Java 类net.minecraft.entity.NpcMerchant 实例源码
项目:DecompiledMinecraft
文件:NetHandlerPlayClient.java
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(S2DPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse)
{
entityplayersp.displayGUIHorse((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(containerlocalmenu);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
项目:BaseClient
文件:NetHandlerPlayClient.java
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(S2DPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse)
{
entityplayersp.displayGUIHorse((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(containerlocalmenu);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
项目:BaseClient
文件:NetHandlerPlayClient.java
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace,
* Dispenser, Enchanting table, Brewing stand, Villager merchant, Beacon, Anvil,
* Hopper, Dropper, Horse
*/
public void handleOpenWindow(S2DPacketOpenWindow packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId())) {
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else if ("minecraft:villager".equals(packetIn.getGuiId())) {
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else if ("EntityHorse".equals(packetIn.getGuiId())) {
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse) {
entityplayersp.displayGUIHorse((EntityHorse) entity,
new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
} else if (!packetIn.hasSlots()) {
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else {
ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(),
packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(containerlocalmenu);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
项目:Zombe-Modpack
文件:NetHandlerPlayClient.java
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.player;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof AbstractHorse)
{
entityplayersp.openGuiHorseInventory((AbstractHorse)entity, new ContainerHorseChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(iinventory);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
项目:Backmemed
文件:NetHandlerPlayClient.java
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.player;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof AbstractHorse)
{
entityplayersp.openGuiHorseInventory((AbstractHorse)entity, new ContainerHorseChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(iinventory);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
项目:CustomWorldGen
文件:NetHandlerPlayClient.java
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse)
{
entityplayersp.openGuiHorseInventory((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(iinventory);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
项目:ExpandedRailsMod
文件:NetHandlerPlayClient.java
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse)
{
entityplayersp.openGuiHorseInventory((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(iinventory);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}