBlock())
{
BlockPos blockpos = livingEntity.getOldAttachPos();
BlockPos blockpos1 = livingEntity.getAttachmentPos();
Vec3d vec3d = new Vec3d((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
Vec3d vec3d1 = new Vec3d((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ());
if (camera.isBoundingBoxInFrustum(new AxisAlignedBB(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord, vec3d.zCoord)))
{
return true;
}
}
return false;
}
}
项目:CustomWorldGen
文件:RenderShulker.java
public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
{
if (super.shouldRender(livingEntity, camera, camX, camY, camZ))
{
return true;
}
else
{
if (livingEntity.getClientTeleportInterp() > 0 && livingEntity.isAttachedToBlock())
{
BlockPos blockpos = livingEntity.getOldAttachPos();
BlockPos blockpos1 = livingEntity.getAttachmentPos();
Vec3d vec3d = new Vec3d((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
Vec3d vec3d1 = new Vec3d((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ());
if (camera.isBoundingBoxInFrustum(new AxisAlignedBB(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord, vec3d.zCoord)))
{
return true;
}
}
return false;
}
}
项目:ExpandedRailsMod
文件:RenderShulker.java
public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
{
if (super.shouldRender(livingEntity, camera, camX, camY, camZ))
{
return true;
}
else
{
if (livingEntity.getClientTeleportInterp() > 0 && livingEntity.isAttachedToBlock())
{
BlockPos blockpos = livingEntity.getOldAttachPos();
BlockPos blockpos1 = livingEntity.getAttachmentPos();
Vec3d vec3d = new Vec3d((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
Vec3d vec3d1 = new Vec3d((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ());
if (camera.isBoundingBoxInFrustum(new AxisAlignedBB(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord, vec3d.zCoord)))
{
return true;
}
}
return false;
}
}
项目:Backmemed
文件:StructureEndCityPieces.java
protected void handleDataMarker(String p_186175_1_, BlockPos p_186175_2_, World p_186175_3_, Random p_186175_4_, StructureBoundingBox p_186175_5_)
{
if (p_186175_1_.startsWith("Chest"))
{
BlockPos blockpos = p_186175_2_.down();
if (p_186175_5_.isVecInside(blockpos))
{
TileEntity tileentity = p_186175_3_.getTileEntity(blockpos);
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setLootTable(LootTableList.CHESTS_END_CITY_TREASURE, p_186175_4_.nextLong());
}
}
}
else if (p_186175_1_.startsWith("Sentry"))
{
EntityShulker entityshulker = new EntityShulker(p_186175_3_);
entityshulker.setPosition((double)p_186175_2_.getX() + 0.5D, (double)p_186175_2_.getY() + 0.5D, (double)p_186175_2_.getZ() + 0.5D);
entityshulker.setAttachmentPos(p_186175_2_);
p_186175_3_.spawnEntityInWorld(entityshulker);
}
else if (p_186175_1_.startsWith("Elytra"))
{
EntityItemFrame entityitemframe = new EntityItemFrame(p_186175_3_, p_186175_2_, this.rotation.rotate(EnumFacing.SOUTH));
entityitemframe.setDisplayedItem(new ItemStack(Items.ELYTRA));
p_186175_3_.spawnEntityInWorld(entityitemframe);
}
}
项目:Backmemed
文件:RenderShulker.java
protected void rotateCorpse(EntityShulker entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
switch (entityLiving.getAttachmentFacing())
{
case DOWN:
default:
break;
case EAST:
GlStateManager.translate(0.5F, 0.5F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
break;
case WEST:
GlStateManager.translate(-0.5F, 0.5F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
break;
case NORTH:
GlStateManager.translate(0.0F, 0.5F, -0.5F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
break;
case SOUTH:
GlStateManager.translate(0.0F, 0.5F, 0.5F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
break;
case UP:
GlStateManager.translate(0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
}
}
项目:Backmemed
文件:ModelShulker.java
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
EntityShulker entityshulker = (EntityShulker)entityIn;
float f = ageInTicks - (float)entityshulker.ticksExisted;
float f1 = (0.5F + entityshulker.getClientPeekAmount(f)) * (float)Math.PI;
float f2 = -1.0F + MathHelper.sin(f1);
float f3 = 0.0F;
if (f1 > (float)Math.PI)
{
f3 = MathHelper.sin(ageInTicks * 0.1F) * 0.7F;
}
this.lid.setRotationPoint(0.0F, 16.0F + MathHelper.sin(f1) * 8.0F + f3, 0.0F);
if (entityshulker.getClientPeekAmount(f) > 0.3F)
{
this.lid.rotateAngleY = f2 * f2 * f2 * f2 * (float)Math.PI * 0.125F;
}
else
{
this.lid.rotateAngleY = 0.0F;
}
this.head.rotateAngleX = headPitch * 0.017453292F;
this.head.rotateAngleY = netHeadYaw * 0.017453292F;
}
项目:CustomWorldGen
文件:StructureEndCityPieces.java
protected void handleDataMarker(String p_186175_1_, BlockPos p_186175_2_, World p_186175_3_, Random p_186175_4_, StructureBoundingBox p_186175_5_)
{
if (p_186175_1_.startsWith("Chest"))
{
BlockPos blockpos = p_186175_2_.down();
if (p_186175_5_.isVecInside(blockpos))
{
TileEntity tileentity = p_186175_3_.getTileEntity(blockpos);
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setLootTable(LootTableList.CHESTS_END_CITY_TREASURE, p_186175_4_.nextLong());
}
}
}
else if (p_186175_1_.startsWith("Sentry"))
{
EntityShulker entityshulker = new EntityShulker(p_186175_3_);
entityshulker.setPosition((double)p_186175_2_.getX() + 0.5D, (double)p_186175_2_.getY() + 0.5D, (double)p_186175_2_.getZ() + 0.5D);
entityshulker.setAttachmentPos(p_186175_2_);
p_186175_3_.spawnEntityInWorld(entityshulker);
}
else if (p_186175_1_.startsWith("Elytra"))
{
EntityItemFrame entityitemframe = new EntityItemFrame(p_186175_3_, p_186175_2_, this.rotation.rotate(EnumFacing.SOUTH));
entityitemframe.setDisplayedItem(new ItemStack(Items.ELYTRA));
p_186175_3_.spawnEntityInWorld(entityitemframe);
}
}
项目:CustomWorldGen
文件:RenderShulker.java
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (this.modelVersion != ((ModelShulker)this.mainModel).getModelVersion())
{
this.mainModel = new ModelShulker();
this.modelVersion = ((ModelShulker)this.mainModel).getModelVersion();
}
int i = entity.getClientTeleportInterp();
if (i > 0 && entity.isAttachedToBlock())
{
BlockPos blockpos = entity.getAttachmentPos();
BlockPos blockpos1 = entity.getOldAttachPos();
double d0 = (double)((float)i - partialTicks) / 6.0D;
d0 = d0 * d0;
double d1 = (double)(blockpos.getX() - blockpos1.getX()) * d0;
double d2 = (double)(blockpos.getY() - blockpos1.getY()) * d0;
double d3 = (double)(blockpos.getZ() - blockpos1.getZ()) * d0;
super.doRender(entity, x - d1, y - d2, z - d3, entityYaw, partialTicks);
}
else
{
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
项目:CustomWorldGen
文件:RenderShulker.java
protected void rotateCorpse(EntityShulker entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
switch (entityLiving.getAttachmentFacing())
{
case DOWN:
default:
break;
case EAST:
GlStateManager.translate(0.5F, 0.5F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
break;
case WEST:
GlStateManager.translate(-0.5F, 0.5F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
break;
case NORTH:
GlStateManager.translate(0.0F, 0.5F, -0.5F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
break;
case SOUTH:
GlStateManager.translate(0.0F, 0.5F, 0.5F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
break;
case UP:
GlStateManager.translate(0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
}
}
项目:CustomWorldGen
文件:ModelShulker.java
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
EntityShulker entityshulker = (EntityShulker)entityIn;
float f = ageInTicks - (float)entityshulker.ticksExisted;
float f1 = (0.5F + entityshulker.getClientPeekAmount(f)) * (float)Math.PI;
float f2 = -1.0F + MathHelper.sin(f1);
float f3 = 0.0F;
if (f1 > (float)Math.PI)
{
f3 = MathHelper.sin(ageInTicks * 0.1F) * 0.7F;
}
this.lid.setRotationPoint(0.0F, 16.0F + MathHelper.sin(f1) * 8.0F + f3, 0.0F);
if (entityshulker.getClientPeekAmount(f) > 0.3F)
{
this.lid.rotateAngleY = f2 * f2 * f2 * f2 * (float)Math.PI * 0.125F;
}
else
{
this.lid.rotateAngleY = 0.0F;
}
this.head.rotateAngleX = headPitch * 0.017453292F;
this.head.rotateAngleY = netHeadYaw * 0.017453292F;
}
项目:BetterWithAddons
文件:AssortedHandler.java
@SubscribeEvent
public void onEntityDrop(LivingDropsEvent event) {
EntityLivingBase living = event.getEntityLiving();
if (living == null || living.world == null) return;
Random rand = living.world.rand;
if (living instanceof EntityShulker) {
if (rand.nextFloat() < 1.0f) {
event.getEntityLiving().entityDropItem(ModItems.material.getMaterial("ender_cream", 1 + rand.nextInt(2)), 0);
}
}
}
项目:ToroQuest
文件:CivilizationHandlers.java
private boolean isHostileMob(EntityLivingBase victim) {
return victim instanceof EntityMob ||
victim instanceof EntitySlime ||
victim instanceof EntityMagmaCube ||
victim instanceof EntityGhast ||
victim instanceof EntityShulker;
}
项目:Inhuman-Resources
文件:MobRanged.java
@Override
protected void initEntityAI()
{
super.initEntityAI();
this.tasks.addTask(1, new MobAIRangedAttack(this, 0, 0, 15));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityDragon>(this, EntityDragon.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityGhast>(this, EntityGhast.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityMob>(this, EntityMob.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityShulker>(this, EntityShulker.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntitySlime>(this, EntitySlime.class, true));
}
项目:Dark-Utilities
文件:ShulkerDataHandler.java
/**
* Called every time a target is constructed. Allows for capabilities to be attatched to
* the target.
*
* @param event The forge event.
*/
@SubscribeEvent
public void attachCapabilities (AttachCapabilitiesEvent<Entity> event) {
if (event.getObject() instanceof EntityShulker) {
event.addCapability(new ResourceLocation(DarkUtils.MOD_ID, "shulker_info"), new Provider());
}
}
项目:Dark-Utilities
文件:FeatureShulkerPearlItem.java
@SubscribeEvent
public void onLivingDrops (LivingDropsEvent event) {
if (event.getEntity() instanceof EntityShulker) {
final ICustomData data = ShulkerDataHandler.getData(event.getEntity());
if (data != null && data.getCooldown() <= 0) {
final Vec3d pos = event.getEntity().getPositionVector();
event.getDrops().add(new EntityItem(event.getEntity().getEntityWorld(), pos.x, pos.y, pos.z, new ItemStack(itemShulkerPearl)));
data.setCooldown(this.maxCooldown);
}
}
}
项目:Dark-Utilities
文件:FeatureShulkerPearlItem.java
@SubscribeEvent
public void onEntityInteract (EntityInteract event) {
if (event.getSide().equals(Side.SERVER) && this.harvestablePearls && event.getTarget() instanceof EntityShulker) {
final ICustomData data = ShulkerDataHandler.getData(event.getTarget());
if (data != null && data.getCooldown() <= 0) {
event.getTarget().entityDropItem(new ItemStack(itemShulkerPearl), 0.5f);
data.setCooldown(this.maxCooldown);
}
}
}
项目:Dark-Utilities
文件:FeatureShulkerPearlItem.java
@SubscribeEvent
public void onEntityUpdate (LivingUpdateEvent event) {
if (this.harvestablePearls && event.getEntity() instanceof EntityShulker) {
final ICustomData data = ShulkerDataHandler.getData(event.getEntity());
final int current = data.getCooldown();
if (data != null && current > 0) {
data.setCooldown(current - 1);
}
}
}
项目:ExpandedRailsMod
文件:RenderShulker.java
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (this.modelVersion != ((ModelShulker)this.mainModel).getModelVersion())
{
this.mainModel = new ModelShulker();
this.modelVersion = ((ModelShulker)this.mainModel).getModelVersion();
}
int i = entity.getClientTeleportInterp();
if (i > 0 && entity.isAttachedToBlock())
{
BlockPos blockpos = entity.getAttachmentPos();
BlockPos blockpos1 = entity.getOldAttachPos();
double d0 = (double)((float)i - partialTicks) / 6.0D;
d0 = d0 * d0;
double d1 = (double)(blockpos.getX() - blockpos1.getX()) * d0;
double d2 = (double)(blockpos.getY() - blockpos1.getY()) * d0;
double d3 = (double)(blockpos.getZ() - blockpos1.getZ()) * d0;
super.doRender(entity, x - d1, y - d2, z - d3, entityYaw, partialTicks);
}
else
{
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
项目:ExpandedRailsMod
文件:RenderShulker.java
protected void rotateCorpse(EntityShulker entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
switch (entityLiving.getAttachmentFacing())
{
case DOWN:
default:
break;
case EAST:
GlStateManager.translate(0.5F, 0.5F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
break;
case WEST:
GlStateManager.translate(-0.5F, 0.5F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
break;
case NORTH:
GlStateManager.translate(0.0F, 0.5F, -0.5F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
break;
case SOUTH:
GlStateManager.translate(0.0F, 0.5F, 0.5F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
break;
case UP:
GlStateManager.translate(0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
}
}
项目:ExpandedRailsMod
文件:ModelShulker.java
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
EntityShulker entityshulker = (EntityShulker)entityIn;
float f = ageInTicks - (float)entityshulker.ticksExisted;
float f1 = (0.5F + entityshulker.getClientPeekAmount(f)) * (float)Math.PI;
float f2 = -1.0F + MathHelper.sin(f1);
float f3 = 0.0F;
if (f1 > (float)Math.PI)
{
f3 = MathHelper.sin(ageInTicks * 0.1F) * 0.7F;
}
this.lid.setRotationPoint(0.0F, 16.0F + MathHelper.sin(f1) * 8.0F + f3, 0.0F);
if (entityshulker.getClientPeekAmount(f) > 0.3F)
{
this.lid.rotateAngleY = f2 * f2 * f2 * f2 * (float)Math.PI * 0.125F;
}
else
{
this.lid.rotateAngleY = 0.0F;
}
this.head.rotateAngleX = headPitch * 0.017453292F;
this.head.rotateAngleY = netHeadYaw * 0.017453292F;
}
项目:Hats
文件:HelperShulker.java
@Override
public float getHatScale(EntityLivingBase ent)
{
EntityShulker shulker = (EntityShulker)ent;
float peek = shulker.getClientPeekAmount(1F);
if(peek <= 0.0F)
{
return 0F;
}
return 0.75F;
}
项目:iChunUtil
文件:HeadShulker.java
@Override
public float getEyeScale(EntityShulker living, float partialTick, int eye)
{
if(living.getClientPeekAmount(partialTick) <= 0F)
{
return 0F;
}
return eyeScale;
}
项目:iChunUtil
文件:HeadShulker.java
@Override
public float[] getHeadJointOffset(EntityShulker living, float partialTick, int eye)
{
switch (living.getAttachmentFacing())
{
case DOWN:
default:
break;
case EAST:
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(1.0F, -1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
break;
case WEST:
GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-1.0F, -1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
break;
case NORTH:
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -1.0F, -1.0F);
break;
case SOUTH:
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -1.0F, 1.0F);
break;
case UP:
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -2.0F, 0.0F);
}
return super.getHeadJointOffset(living, partialTick, eye);
}
项目:Backmemed
文件:ModelAdapterShulker.java
public ModelAdapterShulker()
{
super(EntityShulker.class, "shulker", 0.0F);
}
项目:Backmemed
文件:ShulkerBoxRecipes.java
void func_190935_a(CraftingManager p_190935_1_)
{
p_190935_1_.addRecipe(BlockShulkerBox.func_190953_b(EntityShulker.field_190771_bx), new Object[] {"-", "#", "-", '-', Items.field_190930_cZ, '#', Blocks.CHEST});
p_190935_1_.addRecipe(new ShulkerBoxRecipes.ShulkerBoxColoring());
}
项目:Backmemed
文件:RenderShulker.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityShulker entity)
{
return SHULKER_ENDERGOLEM_TEXTURE[entity.func_190769_dn().getMetadata()];
}
项目:Backmemed
文件:RenderShulker.java
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityShulker entitylivingbaseIn, float partialTickTime)
{
float f = 0.999F;
GlStateManager.scale(0.999F, 0.999F, 0.999F);
}
项目:Backmemed
文件:RenderShulker.java
public void doRenderLayer(EntityShulker entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
GlStateManager.pushMatrix();
switch (entitylivingbaseIn.getAttachmentFacing())
{
case DOWN:
default:
break;
case EAST:
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(1.0F, -1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
break;
case WEST:
GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-1.0F, -1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
break;
case NORTH:
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -1.0F, -1.0F);
break;
case SOUTH:
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -1.0F, 1.0F);
break;
case UP:
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -2.0F, 0.0F);
}
ModelRenderer modelrenderer = RenderShulker.this.getMainModel().head;
modelrenderer.rotateAngleY = netHeadYaw * 0.017453292F;
modelrenderer.rotateAngleX = headPitch * 0.017453292F;
RenderShulker.this.bindTexture(RenderShulker.SHULKER_ENDERGOLEM_TEXTURE[entitylivingbaseIn.func_190769_dn().getMetadata()]);
modelrenderer.render(scale);
GlStateManager.popMatrix();
}
项目:CustomWorldGen
文件:RenderManager.java
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
项目:CustomWorldGen
文件:RenderShulker.java
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityShulker entity)
{
return SHULKER_ENDERGOLEM_TEXTURE;
}
项目:CustomWorldGen
文件:RenderShulker.java
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityShulker entitylivingbaseIn, float partialTickTime)
{
float f = 0.999F;
GlStateManager.scale(0.999F, 0.999F, 0.999F);
}
项目:CustomWorldGen
文件:RenderShulker.java
public void doRenderLayer(EntityShulker entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
GlStateManager.pushMatrix();
switch (entitylivingbaseIn.getAttachmentFacing())
{
case DOWN:
default:
break;
case EAST:
GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(1.0F, -1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
break;
case WEST:
GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-1.0F, -1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
break;
case NORTH:
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -1.0F, -1.0F);
break;
case SOUTH:
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -1.0F, 1.0F);
break;
case UP:
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -2.0F, 0.0F);
}
ModelRenderer modelrenderer = ((ModelShulker)RenderShulker.this.getMainModel()).head;
modelrenderer.rotateAngleY = netHeadYaw * 0.017453292F;
modelrenderer.rotateAngleX = headPitch * 0.017453292F;
RenderShulker.this.bindTexture(RenderShulker.SHULKER_ENDERGOLEM_TEXTURE);
modelrenderer.render(scale);
GlStateManager.popMatrix();
}
项目:CustomWorldGen
文件:DataFixesManager.java
public static DataFixer createFixer()
{
DataFixer datafixer = new DataFixer(512);
WorldInfo.registerFixes(datafixer);
EntityPlayer.registerFixesPlayer(datafixer);
AnvilChunkLoader.registerFixes(datafixer);
ItemStack.registerFixes(datafixer);
EntityArmorStand.registerFixesArmorStand(datafixer);
EntityArrow.registerFixesArrow(datafixer);
EntityBat.registerFixesBat(datafixer);
EntityBlaze.registerFixesBlaze(datafixer);
EntityCaveSpider.registerFixesCaveSpider(datafixer);
EntityChicken.registerFixesChicken(datafixer);
EntityCow.registerFixesCow(datafixer);
EntityCreeper.registerFixesCreeper(datafixer);
EntityDragonFireball.registerFixesDragonFireball(datafixer);
EntityDragon.registerFixesDragon(datafixer);
EntityEnderman.registerFixesEnderman(datafixer);
EntityEndermite.registerFixesEndermite(datafixer);
EntityFallingBlock.registerFixesFallingBlock(datafixer);
EntityLargeFireball.registerFixesLargeFireball(datafixer);
EntityFireworkRocket.registerFixesFireworkRocket(datafixer);
EntityGhast.registerFixesGhast(datafixer);
EntityGiantZombie.registerFixesGiantZombie(datafixer);
EntityGuardian.registerFixesGuardian(datafixer);
EntityHorse.registerFixesHorse(datafixer);
EntityItem.registerFixesItem(datafixer);
EntityItemFrame.registerFixesItemFrame(datafixer);
EntityMagmaCube.registerFixesMagmaCube(datafixer);
EntityMinecartChest.registerFixesMinecartChest(datafixer);
EntityMinecartCommandBlock.registerFixesMinecartCommand(datafixer);
EntityMinecartFurnace.registerFixesMinecartFurnace(datafixer);
EntityMinecartHopper.registerFixesMinecartHopper(datafixer);
EntityMinecartEmpty.registerFixesMinecartEmpty(datafixer);
EntityMinecartMobSpawner.registerFixesMinecartMobSpawner(datafixer);
EntityMinecartTNT.registerFixesMinecartTNT(datafixer);
EntityLiving.registerFixesMob(datafixer);
EntityMob.registerFixesMonster(datafixer);
EntityMooshroom.registerFixesMooshroom(datafixer);
EntityOcelot.registerFixesOcelot(datafixer);
EntityPig.registerFixesPig(datafixer);
EntityPigZombie.registerFixesPigZombie(datafixer);
EntityRabbit.registerFixesRabbit(datafixer);
EntitySheep.registerFixesSheep(datafixer);
EntityShulker.registerFixesShulker(datafixer);
EntitySilverfish.registerFixesSilverfish(datafixer);
EntitySkeleton.registerFixesSkeleton(datafixer);
EntitySlime.registerFixesSlime(datafixer);
EntitySmallFireball.registerFixesSmallFireball(datafixer);
EntitySnowman.registerFixesSnowman(datafixer);
EntitySnowball.registerFixesSnowball(datafixer);
EntitySpectralArrow.registerFixesSpectralArrow(datafixer);
EntitySpider.registerFixesSpider(datafixer);
EntitySquid.registerFixesSquid(datafixer);
EntityEgg.registerFixesEgg(datafixer);
EntityEnderPearl.registerFixesEnderPearl(datafixer);
EntityExpBottle.registerFixesExpBottle(datafixer);
EntityPotion.registerFixesPotion(datafixer);
EntityTippedArrow.registerFixesTippedArrow(datafixer);
EntityVillager.registerFixesVillager(datafixer);
EntityIronGolem.registerFixesIronGolem(datafixer);
EntityWitch.registerFixesWitch(datafixer);
EntityWither.registerFixesWither(datafixer);
EntityWitherSkull.registerFixesWitherSkull(datafixer);
EntityWolf.registerFixesWolf(datafixer);
EntityZombie.registerFixesZombie(datafixer);
TileEntityPiston.registerFixesPiston(datafixer);
TileEntityFlowerPot.registerFixesFlowerPot(datafixer);
TileEntityFurnace.registerFixesFurnace(datafixer);
TileEntityChest.registerFixesChest(datafixer);
TileEntityDispenser.registerFixes(datafixer);
TileEntityDropper.registerFixesDropper(datafixer);
TileEntityBrewingStand.registerFixesBrewingStand(datafixer);
TileEntityHopper.registerFixesHopper(datafixer);
BlockJukebox.registerFixesJukebox(datafixer);
TileEntityMobSpawner.registerFixesMobSpawner(datafixer);
registerFixes(datafixer);
return datafixer;
}
项目:CustomWorldGen
文件:EntitySelectors.java
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ instanceof EntityShulker && p_apply_1_.isEntityAlive();
}
项目:Possessed
文件:ShulkerHandler.java
@Override
public Class<? extends EntityLivingBase> getEntityClass() {
return EntityShulker.class;
}
项目:Nuclear-Foundation
文件:MethodUtil.java
public static boolean isEndMob(EntityLivingBase e){
if(e instanceof EntityShulker||e instanceof EntityDragon||isBiomeMob(e, "sky")){
return true;
}
return false;
}
项目:Event-Tweaks
文件:MobEventHandler.java
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void stopEndermanTeleporting(EnderTeleportEvent e){
if((e.getEntity() instanceof EntityEnderman || e.getEntity() instanceof EntityShulker) && ConfigurationFile.stopMobsFromTeleporting){
e.setCanceled(true);
}
}
项目:ExpandedRailsMod
文件:RenderManager.java
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}