Java 类net.minecraft.entity.ai.EntityAIDefendVillage 实例源码
项目:DecompiledMinecraft
文件:EntityIronGolem.java
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:DecompiledMinecraft
文件:EntityIronGolem.java
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient
文件:EntityIronGolem.java
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient
文件:EntityIronGolem.java
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:Backmemed
文件:EntityIronGolem.java
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
{
public boolean apply(@Nullable EntityLiving p_apply_1_)
{
return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
}
}));
}
项目:CustomWorldGen
文件:EntityIronGolem.java
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
{
public boolean apply(@Nullable EntityLiving p_apply_1_)
{
return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
}
}));
}
项目:Resilience-Client-Source
文件:EntityIronGolem.java
public EntityIronGolem(World par1World)
{
super(par1World);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:ExpandedRailsMod
文件:EntityIronGolem.java
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
{
public boolean apply(@Nullable EntityLiving p_apply_1_)
{
return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
}
}));
}
项目:NausicaaMod
文件:EntityRobot.java
public EntityRobot(World par1World)
{
super(par1World);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:Cauldron
文件:EntityIronGolem.java
public EntityIronGolem(World p_i1694_1_)
{
super(p_i1694_1_);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:Cauldron
文件:EntityIronGolem.java
public EntityIronGolem(World p_i1694_1_)
{
super(p_i1694_1_);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:RuneCraftery
文件:EntityIronGolem.java
public EntityIronGolem(World p_i1694_1_) {
super(p_i1694_1_);
this.func_70105_a(1.4F, 2.9F);
this.func_70661_as().func_75491_a(true);
this.field_70714_bg.func_75776_a(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.field_70714_bg.func_75776_a(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.field_70714_bg.func_75776_a(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.field_70714_bg.func_75776_a(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.field_70714_bg.func_75776_a(5, new EntityAILookAtVillager(this));
this.field_70714_bg.func_75776_a(6, new EntityAIWander(this, 0.6D));
this.field_70714_bg.func_75776_a(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.field_70714_bg.func_75776_a(8, new EntityAILookIdle(this));
this.field_70715_bh.func_75776_a(1, new EntityAIDefendVillage(this));
this.field_70715_bh.func_75776_a(2, new EntityAIHurtByTarget(this, false));
this.field_70715_bh.func_75776_a(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.field_82192_a));
}
项目:RuneCraftery
文件:EntityIronGolem.java
public EntityIronGolem(World par1World)
{
super(par1World);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:BetterNutritionMod
文件:EntityIronGolem.java
public EntityIronGolem(World par1World)
{
super(par1World);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:NeptuneMod
文件:NeptuneAIFactory.java
@Override
public AIDefendVillage newAIDefendVillage(IronGolem ironGolem) {
return (AIDefendVillage) new EntityAIDefendVillage((EntityIronGolem) ironGolem);
}
项目:CustomAI
文件:EntityAIVanillaWorker.java
@Override
public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c)
{
if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper))
return false;
else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIWander.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob))
return false;
else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf))
return false;
else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAITempt.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot))
return false;
else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse))
return false;
else if(c == EntityAISit.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable))
return false;
return true;
}