@SubscribeEvent public void onLootTablesLoaded (LootTableLoadEvent event) { // Checks to see if the loot table being loaded is the basic dungeon chest. if (event.getName().equals(LootTableList.CHESTS_SIMPLE_DUNGEON)) { // Gets pool2 from the loot table. This pool is where common loot like zombie flesh // bones and string goes. final LootPool pool2 = event.getTable().getPool("pool2"); // Makes sure the pool has not been deleted. if (pool2 != null) { // Adds cookies to the loot pool. Has a weight of 10 and spawns in stacks of 1 // to 5. pool2.addEntry(new LootEntryItem(Items.COOKIE, 10, 0, new LootFunction[] { new SetCount(new LootCondition[0], new RandomValueRange(1, 5)) }, new LootCondition[0], "tutorial:cookie")); // Adds Lime Green Dye to the loot pool. Has a weight of 10. pool2.addEntry(new LootEntryItem(Items.DYE, 10, 0, new LootFunction[] { new SetDamage(new LootCondition[0], new RandomValueRange(10, 10)) }, new LootCondition[0], "tutorial:dyes")); } } // Checks to see if the loot table being loaded is for the mob we are looking for if (event.getName().equals(LootTableList.ENTITIES_PIG)) { // Gets main from the loot table. This pool is where the basic drops like porkchop are. final LootPool main = event.getTable().getPool("main"); // Makes sure that the main pool actually exists. It can be deleted by other mods. if (main != null) { // Adds a carrot to the pool. Carrots will now drop just as often as pork chops. main.addEntry(new LootEntryItem(Items.CARROT, 1, 0, new LootFunction[0], new LootCondition[0], "tutorial:carrot")); // Adds an apple to the loot pool. This entry is only used if the pig was killed by a player. main.addEntry(new LootEntryItem(Items.APPLE, 1, 0, new LootFunction[0], new LootCondition[] { new KilledByPlayer(false)}, "tutorial:player")); } } }
@SubscribeEvent public void onLootTableLoad (LootTableLoadEvent event) { if (allowDungeonLoot && event.getName().equals(LootTableList.CHESTS_NETHER_BRIDGE)) { final LootPool main = event.getTable().getPool("main"); if (main != null) { main.addEntry(new LootEntryItem(itemRing, weight, 0, new LootFunction[] { new SetDamage(new LootCondition[0], new RandomValueRange(0, ItemRing.varients.length - 1)) }, new LootCondition[0], "darkutils:nether_rings")); } } }
private @Nonnull SetDamage setDamage(Item item, int damage) { return new SetDamage(NO_CONDITIONS, new RandomValueRange(damage > 0 ? damage : 1, damage > 0 ? damage : item.getMaxDamage())); }