public EntitySnowCreeper(World par1World){ super(par1World); this.fuseTime = 1; this.explosionRadius = 50; this.setCustomNameTag(this.getCommandSenderName()); //this.texture = "/mob/SnowCreeper.png"; this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAICreeperSwell(this)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 0.25F, 0.3F)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 0.50F, false)); this.tasks.addTask(5, new EntityAIWander(this, 0.2F)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 20, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false)); }
public EntityCreeper(World worldIn) { super(worldIn); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAICreeperSwell(this)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false)); this.tasks.addTask(5, new EntityAIWander(this, 0.8D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAICreeperSwell(this)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 0.8D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAICreeperSwell(this)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.tasks.addTask(5, new EntityAIWander(this, 0.8D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); }
public EntityZombieCreeper(World par1World) { super(par1World); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAICreeperSwell(this)); this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 1.0D, false)); this.tasks.addTask(4, new EntityAIWander(this, 0.8D)); this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, true)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false)); }
public EntityCreeper(World par1World) { super(par1World); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAICreeperSwell(this)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false)); this.tasks.addTask(5, new EntityAIWander(this, 0.8D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false)); }
public EntityCreeper(World p_i1733_1_) { super(p_i1733_1_); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAICreeperSwell(this)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false)); this.tasks.addTask(5, new EntityAIWander(this, 0.8D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false)); }
public EntityCreeper(World p_i1733_1_) { super(p_i1733_1_); this.field_70714_bg.func_75776_a(1, new EntityAISwimming(this)); this.field_70714_bg.func_75776_a(2, new EntityAICreeperSwell(this)); this.field_70714_bg.func_75776_a(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D)); this.field_70714_bg.func_75776_a(4, new EntityAIAttackOnCollide(this, 1.0D, false)); this.field_70714_bg.func_75776_a(5, new EntityAIWander(this, 0.8D)); this.field_70714_bg.func_75776_a(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.field_70714_bg.func_75776_a(6, new EntityAILookIdle(this)); this.field_70715_bh.func_75776_a(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.field_70715_bh.func_75776_a(2, new EntityAIHurtByTarget(this, false)); }
@Override public AICreeperSwell newAICreeperSwell(Creeper creeper) { return (AICreeperSwell) new EntityAICreeperSwell((EntityCreeper) creeper); }
@Override public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c) { if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper)) return false; else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIWander.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob)) return false; else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf)) return false; else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAITempt.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot)) return false; else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse)) return false; else if(c == EntityAISit.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable)) return false; return true; }
@Override public IMessage onMessage(final ChangeEmotionPacket message, final MessageContext ctx) { IThreadListener mainThread = (WorldServer) ctx.getServerHandler().player.world; mainThread.addScheduledTask(new Runnable() { @Override public void run() { EntityCreature target; target = (EntityCreature) ctx.getServerHandler().player.world.getEntityByID(message.entityID); if ((target != null) && message.aggro == 1) { target.tasks.taskEntries.clear(); target.tasks.addTask(1, new EntityAISwimming(target)); target.tasks.addTask(5, new AIAttackOnCollideExtended(target, 1d, false)); target.targetTasks.addTask(5, new EntityAINearestAttackableTarget(target, EntityPlayer.class, false)); target.tasks.addTask(5, new EntityAIWander(target, 0.8D)); target.tasks.addTask(6, new EntityAIWatchClosest(target, EntityPlayer.class, 8.0F)); target.tasks.addTask(6, new EntityAILookIdle(target)); target.targetTasks.addTask(2, new EntityAIHurtByTarget(target, false)); if (target instanceof EntityCreeper) { target.tasks.addTask(2, new EntityAICreeperSwell((EntityCreeper) target)); } if(target instanceof EntityRabbit){ target.tasks.addTask(4, new AIEvilAttack((EntityRabbit)target)); } return; } if ((target != null) && (message.aggro == 0)) { target.tasks.taskEntries.clear(); target.setAttackTarget(target); target.setRevengeTarget(target); target.setRevengeTarget(target); target.tasks.addTask(0, new EntityAISwimming(target)); target.tasks.addTask(0, new EntityAIPanic(target, 0.5D)); target.tasks.addTask(5, new EntityAIWander(target, 1.0D)); target.tasks.addTask(6, new EntityAIWatchClosest(target, EntityPlayer.class, 6.0F)); target.tasks.addTask(7, new EntityAILookIdle(target)); return; } } }); return null; }