private static void init() { if (hasInit) { return; } hasInit = true; addInfo(MINESHAFT_CORRIDOR, StructureMineshaftPieces.field_78818_a, 3, 7); addInfo(PYRAMID_DESERT_CHEST, DesertPyramid.field_74941_i, 2, 7); addInfo(PYRAMID_JUNGLE_CHEST, JunglePyramid.field_74943_l, 2, 7); addInfo(PYRAMID_JUNGLE_DISPENSER, JunglePyramid.field_74944_m, 2, 2); addInfo(STRONGHOLD_CORRIDOR, ChestCorridor.field_75003_a, 2, 4); addInfo(STRONGHOLD_LIBRARY, Library.field_75007_b, 1, 5); addInfo(STRONGHOLD_CROSSING, RoomCrossing.field_75014_c, 1, 5); addInfo(VILLAGE_BLACKSMITH, House2.field_74918_a, 3, 9); addInfo(BONUS_CHEST, WorldServer.field_73069_S, 10, 10); addInfo(DUNGEON_CHEST, WorldGenDungeons.field_111189_a, 8, 8); ItemStack book = new ItemStack(Items.field_151134_bR, 1, 0); WeightedRandomChestContent tmp = new WeightedRandomChestContent(book, 1, 1, 1); getInfo(MINESHAFT_CORRIDOR ).addItem(tmp); getInfo(PYRAMID_DESERT_CHEST).addItem(tmp); getInfo(PYRAMID_JUNGLE_CHEST).addItem(tmp); getInfo(STRONGHOLD_CORRIDOR ).addItem(tmp); getInfo(STRONGHOLD_LIBRARY ).addItem(new WeightedRandomChestContent(book, 1, 5, 2)); getInfo(STRONGHOLD_CROSSING ).addItem(tmp); getInfo(DUNGEON_CHEST ).addItem(tmp); }
private static void init() { if (hasInit) { return; } hasInit = true; addInfo(MINESHAFT_CORRIDOR, StructureMineshaftPieces.mineshaftChestContents, 3, 7); addInfo(PYRAMID_DESERT_CHEST, DesertPyramid.itemsToGenerateInTemple, 2, 7); addInfo(PYRAMID_JUNGLE_CHEST, JunglePyramid.junglePyramidsChestContents, 2, 7); addInfo(PYRAMID_JUNGLE_DISPENSER, JunglePyramid.junglePyramidsDispenserContents, 2, 2); addInfo(STRONGHOLD_CORRIDOR, ChestCorridor.strongholdChestContents, 2, 4); addInfo(STRONGHOLD_LIBRARY, Library.strongholdLibraryChestContents, 1, 5); addInfo(STRONGHOLD_CROSSING, RoomCrossing.strongholdRoomCrossingChestContents, 1, 5); addInfo(VILLAGE_BLACKSMITH, House2.villageBlacksmithChestContents, 3, 9); addInfo(BONUS_CHEST, WorldServer.bonusChestContent, 10, 10); addInfo(DUNGEON_CHEST, WorldGenDungeons.field_111189_a, 8, 8); ItemStack book = new ItemStack(Items.enchanted_book, 1, 0); WeightedRandomChestContent tmp = new WeightedRandomChestContent(book, 1, 1, 1); getInfo(MINESHAFT_CORRIDOR ).addItem(tmp); getInfo(PYRAMID_DESERT_CHEST).addItem(tmp); getInfo(PYRAMID_JUNGLE_CHEST).addItem(tmp); getInfo(STRONGHOLD_CORRIDOR ).addItem(tmp); getInfo(STRONGHOLD_LIBRARY ).addItem(new WeightedRandomChestContent(book, 1, 5, 2)); getInfo(STRONGHOLD_CROSSING ).addItem(tmp); getInfo(DUNGEON_CHEST ).addItem(tmp); }