Java 类net.minecraft.world.gen.structure.template.Template 实例源码
项目:Loot-Slash-Conquer
文件:Dungeon.java
@Override
public boolean generate(World world, Random rand, BlockPos position)
{
WorldServer server = (WorldServer) world;
TemplateManager manager = server.getStructureTemplateManager();
Template dungeonEntrance = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/test_entrance"));
PlacementSettings settings = new PlacementSettings();
if (LSCWorldGenerator.canSpawnHere(dungeonEntrance, world, position))
{
LootSlashConquer.LOGGER.info("Generating Dungeon at " + position);
// spawn the entrance on the surface
BlockPos entrancePos = DungeonHelper.translateToCorner(dungeonEntrance, position, Rotation.NONE);
dungeonEntrance.addBlocksToWorld(world, entrancePos, new DungeonBlockProcessor(entrancePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
// start the procedural generation
procedurallyGenerate(manager, world, position, this.generateStaircase(manager, world, position));
return true;
}
return false;
}
项目:Loot-Slash-Conquer
文件:Dungeon.java
/**
* Generates a stores potential room positions off of the current template. Note: this does not take into account existing rooms. Check for existing rooms when spawning each specific room position.
* @param currentTemplate
*/
private List<DungeonRoomPosition> generatePotentialRooms(TemplateManager manager, World world, Template currentTemplate, Rotation currentTemplateRotation, BlockPos currentCenter, Rotation currentSide)
{
List<DungeonRoomPosition> list = Lists.newArrayList();
//Rotation side = Rotation.values()[(int) (Math.random() * 4)];
for (Rotation side : Rotation.values())
{
Template nextTemplate = DungeonHelper.getRandomizedDungeonTemplate(manager, world);
Rotation nextTemplateRotation = Rotation.values()[(int) (Math.random() * 4)];
BlockPos centeredPosition = DungeonHelper.translateToNextRoom(currentTemplate, nextTemplate, currentCenter, side, currentTemplateRotation, nextTemplateRotation);
StructureBoundingBox boundingBox = DungeonHelper.getStructureBoundingBox(nextTemplate, nextTemplateRotation, centeredPosition);
if (currentSide == null || (currentSide != null && currentSide.add(Rotation.CLOCKWISE_180) != side)) // check to make sure we aren't spawning a room on the side we just spawned from.
{
list.add(new DungeonRoomPosition(centeredPosition, nextTemplate, nextTemplateRotation, side, boundingBox));
}
}
return list;
}
项目:Loot-Slash-Conquer
文件:DungeonBlockProcessor.java
@Nullable
public Template.BlockInfo processBlock(World world, BlockPos pos, Template.BlockInfo blockInfo)
{
Template.BlockInfo newBlockInfo;
//if (blockInfo.blockState.getBlock() == ModBlocks.DUNGEON_BRICK)
//{
// newBlockInfo = new Template.BlockInfo(pos, Blocks.PLANKS.getDefaultState(), blockInfo.tileentityData);
//}
//else
//{
newBlockInfo = blockInfo;
//}
return this.chance < 1.0F && this.random.nextFloat() > this.chance ? null : newBlockInfo;
}
项目:TheOink
文件:OinkWorldGenerator.java
private void generateOverworldStructures(World world, Random random, int posX, int posZ) {
if(OinkConfig.piggyActive) {
WorldServer server = (WorldServer) world;
TemplateManager manager = server.getStructureTemplateManager();
Template piggy = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(TheOink.MODID, "pigstructure"));
if ((int) (Math.random() * OinkConfig.piggyStructChance) == 0) {
int randX = posX + (int) (Math.random() * 16);
int randZ = posZ + (int) (Math.random() * 16);
int groundY = getGroundFromAbove(world, randX, randZ);
BlockPos pos = new BlockPos(randX, groundY, randZ);
if (canSpawnHere(piggy, world, pos)) {
TheOink.LOGGER.info("Generating Pig at " + pos);
piggy.addBlocksToWorld(world, pos, new PlacementSettings());
handleDataBlocks(piggy, world, pos, new PlacementSettings());
}
}
}
}
项目:Backmemed
文件:TileEntityStructure.java
public boolean save(boolean p_189712_1_)
{
if (this.mode == TileEntityStructure.Mode.SAVE && !this.world.isRemote && !StringUtils.isNullOrEmpty(this.name))
{
BlockPos blockpos = this.getPos().add(this.position);
WorldServer worldserver = (WorldServer)this.world;
MinecraftServer minecraftserver = this.world.getMinecraftServer();
TemplateManager templatemanager = worldserver.getStructureTemplateManager();
Template template = templatemanager.getTemplate(minecraftserver, new ResourceLocation(this.name));
template.takeBlocksFromWorld(this.world, blockpos, this.size, !this.ignoreEntities, Blocks.STRUCTURE_VOID);
template.setAuthor(this.author);
return !p_189712_1_ || templatemanager.writeTemplate(minecraftserver, new ResourceLocation(this.name));
}
else
{
return false;
}
}
项目:CustomWorldGen
文件:StructureEndCityPieces.java
private void loadAndSetup(BlockPos p_186180_1_)
{
Template template = StructureEndCityPieces.MANAGER.getTemplate((MinecraftServer)null, new ResourceLocation("endcity/" + this.pieceName));
PlacementSettings placementsettings;
if (this.overwrite)
{
placementsettings = StructureEndCityPieces.OVERWRITE.copy().setRotation(this.rotation);
}
else
{
placementsettings = StructureEndCityPieces.INSERT.copy().setRotation(this.rotation);
}
this.setup(template, p_186180_1_, placementsettings);
}
项目:CustomWorldGen
文件:TileEntityStructure.java
public boolean save(boolean p_189712_1_)
{
if (this.mode == TileEntityStructure.Mode.SAVE && !this.worldObj.isRemote && !StringUtils.isNullOrEmpty(this.name))
{
BlockPos blockpos = this.getPos().add(this.position);
WorldServer worldserver = (WorldServer)this.worldObj;
MinecraftServer minecraftserver = this.worldObj.getMinecraftServer();
TemplateManager templatemanager = worldserver.getStructureTemplateManager();
Template template = templatemanager.getTemplate(minecraftserver, new ResourceLocation(this.name));
template.takeBlocksFromWorld(this.worldObj, blockpos, this.size, !this.ignoreEntities, Blocks.STRUCTURE_VOID);
template.setAuthor(this.author);
return !p_189712_1_ || templatemanager.writeTemplate(minecraftserver, new ResourceLocation(this.name));
}
else
{
return false;
}
}
项目:Lost-Eclipse-Outdated
文件:ProceduralDungeonBase.java
private PotentialPosition generateHallway(TemplateManager manager, World world, BlockPos roomCenter, Rotation rotation)
{
Template hallway = getRandomizedHallwayTemplate(manager, world); // get hallway and its center position
BlockPos hallwayCenter = getHallwayPosition(hallway, roomCenter, rotation);
for (BlockPos position : hallwayPositions) // check to make sure hallway can spawn. If not, exit.
{
if (position.equals(hallwayCenter))
return null;
}
PlacementSettings settings = new PlacementSettings().setRotation(rotation);
BlockPos hallwayCorner = translateHallwayToCorner(hallway, hallwayCenter, rotation);
hallway.addBlocksToWorld(world, hallwayCorner, settings); // add hallway into world at translated position
handleDataBlocks(hallway, world, hallwayCorner, settings);
hallwayPositions.add(hallwayCenter); // add hallway to hallwayPositions list
BlockPos potentialPosition = getRoomPosition(getRandomizedDungeonTemplate(manager, world), hallwayCenter, rotation);
return new PotentialPosition(potentialPosition, rotation);
}
项目:Lost-Eclipse-Outdated
文件:ProceduralDungeonBase.java
protected BlockPos getHallwayPosition(Template template, BlockPos roomCenter, Rotation rotation)
{
int x = roomCenter.getX();
int z = roomCenter.getZ();
switch (rotation)
{
case NONE:
x += template.getSize().getX() - 1;
break;
case CLOCKWISE_90:
z += template.getSize().getX() - 1;
break;
case CLOCKWISE_180:
x -= template.getSize().getX() - 1;
break;
case COUNTERCLOCKWISE_90:
z -= template.getSize().getX() - 1;
break;
}
return new BlockPos(x, roomCenter.getY(), z);
}
项目:Lost-Eclipse-Outdated
文件:ProceduralDungeonBase.java
protected BlockPos getRoomPosition(Template template, BlockPos hallwayCenter, Rotation rotation)
{
int x = hallwayCenter.getX();
int z = hallwayCenter.getZ();
switch (rotation)
{
case NONE:
x += template.getSize().getX() - 1;
break;
case CLOCKWISE_90:
z += template.getSize().getZ() - 1;
break;
case CLOCKWISE_180:
x -= template.getSize().getX() - 1;
break;
case COUNTERCLOCKWISE_90:
z -= template.getSize().getZ() - 1;
break;
}
return new BlockPos(x, hallwayCenter.getY(), z);
}
项目:YUNoMakeGoodMap
文件:StructureUtil.java
private static Template loadTemplate(InputStream is)
{
if (is == null)
return null;
try
{
NBTTagCompound nbt = CompressedStreamTools.readCompressed(is);
Template template = new Template();
template.read(nbt);
return template;
}
catch (IOException e)
{
e.printStackTrace();
}
finally
{
if (is != null)
IOUtils.closeQuietly(is);
}
return null;
}
项目:YUNoMakeGoodMap
文件:StructureLoader.java
@Override
public void generate(World world, BlockPos pos)
{
PlacementSettings settings = new PlacementSettings();
Template temp = null;
String suffix = world.provider.getDimensionType().getSuffix();
String opts = world.getWorldInfo().getGeneratorOptions() + suffix;
if (!Strings.isNullOrEmpty(opts))
temp = StructureUtil.loadTemplate(new ResourceLocation(opts), (WorldServer)world, true);
if (temp == null)
temp = StructureUtil.loadTemplate(new ResourceLocation("/config/", this.fileName + suffix), (WorldServer)world, !Strings.isNullOrEmpty(suffix));
if (temp == null)
return; //If we're not in the overworld, and we don't have a template...
BlockPos spawn = StructureUtil.findSpawn(temp, settings);
if (spawn != null)
{
pos = pos.subtract(spawn);
world.setSpawnPoint(pos);
}
temp.addBlocksToWorld(world, pos, settings, 0); //Push to world, with no neighbor notifications!
world.getPendingBlockUpdates(new StructureBoundingBox(pos, pos.add(temp.getSize())), true); //Remove block updates, so that sand doesn't fall!
}
项目:Loot-Slash-Conquer
文件:LSCWorldGenerator.java
public static boolean canSpawnHere(Template template, World world, BlockPos posAboveGround)
{
int zwidth = template.getSize().getZ();
int xwidth = template.getSize().getX();
// check all the corners to see which ones are replaceable
boolean corner1 = isCornerValid(world, posAboveGround);
boolean corner2 = isCornerValid(world, posAboveGround.add(xwidth, 0, zwidth));
// if Y > 20 and all corners pass the test, it's okay to spawn the structure
return posAboveGround.getY() > 63 && corner1 && corner2;
}
项目:Loot-Slash-Conquer
文件:DungeonRoomPosition.java
public DungeonRoomPosition(BlockPos pos, Template template, Rotation templateRotation, Rotation side, StructureBoundingBox boundingBox)
{
this.pos = pos;
this.template = template;
this.templateRotation = templateRotation;
this.side = side;
this.boundingBox = boundingBox;
}
项目:Loot-Slash-Conquer
文件:Dungeon.java
/** Generates the staircase underneath the entrance. */
// WORKING
private List<DungeonRoomPosition> generateStaircase(TemplateManager manager, World world, BlockPos entranceCenter)
{
Template encasedStaircase = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/encased_staircase"));
Template bottomStaircase = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/bottom_staircase"));
PlacementSettings settings = new PlacementSettings();
int depth = 4; // how many staircases are generated?
List<DungeonRoomPosition> list = null;
for (int i = 0; i < depth; i++)
{
if (i < depth - 1) // make sure we aren't at the last staircase
{
BlockPos encasedStaircasePos = DungeonHelper.translateToCorner(encasedStaircase, entranceCenter.add(0, -4 * (i + 1), 0), Rotation.NONE); // get the staircase position; offset by height and multiply by depth.
encasedStaircase.addBlocksToWorld(world, encasedStaircasePos, new DungeonBlockProcessor(encasedStaircasePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
}
else // we know this is the bottom staircase, so spawn bottom staircase and store potential rooms.
{
BlockPos bottomStaircaseCenteredPos = entranceCenter.add(0, -4 * (depth - 1) + -5, 0);
BlockPos bottomStaircasePos = DungeonHelper.translateToCorner(bottomStaircase, bottomStaircaseCenteredPos, Rotation.NONE);
bottomStaircase.addBlocksToWorld(world, bottomStaircasePos, new DungeonBlockProcessor(bottomStaircasePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
roomList.add(DungeonHelper.getStructureBoundingBox(bottomStaircase, Rotation.NONE, bottomStaircaseCenteredPos)); // add StructureBoundingBox to room list. Used to make sure we don't generate rooms inside of other bounding boxes.
list = this.generatePotentialRooms(manager, world, bottomStaircase, Rotation.NONE, bottomStaircaseCenteredPos, null);
}
}
return list;
}
项目:Loot-Slash-Conquer
文件:Dungeon.java
/** Generates a room based on the DungeonRoomPosition passed in. */
@Nullable
private List<DungeonRoomPosition> generateRoom(TemplateManager manager, World world, DungeonRoomPosition drp)
{
Template template = drp.getTemplate();
PlacementSettings settings = new PlacementSettings().setRotation(drp.getTemplateRotation());
BlockPos centeredPosition = drp.getPos();
BlockPos cornerPosition = DungeonHelper.translateToCorner(template, centeredPosition, settings.getRotation());
template.addBlocksToWorld(world, cornerPosition, new DungeonBlockProcessor(cornerPosition, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
DungeonHelper.handleDataBlocks(template, world, cornerPosition, settings, 1);
roomList.add(drp.getBoundingBox());
return this.generatePotentialRooms(manager, world, template, settings.getRotation(), centeredPosition, drp.getSide());
}
项目:Loot-Slash-Conquer
文件:DungeonHelper.java
public static BlockPos translateWallPos(Template template, BlockPos wallPos, Rotation wallRotation)
{
int x = wallPos.getX();
int z = wallPos.getZ();
if (wallRotation == Rotation.NONE) x += template.getSize().getX() / 2;
else if (wallRotation == Rotation.CLOCKWISE_90) z += template.getSize().getZ() / 2;
else if (wallRotation == Rotation.CLOCKWISE_180) x -= template.getSize().getX() / 2;
else if (wallRotation == Rotation.COUNTERCLOCKWISE_90) z -= template.getSize().getZ() / 2;
return new BlockPos(x, wallPos.getY(), z);
}
项目:Loot-Slash-Conquer
文件:DungeonHelper.java
/** Returns the bounding box of the specific template. Used to make sure it doesn't intersect with other rooms. */
public static StructureBoundingBox getStructureBoundingBox(Template template, Rotation rotation, BlockPos center)
{
int minX = 0;
int maxX = 0;
int minY = 0;
int maxY = 0;
int minZ = 0;
int maxZ = 0;
// we offset everything by one to get the inner room with walls, ceilings, or floors. Rooms can connect through walls so we want those checks to pass.
if (rotation == Rotation.NONE || rotation == Rotation.CLOCKWISE_180)
{
minX = center.getX() - (template.getSize().getX() / 2) - 1;
maxX = center.getX() + (template.getSize().getX() / 2) - 1;
minY = center.getY() + 1;
maxY = center.getY() + template.getSize().getY() - 1;
minZ = center.getZ() - (template.getSize().getZ() / 2) - 1;
maxZ = center.getZ() + (template.getSize().getZ() / 2) - 1;
}
else
{
minX = center.getX() - (template.getSize().getZ() / 2) - 1;
maxX = center.getX() + (template.getSize().getZ() / 2) - 1;
minY = center.getY() + 1;
maxY = center.getY() + template.getSize().getY() - 1;
minZ = center.getZ() - (template.getSize().getX() / 2) - 1;
maxZ = center.getZ() + (template.getSize().getX() / 2) - 1;
}
return new StructureBoundingBox(minX, minY, minZ, maxX, maxY, maxZ);
}
项目:Loot-Slash-Conquer
文件:DungeonHelper.java
public static Template getRandomizedDungeonTemplate(TemplateManager manager, World world)
{
ArrayList<Template> templates = new ArrayList<Template>();
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/test_room1")));
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/test_room2")));
return templates.get((int) (Math.random() * (templates.size())));
}
项目:Loot-Slash-Conquer
文件:DungeonHelper.java
public static Template getStaircaseTemplate(TemplateManager manager, World world)
{
ArrayList<Template> templates = new ArrayList<Template>();
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "staircase1")));
return templates.get((int) (Math.random() * (templates.size())));
}
项目:Loot-Slash-Conquer
文件:DungeonHelper.java
/** Translates the given BlockPos to the corner of the structure for spawning. */
public static BlockPos translateToCorner(Template template, BlockPos originalPos, Rotation rotation)
{
int x = originalPos.getX();
int z = originalPos.getZ();
switch (rotation)
{
case NONE:
x -= template.getSize().getX() / 2;
z -= template.getSize().getZ() / 2;
break;
case CLOCKWISE_90:
x += template.getSize().getZ() / 2;
z -= template.getSize().getX() / 2;
break;
case CLOCKWISE_180:
x += template.getSize().getX() / 2;
z += template.getSize().getZ() / 2;
break;
case COUNTERCLOCKWISE_90:
x -= template.getSize().getZ() / 2;
z += template.getSize().getX() / 2;
break;
}
return new BlockPos(x, originalPos.getY(), z);
}
项目:harshencastle
文件:HarshenTemplateRenderer.java
public void renderIntoWorld(World world, BlockPos basePos, float partialTicks)
{
if(!world.isRemote)
return;
if(blocks.size() > 30000)
return;
for(Template.BlockInfo block : blocks){
if(block.blockState.getBlock() != Blocks.AIR)
HarshenClientUtils.renderGhostBlock(block.blockState, basePos.add(block.pos), false, partialTicks);
}
}
项目:harshencastle
文件:HarshenTemplate.java
public Map<BlockPos, String> getDataBlocks(BlockPos pos, PlacementSettings placementIn)
{
Map<BlockPos, String> map = Maps.<BlockPos, String>newHashMap();
StructureBoundingBox structureboundingbox = placementIn.getBoundingBox();
for (Template.BlockInfo template$blockinfo : this.blocks)
{
BlockPos blockpos = transformedBlockPos(placementIn, template$blockinfo.pos).add(pos);
if (structureboundingbox == null || structureboundingbox.isVecInside(blockpos))
{
IBlockState iblockstate = template$blockinfo.blockState;
if (iblockstate.getBlock() instanceof BlockStructure && template$blockinfo.tileentityData != null)
{
TileEntityStructure.Mode tileentitystructure$mode = TileEntityStructure.Mode.valueOf(template$blockinfo.tileentityData.getString("mode"));
if (tileentitystructure$mode == TileEntityStructure.Mode.DATA)
{
map.put(blockpos, template$blockinfo.tileentityData.getString("metadata"));
}
}
}
}
return map;
}
项目:harshencastle
文件:HarshenTemplate.java
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
for (Template.EntityInfo template$entityinfo : this.entities)
{
BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);
if (aabb == null || aabb.isVecInside(blockpos))
{
NBTTagCompound nbttagcompound = template$entityinfo.entityData;
Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
NBTTagList nbttaglist = new NBTTagList();
nbttaglist.appendTag(new NBTTagDouble(vec3d1.x));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.y));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.z));
nbttagcompound.setTag("Pos", nbttaglist);
nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
Entity entity;
try
{
entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
}
catch (Exception var15)
{
entity = null;
}
if (entity != null)
{
float f = entity.getMirroredYaw(mirrorIn);
f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
entity.setLocationAndAngles(vec3d1.x, vec3d1.y, vec3d1.z, f, entity.rotationPitch);
worldIn.spawnEntity(entity);
}
}
}
}
项目:Solar
文件:ObeliskDecorator.java
@Override
void gen(World world, int x, int z, IChunkGenerator generator, IChunkProvider provider) {
random.setSeed(world.getSeed());
long good = random.nextLong();
long succ = random.nextLong();
good *= x >> 3;
succ *= z >> 3;
random.setSeed(good * succ * world.getSeed());
//Generate
if(GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.rarity > 0D
&& GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.rarity / 100D > random.nextDouble()) {
List<AxisAlignedBB> occupied = Lists.newArrayList();
for(int i = 0; i < GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.size; i++) {
BlockPos top = world.getTopSolidOrLiquidBlock(randomVector().add(x, 0, z).toBlockPos());
int below = random.nextInt(7);
if(top.getY() > below) {
top = top.add(0, -below, 0);
}
Template obelisk = obelisks.next().load(world);
Rotation rotation = Rotation.values()[random.nextInt(4)];
Vector3 vec = Vector3.create(obelisk.getSize()).rotate(rotation);
AxisAlignedBB obeliskBB = new AxisAlignedBB(top, vec.add(top).toBlockPos()).grow(1);
if(occupied.stream().noneMatch(bb -> bb.intersects(obeliskBB))) {
PlacementSettings settings = new PlacementSettings();
settings.setRotation(rotation);
settings.setRandom(random);
obelisk.addBlocksToWorld(world, top, settings);
occupied.add(obeliskBB);
}
}
}
}
项目:Solar
文件:AshenCubeStructure.java
private void genCubes(World world, BlockPos pos) {
//Gen Cube
BlockPos origin = pos.add(5, 0, 5);
Template template = Structure.ASHEN_CUBE.load(world);
boolean loot = GEN_CONFIG.ASHEN_CUBE_STRUCTURE.loot / 100D > random.nextDouble();
PlacementSettings integrity = new PlacementSettings();
integrity.setIntegrity(loot ? 1F : 0.35F + 0.45F * random.nextFloat());
template.addBlocksToWorld(world, origin, integrity);
integrity.setIntegrity(!loot && random.nextFloat() > 0.45F ? 1F : random.nextFloat());
Structure.ASHEN_CUBE_.generate(world, origin, integrity);
//Add loot
for (int i = 0; i < 6 + random.nextInt(6); i++) {
loot = GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.loot / 100D > random.nextDouble();
if (loot) {
BlockPos inside = origin.add(1 + random.nextInt(4), 1, 1 + random.nextInt(4));
IBlockState pot = ModBlocks.LARGE_POT.getDefaultState().withProperty(State.POT_VARIANT, random.nextInt(3));
world.setBlockState(inside, pot);
}
}
//Gen Cubes
AxisAlignedBB cubeBB = new AxisAlignedBB(origin, origin.add(template.getSize()));
for(int i = 0; i < GEN_CONFIG.ASHEN_CUBE_STRUCTURE.size; i++) {
Template cube = nuggets.next().load(world);
Rotation rotation = Rotation.values()[random.nextInt(4)];
Vector3 vec = Vector3.create(cube.getSize()).rotate(rotation);
BlockPos offset = randomVector().add(pos).toBlockPos();
if(offset.getY() < 1 || (world.canSeeSky(offset) && GEN_CONFIG.ASHEN_CUBE_STRUCTURE.underground)) continue;
AxisAlignedBB nuggetBB = new AxisAlignedBB(offset, vec.add(offset).toBlockPos());
if(!nuggetBB.intersects(cubeBB)) {
PlacementSettings settings = new PlacementSettings();
settings.setIntegrity(random.nextFloat() > 0.85F ? 0.9F : 0.35F + 0.45F * random.nextFloat());
settings.setRotation(rotation);
settings.setRandom(random);
cube.addBlocksToWorld(world, offset, settings);
}
}
}
项目:TheOink
文件:OinkWorldGenerator.java
private boolean canSpawnHere(Template template, World world, BlockPos pos)
{
int z = template.getSize().getZ();
int x = template.getSize().getX();
boolean corner1 = isCornerValid(world, pos);
boolean corner2 = isCornerValid(world, pos.add(x, 0, z));
return pos.getY() > 63 && corner1 && corner2;
}
项目:Backmemed
文件:StructureComponentTemplate.java
protected void setup(Template p_186173_1_, BlockPos p_186173_2_, PlacementSettings p_186173_3_)
{
this.template = p_186173_1_;
this.setCoordBaseMode(EnumFacing.NORTH);
this.templatePosition = p_186173_2_;
this.placeSettings = p_186173_3_;
this.setBoundingBoxFromTemplate();
}
项目:Backmemed
文件:WoodlandMansionPieces.java
private void func_191129_a(List<WoodlandMansionPieces.MansionTemplate> p_191129_1_, BlockPos p_191129_2_, Rotation p_191129_3_, EnumFacing p_191129_4_, WoodlandMansionPieces.RoomCollection p_191129_5_)
{
Rotation rotation = Rotation.NONE;
String s = p_191129_5_.func_191104_a(this.field_191135_b);
if (p_191129_4_ != EnumFacing.EAST)
{
if (p_191129_4_ == EnumFacing.NORTH)
{
rotation = rotation.add(Rotation.COUNTERCLOCKWISE_90);
}
else if (p_191129_4_ == EnumFacing.WEST)
{
rotation = rotation.add(Rotation.CLOCKWISE_180);
}
else if (p_191129_4_ == EnumFacing.SOUTH)
{
rotation = rotation.add(Rotation.CLOCKWISE_90);
}
else
{
s = p_191129_5_.func_191099_b(this.field_191135_b);
}
}
BlockPos blockpos = Template.func_191157_a(new BlockPos(1, 0, 0), Mirror.NONE, rotation, 7, 7);
rotation = rotation.add(p_191129_3_);
blockpos = blockpos.func_190942_a(p_191129_3_);
BlockPos blockpos1 = p_191129_2_.add(blockpos.getX(), 0, blockpos.getZ());
p_191129_1_.add(new WoodlandMansionPieces.MansionTemplate(this.field_191134_a, s, blockpos1, rotation));
}
项目:Backmemed
文件:WorldGenFossils.java
public boolean generate(World worldIn, Random rand, BlockPos position)
{
Random random = worldIn.getChunkFromBlockCoords(position).getRandomWithSeed(987234911L);
MinecraftServer minecraftserver = worldIn.getMinecraftServer();
Rotation[] arotation = Rotation.values();
Rotation rotation = arotation[random.nextInt(arotation.length)];
int i = random.nextInt(FOSSILS.length);
TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
Template template = templatemanager.getTemplate(minecraftserver, FOSSILS[i]);
Template template1 = templatemanager.getTemplate(minecraftserver, FOSSILS_COAL[i]);
ChunkPos chunkpos = new ChunkPos(position);
StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart(), 0, chunkpos.getZStart(), chunkpos.getXEnd(), 256, chunkpos.getZEnd());
PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random);
BlockPos blockpos = template.transformedSize(rotation);
int j = random.nextInt(16 - blockpos.getX());
int k = random.nextInt(16 - blockpos.getZ());
int l = 256;
for (int i1 = 0; i1 < blockpos.getX(); ++i1)
{
for (int j1 = 0; j1 < blockpos.getX(); ++j1)
{
l = Math.min(l, worldIn.getHeight(position.getX() + i1 + j, position.getZ() + j1 + k));
}
}
int k1 = Math.max(l - 15 - random.nextInt(10), 10);
BlockPos blockpos1 = template.getZeroPositionWithTransform(position.add(j, k1, k), Mirror.NONE, rotation);
placementsettings.setIntegrity(0.9F);
template.addBlocksToWorld(worldIn, blockpos1, placementsettings, 20);
placementsettings.setIntegrity(0.1F);
template1.addBlocksToWorld(worldIn, blockpos1, placementsettings, 20);
return true;
}
项目:CustomWorldGen
文件:StructureComponentTemplate.java
protected void setup(Template p_186173_1_, BlockPos p_186173_2_, PlacementSettings p_186173_3_)
{
this.template = p_186173_1_;
this.setCoordBaseMode(EnumFacing.NORTH);
this.templatePosition = p_186173_2_;
this.placeSettings = p_186173_3_;
this.setBoundingBoxFromTemplate();
}
项目:CustomWorldGen
文件:WorldGenFossils.java
public boolean generate(World worldIn, Random rand, BlockPos position)
{
Random random = worldIn.getChunkFromChunkCoords(position.getX(), position.getZ()).getRandomWithSeed(987234911L);
MinecraftServer minecraftserver = worldIn.getMinecraftServer();
Rotation[] arotation = Rotation.values();
Rotation rotation = arotation[random.nextInt(arotation.length)];
int i = random.nextInt(FOSSILS.length);
TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
Template template = templatemanager.getTemplate(minecraftserver, FOSSILS[i]);
Template template1 = templatemanager.getTemplate(minecraftserver, FOSSILS_COAL[i]);
ChunkPos chunkpos = new ChunkPos(position);
StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart(), 0, chunkpos.getZStart(), chunkpos.getXEnd(), 256, chunkpos.getZEnd());
PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random);
BlockPos blockpos = template.transformedSize(rotation);
int j = random.nextInt(16 - blockpos.getX());
int k = random.nextInt(16 - blockpos.getZ());
int l = 256;
for (int i1 = 0; i1 < blockpos.getX(); ++i1)
{
for (int j1 = 0; j1 < blockpos.getX(); ++j1)
{
l = Math.min(l, worldIn.getHeightmapHeight(position.getX() + i1 + j, position.getZ() + j1 + k));
}
}
int k1 = Math.max(l - 15 - random.nextInt(10), 10);
BlockPos blockpos1 = template.getZeroPositionWithTransform(position.add(j, k1, k), Mirror.NONE, rotation);
placementsettings.setIntegrity(0.9F);
template.addBlocksToWorld(worldIn, blockpos1, placementsettings, 4);
placementsettings.setIntegrity(0.1F);
template1.addBlocksToWorld(worldIn, blockpos1, placementsettings, 4);
return true;
}
项目:Wizardry
文件:IStructure.java
default boolean isStructureComplete(World world, BlockPos pos) {
for (Template.BlockInfo info : getStructure().blockInfos()) {
if (info.blockState == null) continue;
if (info.blockState.getMaterial() == Material.AIR || info.blockState.getBlock() == Blocks.STRUCTURE_VOID)
continue;
BlockPos realPos = info.pos.add(pos).subtract(offsetToCenter());
IBlockState state = world.getBlockState(realPos);
if (state != info.blockState) {
if (state.getBlock() == ModBlocks.CREATIVE_MANA_BATTERY && info.blockState.getBlock() == ModBlocks.MANA_BATTERY) {
continue;
}
if (info.blockState.getBlock() instanceof BlockStairs && state.getBlock() instanceof BlockStairs
&& info.blockState.getBlock() == state.getBlock()
&& info.blockState.getValue(BlockStairs.HALF) == state.getValue(BlockStairs.HALF)
&& info.blockState.getValue(BlockStairs.SHAPE) == state.getValue(BlockStairs.SHAPE)) {
if (info.blockState.getValue(BlockStairs.FACING) != state.getValue(BlockStairs.FACING))
world.setBlockState(realPos, info.blockState);
continue;
}
return false;
}
}
return true;
}
项目:Wizardry
文件:IStructure.java
default HashSet<BlockPos> getErroredBlocks(World world, BlockPos pos) {
HashSet<BlockPos> set = new HashSet<>();
for (Template.BlockInfo info : getStructure().blockInfos()) {
if (info.blockState == null) continue;
if (info.blockState.getMaterial() == Material.AIR || info.blockState.getBlock() == Blocks.STRUCTURE_VOID)
continue;
BlockPos realPos = info.pos.add(pos).subtract(offsetToCenter());
IBlockState state = world.getBlockState(realPos);
if (state != info.blockState) {
if (state.getBlock() == ModBlocks.CREATIVE_MANA_BATTERY && info.blockState.getBlock() == ModBlocks.MANA_BATTERY) {
continue;
}
if (info.blockState.getBlock() instanceof BlockStairs && state.getBlock() instanceof BlockStairs
&& info.blockState.getBlock() == state.getBlock()
&& info.blockState.getValue(BlockStairs.HALF) == state.getValue(BlockStairs.HALF)
&& info.blockState.getValue(BlockStairs.SHAPE) == state.getValue(BlockStairs.SHAPE)) {
continue;
}
set.add(realPos);
}
}
return set;
}
项目:Lost-Eclipse-Outdated
文件:LEWorldGenerator.java
private boolean canSpawnHere(Template template, World world, BlockPos posAboveGround)
{
int zwidth = template.getSize().getZ();
int xwidth = template.getSize().getX();
// check all the corners to see which ones are replaceable
boolean corner1 = isCornerValid(world, posAboveGround);
boolean corner2 = isCornerValid(world, posAboveGround.add(xwidth, 0, zwidth));
// if Y > 20 and all corners pass the test, it's okay to spawn the structure
return posAboveGround.getY() > 63 && corner1 && corner2;
}
项目:Lost-Eclipse-Outdated
文件:ProceduralDungeonBase.java
private Template getRandomizedDungeonTemplate(TemplateManager manager, World world)
{
ArrayList<Template> templates = new ArrayList<Template>();
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "loot_room_1")));
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "loot_room_2")));
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "loot_room_3")));
return templates.get((int) (Math.random() * (templates.size())));
}
项目:Lost-Eclipse-Outdated
文件:ProceduralDungeonBase.java
private Template getRandomizedHallwayTemplate(TemplateManager manager, World world)
{
ArrayList<Template> templates = new ArrayList<Template>();
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "hallway_1")));
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "hallway_2")));
templates.add(manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "hallway_3")));
return templates.get((int) (Math.random() * (templates.size())));
}
项目:Lost-Eclipse-Outdated
文件:ProceduralDungeonBase.java
protected BlockPos translateToCorner(Template template, BlockPos originalPos, Rotation rotation)
{
int x = originalPos.getX();
int z = originalPos.getZ();
switch (rotation)
{
case NONE:
x -= template.getSize().getX() / 2;
z -= template.getSize().getZ() / 2;
break;
case CLOCKWISE_90:
x += template.getSize().getX() / 2;
z -= template.getSize().getZ() / 2;
break;
case CLOCKWISE_180:
x += template.getSize().getX() / 2;
z += template.getSize().getZ() / 2;
break;
case COUNTERCLOCKWISE_90:
x -= template.getSize().getX() / 2;
z += template.getSize().getZ() / 2;
break;
}
return new BlockPos(x, originalPos.getY(), z);
}
项目:Lost-Eclipse-Outdated
文件:ProceduralDungeonBase.java
protected BlockPos translateHallwayToCorner(Template template, BlockPos hallwayCenter, Rotation rotation)
{
int x = hallwayCenter.getX();
int z = hallwayCenter.getZ();
switch (rotation)
{
case NONE:
x -= template.getSize().getX() / 2;
z -= template.getSize().getZ() / 2;
break;
case CLOCKWISE_90:
x += template.getSize().getZ() / 2;
z -= template.getSize().getX() / 2;
break;
case CLOCKWISE_180:
x += template.getSize().getX() / 2;
z += template.getSize().getZ() / 2;
break;
case COUNTERCLOCKWISE_90:
x -= template.getSize().getZ() / 2;
z += template.getSize().getX() / 2;
break;
}
return new BlockPos(x, hallwayCenter.getY(), z);
}
项目:YUNoMakeGoodMap
文件:StructureUtil.java
public static Template loadTemplate(ResourceLocation loc, WorldServer world, boolean allowNull)
{
boolean config = "/config/".equals(loc.getResourceDomain());
File file = new File(YUNoMakeGoodMap.instance.getStructFolder(), loc.getResourcePath() + ".nbt");
if (config && file.exists())
{
try
{
return loadTemplate(new FileInputStream(file));
}
catch (FileNotFoundException e) //literally cant happen but whatever..
{
e.printStackTrace();
return allowNull ? null : getDefault(world);
}
}
else
{
ResourceLocation res = config ? new ResourceLocation(YUNoMakeGoodMap.MODID + ":" + loc.getResourcePath()) : loc;
Template ret = loadTemplate(StructureLoader.class.getResourceAsStream("/assets/" + res.getResourceDomain() + "/structures/" + res.getResourcePath() + ".nbt")); //We're on the server we don't have Resource Packs.
if (ret != null)
return ret;
//Cant find it, lets load the one shipped with this mod.
(new FileNotFoundException(file.toString())).printStackTrace();
return allowNull ? null : getDefault(world);
}
}