public EntityVillager(World worldIn, int professionId) { super(worldIn); this.villagerInventory = new InventoryBasic("Items", false, 8); this.setProfession(professionId); this.setSize(0.6F, 1.8F); ((PathNavigateGround)this.getNavigator()).setBreakDoors(true); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.setCanPickUpLoot(true); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityVillager(World par1World, int par2) { super(par1World); this.setProfession(par2); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(8, new EntityAIPlay(this, 0.32D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityMagician(World world) { super(world); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(8, new EntityAIPlay(this, 0.32D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityVillager(World p_i1748_1_, int p_i1748_2_) { super(p_i1748_1_); this.setProfession(p_i1748_2_); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(8, new EntityAIPlay(this, 0.32D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityVillager(World p_i1748_1_, int p_i1748_2_) { super(p_i1748_1_); this.func_70938_b(p_i1748_2_); this.func_70105_a(0.6F, 1.8F); this.func_70661_as().func_75498_b(true); this.func_70661_as().func_75491_a(true); this.field_70714_bg.func_75776_a(0, new EntityAISwimming(this)); this.field_70714_bg.func_75776_a(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.field_70714_bg.func_75776_a(1, new EntityAITradePlayer(this)); this.field_70714_bg.func_75776_a(1, new EntityAILookAtTradePlayer(this)); this.field_70714_bg.func_75776_a(2, new EntityAIMoveIndoors(this)); this.field_70714_bg.func_75776_a(3, new EntityAIRestrictOpenDoor(this)); this.field_70714_bg.func_75776_a(4, new EntityAIOpenDoor(this, true)); this.field_70714_bg.func_75776_a(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.field_70714_bg.func_75776_a(6, new EntityAIVillagerMate(this)); this.field_70714_bg.func_75776_a(7, new EntityAIFollowGolem(this)); this.field_70714_bg.func_75776_a(8, new EntityAIPlay(this, 0.32D)); this.field_70714_bg.func_75776_a(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.field_70714_bg.func_75776_a(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.field_70714_bg.func_75776_a(9, new EntityAIWander(this, 0.6D)); this.field_70714_bg.func_75776_a(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityGoron(World world, int profession) { super(world, profession); setSize(1.5F, 2.8F); //setCanPickUpLoot(true); tasks.taskEntries.clear(); tasks.addTask(0, new EntityAISwimming(this)); //tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); tasks.addTask(1, new EntityAITradePlayer(this)); tasks.addTask(1, new EntityAILookAtTradePlayer(this)); tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false)); tasks.addTask(3, new EntityAIMoveTowardsTarget(this, getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue(), 16.0F)); tasks.addTask(4, new EntityAIMoveThroughVillage(this, 0.6D, true)); //tasks.addTask(2, new EntityAIMoveIndoors(this)); //tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); //tasks.addTask(4, new EntityAIOpenDoor(this, true)); tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); tasks.addTask(6, new EntityAIVillagerMate(this)); tasks.addTask(7, new EntityAIFollowGolem(this)); tasks.addTask(8, new EntityAIPlay(this, 0.32D)); tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); tasks.addTask(9, new EntityAIWander(this, 0.6D)); tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); targetTasks.addTask(1, new GenericAIDefendVillage(this)); targetTasks.addTask(2, new EntityAIHurtByTarget(this, true)); //targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector)); }
@Override public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c) { if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper)) return false; else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIWander.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob)) return false; else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf)) return false; else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAITempt.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot)) return false; else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse)) return false; else if(c == EntityAISit.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable)) return false; return true; }